Search found 8 matches
- Sat Nov 24, 2018 12:18 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Eagle Shot (eaglshot)
- Replies: 2
- Views: 628
Re: Eagle Shot (eaglshot)
thanks, should help make life a bit easier at least
- Sat Nov 24, 2018 12:00 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Eagle Shot (eaglshot)
- Replies: 2
- Views: 628
Eagle Shot (eaglshot)
I'm looking to improve the SSV emulation and I've noticed this has no cheats, but is apparently one of the good test cases.
I suck at the game, so stuff to keep the shot count down so that it's easy to get birdies, eagles, holes in one etc. as well as control over power etc. would be handy.
I suck at the game, so stuff to keep the shot count down so that it's easy to get birdies, eagles, holes in one etc. as well as control over power etc. would be handy.
- Wed Aug 03, 2016 9:37 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [nba jam] Undiscovered Secret Characters
- Replies: 21
- Views: 15316
Re: [nba jam] Undiscovered Secret Characters
Magazine shots and rumours aren't really proof of anything, a lot of them were mocked up for marketing reasons, Midway especially liked creating a lot of hype for their games.
Honestly, it doesn't look like that content is anywhere in the game ROM.
Honestly, it doesn't look like that content is anywhere in the game ROM.
- Sun Nov 15, 2015 5:55 pm
- Forum: M.A.M.E. "SoftwareList" Cheats
- Topic: [genesis / toejam ] Toe Jam and Earl
- Replies: 0
- Views: 2346
[genesis / toejam ] Toe Jam and Earl
Surprising lack of cheats for this one, there are some Game Genie ones you can find online that could probably be converted... technically this just affects the first present in a list of presents (for the current level?) so used outside of the first level might not really have the desired effect, b...
- Mon Aug 10, 2015 6:37 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [gtfore**] Tournament courses
- Replies: 2
- Views: 1077
Re: [gtfore**] Tournament courses
Thanks it looks like they are the same courses you find in GtFore06, although I haven't analyzed them in any detail to see if any of the object placement was changed. this is actually really interesting because it means these courses weren't available outside of tournament play on 02 until they were...
- Thu Aug 06, 2015 9:29 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [gtfore**] Tournament courses
- Replies: 2
- Views: 1077
[gtfore**] Tournament courses
The GTFore games have a number of courses in each version that were only available in online play. If you look in the audits menu for gtfore02 fore example you'll see Castleshire and Maple Acres listed (as well as total Tournament Course games) Neither of the courses can be selected from the menu, a...
- Wed Apr 08, 2015 5:25 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: (tail2nos) slow CPU cars
- Replies: 1
- Views: 1701
(tail2nos) slow CPU cars
game is hard as nails, this slows the CPU cars to a crawl. was trying to find out where an extra graphic rom in a newly dumped set is used. not entirely convinced the existing cheats work 100% either. there's a nice structure in RAM here for each car during a grand prix, might be possible to make so...
- Wed Mar 11, 2015 7:56 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [superwng] Keep ball in Play
- Replies: 1
- Views: 677
[superwng] Keep ball in Play
was looking into a bug report with this one that it crashed after the bonus round, unfortunately it seems to be a missing banking, and the banked rom looks like a bad dump, but there's plenty of cheat potential. For testing I just used this simply little hack to keep the ball in play. 7883/7885 are ...