Search found 72 matches
- Mon May 16, 2022 12:21 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
I was hoping that wouldn't happen but thankfully it's not a big problem. Screen height is a property now so changing screen:height() to screen.height should fix it.
- Tue May 18, 2021 12:53 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
Lua cheats are part of the cheat package. If you use the plugin they will be listed in the Plugins-Cheats menu otherwise they are ignored.
- Wed Mar 17, 2021 8:11 pm
- Forum: M.A.M.E. "SoftwareList" Cheat Requests and Bug Reports
- Topic: List of cheat xml parameters loaded in mame229 gets stuck in the last parameter
- Replies: 2
- Views: 439
Re: List of cheat xml parameters loaded in mame229 gets stuck in the last parameter
Get https://raw.githubusercontent.com/mamed ... t/init.lua and put it int your plugins/cheat folder.
- Fri Jan 01, 2021 7:57 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
- Replies: 3
- Views: 341
Re: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
This was fixed after release. Get https://raw.githubusercontent.com/mamed ... at_xml.lua and put it in your plugins/cheat directory.
- Sun Oct 04, 2020 3:35 pm
- Forum: Cheat Engine Help
- Topic: HELP!! CHEATS NOT WORKING----NO OFF/OFF SWITCH, JUST CODE'S DESCRIPTION!!!!!!!!!!!
- Replies: 2
- Views: 352
Re: HELP!! CHEATS NOT WORKING----NO OFF/OFF SWITCH, JUST CODE'S DESCRIPTION!!!!!!!!!!!
Sega cd rom cheats don't make sense. I don't know the old cheat format but I suspect the two latter ones are ram cheats in the sega cd address space, maybe use segacd:segacd_68k
- Sun Sep 27, 2020 12:22 am
- Forum: Cheat Engine Help
- Topic: Intel .HEX to cheat converter?
- Replies: 4
- Views: 444
Re: Intel .HEX to cheat converter?
Interesting. You could write a script for the lua plugin that would load the hex patches directly but the result would only be usable with the plugin, otherwise there isn't any existing mame feature to convert intel hex files to xml cheats.
- Thu Sep 24, 2020 8:22 pm
- Forum: Cheat Engine Help
- Topic: Intel .HEX to cheat converter?
- Replies: 4
- Views: 444
Re: Intel .HEX to cheat converter?
As far as I know there's nothing like that anywhere. I'd like to know what you are trying to do though because I'm not sure what kind of cheats you could get from a hex object file.
- Fri Sep 11, 2020 10:41 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: auto fire Galaga
- Replies: 6
- Views: 3030
Re: auto fire Galaga
Was removed. You have to use "-plugin autofire" and configure it in the "Plugin options" menu.Heihachi_73 wrote: ↑Fri Sep 11, 2020 10:20 pm MAME has a built-in autofire menu which becomes available when cheats are enabled,
- Wed Sep 09, 2020 12:54 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
For now I made it a -verbose warning.
- Mon Sep 07, 2020 7:38 pm
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
Is it possible to change the way it works so that it looks for a match using the 32K block size first (58ef,d8ef,158ef,1d8ef etc) and then falls back to a 8K block size (18ef, 38ef, 58ef, 78ef etc) if it can't find a compare value match on the 32k block size. Sure, this isn't hard. What to do with ...
- Wed Aug 19, 2020 2:00 am
- Forum: Cheat Engine Help
- Topic: [ssf2t] how to make a Breakpoint debug cheat work with xml?
- Replies: 5
- Views: 493
Re: [ssf2t] how to make a Breakpoint debug cheat work with xml?
[{ "script":{ "on":"maincpu.bpset(0x470e, function() cpup:write_u8(0xff84b6, 2) cpup:write_u8(0xff84b8, 1) end)" "off":"" }, "desc":"P1 Infinite throw range", "space":{ "cpup":{ "type":"program&...
- Sat Aug 15, 2020 12:48 am
- Forum: Cheat Engine Help
- Topic: [ssf2t] how to make a Breakpoint debug cheat work with xml?
- Replies: 5
- Views: 493
Re: [ssf2t] how to make a Breakpoint debug cheat work with xml?
The lua cheat engine supports breakpoints (https://github.com/mamedev/mame/blob/b29288964f074dd08d47c08c35463c2a4a1186dd/plugins/cheat/init.lua#L63 https://github.com/mamedev/mame/blob/b29288964f074dd08d47c08c35463c2a4a1186dd/plugins/cheat/init.lua#L295) with 2 caveats 1. the debugger must be enable...
- Wed May 27, 2020 12:47 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
This isn't possible in a general way. It is potentially possible for all the software on a particular hardware platform in lua but not with the cheat engine or finder.
- Tue Dec 03, 2019 2:27 am
- Forum: Cheat Engine Help
- Topic: [sf2ce] Score Board - Plugin
- Replies: 3
- Views: 518
Re: [sf2ce] Score Board - Plugin
Look at the dummy plugin, https://github.com/mamedev/mame/blob/ma ... y/init.lua , to see how to create a menu then the patch above to see if the key press event is a unicode character.
- Wed Nov 27, 2019 9:16 pm
- Forum: Cheat Engine Help
- Topic: [sf2ce] Score Board - Plugin
- Replies: 3
- Views: 518
Re: [sf2ce] Score Board - Plugin
Next version you'll be able to add a popup menu option to enter the player names (https://github.com/mamedev/mame/commit/ ... e4d54a40bb).
- Tue Sep 10, 2019 3:08 am
- Forum: M.A.M.E. "SoftwareList" Cheats
- Topic: [gnw_zelda] set clock
- Replies: 0
- Views: 1004
[gnw_zelda] set clock
[{ "desc": "Set clock to current time", "space": { "cpu": { "tag": ":maincpu", "type": "data" } }, "script": { "on": "local lt = os.date('*t') cpu:write_u8(16, lt.min % 10) cpu:write_u8(17, lt.m...
- Thu Mar 21, 2019 1:50 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
Without the hack/modification it doesn't write anything at all be it json, xml or simple (written == false and the Unable to write file message pops up). It doesn't create the subdir. If you make a a800_flop directory under cheat they should be created there. I'll have to fix that sometime. I appre...
- Tue Mar 19, 2019 1:55 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
The json cheat format should always be written because it supports everything. Is this for the simple format as the xml format can't work with ram device cheats?
- Sun Jan 27, 2019 4:36 pm
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 98
- Views: 70969
Re: cheat lua plugins
I've been using the modified lua for about a month and it all works really well (it stopped the silly errors I kept making). I just noticed the latest change to init.lua and figured it might be worthwhile on getting some or all of the changes added to the official - so that I don't have to manually...
- Mon Dec 31, 2018 1:47 am
- Forum: M.A.M.E. "SoftwareList" Cheats
- Topic: [namcons1] cheats
- Replies: 2
- Views: 536
Re: [namcons1] cheats
That is in the ":bios" rom region at the same address. Just fill 4dc98-4dca0 with 0xea which is the 6502 NOP instruction.