Search found 27 matches

by pasky13
Fri Nov 16, 2012 5:14 am
Forum: Cheat Engine Help
Topic: How is this 68K instruction addressed?
Replies: 5
Views: 2729

Re: How is this 68K instruction addressed?

I see, thanks.
by pasky13
Tue Nov 13, 2012 1:34 pm
Forum: Cheat Engine Help
Topic: How is this 68K instruction addressed?
Replies: 5
Views: 2729

Re: How is this 68K instruction addressed?

It's Vsav, moving anakaris forward or backward.
by pasky13
Fri Nov 02, 2012 5:06 pm
Forum: Cheat Engine Help
Topic: How is this 68K instruction addressed?
Replies: 5
Views: 2729

Re: How is this 68K instruction addressed?

Surely someone has run into this type of addressing before? =/
by pasky13
Thu Oct 18, 2012 7:20 pm
Forum: Cheat Engine Help
Topic: How is this 68K instruction addressed?
Replies: 5
Views: 2729

How is this 68K instruction addressed?

027218: move.l ($22,PC,D0.w), D0 A0=0003B854, A1=0090C280, A2=00085410, A3=00179042, A4=FFFF8800, A5=00FF8000, A6=00FF8400, A7=00FF06D2, D0=00000058, D1=0000004C, D2=0009EE00, D3=FF00F002, D4=F000F000, D5=00000007, D6=0000FFFF 027218: move.l ($22,PC,D0.w), D0 A0=0003B854, A1=0090C280, A2=00085410, ...
by pasky13
Mon Feb 27, 2012 6:40 pm
Forum: Cheat Engine Help
Topic: Mame64 crashing with new cheat files
Replies: 1
Views: 2793

Mame64 crashing with new cheat files

If I load SSF2T with the new February or even November 2011 cheat file, mame crashes after "initializing" dialog. Doesn't crash when the cheat switch is turned off so I'm guessing its a cheat or the file is too large?
by pasky13
Mon Feb 06, 2012 7:16 pm
Forum: Cheat Engine Help
Topic: CPU Instruction set manuals PDF
Replies: 1
Views: 2024

Re: CPU Instruction set manuals PDF

Bumping the info.
by pasky13
Mon Aug 29, 2011 12:23 am
Forum: Cheat Engine Help
Topic: Mame crashes when running with -debug on CPS3 games
Replies: 1
Views: 1841

Mame crashes when running with -debug on CPS3 games

I'm using Mame 1.42 and it crashes everytime I try to launch a cps3 game with the debugger, is this a known issue?
by pasky13
Fri Aug 12, 2011 5:44 am
Forum: Cheat Engine Help
Topic: Not sure where to ask this, so I'll ask in this fourm
Replies: 4
Views: 2025

Re: Not sure where to ask this, so I'll ask in this fourm

Ah, I really wanted to use IDA for its visual disassembler tree view though. I take it you're unsure as well?
by pasky13
Thu Aug 11, 2011 8:00 am
Forum: Cheat Engine Help
Topic: Not sure where to ask this, so I'll ask in this fourm
Replies: 4
Views: 2025

Not sure where to ask this, so I'll ask in this fourm

Please move if this isn't appropriate for this area. I want to load some CPS2 games into IDA http://www.hex-rays.com/idapro/. Which files should I actually load if I want to see the games code? Everytime I look into the rom zip files they are split files but I'm unsure which to load up. I understand...
by pasky13
Wed May 25, 2011 2:55 pm
Forum: Cheat Engine Help
Topic: Constant writes via debugger console?
Replies: 1
Views: 1377

Constant writes via debugger console?

Is it possible to do constant memory writes via the console? Kinda annoying loading a new xml everytime I want to test a cheat.
by pasky13
Tue May 24, 2011 1:21 pm
Forum: Cheat Engine Help
Topic: CPU Instruction set manuals PDF
Replies: 1
Views: 2024

CPU Instruction set manuals PDF

It might be a good idea to put these in the "Other useful files" section, that is if this doesn't violate any sort of copyright laws or something, which I don't believe it does. I found these documents extremely helpful when traversing through game assembly. 68000 : I found this rather hel...
by pasky13
Mon May 23, 2011 10:47 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
Replies: 4
Views: 6133

Re: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit

Thanks.

Doesn't work in encrypted games however =/.
by pasky13
Mon May 23, 2011 8:26 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [ddsom] D&D Shadow Over Mystara - Enemies Die in 1-Hit
Replies: 1
Views: 5837

[ddsom] D&D Shadow Over Mystara - Enemies Die in 1-Hit

[ddsom]: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.od@26494=42690062</action> </script> <script state="off"> <action>maincpu.od@26494=91690062</action> </script> </cheat> [ddsomu]: <cheat desc="Enemies Die in 1-Hit"> <script stat...
by pasky13
Mon May 23, 2011 8:08 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [ddtod] D&D Tower of Doom - Enemies Die in 1-Hit
Replies: 4
Views: 6133

[ddtod] D&D Tower of Doom - Enemies Die in 1-Hit

[ddtod]: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.od@4282C=42680062</action> </script> <script state="off"> <action>maincpu.od@4282C=91680062</action> </script> </cheat> [ddtodr1]: <cheat desc="Enemies Die in 1-Hit"> <script sta...
by pasky13
Sun May 22, 2011 1:40 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [grdians] Guardians - Enemies Die in 1-Hit *EDITED*
Replies: 1
Views: 4253

[grdians] Guardians - Enemies Die in 1-Hit *EDITED*

EDIT: Wrote an ASM jump to check if it's P1 or P2 being damaged and to not kill them instantly if it is. So now the code only works for enemies. P1 and P2 still get damaged normally. Enemies Die in 1-hit: <cheat desc="Enemies Die in 1-Hit"> <script state="run"> <action>maincpu.oq...
by pasky13
Tue May 17, 2011 12:07 am
Forum: Emulation Discussion
Topic: 68000 asm
Replies: 8
Views: 5286

Re: 68000 asm

Ahh, I have beq mystery I'm trying to resolve. If I'm correct, beq branches when the z flag is set, and I'm trying to determine when it gets set before that instruction.

EDIT:
Well, I ended up finding what I needed by following the instructions before the branch, what a pain :).
by pasky13
Mon May 16, 2011 9:07 pm
Forum: Emulation Discussion
Topic: 68000 asm
Replies: 8
Views: 5286

Re: 68000 asm

Is there any way to trace the cpu while keeping track of a flag? (In particular the Z flag).
by pasky13
Thu May 05, 2011 3:30 pm
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [cryptklr] Crypt Killer weapon select
Replies: 1
Views: 2312

[cryptklr] Crypt Killer weapon select

<cheat desc="Select Weapon PL1"> <parameter> <item value="0x00">Normal Gun</item> <item value="0x01">Shotgun</item> <item value="0x02">Grenade Launcher</item> <item value="0x03">Gatling Gun</item> </parameter> <script state="run"> <action>...
by pasky13
Wed May 04, 2011 12:08 pm
Forum: Cheat Engine Help
Topic: Documentation for commands expressions
Replies: 1
Views: 2504

Documentation for commands expressions

I just recently learning from pugsy you can write to ROM memory using maincpu.ox

Is there any documentation on the cheat engine, such as main.cpupx, main.cpumx etc...? I can't seem to find it on the MESS/MAME debugger wiki.