Search found 237 matches

by syndromtr
Thu May 07, 2015 9:08 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
Replies: 17
Views: 8774

Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats

new-updated cheats: updated info: http://www.arcade-history.com/?n=dodonpachi-dai-fukkatsu&page=detail&id=22102 new cheat : Select final boss available : Open or Hidden 1st loop requirements can be fulfilled with this cheat. EX1 and EX2 bosses are available afterwards. changed : Select Area ...
by syndromtr
Wed May 06, 2015 9:36 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dfkbl] initial cheats
Replies: 4
Views: 2855

Re: [dfkbl] initial cheats

cheat finalized at first message,

one hit kill for all bosses
red gauge always full cheat

added.

dodonpachi dai-fukkatsu (original game) seems missing those loop-boss requirements cheats so i'll add them to its topic later.
by syndromtr
Tue May 05, 2015 7:07 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dfkbl] initial cheats
Replies: 4
Views: 2855

Re: [dfkbl] initial cheats

ok, here are additional cheats, (first message updated - includes all current cheats) first, check tips & tricks section that i've already contributed: http://www.arcade-history.com/?n=dodonpachi-dai-fukkatsu-black-label&page=detail&id=48718 you'll probably notice the most powerful and b...
by syndromtr
Sat May 02, 2015 8:43 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dfkbl] initial cheats
Replies: 4
Views: 2855

Re: [dfkbl] initial cheats

i tried to install "select area after area 1" cheat but had some issues. so if someone can help about "arcade specific" documents containing of: - Hibachi, true final boss requirements - Zatsuza, true final boss 2 requirements please share and i can finalize that cheat. what i fo...
by syndromtr
Thu Apr 30, 2015 10:22 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dfkbl] initial cheats
Replies: 4
Views: 2855

[dfkbl] initial cheats

DoDonPachi Dai-Fukkatsu Black Label (0.161 ROM) <cheat desc="Select final boss available"> <comment>Requirements of selected boss will be fulfilled.</comment> <parameter> <item value="0x01">Taisabachi (EX1)</item> <item value="0x02">Hibachi (EX2)</item> <item value=&quo...
by syndromtr
Tue Mar 24, 2015 1:35 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [nba jam] Undiscovered Secret Characters
Replies: 21
Views: 15291

Re: [nba jam] Undiscovered Secret Characters

nice find, here's another info that also confirms extra hidden chars: http://www.gamefaqs.com/snes/588511-nba-jam/faqs/748 edit: yes, you already noticed in 2nd post. i also examined secret char codes as Abystus did, codes are in 00-0C range. 0D and others didn't work. but they're probably hidden in...
by syndromtr
Fri Mar 06, 2015 10:28 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: espgaluda 1&2 bomb cheat, I know the values
Replies: 6
Views: 1740

Re: espgaluda 1&2 bomb cheat, I know the values

[espgal2] <cheat desc="P1 Infinite Bombs"> <script state="run"> <action>maincpu.pw@C37D77E=0FA0</action> </script> </cheat> <cheat desc="P2 Infinite Bombs"> <script state="run"> <action>maincpu.pw@C37D84E=0FA0</action> </script> </cheat> cheat found in a rush,...
by syndromtr
Fri Feb 13, 2015 5:06 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [jchan2] select player outfits and infinite supermoves
Replies: 1
Views: 887

[jchan2] select player outfits and infinite supermoves

Jackie Chan in Fists of Fire, infinite super moves: super gauge will always be at MAX. select outfit: 4 outfits are available for all players. if any boss outfit is selected, player name also changes as: lau - dark lau yeung - shadow yeung ... i noticed this outfit cheat at forums.shoryuken.com and ...
by syndromtr
Thu Feb 05, 2015 10:45 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [nbajam] Always break backboard when dunking
Replies: 6
Views: 2487

Re: [nbajam] Always break backboard when dunking

here is a snapshot (mameuifx 0158)
load it and try to eliminate CPU players in that last 30 secs and dunk, 100% broken glass.
(i manually increased values of 10FA110 and 10FA120 in that snapshot - also 10FA118 might be read somewhere too)

http://www57.zippyshare.com/v/MVirRxOY/file.html
by syndromtr
Thu Feb 05, 2015 9:46 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [nbajam] Always break backboard when dunking
Replies: 6
Views: 2487

