mvsc cheats - straight from the fb cheat file

This forum is the archive of arcade cheats that have already been added to the current or the next release of the cheat file.
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kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

This is the list of the fb cheats for mvsc that were not mentioned on this board. For the backgrounds, I don't know what stage they are called, so I gave them generic numbers. (A) means the first character, (B) means the second character. This is to cut down on text.

mvsc:0:FF4035:8F:000:Infinite Duo Time P1
mvsc:0:FF4034:02:500:Infinite Duo Time P1
mvsc:0:FF4435:8F:000:Infinite Duo Time P2
mvsc:0:FF4434:02:500:Infinite Duo Time P2
mvsc:0:FF3152:00:000:Infinite Air Jump (A) P1
mvsc:0:FF3452:00:000:Infinite Air Jump (A) P2
mvsc:0:FF3952:00:000:Infinite Air Jump (B) P1
mvsc:0:FF3D52:00:000:Infinite Air Jump (B) P2
mvsc:0:FF303F:01:000:Action Speed Up (A) P1
mvsc:0:FF343F:01:000:Action Speed Up (A) P2
mvsc:0:FF383F:01:000:Action Speed Up (B) P1
mvsc:0:FF3C3F:01:000:Action Speed Up (B) P2
mvsc:0:FF30B7:01:000:No Chain Limit (A) P1
mvsc:0:FF34B7:01:000:No Chain Limit (A) P2
mvsc:0:FF38B7:01:000:No Chain Limit (B) P1
mvsc:0:FF3CB7:01:000:No Chain Limit (B) P2
mvsc:0:FF3085:00:000:No Hit Stop (A) P1
mvsc:0:FF3485:00:000:No Hit Stop (A) P2
mvsc:0:FF3885:00:000:No Hit Stop (B) P1
mvsc:0:FF3C85:00:000:No Hit Stop (B) P2
mvsc:0:FF3003:01:000:Human Control (A) P1
mvsc:0:FF3003:00:000:CPU Control (A) P1
mvsc:0:FF3403:01:000:Human Control (A) P2
mvsc:0:FF3403:00:000:CPU Control (A) P2
mvsc:0:FF3803:01:000:Human Control (B) P1
mvsc:0:FF3803:00:000:CPU Control (B) P1
mvsc:0:FF3C03:01:000:Human Control (B) P2
mvsc:0:FF3C03:00:000:CPU Control (B) P2
mvsc:0:FF3277:00:000:Uses P colors (A) P1
mvsc:0:FF3277:01:000:Uses K colors (A) P1
mvsc:0:FF3677:00:000:Uses P colors (A) P2
mvsc:0:FF3677:01:000:Uses K colors (A) P2
mvsc:0:FF3A77:00:000:Uses P colors (B) P1
mvsc:0:FF3A77:01:000:Uses K colors (B) P1
mvsc:0:FF3E77:00:000:Uses P colors (B) P2
mvsc:0:FF3E77:01:000:Uses K colors (B) P2
mvsc:0:000000:00:000:[Use for Captain America]
mvsc:0:FF33B4:00:000:Shield Equipped (A) P1
mvsc:0:FF33B4:01:000:Shield Not Equipped (A) P1
mvsc:0:FF37B4:00:000:Shield Equipped (A) P2
mvsc:0:FF37B4:01:000:Shield Not Equipped (A) P2
mvsc:0:FF3BB4:00:000:Shield Equipped (B) P1
mvsc:0:FF3BB4:01:000:Shield Not Equipped (B) P1
mvsc:0:FF3FB4:00:000:Shield Equipped (B) P2
mvsc:0:FF3FB4:01:000:Shield Not Equipped (B) P2
mvsc:0:000000:00:000:[Use for Mega Man]
mvsc:0:FF3190:00:000:No Charge (A) P1
mvsc:0:FF3190:04:000:Charge is Controllable Auto Shot (A) P1
mvsc:0:FF3190:06:000:Charge is Auto Shot (A) P1
mvsc:0:FF3590:00:000:No Charge (A) P2
mvsc:0:FF3590:04:000:Charge is Controllable Auto Shot (A) P2
mvsc:0:FF3590:06:000:Charge is Auto Shot (A) P2
mvsc:0:FF3990:00:000:No Charge (B) P1
mvsc:0:FF3990:04:000:Charge is Controllable Auto Shot (B) P1
mvsc:0:FF3990:06:000:Charge is Auto Shot (B) P1
mvsc:0:FF3D90:00:000:No Charge (B) P2
mvsc:0:FF3D90:04:000:Charge is Controllable Auto Shot (B) P2
mvsc:0:FF3D90:06:000:Charge is Auto Shot (B) P2
mvsc:0:FF3381:00:000:Weapon is Rock Ball (A) P1
mvsc:0:FF3381:02:000:Weapon is Tornado Hold (A) P1
mvsc:0:FF3381:04:000:Weapon is Leaf Shield (A) P1
mvsc:0:FF3781:00:000:Weapon is Rock Ball (A) P2
mvsc:0:FF3781:02:000:Weapon is Tornado Hold (A) P2
mvsc:0:FF3781:04:000:Weapon is Leaf Shield (A) P2
mvsc:0:FF3B81:00:000:Weapon is Rock Ball (B) P1
mvsc:0:FF3B81:02:000:Weapon is Tornado Hold (B) P1
mvsc:0:FF3B81:04:000:Weapon is Leaf Shield (B) P1
mvsc:0:FF3F81:00:000:Weapon is Rock Ball (B) P2
mvsc:0:FF3F81:02:000:Weapon is Tornado Hold (B) P2
mvsc:0:FF3F81:04:000:Weapon is Leaf Shield (B) P2
mvsc:0:000000:00:000:[Use for Ryu]
mvsc:0:FF3385:00:000:Play as Ryu (A) P1
mvsc:0:FF3385:02:000:Play as Ken (A) P1
mvsc:0:FF3385:04:000:Play as Gouki (A) P1
mvsc:0:FF3785:00:000:Play as Ryu (A) P2
mvsc:0:FF3785:02:000:Play as Ken (A) P2
mvsc:0:FF3785:04:000:Play as Gouki (A) P2
mvsc:0:FF3B85:00:000:Play as Ryu (B) P1
mvsc:0:FF3B85:02:000:Play as Ken (B) P1
mvsc:0:FF3B85:04:000:Play as Gouki (B) P1
mvsc:0:FF3F85:00:000:Play as Ryu (B) P2
mvsc:0:FF3F85:02:000:Play as Ken (B) P2
mvsc:0:FF3F85:04:000:Play as Gouki (B) P2
mvsc:0:000000:00:000:[Use for Zangief]
mvsc:0:FF30EB:00:000:Play as Zangief (A) P1
mvsc:0:FF30EB:02:000:Play as Mech-Zangief (A) P1
mvsc:0:FF34EB:00:000:Play as Zangief (A) P2
mvsc:0:FF34EB:02:000:Play as Mech-Zangief (A) P2
mvsc:0:FF38EB:00:000:Play as Zangief (B) P1
mvsc:0:FF38EB:02:000:Play as Mech-Zangief (B) P1
mvsc:0:FF3CEB:00:000:Play as Zangief (B) P2
mvsc:0:FF3CEB:02:000:Play as Mech-Zangief (B) P2
mvsc:0:FF4113:00:001:Change Background to Number 1 Now!
mvsc:0:FF4113:01:001:Change Background to Number 2 Now!
mvsc:0:FF4113:02:001:Change Background to Number 3 Now!
mvsc:0:FF4113:03:001:Change Background to Number 4 Now!
mvsc:0:FF4113:04:001:Change Background to Number 5 Now!
mvsc:0:FF4113:05:001:Change Background to Number 6 Now!
mvsc:0:FF4113:06:001:Change Background to Number 7 Now!
mvsc:0:FF4113:07:001:Change Background to Number 8 Now!
mvsc:0:FF4113:08:001:Change Background to Number 9 Now!
mvsc:0:FF4113:09:001:Change Background to Number 10 Now!

