Search found 79 matches
- Tue Dec 03, 2019 2:27 am
- Forum: Cheat Engine Help
- Topic: [sf2ce] Score Board - Plugin
- Replies: 3
- Views: 1572
Re: [sf2ce] Score Board - Plugin
Look at the dummy plugin, https://github.com/mamedev/mame/blob/ma ... y/init.lua , to see how to create a menu then the patch above to see if the key press event is a unicode character.
- Wed Nov 27, 2019 9:16 pm
- Forum: Cheat Engine Help
- Topic: [sf2ce] Score Board - Plugin
- Replies: 3
- Views: 1572
Re: [sf2ce] Score Board - Plugin
Next version you'll be able to add a popup menu option to enter the player names (https://github.com/mamedev/mame/commit/ ... e4d54a40bb).
- Tue Sep 10, 2019 3:08 am
- Forum: M.A.M.E. "SoftwareList" Cheats
- Topic: [gnw_zelda] set clock
- Replies: 0
- Views: 2056
[gnw_zelda] set clock
[{ "desc": "Set clock to current time", "space": { "cpu": { "tag": ":maincpu", "type": "data" } }, "script": { "on": "local lt = os.date('*t') cpu:write_u8(16, lt.min % 10) cpu:write_u8(17, lt.m...
- Thu Mar 21, 2019 1:50 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
Without the hack/modification it doesn't write anything at all be it json, xml or simple (written == false and the Unable to write file message pops up). It doesn't create the subdir. If you make a a800_flop directory under cheat they should be created there. I'll have to fix that sometime. I appre...
- Tue Mar 19, 2019 1:55 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
The json cheat format should always be written because it supports everything. Is this for the simple format as the xml format can't work with ram device cheats?
- Sun Jan 27, 2019 4:36 pm
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
I've been using the modified lua for about a month and it all works really well (it stopped the silly errors I kept making). I just noticed the latest change to init.lua and figured it might be worthwhile on getting some or all of the changes added to the official - so that I don't have to manually...
- Mon Dec 31, 2018 1:47 am
- Forum: M.A.M.E. "SoftwareList" Cheats
- Topic: [namcons1] cheats
- Replies: 2
- Views: 977
Re: [namcons1] cheats
That is in the ":bios" rom region at the same address. Just fill 4dc98-4dca0 with 0xea which is the 6502 NOP instruction.
- Tue Dec 25, 2018 1:18 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
It not a feature or a bug it's really just an artifact of the way it works. The values to save are generated when the search is done and if you want to save in a different format you have to rerun the search (you can use the saved data so that doesn't need to be recreated).
- Sun Dec 23, 2018 4:46 pm
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
8808F3E8 can be edited in the memory viewer, whilst 808F3E8 just shows **** and cannot be edited. Yet wp 808F3E8,1,w gets hit and wp 8808F3E8,1,w doesn't. Watchpoints only trigger on physical addresses because the translation occurs in the cpu device before it access is matched and translating the ...
- Sun Dec 23, 2018 1:12 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
BTW, I've just noticed in the proper init.lua when you save a 32 bit value, it's ok in the JSON file but in cheat.simple it comes through as nil rather than d, and in the xml it comes through as ppnil rather than ppd (or pd, as pp==p). Fixed at https://github.com/mamedev/mame/commit/48f61988db4e901...
- Sun Dec 23, 2018 12:55 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
I'm still having problems getting the "Perform Compare: LHS EXP RHS" to match the LHS, EXP & RHS entries beneath it. It's only a problem when the "Save Current Memory State" line is used and it updates the LHS and/or RHS beneath it won't reflect in the Perform Compare line u...
- Sat Dec 22, 2018 2:01 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
BTW: Is there anyway of adding an extra command at the bottom of the cheat finder menu to allow the game to get paused whenever the cheat finder menu is on screen and unpauses when the TAB key is pressed. When using the debugger search pause/unpause is automatic and it was incredibly handy. I added...
- Sat Dec 22, 2018 1:45 am
- Forum: Cheat Related Announcements
- Topic: cheat lua plugins
- Replies: 122
- Views: 160820
Re: cheat lua plugins
The problem I have is with 2, it displays a line like "Perform Compare : Slot 1 < Slot 2" on the menu which works great if I change the opsel or value fields but it seems to be one update behind if i change the leftop/rightop or execute the "Save Current Memory" line. Is there a...
- Thu Nov 08, 2018 3:05 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [xrally] Infinite time
- Replies: 2
- Views: 561
Re: [xrally] Infinite time
Oops, the first line is supposed to be '<mamecheat version="1">'.
- Tue Oct 02, 2018 7:05 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [xrally] Infinite time
- Replies: 2
- Views: 561
[xrally] Infinite time
Code: Select all
<mamecheat version=1>
<cheat desc="Infinite Time">
<script state="run">
<action>maincpu.ppd@a2248=10000</action>
</script>
</cheat>
</mamecheat>
- Fri Jul 13, 2018 11:33 pm
- Forum: Cheat Engine Help
- Topic: Hotkey question
- Replies: 13
- Views: 4371
Re: Hotkey question
I could add support for this but I don't really know how the ui would work to set it to rotate the options with presses or to just set the one selected.
- Sat Jul 07, 2018 8:09 pm
- Forum: Cheat Engine Help
- Topic: Hotkey question
- Replies: 13
- Views: 4371
Re: cheat lua plugins
You might try instead
<cheat desc="P1 Reptile's Scorpion Body Move Set">
<script state="run">
<action>maincpu.pb@0101E030=4</action>
</script>
</cheat>
<cheat desc="P1 Reptile's Scorpion Body Move Set">
<script state="run">
<action>maincpu.pb@0101E030=4</action>
</script>
</cheat>
- Tue May 08, 2018 8:47 pm
- Forum: Cheat Engine Help
- Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
- Replies: 9
- Views: 2478
Re: do cheats that modify the program space memory's rom work with street fighter iii3?
The simm only sets you can use simmx.x.mb where x.x are the slot numbers (in theory, this might not work because of the period in the name) to set a byte in the rom. For the sets with a cdrom, there's no way to edit the simm data with the built in cheat engine. You'd have to use the Lua cheat engine...
- Wed May 02, 2018 10:38 pm
- Forum: Cheat Engine Help
- Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
- Replies: 9
- Views: 2478
Re: do cheats that modify the program space memory's rom work with street fighter iii3?
I can help with the cheat engine part, the encryption is outside my skill set.
- Mon Apr 30, 2018 11:38 pm
- Forum: Cheat Engine Help
- Topic: do cheats that modify the program space memory's rom work with street fighter iii3?
- Replies: 9
- Views: 2478
Re: do cheats that modify the program space memory's rom work with street fighter iii3?
It's worth noting that you should use the standard cheat engine rather than the plugin one, as the o region isn't being poked with that as the Hit Anywhere cheat doesn't work. Fixed. Edit: The opcode space likely won't work for changing the midi data because it's data and opcode space is only valid...