Search found 333 matches
- Sat Apr 25, 2009 4:14 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [sblast2b] Sonic Blast Man II generic cheats
- Replies: 1
- Views: 711
[sblast2b] Sonic Blast Man II generic cheats
Special Turbo? Special nothing. Another SNES bootleg. Booooring. Bland colors and nothing fun you can do with this one. This game has the strangest way to store addresses that I've ever seen. <mamecheat version="1"> <cheat desc="Infinite Lives P1"> <script state="run"> ...
- Fri Apr 24, 2009 5:12 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [gwar and clones] Weapon Select
- Replies: 1
- Views: 579
[gwar and clones] Weapon Select
This game seems pretty lacking compared to the NES version. No all slaying grenade that I could find right now. If it's in there, the address for it isn't in with the others. <cheat desc="Select Weapon PL1"> <parameter> <item value="00">Default + Grenades</item> <item value="...
- Thu Apr 23, 2009 11:53 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pc_tmnt, pc_smb2, pc_smb3, pc_rcpam, pc_wcup] PC-10
- Replies: 3
- Views: 877
[pc_tmnt, pc_smb2, pc_smb3, pc_rcpam, pc_wcup] PC-10
pc_tmnt <cheat desc="Infinite Ammo - Leonardo"> <script state="run"> <action>cart.pb@000A8=63</action> </script> </cheat> <cheat desc="Infinite Ammo - Raphael"> <script state="run"> <action>cart.pb@000A9=63</action> </script> </cheat> <cheat desc="Infinit...
- Thu Apr 23, 2009 10:18 pm
- Forum: Emulation Discussion
- Topic: Analog conversion sucks
- Replies: 4
- Views: 2813
Re: Analog conversion sucks
any angle which is not a 0,90,180,270 and 360 is considered as in both directions on a analog stick. And that behavior would be incorrect. Since my thumb can't unhinge itself I shouldn't be expected to be that accurate. There should be the same amount of distance on the stick for all 8 directions. ...
- Thu Apr 23, 2009 9:58 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [cstlevna] Whip, Items, Tripleshot
- Replies: 1
- Views: 594
[cstlevna] Whip, Items, Tripleshot
As per the title, here's some more cheat findings ported from FCEUltra. I redid the item cheat because it's sort of pointless to have just a one shot version when there are items that are useful for the entire game. The extra long whip cheat hits pretty much (if not) everything on screen but (unlike...
- Thu Apr 23, 2009 9:28 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [suprmrio (and clones?)] Various stuff
- Replies: 0
- Views: 789
[suprmrio (and clones?)] Various stuff
Fortunately, the VS system is practically the same as the NES, so I have some cheats that I've found in FCEUltra which work here as well. Should also work on Playchoice-10 version with maincpu.pb changed to cart.pb. I find that the "Select Effect" cheat doesn't work for large+fire so I've ...
- Thu Apr 23, 2009 3:05 am
- Forum: Emulation Discussion
- Topic: Analog conversion sucks
- Replies: 4
- Views: 2813
Analog conversion sucks
Does anyone know some setting, method, or MAME compile that can get around the absolutely shoddy analog conversion? The current system makes fighting games just plain unplayable with a controller that has analog sticks. I need MAME to not consider any minuscule amount of down as down. No level of sa...
- Fri Apr 17, 2009 3:51 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: MAME XML Cheats Collection for MAME 0.264
- Replies: 145
- Views: 219567
Re: MAME XML Cheats Collection for MAME 0.130u2
Thought I would mention that everything seems to still work as of 0.130u3. Pretty much the first time since 0.123 that I updated and found more fixed than broken in the first 5 minutes.
- Fri Apr 03, 2009 4:26 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: What version of mame do you use to find new cheats ?
- Replies: 15
- Views: 11926
Re: What version of mame do you use to find new cheats ?
what you are using is just hit and trial method, finding cheat every time you play a game? and every time that address is different? thats seems lot of fun :o because if the game run pointer cheats, then you cant be sure even if u use a hex calculator to find the difference in values, the best meth...
- Wed Apr 01, 2009 6:50 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: MAME XML Cheats Collection for MAME 0.264
- Replies: 145
- Views: 219567
Re: MAME XML Cheats Collection for MAME 0.130u2
Upgraded to MAME Plus 0.130u2. Ran SD Gundam. Hit tab. Found a working cheat menu. That is a miracle in and of itself considering I didn't have a cheat menu in 0.129u5 or 0.130u1.
Success.
Success.
- Wed Apr 01, 2009 6:27 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: What version of mame do you use to find new cheats ?
- Replies: 15
- Views: 11926
Re: What version of mame do you use to find new cheats ?
To find the last cheats for SD Gundam Psycho Salamander (which was long after MAME had a cheat finder), I used Cheat Engine like so: 0) Run the game and Cheat Engine and point it at MAME. Obviously. 1) Play around with or find a value that you know exactly what address it has in MAME. Once you find ...
- Sat Feb 21, 2009 1:51 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: sdgndmps: Infinite stuff for P1 + play as Zen Chan bublbob2
- Replies: 2
- Views: 1155
- Fri Feb 20, 2009 9:04 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: sdgndmps: Infinite stuff for P1 + play as Zen Chan bublbob2
- Replies: 2
- Views: 1155
sdgndmps: Infinite stuff for P1 + play as Zen Chan bublbob2
sdgndmps Some cheats for SD Gundam Psycho Salamander. Only P1 because I'm lazy, but I think you could find the P2 addresses with some simple math. Old version - :sdgndmps:00000000:08218F:00000000:FFFFFFFF:No Shot Limit P1 :sdgndmps:00000000:082165:00000000:FFFFFFFF:Inf Double Jump P1 :sdgndmps:0000...