Re: [nbajam] Always break backboard when dunking

ok you're right. it's hard to find from there BUT i managed to break backboard this way: please check and finalize cheat :) i selected Charles Barkley, play until last period, here are P1's some variables (one is probably # of baskets scored, other unknown) 10FA110 and 10FA120 (increase their value ...
by syndromtr
Tue Feb 03, 2015 8:54 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [ffreveng] initial cheats
Replies: 1
Views: 820

[ffreveng] initial cheats

Final Fight Revenge, <cheat desc="Infinite Time"> <script state="run"> <action>maincpu.pb@605ACFF=3C</action> </script> </cheat> <cheat desc="Fight VS Belger Now!"> <comment>Set it on character select screen. Final battle starts afterwards.</comment> <script state="...
by syndromtr
Mon Feb 02, 2015 11:18 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: Final Fight Revenge
Replies: 2
Views: 1532

Re: Final Fight Revenge

ok i'm on it. already found infinite energy P1-P2 & infinite time. will check other requests & post them.
by syndromtr
Sun Feb 01, 2015 9:47 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [nbajam] Always break backboard when dunking
Replies: 6
Views: 2487

Re: [nbajam] Always break backboard when dunking

Abystus, as you have current nba jam cheats, you can easily finalize and add this request. after deciding this "break backboard" is available to player(s) or CPU. here is the routine: (i searched and found that it depends on quarter) and found quarter byte and found the routine. FF98FF80- ...
by syndromtr
Fri Jan 30, 2015 6:36 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: MAME XML Cheats Collection for MAME 0.264
Replies: 145
Views: 207466

Re: MAME XML Cheats Collection for MAME 0.156

also [nbajam] "P1 Select Special Character" (and P2-P3-P4) cheats does not work.
<action>maincpu.pb@10F8BA0=param</action>
should be
<action>maincpu.pw@10F8BA0=param</action>
works that case...
(its clone [nbajamr2] might need those changes too)
by syndromtr
Sun Jan 18, 2015 9:24 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [maxforce] select weapon and unlock mission 3
Replies: 2
Views: 838

[maxforce] select weapon and unlock mission 3

requested cheat, select permanent weapon: the weapon is available everytime, even after getting hurt, killing innocent people or game over. (Pugsy might add select temporary weapon as in other similar games, i didn't add it though) current ammo cheat can be used on them for maximum ammo, unlock miss...
by syndromtr
Sat Jan 17, 2015 5:23 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [tbowl] enable hidden developer credits
Replies: 1
Views: 696

[tbowl] enable hidden developer credits

source: http://tcrf.net/Tecmo_Bowl_%28Arcade%29 recently this easter egg is discovered by trcf, also preliminary cheat included, but cheat below is final & that easter egg screen is displayed automatically. <cheat desc="Always show hidden developer credits"> <comment>Easter egg credits...
by syndromtr
Mon Jan 12, 2015 7:30 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode
Replies: 3
Views: 1624

Re: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode

nice find, really... for this game i concentrated on "see endsequence now!" cheat, tried some methods but somehow i missed out first step, "skip current stage" :) now it seems possible, i didn't check with xml file but checked with debugger.. this should work for "see endseq...
by syndromtr
Sat Nov 29, 2014 8:39 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [solomon] starting stage and skip stage
Replies: 1
Views: 620

[solomon] starting stage and skip stage

i checked current cheat (select starting stage + display cheat) and if i didn't do something wrong, it doesn't work at all. so replaced the cheat with newer one, plus skip stage cheat. tested and working for [solomon] [solomonj] <cheat desc="Select Starting Stage"> <parameter min="1&q...
by syndromtr
Sun Nov 23, 2014 10:51 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [midres] starting level, skip level and rapid fire
Replies: 6
Views: 1464

Re: [midres] starting level, skip level and rapid fire

after deep analysis, unfortunately i'm giving up. i rarely do this but result is: too many bytes are responsible for player's current position. i mean 8+ bytes, they're chained to each other due to game progress and one or few byte changing method cannot provide proper values for that all table at t...
by syndromtr
Fri Nov 21, 2014 11:13 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [midres] starting level, skip level and rapid fire
Replies: 6
Views: 1464

Re: [midres] starting level, skip level and rapid fire

ok, i started investigating. after first trace file and analysis, i found the same address you mentioned: FF5ACF=0C starts triggering next section (not stage). stage 1 has 3 sections. what's missing in your cheat is, you trigger next section but you don't poke parameters of new section. that's why i...