Search found 237 matches
- Thu May 07, 2015 9:08 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
- Replies: 17
- Views: 8774
Re: [ddpdfk] DoDonPachi Dai-Fukkatsu 1.5 first cheats
new-updated cheats: updated info: http://www.arcade-history.com/?n=dodonpachi-dai-fukkatsu&page=detail&id=22102 new cheat : Select final boss available : Open or Hidden 1st loop requirements can be fulfilled with this cheat. EX1 and EX2 bosses are available afterwards. changed : Select Area ...
- Wed May 06, 2015 9:36 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [dfkbl] initial cheats
- Replies: 4
- Views: 2855
Re: [dfkbl] initial cheats
cheat finalized at first message,
one hit kill for all bosses
red gauge always full cheat
added.
dodonpachi dai-fukkatsu (original game) seems missing those loop-boss requirements cheats so i'll add them to its topic later.
one hit kill for all bosses
red gauge always full cheat
added.
dodonpachi dai-fukkatsu (original game) seems missing those loop-boss requirements cheats so i'll add them to its topic later.
- Tue May 05, 2015 7:07 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [dfkbl] initial cheats
- Replies: 4
- Views: 2855
Re: [dfkbl] initial cheats
ok, here are additional cheats, (first message updated - includes all current cheats) first, check tips & tricks section that i've already contributed: http://www.arcade-history.com/?n=dodonpachi-dai-fukkatsu-black-label&page=detail&id=48718 you'll probably notice the most powerful and b...
- Sat May 02, 2015 8:43 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [dfkbl] initial cheats
- Replies: 4
- Views: 2855
Re: [dfkbl] initial cheats
i tried to install "select area after area 1" cheat but had some issues. so if someone can help about "arcade specific" documents containing of: - Hibachi, true final boss requirements - Zatsuza, true final boss 2 requirements please share and i can finalize that cheat. what i fo...
- Thu Apr 30, 2015 10:22 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [dfkbl] initial cheats
- Replies: 4
- Views: 2855
[dfkbl] initial cheats
DoDonPachi Dai-Fukkatsu Black Label (0.161 ROM) <cheat desc="Select final boss available"> <comment>Requirements of selected boss will be fulfilled.</comment> <parameter> <item value="0x01">Taisabachi (EX1)</item> <item value="0x02">Hibachi (EX2)</item> <item value=&quo...
- Tue Mar 24, 2015 1:35 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [nba jam] Undiscovered Secret Characters
- Replies: 21
- Views: 15291
Re: [nba jam] Undiscovered Secret Characters
nice find, here's another info that also confirms extra hidden chars: http://www.gamefaqs.com/snes/588511-nba-jam/faqs/748 edit: yes, you already noticed in 2nd post. i also examined secret char codes as Abystus did, codes are in 00-0C range. 0D and others didn't work. but they're probably hidden in...
- Fri Mar 06, 2015 10:28 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: espgaluda 1&2 bomb cheat, I know the values
- Replies: 6
- Views: 1740
Re: espgaluda 1&2 bomb cheat, I know the values
[espgal2] <cheat desc="P1 Infinite Bombs"> <script state="run"> <action>maincpu.pw@C37D77E=0FA0</action> </script> </cheat> <cheat desc="P2 Infinite Bombs"> <script state="run"> <action>maincpu.pw@C37D84E=0FA0</action> </script> </cheat> cheat found in a rush,...
- Fri Feb 13, 2015 5:06 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [jchan2] select player outfits and infinite supermoves
- Replies: 1
- Views: 887
[jchan2] select player outfits and infinite supermoves
Jackie Chan in Fists of Fire, infinite super moves: super gauge will always be at MAX. select outfit: 4 outfits are available for all players. if any boss outfit is selected, player name also changes as: lau - dark lau yeung - shadow yeung ... i noticed this outfit cheat at forums.shoryuken.com and ...
- Thu Feb 05, 2015 10:45 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [nbajam] Always break backboard when dunking
- Replies: 6
- Views: 2487
Re: [nbajam] Always break backboard when dunking
here is a snapshot (mameuifx 0158)
load it and try to eliminate CPU players in that last 30 secs and dunk, 100% broken glass.
(i manually increased values of 10FA110 and 10FA120 in that snapshot - also 10FA118 might be read somewhere too)
http://www57.zippyshare.com/v/MVirRxOY/file.html
load it and try to eliminate CPU players in that last 30 secs and dunk, 100% broken glass.
