Search found 220 matches

by syndromtr
Tue Sep 05, 2017 11:16 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [gunbird2] [nam1975] [othunder] [shocktro] [shocktr2] add. cheats
Replies: 0
Views: 126

[gunbird2] [nam1975] [othunder] [shocktro] [shocktr2] add. cheats

[gunbird2] <cheat desc="Finish Current Stage Now!"> <script state="on"> <action condition="(maincpu.pb@604C740 == FF)">maincpu.pb@604C751=01</action> </script> </cheat> [nam1975] <cheat desc="Select Starting Stage"> <parameter> <item value="0x01">Sta...
by syndromtr
Mon Jul 10, 2017 11:24 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: MAME XML Cheats Collection for MAME 0.187
Replies: 116
Views: 72801

Re: MAME XML Cheats Collection for MAME 0.187

thanks for analysis, yes, it seems they changed PC address handling with (memlocation of next instruction) so your offer: wp 9070D5,1,w,pc!=(next memlocation after trigger address) works as previous versions, so i can again use latest MAME's for cheat finding. that invalid token bug ";" is...
by syndromtr
Sun Jul 09, 2017 6:31 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: MAME XML Cheats Collection for MAME 0.187
Replies: 116
Views: 72801

Re: MAME XML Cheats Collection for MAME 0.187

yes i also noticed "samsho2" cheats not working, that's right, i use older MAME (0.172) to find cheats because a lot things are broken in debugger, @Pugsy if you have contact with MAME developers-fixers, here is the issue i posted, seems forgotten or have less priority: https://github.com/...
by syndromtr
Fri Jun 23, 2017 12:20 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho2] easy supers & transforms
Replies: 3
Views: 344

[samsho2] easy supers & transforms

for all characters, down down A performs super move, down down C performs transform (excluding Mizuki, she doesn't have) [samsho2] <cheat desc="Always have Easy Super Moves" tempvariables="26"> <comment>For all characters; Down, Down, A performs Super Move.</comment> <script stat...
by syndromtr
Sat Jun 10, 2017 12:26 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dkongjr] skip section and starting level
Replies: 1
Views: 234

[dkongjr] skip section and starting level

requested, about starting level, from wikipedia: "Like in its predecessor, Donkey Kong Jr. features a kill screen at level 22. ... The kill screen occurs the same way as in Donkey Kong, where an integer overflow occurs after too big a result is given after a multiplication problem in the comput...
by syndromtr
Thu May 25, 2017 9:48 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [wingforc] weapon and skip level cheats
Replies: 1
Views: 207

[wingforc] weapon and skip level cheats

requested, [wingforc] <cheat desc="Finish Current Level Now!"> <script state="on"> <action condition="(maincpu.pb@30166D == 00) AND (maincpu.pb@30166F != 06)">maincpu.pb@301676=0E, maincpu.pb@30166D=03</action> </script> </cheat> <cheat desc="P1 Weapon Max Firepowe...
by syndromtr
Sat Apr 01, 2017 5:45 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [gigawing] [contra] [ghostlop] [zombraid] [gforce2] add. cheats
Replies: 1
Views: 314

[gigawing] [contra] [ghostlop] [zombraid] [gforce2] add. cheats

[gigawing] <cheat desc="Finish Current Stage Now!"> <script state="on"> <action condition="(maincpu.pb@908681 == 38) AND (maincpu.pb@FF6ED6 == 00)">maincpu.pb@FF6ED6=80</action> </script> </cheat> [contra] <cheat desc="Finish Current Stage Now!"> <script state...
by syndromtr
Mon Mar 06, 2017 8:25 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [gyruss] [inthunt] [luckywld] [narc] [truxton2] additional cheats
Replies: 1
Views: 235

[gyruss] [inthunt] [luckywld] [narc] [truxton2] additional cheats

[gyruss] <cheat desc="Finish Current Stage with P1 Start Button"> <script state="on"> <action>temp0=maincpu.md@09A6</action> </script> <script state="run"> <action>maincpu.md@09A6=E67F00CD</action> <action>maincpu.mq@7F00=94003A5FCB942E3A</action> <action>maincpu.md@7F0...
by syndromtr
Mon Feb 06, 2017 11:20 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [wow] [gng] [snowbros] [spaceplt] additional cheats
Replies: 1
Views: 259

[wow] [gng] [snowbros] [spaceplt] additional cheats

[wow] <cheat desc="Finish Current Dungeon with P1 Start Button"> <script state="on"> <action>temp0=maincpu.md@204E</action> </script> <script state="run"> <action>maincpu.md@204E=E6C000CD</action> <action>maincpu.mq@C000=C0D1DD3A6FCB10DB</action> <action>maincpu.md@C008...
by syndromtr
Wed Feb 01, 2017 6:33 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [indyheat] no damage and infinite fuel
Replies: 1
Views: 231

