Search found 42 matches

by crazyc
Tue May 08, 2018 8:47 pm
Forum: Cheat Engine Help
Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
Replies: 9
Views: 326

Re: do cheats that modify the program space memory's rom work with street fighter iii3?

The simm only sets you can use simmx.x.mb where x.x are the slot numbers (in theory, this might not work because of the period in the name) to set a byte in the rom. For the sets with a cdrom, there's no way to edit the simm data with the built in cheat engine. You'd have to use the Lua cheat engine...
by crazyc
Wed May 02, 2018 10:38 pm
Forum: Cheat Engine Help
Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
Replies: 9
Views: 326

Re: do cheats that modify the program space memory's rom work with street fighter iii3?

I can help with the cheat engine part, the encryption is outside my skill set.
by crazyc
Mon Apr 30, 2018 11:38 pm
Forum: Cheat Engine Help
Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
Replies: 9
Views: 326

Re: do cheats that modify the program space memory's rom work with street fighter iii3?

It's worth noting that you should use the standard cheat engine rather than the plugin one, as the o region isn't being poked with that as the Hit Anywhere cheat doesn't work. Fixed. Edit: The opcode space likely won't work for changing the midi data because it's data and opcode space is only valid...
by crazyc
Wed Apr 18, 2018 4:35 am
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: [tgaunt]
Replies: 1
Views: 188

[tgaunt]

Here's two codes for tiger gauntlet. <mamecheat version="1"> <cheat desc="Infinite Life"> <script state="run"> <action>maincpu.pdb@4a=09</action> </script> </cheat> <cheat desc="Walk though walls"> <script state="run"> <action>maincpu.pdb@1c=0f</acti...
by crazyc
Mon Feb 05, 2018 1:55 am
Forum: Cheat Engine Help
Topic: Cheats in [flower] (now that driver is rewritten)
Replies: 5
Views: 337

Re: Cheats in [flower] (now that driver is rewritten)

You can try to make a pull request for that if you want I suspect it would not be committed. It'd be simpler to change the cheats and hiscore entry to use "mastercpu" instead.
by crazyc
Sun Feb 04, 2018 6:37 pm
Forum: Cheat Engine Help
Topic: Cheats in [flower] (now that driver is rewritten)
Replies: 5
Views: 337

Re: Cheats in [flower] (now that driver is rewritten)

Code: Select all

   MCFG_CPU_ADD("mastercpu",Z80,MASTER_CLOCK/4))

mastercpu not maincpu.
by crazyc
Wed Nov 22, 2017 4:12 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dino dinoj] hitbox viewer port
Replies: 2
Views: 324

Re: [dino dinoj] hitbox viewer port

Thanks for doing these. I did one as an example but didn't have the time to do the rest.
by crazyc
Wed Oct 18, 2017 1:44 am
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Watch will display the real time value of a given address so you can watch how it changes as you play.
by crazyc
Mon Oct 16, 2017 8:02 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

>Suppose we obtain only a result............ on result i can select... i have pick a screenshot: The numbers there are address, value 1, value 2 (value 1 is the right operand and value 2 the left). Notice is says "Value is difference" which means it will only get matches that differ by the...
by crazyc
Mon Oct 16, 2017 12:44 am
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

When you start a new search, the contents of the selected cpu ram or ram region are saved. Then you can compare the current or a selected past save (use save current to store another ram state) use the operators. The left and right operand numbers are a list of the states that have been saved and th...
by crazyc
Mon Oct 02, 2017 11:33 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Added input sequence cheats that sequenced button presses. Limitations, only works from a key binding (not from menu), any button presses will work as normal so may interfere with the sequence and analog inputs can only be full off or on. Here's an example that does a Hadouken to the right in sf2. S...
by crazyc
Mon Jul 31, 2017 3:31 pm
Forum: Cheat Engine Help
Topic: This Non-Arcade System has been added - cant get cheats to work on systems
Replies: 7
Views: 1299

Re: This Non-Arcade System has been added - cant get cheats to work on systems

finchyfinch wrote:(same location as cheat.7z and that one works fine for normal MAME roms).

I think this is your problem. cheat.7z is considered a subdirectory by the mame file open code so you need to create a new subdir called cheat in the dir where cheat.7z is and put the cheat.simple file in there.
by crazyc
Sun Jul 30, 2017 7:12 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

You want to be able to access registers too? That's doable, I'll get to it when I have a chance. Edit: added as cpu.regs[reg].value Anyway, bp 1234,1,{pc=1280;g} would be like cpu:bpset(0x1234, function() --[[do something here]] end) and wp deadbeef,1,w,(A==90||A=00)&&pc=1234,{pc=1280;g} wou...
by crazyc
Sun Jul 30, 2017 3:47 pm
Forum: Cheat Engine Help
Topic: This Non-Arcade System has been added - cant get cheats to work on systems
Replies: 7
Views: 1299

Re: This Non-Arcade System has been added - cant get cheats to work on systems

Are you checking for the cheats in the plugin options menu? The cheat menu is only for the builtin cheat engine currently. (I also posted a huge game genie list here if you're interested)
by crazyc
Mon Jul 24, 2017 4:06 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Added very untested break/watchpoint support (in head right now but won't be part of .188 but .189 instead). If anyone actually uses it, be sure to let me know about problems.
by crazyc
Sat Jul 15, 2017 8:12 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

There are changes to cheat/init.lua and luaengine.cpp so unless you can build mame yourself or get a recent build from someone you'll have to wait until the next release.
by crazyc
Fri Jul 14, 2017 3:33 am
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Now you can set hotkeys similarly to how the input menu works. It doesn't let you set multiple mappings for one cheat (which wouldn't make much sense IMO) [strike]and doesn't currently give feedback when polling except the game freezes for a second[/strike]. Added a popmessage when to press the hotk...
by crazyc
Wed Jul 12, 2017 4:04 am
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Added to the ui joystick hotkey binding.
by crazyc
Mon Jul 10, 2017 2:20 am
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

You can set it to a stick by editing the hotkey json file directly. JOYCODE_1_BUTTON1 is the first stick first button, I'll think about how to work that into the UI but it'll currently not be possible to set a key or button by pressing it like the input config.
by crazyc
Fri Jun 30, 2017 6:49 pm
Forum: Cheat Related Announcements
Topic: cheat lua plugins
Replies: 63
Views: 19747

Re: cheat lua plugins

Made a one bit error, fixed now. Also added the ability to link cheats by replacing the description with a ^.