Search found 3548 matches

by Pugsy
Wed Oct 12, 2005 1:22 am
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: a message for pugsy
Replies: 5
Views: 2724

That's unusual - some problems occur when the drivers get updated. I take it you are not enabling these cheats till you've started the game - you are not for instance enabling the cheats on the game's boot-up sequence? If you are then you will find this will cause problems with a lot of games as it ...
by Pugsy
Fri Oct 07, 2005 7:20 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: MKII: Eliminate Jax, Lui Kang reduce 2 second hold...
Replies: 8
Views: 4151

ugetab wrote:I also have a taste for glory and a little backbone now, which wouldn't mix well with this place.
Nowt wrong with glory - after all cheat finding on any system is a challenge. The 'backbone' comment I find a mite confusing - I didn't think 'this place' was unfriendly/strict....
by Pugsy
Fri Oct 07, 2005 1:20 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: MKII: Eliminate Jax, Lui Kang reduce 2 second hold...
Replies: 8
Views: 4151

Oh by the way....can you tell me if there is a way to have MAME automatically load and activate the last cheats you used upon booting the rom? I tried to look for this but couldn't find it. The closest thing I could find was "toggle cheat list" No there's no way of doing that. Closest way...
by Pugsy
Fri Oct 07, 2005 1:16 pm
Forum: Emulation Discussion
Topic: Where can I find cheat.dat files with new cheats?
Replies: 8
Views: 9866

A program to integrate the cheats would be rather pointless I'm afraid. You'd have too many duplicated cheats. You can't for instance just ignore cheats that use the same address as another cheat - you can have several cheats that use the same address but have different effects...the cheat type and/...
by Pugsy
Wed Oct 05, 2005 4:57 pm
Forum: Cheat Engine Help
Topic: How can I convert old cheat format?
Replies: 9
Views: 4694

I have a program to convert from old type to new type, but AFAIK it was never released publically. To convert old type to new type is fairly straight forward anyway (just look at the structure in the cheat.c file or the cheat.dat file). The question is why bother the old cheat format still works in ...
by Pugsy
Mon Oct 03, 2005 5:15 pm
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: about mess cheats
Replies: 3
Views: 5345

At the moment there aren't any that have been publically released AFAIK, so there's a massive scope for anybody wanting to make some. Of the two systems I'm interested in doing most - one has quite a few issues (C64) and the other doesn't even have a driver (Atari ST). I thought about doing some of ...
by Pugsy
Thu Sep 29, 2005 12:32 am
Forum: Cheat Related Announcements
Topic: Extended cheat file released
Replies: 57
Views: 86273

Link is still dead for me, just sits there doing nothing till it times out. Though if I change the filename slightly I get a del.cgi file...so the dynamic ip it links to must be valid. Never mind.
by Pugsy
Sun Sep 25, 2005 10:51 am
Forum: Cheat Related Announcements
Topic: Extended cheat file released
Replies: 57
Views: 86273

That link is dead for me just like the first one, not sure if it's just me though?

I can upload it here if you want, just email me it.
by Pugsy
Thu Sep 08, 2005 4:30 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: WwfMania
Replies: 5
Views: 3101

Re: ugetab = The MAN!

but, can you force the codes to be enabled in pairs? since it only works of both bits are set (it's much like MK3-kombat kodes) {EDIT: Deleted this bit you edited your reply as I was posting this} For the record though it's standard not to use set/clear bits unless it's a relative address cheat whi...
by Pugsy
Sun Aug 28, 2005 1:27 pm
Forum: Cheat Engine Help
Topic: Pre-Enable cheats via cheat.dat
Replies: 4
Views: 4201

The cheat lines are counted in hexadecimal not in decimal and the first cheat line is 0, the 9th is 08, 11th is 0A etc. You should ignore all other cheats in a linked list or linked cheat other than the first cheat. All other cheats including comment cheats should be counted though like so:- COUNT 0...
by Pugsy
Sun Aug 28, 2005 10:16 am
Forum: Cheat Engine Help
Topic: Pre-Enable cheats via cheat.dat
Replies: 4
Views: 4201

