Search found 325 matches

by ianpatt
Fri Oct 17, 2003 5:32 am
Forum: Emulation Discussion
Topic: mame 0.75 new games?..
Replies: 1
Views: 3145

The games that do not work are marked accordingly. A full (ish) list of new games can be found in the whatsnew.txt file included with MAME.
by ianpatt
Thu Jun 05, 2003 10:06 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [kovplus] requests
Replies: 4
Views: 2422

Very true. Another example: In Lightbringer, it is possible to select which entry in a large object table is used for the main player. However, only the four main characters have code connecting the joystick inputs with movement, etc. The rest of the objects behave as their AI tells them to do - you...
by ianpatt
Mon May 05, 2003 1:56 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [dragoonj] the basics
Replies: 0
Views: 490

[dragoonj] the basics

:dragoonj:00000000:C180B8:000000FF:FFFFFFFF:Infinite Energy PL1 :dragoonj:00000000:C181B8:000000FF:FFFFFFFF:Infinite Energy PL2 :dragoonj:00000000:C05000:00000063:FFFFFFFF:Infinite Time :dragoonj:00000500:C18047:000000FE:FFFFFFFF:Animation State PL1:might be useful for those doing shot factories :d...
by ianpatt
Mon Apr 21, 2003 9:35 pm
Forum: Cheat Related Announcements
Topic: NEW UPDATED MAME CHEAT FILE FINALLY OUT!!!!
Replies: 9
Views: 11780

Very nice. Congrats on the release.

One small comment though: right now the file includes an underscore command to disable the labels in advaned cheat search mode - was this intended?
by ianpatt
Sun Apr 20, 2003 9:38 am
Forum: Cheat Engine Help
Topic: Cheat Engine Update
Replies: 0
Views: 1420

Cheat Engine Update

As requested, I've expanded the force range cheat type to add support for >8 bit writes. MSB LSB 33222222 22221111 11111100 00000000 10987654 32109876 54321098 76543210 -------- -----x-- -------- -------- operation parameter operation == 010 force range 0 = write if above, limit is maximum (24/32 bi...
by ianpatt
Fri Apr 18, 2003 8:09 am
Forum: Cheat Engine Help
Topic: Problem with Mapped Memory type?
Replies: 2
Views: 1975

Q: The "mapped memory" type I'm using doesn't have a CPU parameter listed in the UI? Fixed. Change line 3594 from if(locationType == kLocation_Standard) to if((locationType == kLocation_Standard) || (locationType == kLocation_HandlerMemory)) What do I need to do to make this work? Fixed. ...
by ianpatt
Tue Apr 15, 2003 9:34 am
Forum: Cheat Related Announcements
Topic: [Guide] Now accepting requests...
Replies: 3
Views: 4512

Sample code? Please elaborate.
by ianpatt
Tue Apr 15, 2003 6:34 am
Forum: Cheat Engine Help
Topic: Implicitly Defined
Replies: 1
Views: 1486

Both cheats would be treated as a no-op.
by ianpatt
Sun Apr 13, 2003 12:22 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Games added in MAME 0.67 - post your 0.67 cheats here!
Replies: 23
Views: 8904

; gaiapols [ Gaiapolis (Japan ver JAF) ] :gaiapols:00000000:60018D:000000FF:FFFFFFFF:Infinite Credits :gaiapols:00000000:601AEB:00000015:FFFFFFFF:Invincibility PL1 :gaiapols:00000000:601A21:00000060:FFFFFFFF:Infinite Energy PL1:Causes bugs with lifebar This is another one of those games like landma...
by ianpatt
Sun Apr 13, 2003 11:48 am
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Games added in MAME 0.67 - post your 0.67 cheats here!
Replies: 23
Views: 8904

; [ Martial Champion (Japan ver JAA) ] :mtlchmpj:00000000:105174:00000010:000000FF:Infinite Energy PL1 :mtlchmpj:00010000:105170:00000010:FFFFFFFF:Infinite Energy PL1 :mtlchmpj:00000000:105574:00000010:000000FF:Infinite Energy PL2 :mtlchmpj:00010000:105570:00000010:FFFFFFFF:Infinite Energy PL2 :mtl...
by ianpatt
Mon Apr 07, 2003 5:23 am
Forum: Cheat Engine Help
Topic: The Relative Address Bug Rears its Ugly Head...
Replies: 2
Views: 1765

The "ignore mask" flag was being set incorrectly. Fixed . Also, change displaytext in usrintrf.c to this to fix the missing-highlight bug: void displaytext(struct mame_bitmap *bitmap, const struct DisplayText *dt) { /* loop until we run out of descriptors */ for ( ; dt->text; dt++) { ui_te...
by ianpatt
Fri Apr 04, 2003 11:46 pm
Forum: Cheat Engine Help
Topic: Viewing and Searching Decrypted CPS Data
Replies: 1
Views: 1346

I don't think the MAME debugger can read memory areas that aren't directly mapped either. Or at least, explain how Bugster got the cheats for selecting the line of opponents in Dramatic mode in sfa3... Possibly by adding a few lines of code to src/vidhrdw/cps1.c to dump REGION_USER1 after the xor'in...
by ianpatt
Fri Apr 04, 2003 11:30 pm
Forum: Cheat Engine Help
Topic: A radical idea: MCML (read on inside)
Replies: 1
Views: 2430

Sounds interesting, but I'm not entirely sure how useful exporting/importing XML would be.
by ianpatt
Sat Mar 29, 2003 7:10 pm
Forum: Emulation Discussion
Topic: Kinst and Kinst2 running problems
Replies: 3
Views: 4434

But seriously, what's the big differense between that emulator I used and the MAME, when talking about KI and KI2? Accuracy. The other emulator takes shortcuts to achieve faster emulation. It is also a standalone emulator, so the code can be optimized for a specific game, unlike MAME, which is opti...
by ianpatt
Sat Mar 29, 2003 4:20 pm
Forum: Emulation Discussion
Topic: Kinst and Kinst2 running problems
Replies: 3
Views: 4434

Re: Kinst and Kinst2 running problems

What are the requirements for KI and KI2? More than twice the processor speed you have. What slows down the game ?! Blitter-based graphics hardware, a fast main CPU, and the Midway sound system. (Earlier I used another emulator 2 play KI games - with no problems whatsoever). That emulator is substa...
by ianpatt
Fri Mar 28, 2003 1:35 am
Forum: Cheat Related Announcements
Topic: kelvSYC's Guide 0.1a8 is out!
Replies: 10
Views: 8512

Blank page...?
by ianpatt
Fri Feb 28, 2003 7:08 am
Forum: Cheat Engine Help
Topic: Proposal for a new cheat type
Replies: 1
Views: 1517

Hmm. Seems slightly useful, but it would require more dynamic memory than I want in the loader. That and right now most of my MAME-coding time is spent making the PPC talk to the SHARC & the SHARC talk to the 3D.
by ianpatt
Mon Feb 10, 2003 11:27 pm
Forum: Cheat Engine Help
Topic: Project: Live Cheat File
Replies: 4
Views: 2347

Thanks for sending me the code - and now to make Apache and PHP start talking to each other...
by ianpatt
Sat Feb 08, 2003 11:57 am
Forum: Cheat Engine Help
Topic: Project: Live Cheat File
Replies: 4
Views: 2347

Sounds like a good idea - if there is some sort of access restriction on who can add cheats. Preferably, there should be a general-case submission form (for random people finding cheats) that would require approval from one of us before addition to the master file, with the ability to log in and byp...
by ianpatt
Sun Jan 19, 2003 12:38 pm
Forum: Cheat Engine Help
Topic: Watchpoint double standard
Replies: 2
Views: 1697

Re: Watchpoint double standard

Ian, can you give insight to this matter? The watchpoint system doesn't use the same input handlers as the rest of the cheat engine. The only real barrier to fixing this is the need to display all the parameters needed for full custom watchpoints, essentially reimplementing the "edit cheat&quo...