Search found 1067 matches
- Sun Feb 19, 2006 11:01 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho5] Kazuki's Saien
- Replies: 0
- Views: 1080
[samsho5] Kazuki's Saien
Like in the previous game, Kazuki can store up to three fireballs for later use on either the Shounetsu Kon, Dai Bakusatsu, or Homura Gaeshi. This cheat allows you to have three stored all the time. For those of you who need further explanation, the Shounetsu Kon and Dai Bakusatsu are moves that hav...
- Sun Feb 19, 2006 6:39 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho5] Shizumaru's Kyouraku Zan
- Replies: 3
- Views: 1690
- Sat Feb 18, 2006 9:41 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho5] Shizumaru's Kyouraku Zan
- Replies: 3
- Views: 1690
[samsho5] Shizumaru's Kyouraku Zan
Among one of the moves in Shizumaru's moveset is the Kyouraku Zan, which is a move performed by holding the D button down (there are also minor complications as holding the D button down is also the meditation move). There are four levels of this move, differing by the length of time the button is t...
- Sat Feb 18, 2006 8:56 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho5] Mina's Sungan no Sasoi
- Replies: 0
- Views: 1016
[samsho5] Mina's Sungan no Sasoi
Mina's Sungan no Sasoi in the game (rdp+A) will shoot an arrow into the sky, which you can fire onto your opponent from above with the Sungan no Mukae (rdp+B). Up to three arrows can be fired in this manner. With this cheat, you will always have three arrows in the sky, rendering the Sungan no Sasoi...
- Sat Feb 18, 2006 8:20 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho5] Tokugawa's secret move
- Replies: 7
- Views: 3992
[samsho5] Tokugawa's secret move
As you know, Tokugawa (the board's censor software still prevents me from posting the first name in full, if you know what I mean) has six special moves, and if you connect with all six (without being counter hit yourself), you unlock a seventh move that you can perform for the rest of the round (th...
- Thu Feb 16, 2006 8:09 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Special-Move-Cheat-Writing Theory
- Replies: 1
- Views: 1491
Check out my (slightly outdated) Move List Cheat collection - a collection so large it would, at one point, double the size of Pugsy's latest cheat file if all were added. Link is in my signature. MLCs take a lot of time searching, and its feasibility boils down to whether step-by-step framing does ...
- Thu Feb 16, 2006 7:50 am
- Forum: Cheat Engine Help
- Topic: cheat help
- Replies: 8
- Views: 4153
I haven't touched MAME32 in over 50 versions (as I don't have a Win32 PC), those might just be out of date. But essentially it should be the same as in other versions: get cheat.dat, place in your MAME directory (or in MacMAME, ~/Documents/MacMAME User Data/Misc Support Files), and from the frontend...
- Thu Feb 16, 2006 7:42 am
- Forum: Cheat Engine Help
- Topic: key activaters
- Replies: 1
- Views: 2483
Key prebinding is part of the 32-bit cheat file since v.68 I believe (it could have been v.60, but I'm not sure). To find out more, please consult my (somewhat outdated) guide to the cheat engine, which can be found in my signature. Also of reference is a post where I answer a similar question: http...
- Thu Feb 16, 2006 7:39 am
- Forum: Cheat Engine Help
- Topic: Same problem always with Mortal Kombat games,need to know y?
- Replies: 1
- Views: 1794
Mortal Kombat, being a Williams hardware game, has frustrated many a cheat finder - virtually all of the (significant) cheats for the Mortal Kombat series are rom hacks, and thus the reason that these may break that I can think of is a complete overhaul on the emulation itself. From what I understan...
- Thu Feb 16, 2006 7:33 am
- Forum: Cheat Engine Help
- Topic: What exactly is pointer search for?
- Replies: 7
- Views: 3938
One more note: Relative address cheats are also limited to standard writes with an implicit 0xFFFFFFFF mask (older versions of MAME will have the offset amount also be used as a write mask - a bug that was addressed some time ago) - you cannot use add/subtract or force range cheats with the 32-bit c...
- Thu Feb 16, 2006 7:27 am
- Forum: Cheat Engine Help
- Topic: Bit of trouble assigning keys to cheats
- Replies: 2
- Views: 2664
The problem is that what you have is not a key prebinding cheat - it is a standard one-shot write cheat, that writes 0xFF to address 0x04E0. This is just, simply put, the code that makes the cheat function. It does not contain any key prebinding data. To prebind, you need a separate cheat code. As o...
- Sun Feb 12, 2006 6:55 am
- Forum: Cheat Engine Help
- Topic: What exactly is pointer search for?
- Replies: 7
- Views: 3938
- Sat Feb 11, 2006 7:27 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Back in the saddle again...
- Replies: 1
- Views: 1200
Back in the saddle again...
Well, after what seems to be a long inactive period (real life and Wikipedia seems to be a good combo), and roughly 20-odd versions of MAME later, I'm back in the game. First things first to address is that there is still a LOT of unofficial cheat file forks out there, and it would make sense if the...
- Thu Dec 30, 2004 4:37 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: Guidelines for Posting
- Replies: 8
- Views: 9485
- Wed Jul 14, 2004 5:13 pm
- Forum: Cheat Engine Help
- Topic: problems with mess cheat menu
- Replies: 1
- Views: 2464
- Wed Jul 14, 2004 5:11 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: King of Fighters 2003 cheat?
- Replies: 4
- Views: 2910
- Wed Jul 14, 2004 5:09 pm
- Forum: Cheat Engine Help
- Topic: Problem with Changing things in Cheat for MAME
- Replies: 9
- Views: 5389
Even if you move whole lines, you could suffer from linkage problems: :game0001:00000000:1234:05:FF:Cheat 1 :game0001:00010000:1235:06:FF:Cheat 1 (2/2) is different from :game0001:00010000:1235:06:FF:Cheat 1 :game0001:00000000:1234:05:FF:Cheat 1 (2/2) In the second case, the cheat engine will either...
- Mon May 24, 2004 6:24 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Move list cheats
- Replies: 3
- Views: 2128
- Mon May 24, 2004 8:18 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Move list cheats
- Replies: 3
- Views: 2128
Try kelvSYC's Move List Cheat Collection, the link is always in my sig. It's slightly dated as I still have to update it (provided I can stay away from my English Wikipedia work and my project to add a new feature to the MAME Cheat Engine). It contains MLCs for Capcom and SNK fighters, and parts of ...
- Tue May 11, 2004 2:26 am
- Forum: Cheat Engine Help
- Topic: Cheat Engine Suggestion
- Replies: 1
- Views: 2326
This question has been asked numerous times, and the answer is that there is a slightly increased overhead if the cheat file were to be split up. Load times will not differ drastically (as Ian pointed, the difference is faster than average human reaction time), but separate files will create an incr...