Well I'll start the ball rolling (well actually stop the ball really ). Here's the Force Range Arkanoid cheats - should work for all the identical clones too. So much more is now possible - you are only limited by your imagination (well almost.....)
:arkanoid:00000010:0000C4A5:E2:000000E4:Always Keep One Ball in Play
Don't forget this cheat will only work if you recompile MAME with the new cheat engine source from Ian Patterson - see that Thread for the links.
Cheats for New Cheat Engine Beta
- Pugsy
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Well this is a non-working cheat unfortunately - it's a dynamic memory cheat for a neo geo fighter. Ian perhaps you could point out my mistake please.....doesn't appear to use the offset A5 in the setup.
:samsho:83000018:00100A0A:00000080:000000A5:Infinite Energy PL1
:samsho:83000019:00100A0A:00000000:000000A5:Drain All Energy Now! PL1
:samsho:83000018:00100A0A:00000080:000000A5:Infinite Energy PL1
:samsho:83000019:00100A0A:00000000:000000A5:Drain All Energy Now! PL1
I think you mean this:On 2001-10-29 23:20, Pugsy wrote:
Well this is a non-working cheat unfortunately - it's a dynamic memory cheat for a neo geo fighter. Ian perhaps you could point out my mistake please.....doesn't appear to use the offset A5 in the setup.
:samsho:83000018:00100A0A:00000080:000000A5:Infinite Energy PL1
:samsho:83000019:00100A0A:00000000:000000A5:Drain All Energy Now! PL1
:samsho:83000000:00100A0A:00000080:000000A5:Infinite Energy PL1
:samsho:83000001:00100A0A:00000000:000000A5:Drain All Energy Now! PL1
(changed action type from set bits to write)
Also, I forgot to make the normal writemask cheat type ignore the mask field for addressing modes that also use the extend data field.
Fixed version here.