(i manually increased values of 10FA110 and 10FA120 in that snapshot - also 10FA118 might be read somewhere too)
http://www57.zippyshare.com/v/MVirRxOY/file.html
- Thu Feb 05, 2015 9:46 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [nbajam] Always break backboard when dunking
- Replies: 6
- Views: 2487
Re: [nbajam] Always break backboard when dunking
ok you're right. it's hard to find from there BUT i managed to break backboard this way: please check and finalize cheat :) i selected Charles Barkley, play until last period, here are P1's some variables (one is probably # of baskets scored, other unknown) 10FA110 and 10FA120 (increase their value ...
- Tue Feb 03, 2015 8:54 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [ffreveng] initial cheats
- Replies: 1
- Views: 820
[ffreveng] initial cheats
Final Fight Revenge, <cheat desc="Infinite Time"> <script state="run"> <action>maincpu.pb@605ACFF=3C</action> </script> </cheat> <cheat desc="Fight VS Belger Now!"> <comment>Set it on character select screen. Final battle starts afterwards.</comment> <script state="...
- Mon Feb 02, 2015 11:18 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Final Fight Revenge
- Replies: 2
- Views: 1532
Re: Final Fight Revenge
ok i'm on it. already found infinite energy P1-P2 & infinite time. will check other requests & post them.
- Sun Feb 01, 2015 9:47 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [nbajam] Always break backboard when dunking
- Replies: 6
- Views: 2487
Re: [nbajam] Always break backboard when dunking
Abystus, as you have current nba jam cheats, you can easily finalize and add this request. after deciding this "break backboard" is available to player(s) or CPU. here is the routine: (i searched and found that it depends on quarter) and found quarter byte and found the routine. FF98FF80- ...
- Fri Jan 30, 2015 6:36 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: MAME XML Cheats Collection for MAME 0.264
- Replies: 145
- Views: 207466
Re: MAME XML Cheats Collection for MAME 0.156
also [nbajam] "P1 Select Special Character" (and P2-P3-P4) cheats does not work.
<action>maincpu.pb@10F8BA0=param</action>
should be
<action>maincpu.pw@10F8BA0=param</action>
works that case...
(its clone [nbajamr2] might need those changes too)
<action>maincpu.pb@10F8BA0=param</action>
should be
<action>maincpu.pw@10F8BA0=param</action>
works that case...
(its clone [nbajamr2] might need those changes too)
- Sun Jan 18, 2015 9:24 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [maxforce] select weapon and unlock mission 3
- Replies: 2
- Views: 838
[maxforce] select weapon and unlock mission 3
requested cheat, select permanent weapon: the weapon is available everytime, even after getting hurt, killing innocent people or game over. (Pugsy might add select temporary weapon as in other similar games, i didn't add it though) current ammo cheat can be used on them for maximum ammo, unlock miss...
- Sat Jan 17, 2015 5:23 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [tbowl] enable hidden developer credits
- Replies: 1
- Views: 696
[tbowl] enable hidden developer credits
source: http://tcrf.net/Tecmo_Bowl_%28Arcade%29 recently this easter egg is discovered by trcf, also preliminary cheat included, but cheat below is final & that easter egg screen is displayed automatically. <cheat desc="Always show hidden developer credits"> <comment>Easter egg credits...
- Mon Jan 12, 2015 7:30 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode
- Replies: 3
- Views: 1624
Re: [dino] Enable OBJECT Test and SCROLL TEST,Skip Episode
nice find, really... for this game i concentrated on "see endsequence now!" cheat, tried some methods but somehow i missed out first step, "skip current stage" :) now it seems possible, i didn't check with xml file but checked with debugger.. this should work for "see endseq...
- Sat Nov 29, 2014 8:39 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [solomon] starting stage and skip stage
- Replies: 1
- Views: 620
[solomon] starting stage and skip stage
i checked current cheat (select starting stage + display cheat) and if i didn't do something wrong, it doesn't work at all. so replaced the cheat with newer one, plus skip stage cheat. tested and working for [solomon] [solomonj] <cheat desc="Select Starting Stage"> <parameter min="1&q...
- Sun Nov 23, 2014 10:51 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [midres] starting level, skip level and rapid fire
- Replies: 6
- Views: 1464
Re: [midres] starting level, skip level and rapid fire
after deep analysis, unfortunately i'm giving up. i rarely do this but result is: too many bytes are responsible for player's current position. i mean 8+ bytes, they're chained to each other due to game progress and one or few byte changing method cannot provide proper values for that all table at t...
- Fri Nov 21, 2014 11:13 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [midres] starting level, skip level and rapid fire
- Replies: 6
- Views: 1464
Re: [midres] starting level, skip level and rapid fire
ok, i started investigating. after first trace file and analysis, i found the same address you mentioned: FF5ACF=0C starts triggering next section (not stage). stage 1 has 3 sections. what's missing in your cheat is, you trigger next section but you don't poke parameters of new section. that's why i...