Search found 27 matches
- Fri Nov 16, 2012 5:14 am
- Forum: Cheat Engine Help
- Topic: How is this 68K instruction addressed?
- Replies: 5
- Views: 2729
Re: How is this 68K instruction addressed?
I see, thanks.
- Tue Nov 13, 2012 1:34 pm
- Forum: Cheat Engine Help
- Topic: How is this 68K instruction addressed?
- Replies: 5
- Views: 2729
Re: How is this 68K instruction addressed?
It's Vsav, moving anakaris forward or backward.
- Fri Nov 02, 2012 5:06 pm
- Forum: Cheat Engine Help
- Topic: How is this 68K instruction addressed?
- Replies: 5
- Views: 2729
Re: How is this 68K instruction addressed?
Surely someone has run into this type of addressing before? =/
- Thu Oct 18, 2012 7:20 pm
- Forum: Cheat Engine Help
- Topic: How is this 68K instruction addressed?
- Replies: 5
- Views: 2729
How is this 68K instruction addressed?
027218: move.l ($22,PC,D0.w), D0 A0=0003B854, A1=0090C280, A2=00085410, A3=00179042, A4=FFFF8800, A5=00FF8000, A6=00FF8400, A7=00FF06D2, D0=00000058, D1=0000004C, D2=0009EE00, D3=FF00F002, D4=F000F000, D5=00000007, D6=0000FFFF 027218: move.l ($22,PC,D0.w), D0 A0=0003B854, A1=0090C280, A2=00085410, ...
- Mon Feb 27, 2012 6:40 pm
- Forum: Cheat Engine Help
- Topic: Mame64 crashing with new cheat files
- Replies: 1
- Views: 2793
Mame64 crashing with new cheat files
If I load SSF2T with the new February or even November 2011 cheat file, mame crashes after "initializing" dialog. Doesn't crash when the cheat switch is turned off so I'm guessing its a cheat or the file is too large?
- Mon Feb 06, 2012 7:16 pm
- Forum: Cheat Engine Help
- Topic: CPU Instruction set manuals PDF
- Replies: 1
- Views: 2024
Re: CPU Instruction set manuals PDF
Bumping the info.
- Mon Aug 29, 2011 12:23 am
- Forum: Cheat Engine Help
- Topic: Mame crashes when running with -debug on CPS3 games
- Replies: 1
- Views: 1841
Mame crashes when running with -debug on CPS3 games
I'm using Mame 1.42 and it crashes everytime I try to launch a cps3 game with the debugger, is this a known issue?
- Sat Aug 13, 2011 5:14 am
- Forum: Cheat Engine Help
- Topic: Not sure where to ask this, so I'll ask in this fourm
- Replies: 4
- Views: 2025
- Fri Aug 12, 2011 5:44 am
- Forum: Cheat Engine Help
- Topic: Not sure where to ask this, so I'll ask in this fourm
- Replies: 4
- Views: 2025
Re: Not sure where to ask this, so I'll ask in this fourm
Ah, I really wanted to use IDA for its visual disassembler tree view though. I take it you're unsure as well?
- Thu Aug 11, 2011 8:00 am
- Forum: Cheat Engine Help
- Topic: Not sure where to ask this, so I'll ask in this fourm
- Replies: 4
- Views: 2025
Not sure where to ask this, so I'll ask in this fourm
Please move if this isn't appropriate for this area. I want to load some CPS2 games into IDA http://www.hex-rays.com/idapro/. Which files should I actually load if I want to see the games code? Everytime I look into the rom zip files they are split files but I'm unsure which to load up. I understand...
- Wed May 25, 2011 2:55 pm
- Forum: Cheat Engine Help
- Topic: Constant writes via debugger console?
- Replies: 1
- Views: 1377
Constant writes via debugger console?
Is it possible to do constant memory writes via the console? Kinda annoying loading a new xml everytime I want to test a cheat.
- Tue May 24, 2011 1:21 pm
- Forum: Cheat Engine Help
- Topic: CPU Instruction set manuals PDF
- Replies: 1
- Views: 2024
CPU Instruction set manuals PDF
It might be a good idea to put these in the "Other useful files" section, that is if this doesn't violate any sort of copyright laws or something, which I don't believe it does. I found these documents extremely helpful when traversing through game assembly. 68000 : I found this rather hel...
- Mon May 23, 2011 10:47 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
- Replies: 4
- Views: 6133
Re: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
Thanks.
Doesn't work in encrypted games however =/.
Doesn't work in encrypted games however =/.
- Mon May 23, 2011 8:26 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [ddsom] D&D Shadow Over Mystara - Enemies Die in 1-Hit
- Replies: 1
- Views: 5837
[ddsom] D&D Shadow Over Mystara - Enemies Die in 1-Hit
[ddsom]: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.od@26494=42690062</action> </script> <script state="off"> <action>maincpu.od@26494=91690062</action> </script> </cheat> [ddsomu]: <cheat desc="Enemies Die in 1-Hit"> <script stat...
- Mon May 23, 2011 8:08 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
- Replies: 4
- Views: 6133
[ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
[ddtod]: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.od@4282C=42680062</action> </script> <script state="off"> <action>maincpu.od@4282C=91680062</action> </script> </cheat> [ddtodr1]: <cheat desc="Enemies Die in 1-Hit"> <script sta...
- Sun May 22, 2011 1:40 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [grdians] Guardians - Enemies Die in 1-Hit *EDITED*
- Replies: 1
- Views: 4253
[grdians] Guardians - Enemies Die in 1-Hit *EDITED*
EDIT: Wrote an ASM jump to check if it's P1 or P2 being damaged and to not kill them instantly if it is. So now the code only works for enemies. P1 and P2 still get damaged normally. Enemies Die in 1-hit: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.oq...
- Tue May 17, 2011 12:07 am
- Forum: Emulation Discussion
- Topic: 68000 asm
- Replies: 8
- Views: 5286
Re: 68000 asm
Ahh, I have beq mystery I'm trying to resolve. If I'm correct, beq branches when the z flag is set, and I'm trying to determine when it gets set before that instruction.
EDIT:
Well, I ended up finding what I needed by following the instructions before the branch, what a pain .
EDIT:
Well, I ended up finding what I needed by following the instructions before the branch, what a pain .
- Mon May 16, 2011 9:07 pm
- Forum: Emulation Discussion
- Topic: 68000 asm
- Replies: 8
- Views: 5286
Re: 68000 asm
Is there any way to trace the cpu while keeping track of a flag? (In particular the Z flag).
- Thu May 05, 2011 3:30 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [cryptklr] Crypt Killer weapon select
- Replies: 1
- Views: 2312
[cryptklr] Crypt Killer weapon select
<cheat desc="Select Weapon PL1"> <parameter> <item value="0x00">Normal Gun</item> <item value="0x01">Shotgun</item> <item value="0x02">Grenade Launcher</item> <item value="0x03">Gatling Gun</item> </parameter> <script state="run"> <action>...
- Wed May 04, 2011 12:08 pm
- Forum: Cheat Engine Help
- Topic: Documentation for commands expressions
- Replies: 1
- Views: 2504
Documentation for commands expressions
I just recently learning from pugsy you can write to ROM memory using maincpu.ox
Is there any documentation on the cheat engine, such as main.cpupx, main.cpumx etc...? I can't seem to find it on the MESS/MAME debugger wiki.
Is there any documentation on the cheat engine, such as main.cpupx, main.cpumx etc...? I can't seem to find it on the MESS/MAME debugger wiki.