Search found 268 matches

by Heihachi_73
Mon Oct 11, 2021 7:32 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: mega man iii
Replies: 1
Views: 723

Re: mega man iii

Just bumping this one. Can anyone out there be bothered updating the PC10 cheats to they match their respective NES versions? In almost all cases the games are an exact clone of the NES ROMs but lack the same cheats e.g. pc_mman3.xml vs. nes\megaman3u.xml. Looks like even the original NES version of...
by Heihachi_73
Sat Oct 09, 2021 7:05 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken2a] Tekken 2 Ver.A - Fix block stun juggles
Replies: 4
Views: 693

Re: [tekken2a] Tekken 2 Ver.A - Fix block stun juggles

Note: This cheat is imperfect, I'd probably skip adding it for now. While some characters like Kazuya can clear the second kick, larger characters like Jack-2 are still being hit even in their crouching animation. Can't really do anything about that as regular non-staggering animations leave Heihach...
by Heihachi_73
Sat Oct 09, 2021 6:27 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken2a] Tekken 2 Ver.A - Fix block stun juggles
Replies: 4
Views: 693

Re: [tekken2a] Tekken 2 Ver.A - Fix block stun juggles

Jack-2's and P.Jack's Gigaton Punch 1: This time I have used the block stun normally used for Lei's f,N,3 kick, as the Neutron Bomb recovery is way too quick. The original stun is also used when blocking cross chops (e.g. Running Cross Arm) and Roger's f,f+1,2,1,2,1 combo, but both sides are still s...
by Heihachi_73
Sat Oct 09, 2021 4:52 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken2a] Tekken 2 Ver.A - Fix block stun juggles
Replies: 4
Views: 693

[tekken2a] Tekken 2 Ver.A - Fix block stun juggles

Just like Tekken 1 , the original Ver.A release of Tekken 2 also had a number of guard-breaking combos. While Nina's Forward Flip Kick and King's Exploder were no longer broken in Tekken 2, King's Elbow Sting and Jack's (Jack-2 and P.Jack) Gigaton Punch 1 were still unchanged. Additionally, some of ...
by Heihachi_73
Sat Oct 02, 2021 11:17 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken2]+ Tekken 2 Ver.B - Fix Law's Side Kick to Somersault Kick bug
Replies: 1
Views: 478

[tekken2]+ Tekken 2 Ver.B - Fix Law's Side Kick to Somersault Kick bug

Tekken 2 Ver.B has a moveset bug where Marshall Law's while-rising left kick (Side Kick) was incorrectly assigned to Paul Phoenix instead, making it impossible to perform the Side Kick to Somersault Kick combo. The bug also occurs in the PlayStation 2 port of Tekken 2 (included with Tekken 5). The b...
by Heihachi_73
Wed Aug 18, 2021 7:21 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: Aristocrat MK5 coin modifier
Replies: 20
Views: 4419

Re: Aristocrat MK5 coin modifier

Belated update for 0.234: phantpyc: <mamecheat version="1"> <cheat desc="Insert $100"> <script state="on"> <action>temp0 =maincpu.pw@2088944</action> </script> <script state="run"> <action>maincpu.pw@2088944=2710</action> </script> <script state="off"...
by Heihachi_73
Tue Jun 29, 2021 10:05 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: Total Carnage cheats don't work
Replies: 4
Views: 640

Re: Total Carnage cheats don't work

OK, now that you're over here, which MAME version, cheat file version etc. are you using? MAME has had at least four types of cheat files in 20+ years and they are not interchangeable e.g. XML cheats won't work on the common (and unofficial) RetroArch 2003 build, and cheat.dat won't work in anything...
by Heihachi_73
Fri Jun 04, 2021 2:58 am
Forum: Cheat Engine Help
Topic: MESS 0.152...
Replies: 2
Views: 1194

Re: MESS 0.152...

It should be exactly the same method as MAME but with an additional parameter for the game cartridge. I don't know what MAMEUI or MESSUI does in the background but with the normal command line MAME/MESS (and MAMEUI/MESSUI) they all work the same way from the command line. Unless your Mega Drive chea...
by Heihachi_73
Thu May 27, 2021 8:00 pm
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: Aristocrat MK5 coin modifier
Replies: 20
Views: 4419

Re: Aristocrat MK5 coin modifier

Update for MAME 0.232 now that jumpbean and sbuk2 are playable. jumpbean: <mamecheat version="1"> <cheat desc="Insert $100"> <script state="on"> <action>temp0 =maincpu.pw@20886D8</action> </script> <script state="run"> <action>maincpu.pw@20886D8=2710</action> ...
by Heihachi_73
Mon Dec 07, 2020 7:55 pm
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [sf2ce] Select Character
Replies: 15
Views: 1876

Re: [sf2ce] Select Character

I haven't heard about SF2 The World Warrior bosses being selectable, but someone did do a similar hack with arcade UMK3, allowing Motaro and Shao Kahn to be playable without glitching or crashing.
by Heihachi_73
Mon Oct 12, 2020 5:34 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
Replies: 122
Views: 129654

