Search found 1067 matches

by kelvSYC
Thu May 17, 2007 8:04 pm
Forum: Cheat Engine Help
Topic: Idea: the Cheat State Machine
Replies: 0
Views: 2150

Idea: the Cheat State Machine

I know I've pushed for this idea before, but I'll push it again, having thought it out more thoroughly: We should have a state machine implementation for the cheat engine, so that we can do more complicated things (such as data being stored encrypted, relative addresses with multiple pointer derefer...
by kelvSYC
Thu Jul 13, 2006 12:15 am
Forum: Cheat Engine Help
Topic: Idea: "Register Machine" to increase Cheat Engine
Replies: 6
Views: 6377

I like the instruction idea, and I think it was the original intent of CheatScript. The main purpose of this idea is mainly to allow for more complex cheating constructs, as well as dispensing with ROM hacks that disable some kind of storage mechanic (say, checksumming for valid data) which may also...
by kelvSYC
Wed Jul 12, 2006 11:57 pm
Forum: Cheat Engine Help
Topic: Pokemon Fire Red Help
Replies: 1
Views: 11351

The cheat engine in VBA is not as advanced as the MAME cheat engine for one - it can only take in simple writes, as well as GameShark and CodeBreaker codes. Furthermore, GameShark and CodeBreaker compatibility is incomplete on the PC version (and it doesn't work at all on the Mac due to endianness i...
by kelvSYC
Sun Jun 04, 2006 12:48 pm
Forum: Cheat Related Announcements
Topic: MAME 0.106 cheat file released
Replies: 8
Views: 12221

Does that open a way to kill old-style cheat compatibility come v107? Makes you wonder...
by kelvSYC
Thu Apr 27, 2006 7:33 am
Forum: Cheat Engine Help
Topic: Idea: "Register Machine" to increase Cheat Engine
Replies: 6
Views: 6377

My line of thinking was something that could kill two birds with one stone - allow more complicated cheats while working around multipart list cheats. Consider this: :game:F0000000:00000001:00000001:00000000:Enum 1, Choice 1:The address field is an ID for the enum while the two others are what is in...
by kelvSYC
Fri Apr 21, 2006 4:25 am
Forum: Cheat Engine Help
Topic: Idea: "Register Machine" to increase Cheat Engine
Replies: 6
Views: 6377

The problem with a ROM cheat is that 1. you have to know something about the CPU architecture of the emulated machine (ie. processor assembly language) 2. you are effectively diverting CPU resources away from the game, which might throw the game out of sync if timing is important The knowledgeable d...
by kelvSYC
Thu Apr 20, 2006 8:51 am
Forum: Cheat Engine Help
Topic: Idea: "Register Machine" to increase Cheat Engine
Replies: 6
Views: 6377

Idea: "Register Machine" to increase Cheat Engine

Just a thought on how to use the remaining undesignated space in the 32-bit cheat specification (that would be the A0000000-E0000000 area, I think). It came across as I was looking for Game Boy Advance cheats. Right now, no GBA emulator that I know of has a powerful enough cheat engine to do relativ...
by kelvSYC
Sun Mar 19, 2006 9:10 pm
Forum: Cheat Engine Help
Topic: "Cheat Design Pattern" support
Replies: 0
Views: 1875

"Cheat Design Pattern" support

Looking over the cheat file, we have quite a few design patterns that we have here. For example, certain games have a persistent "Invincibility on" and a one-shot "Invincibility off" cheat. In a sense, list cheats are also another of the sort. A possible cheat engine expansion wo...
by kelvSYC
Wed Mar 15, 2006 3:36 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: New official release of cheat.dat?
Replies: 2
Views: 2253

Don't ask for new cheat files. They will take longer to come out. As they say, it's done when it's done.

