Search found 41 matches

by d9x
Thu Feb 23, 2012 12:18 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

The current Easy Charge codes work by reducing charge requirements to 1 frame. For example, Chun's fireball goes from hold B, charge, F+P to press B, F+P . It's possible to make them single direction+button like the other codes, but this way gives the user more control while still making it easy. To...
by d9x
Tue Feb 21, 2012 9:16 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

The offsets for SSF2 Hawk are wrong. This should fix it (corrections underlined): <cheat desc="Easy F,D,DF & B,D,DB moves PL1"> <script state="run"> ... <action condition="temp0 == D"> <!--T.Hawk F,D,DF+P--> maincpu.pb@(FF83CE+ 92 )=04 </action> ... </script> </chea...
by d9x
Tue Aug 30, 2011 8:57 pm
Forum: Cheat Engine Help
Topic: Mame crashes when running with -debug on CPS3 games
Replies: 1
Views: 1839

Re: Mame crashes when running with -debug on CPS3 games

I just tried sfiii3 and jojoba with -debug on 1.43 x64 and it didn't crash.
by d9x
Sat Aug 27, 2011 3:20 am
Forum: Cheat Engine Help
Topic: Pre-enable possible with this solution?
Replies: 6
Views: 2996

Re: Pre-enable possible with this solution?

You can use the unibios with vanilla mame:

Code: Select all

mame yourgame -bios uni-bios_2_3
by d9x
Sat Aug 27, 2011 3:18 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

You are talking about [hsf2]? You can set the mode with the byte before the character ID but if you pick forbidden character/mode combinations or try to change in a match the game crashes. It's kind of pointless since you literally pick it off a menu and there's no real reason to change. <cheat desc...
by d9x
Sat Aug 13, 2011 7:13 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Background removal codes
Replies: 12
Views: 18549

Re: Background removal codes

Wait, what emulator can do it for CPS3? All of these cheats work by hijacking code intended for something else, like screen-flashing effects. It's kind of lucky that they are even possible. This may or may not work for other drivers. The general solution is to figure out how the backgrounds are laid...
by d9x
Mon Jul 11, 2011 11:20 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: Avengers in Galactic Storm Mute codes
Replies: 1
Views: 1210

Re: Avengers in Galactic Storm Mute codes

<cheat desc="Mute BGM"> <script state="on"> <action>temp0=maincpu.ow@011730</action> </script> <script state="run"> <action>maincpu.ow@011730=0009</action> </script> <script state="off"> <action>maincpu.ow@011730=temp0</action> </script> </cheat> For some rea...
by d9x
Sat Jul 09, 2011 7:41 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Background removal codes
Replies: 12
Views: 18549

Re: Background removal codes

Added some more NeoGeo games to the above post.
by d9x
Wed Jul 06, 2011 10:38 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Background removal codes
Replies: 12
Views: 18549

Re: Background removal codes

Some more parent-only codes: [samsh5sp] <cheat desc="Hide background"> <comment>Activate before match start</comment> <script state="on"> <action> temp0=maincpu.ow@004896, maincpu.ow@004896=4E71, temp1=maincpu.ow@0048A2, maincpu.ow@0048A2=4E71, temp2=maincpu.od@0048A8, maincpu.od...
by d9x
Sat Jun 18, 2011 4:36 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Here are the codes to set the level of the turn around punch move. You can get rid of any old "Max Turnpunch" codes, particularly the ones from sf2ce... TAP did not have levels in that game. It was either charged or not. You've not specified which are the codes for sf2ce, I take they are ...
by d9x
Fri Jun 17, 2011 6:59 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Haha, mostly I got tired of too many esoteric codes spamming up the list when I was looking for the basics. I had thought that "r" was for "read" and "p" was for "poke" (or write). Turns out they mean something else huh? "p" should work in place of &...
by d9x
Thu Jun 16, 2011 8:08 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SFA & dstlk series codes
Replies: 1
Views: 1631

Re: improved SFA & dstlk series codes

Improvement to "Quick Dramatic Battle" for [sfa]: <cheat desc="Select gameplay mode"> <parameter> <item value="1">Story/Versus Mode</item> <item value="2">Akuma/Gouki Battle (1 pl)</item> <item value="3">Dramatic Battle (2 pls)</item> </parameter> <s...
by d9x
Wed Jun 15, 2011 8:25 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SFA & dstlk series codes
Replies: 1
Views: 1631

improved SFA & dstlk series codes

dstlk and nwarr have the SF2 problem with infinite energy: the player doesn't respond properly to being hit. Applying conditionals that check the state before refilling the life solves this. [dstlk], [nwarr] <cheat desc="Infinite Energy PL1"> <script state="run"> <action conditio...
by d9x
Mon Jun 13, 2011 8:32 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Here are the codes to control what ending you get in single player. [sf2] <cheat desc="Select ending"> <parameter> <item value="1">No losses</item> <item value="2">No continues</item> <item value="3">Normal</item> </parameter> <script state="run"> <a...
by d9x
Sun Jun 12, 2011 10:06 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

(Updated all special move and charge codes above.) Here's the codes for the last type of special move. There are no codes like this in the current version. [sf2] For PL2, replace all FF83C6 with FF86C6. <cheat desc="Easy button tap moves PL1"> <script state="run"> <action>temp0=m...
by d9x
Sat Jun 11, 2011 9:44 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Proper stage select, including bonus stages. To get something as the first stage, you have to apply right after picking your character. If you apply it during a match, the next stage will be the one below the chosen stage, or the end sequence if it's the last stage. You can't go directly from char s...
by d9x
Fri Jun 10, 2011 10:41 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Here are all the "easy special move" codes. Like the "quick charge" codes, some of the old ones didn't work and had to be fixed first, so it's good you can get rid of them now. They are grouped into classes to keep the number of codes down. (These have been edited.) [sf2] For PL2...
by d9x
Thu Jun 09, 2011 9:22 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

Here are the codes to skip having to charge special moves. Some of them have conditions to avoid shortening the execution window, which would make it harder. You can get rid of all the old "Quick charge" codes now. (These have been edited.) [sf2] (For PL2, replace all FF83C6 with FF86C6.) ...
by d9x
Wed Jun 08, 2011 10:01 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

(Char select for ssf2t above edited.) Char select for [hsf2] that prevents incompatible mode+character combinations: <cheat desc="Select Character PL1"> <comment>Use on the character select screen.</comment> <parameter> <item value="0x00">Ryu</item> <item value="0x01">E...
by d9x
Sun Jun 05, 2011 2:40 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: improved SF2 series codes
Replies: 21
Views: 64578

Re: improved SF2 series codes

These infinite time codes also give inf selection time. [sf2] <cheat desc="Infinite Time"> <script state="run"> <action condition="maincpu.rb@FF8AD2 == 0"> <!--prevent hang on bonus stages--> maincpu.pw@FF8ACE=9928 <!--round time--> </action> <action>maincpu.pw@FFDDC2=2...