Help needed for a "Video System" mahjong game ...

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stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Post by stephh »

I can't find where the 14th tile is stored !

Note that when I activate my cheats, even if I draw the CORRECT missing tile, 'RON' is still NOT available :sad:

I've also tried to find other addresses where the tiles could be stored, but I didn't find any ...

I post my cheats here, with the hope that somebody will be able to help me ...

Code: Select all

; [ CHINESE CASINO [BET] (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   B981h ("A") - B982h ("B") .... B98Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   B781h ("A") - B782h ("B") .... B78Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    00h     1 "characters"      1 "wan"
;    01h     2 "characters"      2 "wan"
;    02h     3 "characters"      3 "wan"
;    03h     4 "characters"      4 "wan"
;    04h     5 "characters"      5 "wan"
;    05h     6 "characters"      6 "wan"
;    06h     7 "characters"      7 "wan"
;    07h     8 "characters"      8 "wan"
;    08h     9 "characters"      9 "wan"
;    10h     1 "dots"            1 "tung"
;    11h     2 "dots"            2 "tung"
;    12h     3 "dots"            3 "tung"
;    13h     4 "dots"            4 "tung"
;    14h     5 "dots"            5 "tung"
;    15h     6 "dots"            6 "tung"
;    16h     7 "dots"            7 "tung"
;    17h     8 "dots"            8 "tung"
;    18h     9 "dots"            9 "tung"
;    20h     1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    21h     2 "bamboo"          2 "tiao"
;    22h     3 "bamboo"          3 "tiao"
;    23h     4 "bamboo"          4 "tiao"
;    24h     5 "bamboo"          5 "tiao"
;    25h     6 "bamboo"          6 "tiao"
;    26h     7 "bamboo"          7 "tiao"
;    27h     8 "bamboo"          8 "tiao"
;    28h     9 "bamboo"          9 "tiao"
;    30h     East  "wind"
;    31h     South "wind"
;    32h     West  "wind"
;    33h     North "wind"
;    34h     White "dragon"
;    35h     Green "dragon"
;    36h     Red   "dragon"
;    ??h      - no tile -
ccasino:0:B981:30:001:1UP Winning hand    (01/13-T):Not working yet !
ccasino:0:B982:30:501:1UP Winning hand    (02/13-T)
ccasino:0:B983:30:501:1UP Winning hand    (03/13-T)
ccasino:0:B984:31:501:1UP Winning hand    (04/13-T)
ccasino:0:B985:31:501:1UP Winning hand    (05/13-T)
ccasino:0:B986:31:501:1UP Winning hand    (06/13-T)
ccasino:0:B987:32:501:1UP Winning hand    (07/13-T)
ccasino:0:B988:32:501:1UP Winning hand    (08/13-T)
ccasino:0:B989:32:501:1UP Winning hand    (09/13-T)
ccasino:0:B98A:33:501:1UP Winning hand    (10/13-T)
ccasino:0:B98B:33:501:1UP Winning hand    (11/13-T)
ccasino:0:B98C:33:501:1UP Winning hand    (12/13-T)
ccasino:0:B98D:34:501:1UP Winning hand    (13/13-T)
;----------------------------------------------------------------------------
ccasino:0:B981:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ccasino:0:B781:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================
Thanks by advance for what you can do ...

Steph from The Ultimate Patchers

Visit Image The Ultimate Patchers' site Image
stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Post by stephh »

I have the same problem for the other mahjong games of the driver :sad:

Anyway, here are my cheats :