Thread locked.
by kelvSYC
Fri Mar 10, 2006 6:40 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: ATTN ShimaPong help please
Replies: 16
Views: 9061

The cheats forum has a "couple" of Bugfinder's ROM cheats for sfa3 (and some more I followed up upon) that sets the order of opponents in the various modes. Problem is, they are so mass-produced that you'd need an m4 file to build the 100K-odd file (I have it and can give it on request). W...
by kelvSYC
Fri Feb 24, 2006 11:35 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: Are MLC's for Tekken possible?
Replies: 1
Views: 1918

I would imagine that the complexity of the underlying system, as well as the game's internal logic, would be a big barrier. When the KOF engine was rewritten in '96, it made MLCs difficult to find (it still eludes me today). Similarly, Last Blade and Waku Waku 7 are games that are not likely to have...
by kelvSYC
Wed Feb 22, 2006 2:07 am
Forum: Cheat Related Announcements
Topic: [MLC] Move List Cheat WIP
Replies: 12
Views: 18089

2-21-06 Conversion to the m4 files is slightly more frustrating than I thought, if only for the fact that that I have to change the default quotes from `' to <> (so moves like Ko'ou Ken or Ten'i Daihou won't cause an accidental end-quote - the good part is that as I use <> for move names in which I...
by kelvSYC
Tue Feb 21, 2006 11:56 pm
Forum: Cheat Engine Help
Topic: need help pre-binding cheat keys for my MAME cab
Replies: 5
Views: 4533

Pre-enable is typically not a good idea as most arcade machines do read/write memory tests which the cheat could interfere with when it boots. As for key binding, check http://www.mamecheat.co.uk/forums/viewtopic.php?t=2227 for info on key prebinding. It's been a fairly common topic with ample cover...
by kelvSYC
Tue Feb 21, 2006 7:28 am
Forum: Cheat Related Announcements
Topic: The NEW Move List Cheat Collection
Replies: 0
Views: 13210

The NEW Move List Cheat Collection

This is the topic for announcements and comments on the New Move List Cheat Collection. Move List Cheats are cheats that allow you to eliminate (or at least abbreviate) the motions for special moves found in fighting games. As such, special moves can be simply executed with the press of a button. Al...
by kelvSYC
Tue Feb 21, 2006 6:52 am
Forum: Cheat Related Announcements
Topic: [MLC] Move List Cheat WIP
Replies: 12
Views: 18089

2-20-06 Wow, it's been a long time away. Time to get back to business. I've since lost the cybots MLCs, so I'd have to look for them again. However, in its absence, I now have MLCs for samsho5. As an executive decision, for all new MLCs I have made the following executive decisions: * the type of m...
by kelvSYC
Mon Feb 20, 2006 7:12 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho5] Mu no Kyouchi
Replies: 1
Views: 2344

One short followup: Now, the code for always having the power gauge will allow you to do the Ikari Bakuhatsu as many times as you want (see the topic on Ikari Bakuhatsu on this), but you can still perform the Mu no Kyouchi once. Not anymore. The following cheat will allow you to, in theory, perform ...
by kelvSYC
Mon Feb 20, 2006 6:43 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho5] Ikari Bakuhatsu
Replies: 0
Views: 1579

[samsho5] Ikari Bakuhatsu

Having said a lot about Ikari Bakuhatsu, how about we do a little cheating on it? To activate the Ikari Bakuhatsu, press ABC. Your sword gauge will get longer (and be completely refilled), while you will be on another timer (which you can end early by performing and connecting your Buki Tobashi Waza...
by kelvSYC
Mon Feb 20, 2006 6:30 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho5] Always have Power Bar
Replies: 0
Views: 1584

[samsho5] Always have Power Bar

If you perform the Ikari Bakuhatsu or the Mu no Kyouchi, you will lose the use of the power bar for the rest of the match. This cheat will allow you to use the bar over and over again. As a result, this allows you to use the Ikari Bakuhatsu as many times as you want. (You can still only perform the ...
by kelvSYC
Mon Feb 20, 2006 8:25 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho5] Mu no Kyouchi
Replies: 1
Views: 2344

[samsho5] Mu no Kyouchi

To perform the Mu no Kyouchi, you must have lost a round, and must have the life bar below the meditation bar level (performing meditations raises the meditation bar level). After you perform, you can perform the Issen (BCD). However, Mu no Kyouchi (like Ikari Bakuhatsu), expires after a length of t...
by kelvSYC
Mon Feb 20, 2006 6:54 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [samsho5] Yunfei's Tensatsu Daisai
Replies: 1
Views: 1728

[samsho5] Yunfei's Tensatsu Daisai

As the wait for samsho5 MLCs is near (I only have the hidden characters left to cover), let me bring you another set of "supplementary" cheats. This time, it involves Liu Yunfei. When you use the Tenkoku Houra (dp+C up close), not only do you drain your opponent's power gauge (and immediat...