;Stage Warp Code, change from 00 to 09 as you wish.
;06 - Fight Secret Character
;08 - Onslaught's first form
'09 - Onslaught's second form
mvsc:0:FF4081:09:001:Go to Final Stage Now!

I am still stumped as to why in the fb file they put two codes for helpers for the same player.
kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

Man, there are a lot of codes in Haggar's fb cheat file that are not in Pugsy's.

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This is not a signature. I don't know what it is, though.

<font size=-1>[ This Message was edited by: kelvSYC on 2002-01-29 18:14 ]</font>
isamu
Posts: 91
Joined: Wed Oct 10, 2001 1:00 am

Post by isamu »

are these mame or fb codes? If fb, what do I need to change to work in mame?
kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

These are MAME codes.

If you don't know, here's how a MAME code compared to a Final Burn code for CPS2 games:

MAME:
game:CPU:FFxxxx:value:cheat type:description

FFxxxx is the memory location.

Final Burn:

e:game1:game2

tells FB that the cheats for game1 are the same for game2

1:game:number of memory locations:xxxx:value:description

where FF is put in front of xxxx to get FFxxxx, which is the same as MAME. the location/value pair is repeated as many time as necessary. In MAME this is done by linking cheats together.

Which reminds me, is it possible to list linked cheats in the new cheat engine?
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