There is a reason I wrote Yamazaki's cheat the way I did. Don't try to remove the condition. I'm aware that the FAQs say these SDMs should do more hits. I don't care. They must be wrong because I tested the cheat with a different condition that would allow it to go back to 0 after it started. No effect.
Code: Select all
<cheat desc="Select Yamazaki Drill SDM Level PL1">
<parameter>
<item value="00">Level 1: Punch Combo</item>
<item value="01">Level 2: Kick Combo</item>
<item value="02">Level 3: Headbutt Combo</item>
<item value="03">Level 4: Snake Tamer Combo</item>
<item value="04">Level 5: Double Return Combo</item>
</parameter>
<script state="run">
<action condition="maincpu.pb@100494 lt (param)">maincpu.pb@100494=(param)</action>
</script>
</cheat>
<cheat desc="Max Kaiser Wave PL1">
<script state="run">
<action>maincpu.pb@1004FB=03</action>
</script>
</cheat>
Code: Select all
<cheat desc="Select Yamazaki Drill SDM Level PL1">
<parameter>
<item value="00">Level 1: Punch Combo</item>
<item value="01">Level 2: Kick Combo</item>
<item value="02">Level 3: Headbutt Combo</item>
<item value="03">Level 4: Snake Tamer Combo</item>
<item value="04">Level 5: Double Return Combo</item>
</parameter>
<script state="run">
<action condition="maincpu.pb@100594 lt (param)">maincpu.pb@100594=(param)</action>
</script>
</cheat>
<cheat desc="Max Kaiser Wave PL2">
<script state="run">
<action>maincpu.pb@1005FB=03</action>
</script>
</cheat>