Search found 545 matches

by Abystus
Wed Jan 29, 2014 7:58 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [redearth] Red Earth (Euro 961121)
Replies: 3
Views: 1666

[redearth] Red Earth (Euro 961121)

redearth.xml <cheat desc="Hit Anywhere Both Players"> <comment>Enable before match or it will not work. Does not work in bonus areas.</comment> <script state="run"> <action>maincpu.ow@06030E28=0009</action> <action>maincpu.ow@06030ECC=0009</action> <action>maincpu.ow@06030ED8=000...
by Abystus
Tue Jan 28, 2014 7:01 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [kinst2] Killer Instinct 2 (v1.4)
Replies: 22
Views: 11826

Re: [kinst2] Killer Instinct 2 (v1.4)

kinst2.xml <cheat desc="Enable Finishers During Round"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88009BB8=00000000</action> <action>maincpu.pd@88009BF0=00000000</action> <action>maincpu.pd@88009CA8=00000000</action> <acti...
by Abystus
Mon Jan 27, 2014 8:21 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [kinst] Killer Instinct (v1.5d)
Replies: 30
Views: 15655

Re: [kinst] Killer Instinct (v1.5d)

kinst.xml <cheat desc="Enable Finishers During Round"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88006174=00000000</action> <action>maincpu.pd@88006180=00000000</action> <action>maincpu.pd@88006190=00000000</action> <actio...
by Abystus
Sat Jan 25, 2014 1:48 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: MK2 Smoke's Smoke
Replies: 27
Views: 17045

Re: MK2 Smoke's Smoke

Excellent!!! All cheats for Snes version are important too. All this cheats are working very well in Versions 1.0 and 1.1. Now only find Remove "Restrictions For Babalities and Friendships" will perfect. Abystus, you can find Reptile Clues game genie cheat for MK1 Snes version? I have thi...
by Abystus
Fri Jan 24, 2014 7:39 am
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: MK2 Smoke's Smoke
Replies: 27
Views: 17045

Re: MK2 Smoke's Smoke

CLE, since I've already posted cheats for MKII SNES here I'll go ahead and post these new ones: *Note: I have split these up as if they were to be entered within a real game genie (5 line limit), but if your using an emulator they can be combined like before.* Mortal Kombat II v1.0 (U) GG [SNES] Ena...
by Abystus
Fri Jan 24, 2014 1:32 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk3] Mortal Kombat 3 (rev 2.1)
Replies: 22
Views: 9527

[mk3] Mortal Kombat 3 (rev 2.1)

mk3.xml <cheat desc="Stage Modifier"> <parameter> <item value="0x00">Subway</item> <item value="0x01">The Street</item> <item value="0x02">The Bank</item> <item value="0x03">Rooftop</item> <item value="0x04">The Balcony</item> <item value=&...
by Abystus
Thu Jan 23, 2014 9:35 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
Replies: 27
Views: 20074

Re: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)

Added "Enable Finishers During Round" and "Repeatable Finishers". CLE, would you mind testing these out (don't have a lot of time to do so myself)? You will notice stage fatalities and fatalities that take you away from the gaming area (after the point they take you, they are int...
by Abystus
Thu Jan 23, 2014 2:18 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Very good, Abystus! How this cheat, is possible enable Smoke/Jade Clues in Shao Kahn Battle and disable this clues in Hidden Characters Battles? Enable Finishers into hidden secrets and enable crowd's scream of Kahn Arena after uppercurt/victory for all characters is possible too? Thanks! The crowd...
by Abystus
Wed Jan 22, 2014 7:21 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