Read the cheat file..... From the cheat file:- ; Pre-Enable: (01100100 -------- -1------ --------) 0x64004000 ; ; Enables a cheat on startup. Put the index of the cheat you want to enable in the address field. ; ; Example: to activate the eleventh cheat in the cheat list, add this cheat to the file:...
by Pugsy
Tue Aug 23, 2005 11:20 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: about bubble bobble 1
Replies: 4
Views: 3069

I didn't need to look for the cheat with the cheat engine, it's simply a permeneant version of a temporary cheat that already exists. Not seen the guide you mention before, but the method mentioned there is one of the simplest cheat searching methods. It's results are limited, credits and lives can ...
by Pugsy
Tue Aug 23, 2005 5:21 pm
Forum: M.A.M.E. "Arcade" Cheat Requests
Topic: about bubble bobble 1
Replies: 4
Views: 3069

It's not really missing, the decision was obviously made that an Always cheat was not really warranted - spoils the game too much. It's easy to change/add it yourself either in the cheat engine or by changing the cheat type from 000 to 001. So, bublbobl:0:F60F:01:001:Fire lightnings Now! PL1 becomes...
by Pugsy
Fri Aug 19, 2005 2:08 am
Forum: M.A.M.E. "SoftwareList" Cheats
Topic: Amstrad CPC pokes Various
Replies: 0
Views: 8838

Amstrad CPC pokes Various

Manic Miner (my first set of CPC pokes), Infinite Lives not posted as it's documented already.:- 718A 00 77BE 00 7187 00 71F8 00 7216 00 70C4 00 70C7 00 7219 00 71FB 00 This will turn off ALL Sprite Collisions (Sprite to Sprite and Sprite to Background) 713E 00 This will allow you to drop from any h...
by Pugsy
Mon Aug 08, 2005 7:41 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: [cppicf]
Replies: 3
Views: 2893

Here are mine, pretty much the same thing but I think mine are bit more refined (did them from scratch) and they don't have any issues with the music as far as I can tell. cppicf:0:16D3:90:000:Invincibility cppicf:0:16D4:0C:500:Invincibility (2/5):Program Code hack, uses RAM as it's a cassette (Part...
by Pugsy
Sun Aug 07, 2005 11:00 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Space Position
Replies: 2
Views: 1242

Modified the Invincibility cheats above to work a little bit better I hope:- :spcpostn:20800000:12396:000000C9:FFFFFFFF:Invincibility PL2 :spcpostn:00010000:C49E:00000000:000000FE:Invincibility PL2 (2/2) :spcpostn:20800000:12396:000000C9:FFFFFFFF:Invincibility PL1 :spcpostn:00010000:C444:00000000:00...
by Pugsy
Wed Jul 27, 2005 6:37 pm
Forum: Cheat Engine Help
Topic: how do i enter
Replies: 1
Views: 1874

Re: how do i enter

trunks wrote: now how do i enter it in or this is wrong?
Open the cheat.dat file in a text editor and cut and paste those cheats onto the end of the cheatfile and then resave. Entering them manually would be a lot more work!
by Pugsy
Sun Jul 24, 2005 6:22 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Invincibility for Spiders +
Replies: 4
Views: 2151

Ok, bit bored so I took the liberty of fixing it...saves you the trouble - just added part 5. :spiders:20800000:E1F7:00000039:FFFFFFFF:Invincibility :spiders:20810000:E365:00000039:FFFFFFFF:Invincibility (2/5) :spiders:20810000:E39E:00000039:FFFFFFFF:Invincibility (3/5) :spiders:20810000:F4DF:000000...
by Pugsy
Sun Jul 24, 2005 5:36 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Invincibility for Spiders +
Replies: 4
Views: 2151

Ok, I've looked again. There are two bars on the bottom of the screen....one goes up every time a spider 'escapes' when the two bars collide boom you are dead! So yes something has been missed you just have to stop the counters for the two bars. As it stands the cheat is really just 'No Sprite Colli...
by Pugsy
Sun Jul 24, 2005 5:07 pm
Forum: M.A.M.E. "Arcade" Cheats Archive
Topic: Invincibility for Great Swordsman +
Replies: 4
Views: 1922

by zipping/7zing it?