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by Pugsy
Fri Mar 31, 2017 3:23 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk3] Mortal Kombat 3 (rev 2.1)
Replies: 20
Views: 4925

Re: [mk3] Mortal Kombat 3 (rev 2.1)

Thanks, added
by Pugsy
Fri Mar 31, 2017 3:09 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [rmpgwt] Rampage: World Tour (rev 1.3)
Replies: 1
Views: 459

Re: [rmpgwt] Rampage: World Tour (rev 1.3)

Thanks, added
by Pugsy
Fri Mar 31, 2017 3:00 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [nbajam] NBA Jam (rev 3.01 04/07/93)
Replies: 8
Views: 2971

Re: [nbajam] NBA Jam (rev 3.01 04/07/93)

Thanks, added - interesting new cheat concept too.
by Pugsy
Fri Mar 31, 2017 2:49 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
Replies: 25
Views: 7575

Re: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)

Thank you both, good stuff. All cheats posted above added.
by Pugsy
Mon Mar 20, 2017 12:46 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [ddp2]Invincibility for Bee Storm
Replies: 1
Views: 541

Re: [ddp2]Invincibility for Bee Storm

Thanks updated, I fixed all the other cheats (in next update).

No problems with ddp2j here.
by Pugsy
Sun Mar 19, 2017 10:19 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: Asterix ver EAD - swinging uppercut
Replies: 1
Views: 533

Re: Asterix ver EAD - swinging uppercut

Thanks for pointing out the fact there was a swinging uppercut....the rapid fire cheat enabled hides it. But as "debugger" cheats I can't use the above.. So I just did a quick branch check for the swinging uppercut time and charge time in the debugger (didn't need the above addresses but t...
by Pugsy
Sun Mar 19, 2017 6:57 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [dakkochn] DakkoChan House
Replies: 1
Views: 416

Re: [dakkochn] DakkoChan House

Thanks for posting them (added), should be easy to convert into a winning hand cheat (like so) but doesn't work that well :( <cheat desc="Get winning hand Now!"> <script state="on"> <action>maincpu.pq@C21B=8282818181808080</action> <action>maincpu.pd@C223=83838382</action> <actio...
by Pugsy
Sun Mar 19, 2017 6:39 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk3] Mortal Kombat 3 (rev 2.1)
Replies: 20
Views: 4925

Re: [mk3] Mortal Kombat 3 (rev 2.1)

Thanks, added
by Pugsy
Sun Mar 19, 2017 6:29 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 139
Views: 34158

Re: [mk2] Mortal Kombat II (rev L3.1)

Thanks added the 2 cheats posted since my last ack post in this topic, I've also shortened the above a little to use quad-word writes manually..... should still work.
by Pugsy
Mon Mar 13, 2017 1:30 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [gals panic S2] 120% complete cheat request
Replies: 2
Views: 862

Re: [gals panic S2] 120% complete cheat request

Doesn't just this work? Shows as 100% at end of game but has different text on the complete picture <cheat desc="Finish round with 120% Now!"> <script state="on"> <action>maincpu.pd@60001D8=00012000</action> </script> </cheat>
by Pugsy
Mon Mar 13, 2017 1:20 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [galpans2]+clones ROM Invincibility {requested}
Replies: 0
Views: 404

[galpans2]+clones ROM Invincibility {requested}

Added to: galpansu.xml galpans2j.xml galpans2a.xml galpans2.xml <cheat desc="Invincibility"> <script state="on"> <action>temp0 =maincpu.ow@401694C</action> <action>temp1 =maincpu.ow@401690E</action> </script> <script state="run"> <action>maincpu.ow@401694C=A004</action>...
by Pugsy
Sat Mar 11, 2017 11:28 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [misc] cheats for some of the new games in MAME
Replies: 3
Views: 642

Re: [misc] cheats for some of the new games in MAME

cfboy0a1.xml <mamecheat version="1"> <cheat desc="Infinite Credits"> <script state="run"> <action>maincpu.pb@0041=99</action> </script> </cheat> <cheat desc="Infinite Energy"> <script state="run"> <action>maincpu.pb@0002=57</action> </script> </cheat...
by Pugsy
Sat Mar 11, 2017 8:22 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [misc] cheats for some of the new games in MAME
Replies: 3
Views: 642

Re: [misc] cheats for some of the new games in MAME

gorodki.xml <mamecheat version="1"> <cheat desc="Infinite Time"> <script state="run"> <action>maincpu.pw@E11E=0959</action> </script> </cheat> <cheat desc="Infinite Lives"> <script state="run"> <action>maincpu.pb@E120=99</action> </script> </cheat> <...
by Pugsy
Sat Mar 11, 2017 4:47 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [misc] cheats for some of the new games in MAME
Replies: 3
Views: 642

Re: [misc] cheats for some of the new games in MAME

dodgeman.xml <mamecheat version="1"> <cheat desc="Infinite Credits"> <script state="run"> <action>maincpu.pb@A027=99</action> </script> </cheat> <cheat desc="Invincibility"> <script state="on"> <action>temp0 =maincpu.mb@223A</action> <action>temp1 =m...
by Pugsy
Sat Mar 11, 2017 11:00 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [pwrflip] basics & workaround fix for 2P mode
Replies: 0
Views: 351

[pwrflip] basics & workaround fix for 2P mode

I can't seem to start a two player game on this, don't know if it's an emulation bug or a bug with the original game. As soon as you press the 2 key it will take 2 from your credits continuously until you have 0 or 1 credits left...but it won't start a game. So I made a quick ROM workaround fix for ...
by Pugsy
Fri Mar 10, 2017 4:27 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: [primrg2] Basic codes request
Replies: 1
Views: 455

Re: [primrg2] Basic codes request

Personally I'm not going to look at it till it hits the official MAME...which by the sounds of it will be some time away.
by Pugsy
Fri Mar 10, 2017 3:10 pm
Forum: Cheat Engine Help
Topic: MAME 64 .182 Xain sleena crushes
Replies: 4
Views: 852

Re: MAME 64 .182 Xain sleena crushes

Thanks for the report, all the addresses need 40000 removing from them. It'll be fixed in the next release.

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