Search found 325 matches
- Fri Oct 17, 2003 5:32 am
- Forum: Emulation Discussion
- Topic: mame 0.75 new games?..
- Replies: 1
- Views: 3145
- Thu Jun 05, 2003 10:06 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [kovplus] requests
- Replies: 4
- Views: 2422
Very true. Another example: In Lightbringer, it is possible to select which entry in a large object table is used for the main player. However, only the four main characters have code connecting the joystick inputs with movement, etc. The rest of the objects behave as their AI tells them to do - you...
- Mon May 05, 2003 1:56 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [dragoonj] the basics
- Replies: 0
- Views: 490
[dragoonj] the basics
:dragoonj:00000000:C180B8:000000FF:FFFFFFFF:Infinite Energy PL1 :dragoonj:00000000:C181B8:000000FF:FFFFFFFF:Infinite Energy PL2 :dragoonj:00000000:C05000:00000063:FFFFFFFF:Infinite Time :dragoonj:00000500:C18047:000000FE:FFFFFFFF:Animation State PL1:might be useful for those doing shot factories :d...
- Mon Apr 21, 2003 9:35 pm
- Forum: Cheat Related Announcements
- Topic: NEW UPDATED MAME CHEAT FILE FINALLY OUT!!!!
- Replies: 9
- Views: 11780
- Sun Apr 20, 2003 9:38 am
- Forum: Cheat Engine Help
- Topic: Cheat Engine Update
- Replies: 0
- Views: 1420
Cheat Engine Update
As requested, I've expanded the force range cheat type to add support for >8 bit writes. MSB LSB 33222222 22221111 11111100 00000000 10987654 32109876 54321098 76543210 -------- -----x-- -------- -------- operation parameter operation == 010 force range 0 = write if above, limit is maximum (24/32 bi...
- Fri Apr 18, 2003 8:09 am
- Forum: Cheat Engine Help
- Topic: Problem with Mapped Memory type?
- Replies: 2
- Views: 1975
- Tue Apr 15, 2003 9:34 am
- Forum: Cheat Related Announcements
- Topic: [Guide] Now accepting requests...
- Replies: 3
- Views: 4512
- Tue Apr 15, 2003 6:34 am
- Forum: Cheat Engine Help
- Topic: Implicitly Defined
- Replies: 1
- Views: 1486
- Sun Apr 13, 2003 12:22 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: Games added in MAME 0.67 - post your 0.67 cheats here!
- Replies: 23
- Views: 8904
; gaiapols [ Gaiapolis (Japan ver JAF) ] :gaiapols:00000000:60018D:000000FF:FFFFFFFF:Infinite Credits :gaiapols:00000000:601AEB:00000015:FFFFFFFF:Invincibility PL1 :gaiapols:00000000:601A21:00000060:FFFFFFFF:Infinite Energy PL1:Causes bugs with lifebar This is another one of those games like landma...
- Sun Apr 13, 2003 11:48 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: Games added in MAME 0.67 - post your 0.67 cheats here!
- Replies: 23
- Views: 8904
; [ Martial Champion (Japan ver JAA) ] :mtlchmpj:00000000:105174:00000010:000000FF:Infinite Energy PL1 :mtlchmpj:00010000:105170:00000010:FFFFFFFF:Infinite Energy PL1 :mtlchmpj:00000000:105574:00000010:000000FF:Infinite Energy PL2 :mtlchmpj:00010000:105570:00000010:FFFFFFFF:Infinite Energy PL2 :mtl...
- Mon Apr 07, 2003 5:23 am
- Forum: Cheat Engine Help
- Topic: The Relative Address Bug Rears its Ugly Head...
- Replies: 2
- Views: 1765
- Fri Apr 04, 2003 11:46 pm
- Forum: Cheat Engine Help
- Topic: Viewing and Searching Decrypted CPS Data
- Replies: 1
- Views: 1346
I don't think the MAME debugger can read memory areas that aren't directly mapped either. Or at least, explain how Bugster got the cheats for selecting the line of opponents in Dramatic mode in sfa3... Possibly by adding a few lines of code to src/vidhrdw/cps1.c to dump REGION_USER1 after the xor'in...
- Fri Apr 04, 2003 11:30 pm
- Forum: Cheat Engine Help
- Topic: A radical idea: MCML (read on inside)
- Replies: 1
- Views: 2430
- Sat Mar 29, 2003 7:10 pm
- Forum: Emulation Discussion
- Topic: Kinst and Kinst2 running problems
- Replies: 3
- Views: 4434
But seriously, what's the big differense between that emulator I used and the MAME, when talking about KI and KI2? Accuracy. The other emulator takes shortcuts to achieve faster emulation. It is also a standalone emulator, so the code can be optimized for a specific game, unlike MAME, which is opti...
- Sat Mar 29, 2003 4:20 pm
- Forum: Emulation Discussion
- Topic: Kinst and Kinst2 running problems
- Replies: 3
- Views: 4434
Re: Kinst and Kinst2 running problems
What are the requirements for KI and KI2? More than twice the processor speed you have. What slows down the game ?! Blitter-based graphics hardware, a fast main CPU, and the Midway sound system. (Earlier I used another emulator 2 play KI games - with no problems whatsoever). That emulator is substa...
- Fri Mar 28, 2003 1:35 am
- Forum: Cheat Related Announcements
- Topic: kelvSYC's Guide 0.1a8 is out!
- Replies: 10
- Views: 8512
- Fri Feb 28, 2003 7:08 am
- Forum: Cheat Engine Help
- Topic: Proposal for a new cheat type
- Replies: 1
- Views: 1517
- Mon Feb 10, 2003 11:27 pm
- Forum: Cheat Engine Help
- Topic: Project: Live Cheat File
- Replies: 4
- Views: 2347
- Sat Feb 08, 2003 11:57 am
- Forum: Cheat Engine Help
- Topic: Project: Live Cheat File
- Replies: 4
- Views: 2347
Sounds like a good idea - if there is some sort of access restriction on who can add cheats. Preferably, there should be a general-case submission form (for random people finding cheats) that would require approval from one of us before addition to the master file, with the ability to log in and byp...
- Sun Jan 19, 2003 12:38 pm
- Forum: Cheat Engine Help
- Topic: Watchpoint double standard
- Replies: 2
- Views: 1697
Re: Watchpoint double standard
Ian, can you give insight to this matter? The watchpoint system doesn't use the same input handlers as the rest of the cheat engine. The only real barrier to fixing this is the need to display all the parameters needed for full custom watchpoints, essentially reimplementing the "edit cheat&quo...