CONTCIRC cheat request - ALWAYS 1st

This forum is the archive of arcade cheats that have already been added to the current or the next release of the cheat file.
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asper
Posts: 132
Joined: Thu Oct 18, 2007 11:44 am

CONTCIRC cheat request - ALWAYS 1st

Post by asper »

:contcirc:00000000:0845AD:00000001:FFFFFFFF:Always 1st P1

:)
ZED ZED
Posts: 101
Joined: Sun Apr 23, 2006 12:57 pm

Post by ZED ZED »

Thanks very much. 'Continental Circus' has long been in need of this cheat. You have brought the 4 years wait to an end. So special thanks for fulfilling this request :lol:

so i enjoyed a stress free ride through the eight courses, and won for the first time :wink:
Image

PS - I was looking at your site to see the ending for the game 'ESCAPE KIDS' from Konami. I noticed you haven't got it. Why was I looking? Because I'd spent nearly an hr trying to finish it myself, only for the game to go on and on (I gave up after 50 levels).
stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Re: CONTCIRC cheat request - ALWAYS 1st

Post by stephh »

asper wrote::contcirc:00000000:0845AD:00000001:FFFFFFFF:Always 1st P1
If the cheat is the same for 'contcrcu' (same PRG ROMS for CPU0), the address is slightly different for 'contcrua' :

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:contcirc:00000000:0845AD:00000001:FFFFFFFF:Rank always set to 1st

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:contcrcu:00000000:0845AD:00000001:FFFFFFFF:Rank always set to 1st

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:contcrua:00000000:0845A9:00000001:FFFFFFFF:Rank always set to 1st
Now you understand why I always annoy you with the clones stuff ;) Also note that "PL1" isn't needed in the description for games with only one player or when player 1 cheats are the same as player 2 cheats ...

Clones relation now changes to contcirc=contcrcu~=contcrua ...


Note for Pugsy ... You can easily use one word cheat for time instead of two byte cheats :

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:contcirc:00100000:08458A:000003E7:FFFFFFFF:Infinite Time

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:contcrcu:00100000:08458A:000003E7:FFFFFFFF:Infinite Time

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:contcrua:00100000:08458A:000003E7:FFFFFFFF:Infinite Time
I hope you haven't done this yet :roll:

Image Steph from The Ultimate Patchers Image
asper
Posts: 132
Joined: Thu Oct 18, 2007 11:44 am

Post by asper »

To ZED ZED:

I am VERY happy you enjoyed the cheat ! It was a bit hard to find because was in a memory area not enabled by default by the cheat engine and I discovered that "non-enabled" for the 1st time yesterday !
We have a section for never-ending games, the "Fossa delle marianne" section.
You can contribute if you have game endings we do not have, mailing screenshots to one of the site memebr !

To stephh: thank you for your corrections but I am making cheats to end very difficult games for my site, and share them only to help someone, not to have a complete cheat for each game-clone. I post there full cheats if I have time to find them, otherwise I will only post some "tricks" and not complete cheats. If this is not allowed I am very sorry, just tell me and I will stop to post my findings.
stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Post by stephh »

asper wrote:thank you for your corrections but I am making cheats to end very difficult games for my site, and share them only to help someone, not to have a complete cheat for each game-clone. I post there full cheats if I have time to find them, otherwise I will only post some "tricks" and not complete cheats. If this is not allowed I am very sorry, just tell me and I will stop to post my findings.
I understand what you mean and what is your purpose ... So you'd better post what you find and/or your comments in the WIP section ... This way, we see what has been done and we know that clones need to be checked ...

Anyway, your findings are useful as they save us a lot of time (we don't have) :D

Image Steph from The Ultimate Patchers Image
asper
Posts: 132
Joined: Thu Oct 18, 2007 11:44 am

Post by asper »

Sorry, my fault. I do not know that the wip section was for "to be checked" cheats ! I will use that !

Thank you
pepinos
Posts: 130
Joined: Mon Apr 05, 2004 12:47 am

Post by pepinos »

stephh

can you have cheats for invisibility also?
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