Search found 551 matches

by Abystus
Sun Jan 11, 2015 6:12 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk3] Mortal Kombat 3 (rev 2.1)
Replies: 23
Views: 9695

Re: [mk3] Mortal Kombat 3 (rev 2.1)

Added "Stage Modifier", "Finish Him/Her After Every Round", and "Player Takes All Damage" to the cheat list above.
by Abystus
Sun Jan 11, 2015 6:10 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Added "Enable Single Round Matches" cheat here
by Abystus
Fri Jan 09, 2015 9:29 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [kinst14] Killer Instinct (v1.4)
Replies: 1
Views: 913

[kinst14] Killer Instinct (v1.4)

Originally hacked by Nolberto82 for v1.3, this is a port of his code to v1.4. kinst14.xml <cheat desc="Hit Anywhere Both Players"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88008B74=10000013</action> <action>maincpu.pd@880...
by Abystus
Fri Jan 09, 2015 9:27 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [kinst] Killer Instinct (v1.5d)
Replies: 31
Views: 15802

Re: [kinst] Killer Instinct (v1.5d)

Originally hacked by Nolberto82 for v1.3, this is a port of his code to v1.5d. kinst.xml <cheat desc="Hit Anywhere Both Players"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88008DA4=10000013</action> <action>maincpu.pd@8800...
by Abystus
Fri Jan 09, 2015 12:56 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
Replies: 29
Views: 20384

Re: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)

umk3.xml <cheat desc="Enable Single Opponent Endurance Matches"> <comment>Round ends after defeating the first instead of all CPU opponents during an endurance match.</comment> <script state="run"> <!-- Tower Endurance --> <action>maincpu.mw@0001398=C00B</action> <!-- Mega Endura...
by Abystus
Fri Jan 09, 2015 12:46 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk3] Mortal Kombat 3 (rev 2.1)
Replies: 23
Views: 9695

Re: [mk3] Mortal Kombat 3 (rev 2.1)

Pugsy, it appears these cheats weren't added in the cheat0156.zip, but the codes for UMK3 were (believe nolberto82 had a post with the same subject, so it may have blended in). I've since added some new ones to the above list (past few days). Just a heads up to when you get around to adding them aga...
by Abystus
Thu Jan 08, 2015 8:48 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Added "Player Takes All Damage" cheat here. Let me know if there are any problems.
by Abystus
Wed Jan 07, 2015 10:21 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 146
Views: 57348

Re: [mk2] Mortal Kombat II (rev L3.1)

Thanks Abystus,You are really a king cheat finder of unused things from games.Can you share,how much time period you need to find this Kintaro,s unused kick? It took roughly 15 minutes to find. Long enough to make a trace file while fighting him for a short time (10-20 seconds), loading said trace ...
by Abystus
Tue Jan 06, 2015 7:00 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 146
Views: 57348

Re: [mk2] Mortal Kombat II (rev L3.1)

Added "Restore Kintaro's Kick" cheat to the above post. Seems I was right in thinking the move was still present, and just was unused since earlier revisions of the game... Also added disables for most if not all of Kintaro's throws (normal, jump kick counter, move counter, close projectil...
by Abystus
Mon Jan 05, 2015 7:52 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 146
Views: 57348

Re: [mk2] Mortal Kombat II (rev L3.1)

Added "CPU Throwing Disabled" cheat to above post. In addition to the shortcomings listed in the comments of the cheat, it most likely doesn't protect against air throws either, but then again I don't think I've ever seen the CPU use an air throw. This code also opens up some possibilities...
by Abystus
Mon Jan 05, 2015 12:25 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 146
Views: 57348

Re: [mk2] Mortal Kombat II (rev L3.1)

mk2.xml <cheat desc="Restore Shang Tsung's Kombat Tomb Stage Fatality"> <comment>Due to a programming error, this stage fatality was not accessible.</comment> <script state="run"> <action>maincpu.mw@000C454=C001</action> </script> <script state="off"> <action>maincpu.mw...
by Abystus
Sun Jan 04, 2015 8:29 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Thanks Abystus for fulfill CLE,s request for reptile character modifier. CLE,Abystus cheat is really good.I need complete to this cheat nearly 10 cheats and he makes with 1 cheat. Thanks. No problem. That is usually the case in ROM vs RAM cheats as RAM is set by the ROM, and usually the ROM sets mu...
by Abystus
Sun Jan 04, 2015 6:33 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Added "Reptile Clue Character Modifier" to post #7. I will be working to resolve the palette issues since every character is currently using Reptile's green palette. Goro and Shang Tsung will show up, but sadly they crash the game upon performing their winning stances. I also tried my hand...
by Abystus
Sun Jan 04, 2015 12:33 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Added "Restore I Am Reptile. Find Me! Clue" cheat to post #7. Let me know if there are any problems with it. Very interesting cheats.Thanks Abystus for sharing these cheats.Is it possible cheat Goro comes endurance second character style? I don't think so as the game is programmed to pull ...
by Abystus
Sat Jan 03, 2015 7:29 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP
Replies: 9
Views: 5965

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP

This code works like it should (no crashes during gameplay, everything seems right with the world and your initials actually save), but something is corrupting with the "Longest Winning Streaks" screen shown during the intro after entering your initials during a single player game, and may...
by Abystus
Fri Jan 02, 2015 12:02 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 37
Views: 18583

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

mk.xml <cheat desc="Enable Single Round Matches"> <script state="run"> <action>maincpu.mw@009401C=C001</action> </script> <script state="off"> <action>maincpu.mw@009401C=CB00</action> </script> </cheat> <cheat desc="Player Takes All Damage"> <parameter> <item ...
by Abystus
Sun Dec 28, 2014 6:51 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [wof,wofu,wofj] Warriors of Fate/Tenchi wo Kurau II (921031)
Replies: 1
Views: 1702

[wof,wofu,wofj] Warriors of Fate/Tenchi wo Kurau II (921031)

Unlike the "Hit Anywhere" for version 921002, this one also works with special moves (attack+jump buttons simultaneously), and the Archer's arrow shots. In addition to that, it disables certain bosses from being able to block player attacks. I had a request to hack this, but apparently I h...
by Abystus
Sun Oct 12, 2014 12:27 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
Replies: 122
Views: 131325

Re: [mk2] Mortal Kombat II (rev L3.1) WIP

Updated, cheat collection for current state of play with mk2 - comma'd it up. Included in the SVN 32626 release I just posted about in the announcements forum. Thanks. The cheat is very close to being finished since there are very few things left to correct. I also like the fact that your doing in-...
by Abystus
Mon Oct 06, 2014 6:38 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: svg cheats
Replies: 11
Views: 3170

Re: svg cheats

I can dig it out if you are interested......I think I posted it on the forums years ago unfortunately it's called "FIND" and that's a bit too generic for the forum search to find it. Sure, I'll have a look if you can provide a link. I've found that using your cheats in combination with wa...
by Abystus
Sun Oct 05, 2014 1:22 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: svg cheats
Replies: 11
Views: 3170

Re: svg cheats

Apparently these are the specs of this game's board as listed here : CPU : 68000 @ 20 MHz Sound CPU : Z80 Sound Chip : ICS2115 32 Channel PCM Protection : ARM asic cpu with internal code (on most later games) Hardware Features : 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrollin...