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; [ OJANKO YAKATA 2BANKAN (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; B981h ("A") - B982h ("B") .... B98Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; B781h ("A") - B782h ("B") .... B78Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; ??h - no tile -
ojanko2:0:B981:30:001:1UP Winning hand (01/13-T):Not working yet !
ojanko2:0:B982:30:501:1UP Winning hand (02/13-T)
ojanko2:0:B983:30:501:1UP Winning hand (03/13-T)
ojanko2:0:B984:31:501:1UP Winning hand (04/13-T)
ojanko2:0:B985:31:501:1UP Winning hand (05/13-T)
ojanko2:0:B986:31:501:1UP Winning hand (06/13-T)
ojanko2:0:B987:32:501:1UP Winning hand (07/13-T)
ojanko2:0:B988:32:501:1UP Winning hand (08/13-T)
ojanko2:0:B989:32:501:1UP Winning hand (09/13-T)
ojanko2:0:B98A:33:501:1UP Winning hand (10/13-T)
ojanko2:0:B98B:33:501:1UP Winning hand (11/13-T)
ojanko2:0:B98C:33:501:1UP Winning hand (12/13-T)
ojanko2:0:B98D:34:501:1UP Winning hand (13/13-T)
;----------------------------------------------------------------------------
ojanko2:0:B981:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojanko2:0:B781:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================
; [ OJANKO HIGH SCHOOL (JAPAN) ]
ojankohs:0:A6A0:03:000:1UP Unlimited lives
;----------------------------------------------------------------------------
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; A381h ("A") - A382h ("B") .... A38Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; A181h ("A") - A182h ("B") .... A18Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; ??h - no tile -
ojankohs:0:A381:30:001:1UP Winning hand (01/13-T):Not working yet !
ojankohs:0:A382:30:501:1UP Winning hand (02/13-T)
ojankohs:0:A383:30:501:1UP Winning hand (03/13-T)
ojankohs:0:A384:31:501:1UP Winning hand (04/13-T)
ojankohs:0:A385:31:501:1UP Winning hand (05/13-T)
ojankohs:0:A386:31:501:1UP Winning hand (06/13-T)
ojankohs:0:A387:32:501:1UP Winning hand (07/13-T)
ojankohs:0:A388:32:501:1UP Winning hand (08/13-T)
ojankohs:0:A389:32:501:1UP Winning hand (09/13-T)
ojankohs:0:A38A:33:501:1UP Winning hand (10/13-T)
ojankohs:0:A38B:33:501:1UP Winning hand (11/13-T)
ojankohs:0:A38C:33:501:1UP Winning hand (12/13-T)
ojankohs:0:A38D:34:501:1UP Winning hand (13/13-T)
;----------------------------------------------------------------------------
ojankohs:0:A381:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojankohs:0:A181:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================
; [ OJANKO YAKATA (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; B981h ("A") - B982h ("B") .... B98Dh ("M") - ????h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; B781h ("A") - B782h ("B") .... B78Dh ("M") - ????h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; ??h - no tile -
ojankoy:0:B981:30:001:1UP Winning hand (01/13-T):Not working yet !
ojankoy:0:B982:30:501:1UP Winning hand (02/13-T)
ojankoy:0:B983:30:501:1UP Winning hand (03/13-T)
ojankoy:0:B984:31:501:1UP Winning hand (04/13-T)
ojankoy:0:B985:31:501:1UP Winning hand (05/13-T)
ojankoy:0:B986:31:501:1UP Winning hand (06/13-T)
ojankoy:0:B987:32:501:1UP Winning hand (07/13-T)
ojankoy:0:B988:32:501:1UP Winning hand (08/13-T)
ojankoy:0:B989:32:501:1UP Winning hand (09/13-T)
ojankoy:0:B98A:33:501:1UP Winning hand (10/13-T)
ojankoy:0:B98B:33:501:1UP Winning hand (11/13-T)
ojankoy:0:B98C:33:501:1UP Winning hand (12/13-T)
ojankoy:0:B98D:34:501:1UP Winning hand (13/13-T)
;----------------------------------------------------------------------------
ojankoy:0:B981:00:998:1UP Watch 13 tiles - Player:Change "Number of bytes" = 13
ojankoy:0:B781:00:998:1UP Watch 13 tiles - C.P.U.:Change "Number of bytes" = 13
;============================================================================
I hope that somebody will be able to find what's wrong ...