I take a look once again in your "Defeat Any CPU Opponent to Trigger Shao Kahn Explosion/Ending" cheat and when Kahn explodes, is possible look Shao Kahn in your throne. Well, basing in this fact, is possible remove Shao Kahn, Kano and Sonya in Kahn Arena how in old revisions and insert S...
by Abystus
Tue Jan 21, 2014 1:06 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Very good! Now using this cheat is possible play more with Finishers during fight. Very interesting this Hidden Debug Tool. Is possible active some this unused sprites how you get this? http://tcrf.net/Mortal_Kombat_II_%28Arcade%29 And is possible change game audits count number? Thanks! I'll take ...
by Abystus
Mon Jan 20, 2014 1:24 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Brilliant!!! All cheats are working! And you can move after Dead Pool Fatality using my cheat too (don't crash the game): :mk2:39900000:00E266:0000C080:FFFFFFFF:Moves After Dead Pool Fatality :mk2:39910000:00E268:0000BF30:FFFFFFFF:Moves After Dead Pool Fatality (2/4) :mk2:39910000:00E26A:0000FFA3:F...
by Abystus
Sun Jan 19, 2014 10:38 pm
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP
Replies: 9
Views: 5866

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP

I still don't know how to convert this cheat type (0x...) for classic format. :( But this cheat is working very well in XML format. Thanks! There is really no point in converting them right now as they are still in a WIP state (they only work on a fresh boot with no interaction). To convert them, j...
by Abystus
Sun Jan 19, 2014 10:00 pm
Forum: M.A.M.E. WIP "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP
Replies: 9
Views: 5866

[mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) WIP

mk.xml Need to create a pointer to this addresses. Putting this here till I get that accomplished. <-----------Ram Pointer Modifiers-----------> Due to the way the MK games work, the pointer codes are only good for a fresh boot of the game with no activity (the games reallocate these memory location...
by Abystus
Sun Jan 19, 2014 9:05 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Added Stage Fatalities (requires proper stage unless you use my other cheat), Friendships, and Babalities. I also renamed the cheat to "Enable Finishers During Round" since it now includes more than one type. All the requirements are still in place for these additional cheats, but I have a...
by Abystus
Sat Jan 18, 2014 9:12 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Excelent!!! Very nice work! Finally some find this cheat! And "Enable Sub-Zero's Shatter Fatality on Non-Frozen Opponents" is very good too! After Sub-Zero's Shatter Fatality you can move after use a special move (ice or slide). But unfortunately, after this, you can use only slide and pu...
by Abystus
Sat Jan 18, 2014 6:31 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

In 2 Players mode when you fight in Goro's Lair, appears "No Name" in Kombat Zone name. Well, I change this "No name" for "Goro's". Unfortunately is impossible rename for "Goro's Lair", because in rom "No Name" have few letters. Abystus, this cheat ...
by Abystus
Fri Jan 17, 2014 7:58 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Well, think that might be it for me tonight. I was able to find "Enable Sub-Zero Deep Freeze During Match" during my search for the fatality enabled flag. I've attempted this on SNES without much luck other than custom rigging code to jump to the routine to make the character dizzy during ...
by Abystus
Fri Jan 17, 2014 1:15 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Very good! Kombat Tomb Fatality is working in Living Forest too. Basing on this cheat, is possible find Fatality anytime and perform Babality/Friendship using punch in last round? And is possible find "Goro's Lair becomes part of the normal stage lineup" too. Thanks! I went back and check...
by Abystus
Thu Jan 16, 2014 7:44 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk2] Mortal Kombat II (rev L3.1)
Replies: 144
Views: 56719

Re: [mk2] Mortal Kombat II (rev L3.1)

Ok! I think will be easy to fix for you. Thanks! Still looking into the control thing for CPU players turned Player controlled. In the meantime, I've added a "Stage Fatality On Any Stage" cheat that allows you to perform a stage fatality (your characters stage fatality input will execute ...
by Abystus
Thu Jan 16, 2014 1:33 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
Replies: 27
Views: 20074

Re: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)

These don't work in classic format. I think is because this address (0x...). But these, Zakria found a similar cheat a few years old. http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=3934 And your "Wip cheats"? Is possible convert? Thanks! I see, and yes I am aware this is a prof...