Code: Select all

; [ OJANKO YAKATA 2BANKAN (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   B981h ("A") - B982h ("B") .... B98Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   B781h ("A") - B782h ("B") .... B78Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    ??h      - no tile -
ojanko2:0:B981:30:001:1UP Winning hand    (01/13-T):Not working yet !
ojanko2:0:B982:30:501:1UP Winning hand    (02/13-T)
ojanko2:0:B983:30:501:1UP Winning hand    (03/13-T)
ojanko2:0:B984:31:501:1UP Winning hand    (04/13-T)
ojanko2:0:B985:31:501:1UP Winning hand    (05/13-T)
ojanko2:0:B986:31:501:1UP Winning hand    (06/13-T)
ojanko2:0:B987:32:501:1UP Winning hand    (07/13-T)
ojanko2:0:B988:32:501:1UP Winning hand    (08/13-T)
ojanko2:0:B989:32:501:1UP Winning hand    (09/13-T)
ojanko2:0:B98A:33:501:1UP Winning hand    (10/13-T)
ojanko2:0:B98B:33:501:1UP Winning hand    (11/13-T)
ojanko2:0:B98C:33:501:1UP Winning hand    (12/13-T)
ojanko2:0:B98D:34:501:1UP Winning hand    (13/13-T)
;----------------------------------------------------------------------------
ojanko2:0:B981:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojanko2:0:B781:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================

; [ OJANKO HIGH SCHOOL (JAPAN) ]
ojankohs:0:A6A0:03:000:1UP Unlimited lives
;----------------------------------------------------------------------------
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   A381h ("A") - A382h ("B") .... A38Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   A181h ("A") - A182h ("B") .... A18Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    ??h      - no tile -
ojankohs:0:A381:30:001:1UP Winning hand    (01/13-T):Not working yet !
ojankohs:0:A382:30:501:1UP Winning hand    (02/13-T)
ojankohs:0:A383:30:501:1UP Winning hand    (03/13-T)
ojankohs:0:A384:31:501:1UP Winning hand    (04/13-T)
ojankohs:0:A385:31:501:1UP Winning hand    (05/13-T)
ojankohs:0:A386:31:501:1UP Winning hand    (06/13-T)
ojankohs:0:A387:32:501:1UP Winning hand    (07/13-T)
ojankohs:0:A388:32:501:1UP Winning hand    (08/13-T)
ojankohs:0:A389:32:501:1UP Winning hand    (09/13-T)
ojankohs:0:A38A:33:501:1UP Winning hand    (10/13-T)
ojankohs:0:A38B:33:501:1UP Winning hand    (11/13-T)
ojankohs:0:A38C:33:501:1UP Winning hand    (12/13-T)
ojankohs:0:A38D:34:501:1UP Winning hand    (13/13-T)
;----------------------------------------------------------------------------
ojankohs:0:A381:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojankohs:0:A181:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================

; [ OJANKO YAKATA (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   B981h ("A") - B982h ("B") .... B98Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   B781h ("A") - B782h ("B") .... B78Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    ??h      - no tile -
ojankoy:0:B981:30:001:1UP Winning hand    (01/13-T):Not working yet !
ojankoy:0:B982:30:501:1UP Winning hand    (02/13-T)
ojankoy:0:B983:30:501:1UP Winning hand    (03/13-T)
ojankoy:0:B984:31:501:1UP Winning hand    (04/13-T)
ojankoy:0:B985:31:501:1UP Winning hand    (05/13-T)
ojankoy:0:B986:31:501:1UP Winning hand    (06/13-T)
ojankoy:0:B987:32:501:1UP Winning hand    (07/13-T)
ojankoy:0:B988:32:501:1UP Winning hand    (08/13-T)
ojankoy:0:B989:32:501:1UP Winning hand    (09/13-T)
ojankoy:0:B98A:33:501:1UP Winning hand    (10/13-T)
ojankoy:0:B98B:33:501:1UP Winning hand    (11/13-T)
ojankoy:0:B98C:33:501:1UP Winning hand    (12/13-T)
ojankoy:0:B98D:34:501:1UP Winning hand    (13/13-T)
;----------------------------------------------------------------------------
ojankoy:0:B981:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojankoy:0:B781:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================
I hope that somebody will be able to find what's wrong ...

Steph from The Ultimate Patchers

Visit Image The Ultimate Patchers' site Image


<font size=-1>[ This Message was edited by: stephh on 2002-01-15 00:36 ]</font>
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