[indyheat] no damage and infinite fuel

requested, no damage heat might trigger unwanted "pit" warnings but it works, car movement never gets slow, also best usage of this cheat is with the infinite fuel cheat... [indyheat] <cheat desc="No Damage - Red Car"> <script state="run"> <action>master.pd@E0B1=0000000...
by syndromtr
Mon Jan 23, 2017 8:52 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [pbobble2] [pbobble3] help line and finish round
Replies: 1
Views: 298

[pbobble2] [pbobble3] help line and finish round

[pbobble2] better to be placed under Versus Mode Cheats tab, help line for both players. <cheat desc="Select Help Line"> <script state="on"> <action>temp0=maincpu.mb@72B86</action> </script> <script state="run"> <action>maincpu.mb@72B86=60</action> </script> <script sta...
by syndromtr
Fri Dec 23, 2016 8:55 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [numcrash] initial cheats
Replies: 1
Views: 289

[numcrash] initial cheats

requested, ROM cheats preferred due to prevent screen update problems. [numcrash] <cheat desc="Unlimited Lives"> <script state="on"> <action>temp0=maincpu.md@1D99</action> </script> <script state="run"> <action>maincpu.md@1D99=CA000000</action> </script> <script state=&...
by syndromtr
Sun Nov 27, 2016 10:34 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mystwarr] firepower and starting stage
Replies: 1
Views: 255

[mystwarr] firepower and starting stage

requested, with starting stage selection cheat, [mystwarr] <cheat desc="Select Starting Stage"> <parameter min="1" max="9"/> <script state="run"> <action condition="(maincpu.pb@200187 == 00) AND (maincpu.pb@200300 == 00)">maincpu.pb@200300=(param-1)<...
by syndromtr
Wed Oct 05, 2016 5:49 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [digdug] [gberet] [slyspy] skip level cheats
Replies: 1
Views: 342

[digdug] [gberet] [slyspy] skip level cheats

[digdug] <cheat desc="Finish Current Round Now!"> <script state="on"> <action condition="(maincpu.pb@840E != 02)">maincpu.pb@8528=80, maincpu.pb@8538=80, maincpu.pb@8548=80, maincpu.pb@8558=80, maincpu.pb@8568=80, maincpu.pb@8578=80, maincpu.pb@8588=80, maincpu.pb@8598=...
by syndromtr
Mon Sep 05, 2016 10:03 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [64street] select starting level & skip section
Replies: 1
Views: 335

[64street] select starting level & skip section

requested, [64street] <cheat desc="Select Starting Level"> <parameter> <item value="0x00000000">64th Street</item> <item value="0x02000003">Smuggler's Wharf</item> <item value="0x04000007">Railroad Yard</item> <item value="0x0600000A">Secret Factory<...
by syndromtr
Fri Sep 02, 2016 6:30 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: Chaos Heat cheat request
Replies: 1
Views: 428

Re: Chaos Heat cheat request

viewtopic.php?f=4&t=12275

please test this happy ending cheat. everything seems fine but i couldn't enter my initials at the end. also this should be the happy ending, as there's no info for this game (arcade specific) so if you have more info, you may share...
by syndromtr
Fri Sep 02, 2016 6:27 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [chaoshea] select starting stage & happy ending
Replies: 2
Views: 349

[chaoshea] select starting stage & happy ending

requested, select starting stage: 1 to 5, including fail stages. happy ending: what i found is, normal (unhappy) ending is, player's head goes down during endsequence, and then appears with red eyes & screams heard inside ship. happy ending is, probably, after i changed 2 parameters, player says...
by syndromtr
Mon May 02, 2016 6:17 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode
Replies: 3
Views: 943

Re: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode

afaik there were no problems-issues with these cheats... they're missing in database
hope they will be included and not forgotten...
by syndromtr
Sun Apr 10, 2016 6:51 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [aof] [aof2] new cheats
Replies: 7
Views: 964

Re: [aof] [aof2] new cheats

ok i got it, examined that tcrf entry and checked gamecode a bit. what you say is possible but i think with a simple RAM cheat, no. with ROM cheat: i think new code should be inserted to a free space and that code should be called properly for this to work, because: when time over happens in 2UP gam...
by syndromtr
Sun Apr 10, 2016 1:11 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [aof] [aof2] new cheats
Replies: 7
Views: 964

Re: [aof] [aof2] new cheats

zakria, you ask for 3rd bonus game (haow-ken or super death blow)? i had a cheat for that i think, "Always successful in all Bonus Games" it's in cheat database. when you perform that 6 times in bonus game, 108448 becomes 01 and it means ryo-robert can perform super death blow later. so th...

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