Re: [mk2] Mortal Kombat II (rev L3.1) WIP

Not sure if this will be added without major changes, such as reconfiguring it to use 32-bit writes and converting it to the XML format which has only been in use for the past twelve years.
by Heihachi_73
Wed Sep 16, 2020 2:17 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: Missing
Replies: 5
Views: 1100

Re: Missing

I found a number of very old cheat files on my HDD backup (ex 2004 Celeron PC), no truck cheats in T2 though. cheat.dat 0.105 (14 April 2006) Note some codes are still in ye olde format... ; [ Terminator 2 - Judgment Day (rev LA3 03/27/92) ] term2:0:00000000:00:999:[ The Select next level cheat can ...
by Heihachi_73
Fri Sep 11, 2020 10:20 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: auto fire Galaga
Replies: 6
Views: 3913

Re: auto fire Galaga

MAME has a built-in autofire menu which becomes available when cheats are enabled, just press Tab and go into the cheat menu and the autofire settings will be at the top. Unfortunately that wasn't an option 16 years ago when this topic was abandoned.
by Heihachi_73
Sat Aug 08, 2020 6:39 am
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: [megadriv, megaman] Megaman the Wily Wars cheats (and clones
Replies: 3
Views: 3287

Re: [megadriv, megaman] Megaman the Wily Wars cheats (and clones

Be gone, red screen of death! <cheat desc="Disable ROM check"><comment>Fixes red screen on boot if a ROM cheat is active</comment> <script state="on"> <action>temp0=mdslot:cart:rom.mw@036A</action> </script> <script state="run"> <action>mdslot:cart:rom.mw@036A=4E71</act...
by Heihachi_73
Fri Jul 31, 2020 5:32 am
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: [megadriv, megaman] Megaman the Wily Wars cheats (and clones
Replies: 3
Views: 3287

Re: [megadriv, megaman] Megaman the Wily Wars cheats (and clones

Some ROM cheats. As per the above cheats, this is only for the (E) version, so Rockman Mega World (J) will have to wait as I don't actually have a copy of that. Note that Wily Wars has a ROM checksum on boot, so make sure the cheats are disabled if you need to hit F3 otherwise you will get a Mega Dr...
by Heihachi_73
Mon Jul 20, 2020 5:30 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [tektagt] ROM patch for time unlock characters
Replies: 2
Views: 824

Re: [tektagt] ROM patch for time unlock characters

Would it even be possible? IIRC some (all?) of the 3D Namco games of that era use compressed data (as in, the ROM data itself is compressed, not meaning zip/7z files) so you would have to find a way to decompress it and then use the same compression afterwards to make it fit in the ROMs again (assum...
by Heihachi_73
Mon Jul 13, 2020 9:51 am
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: [megadriv, megaman] Megaman the Wily Wars cheats (and clones
Replies: 3
Views: 3287

Re: [megadriv, megaman] Megaman the Wily Wars cheats (and clones

Bumping this old topic to clean up the original XML and add some more cheats. I have added infinite energy tank cheats for MM2/3/WT (MM1 doesn't have any) and fixed some typos and copypasta (for example, the original weapon select cheat was poking the wrong address due to the location being copied f...
by Heihachi_73
Mon Jul 13, 2020 12:14 am
Forum: M.A.M.E. "SoftwareList" Cheat Requests and Bug Reports
Topic: [megadriv] Mega Man: The Wily Wars, Super Arm request
Replies: 0
Views: 1389

[megadriv] Mega Man: The Wily Wars, Super Arm request

Just a couple of requests, as I wasn't able to figure any of them out. Is it possible to implement the slide in Mega Man 1 and 2 without using the FFCA77 menu/game mode cheat? Edit: Done now with a ROM cheat, see http://www.mamecheat.co.uk/forums/viewtopic.php?f=3&p=25703#p25703 Also wouldn't mi...
by Heihachi_73
Sat Mar 21, 2020 9:54 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken]+ Tekken 1, fix block stun combos + CPU/Human control
Replies: 2
Views: 747

Re: [tekken] Tekken 1, fix block stun combos + CPU/Human control

The same cheats, updated for the VER.B clones tekkenb and tekkenjb (both of which also share RAM locations, just different to the VER.C releases). <mamecheat version="1"> <cheat desc="Fix Jack's unblockable Gigaton Punch 1 follow-ups and Cross Chop follow-ups"> <comment>This allo...
by Heihachi_73
Fri Mar 20, 2020 9:16 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tekken]+ Tekken 1 unused moves
Replies: 2
Views: 1100

Re: [tekken] Tekken 1 unused moves

The same cheats for Tekken (TE2/VER.B) [tekkenb] and Tekken (TE1/VER.B) [tekkenjb]. <mamecheat version="1"> <cheat desc="Replace Jack's B+2+4 Lift Up throw with his unnamed special throw"> <script state="on"> <action>temp0=maincpu.pd@8005DD64</action> </script> <script ...