[dyger] Dyger

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[dyger] Dyger

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@650e = c9</action> <!-- enemy -->
        <action>maincpu.mb@6caf = 18</action> <!-- bullet -->
        <action>maincpu.mb@6558 = c9</action> <!-- missile -->
        <action>maincpu.mb@06fc = c9</action> <!-- wall -->
    </script>
    <script state="off">
        <action>maincpu.mb@650e = d0</action>
        <action>maincpu.mb@6caf = 30</action>
        <action>maincpu.mb@6558 = dd</action>
        <action>maincpu.mb@06fc = dd</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@0296 = 00</action>
        <action>maincpu.mb@02b2 = 00</action>
    </script>
    <script state="off">
        <action>maincpu.mb@0296 = 0f</action>
        <action>maincpu.mb@02b2 = 0b</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter min="0x01" max="0x08" step="0x01" />
    <script state="change">
        <action>maincpu.mb@108a = param</action> <!-- right -->
        <action>maincpu.mb@11be = param</action> <!-- left -->
        <action>maincpu.mb@0ede = param</action> <!-- up -->
        <action>maincpu.mb@0f60 = param</action> <!-- down -->
    </script>
    <script state="off">
        <action>maincpu.mb@108a = 02</action>
        <action>maincpu.mb@11be = 02</action>
        <action>maincpu.mb@0ede = 03</action>
        <action>maincpu.mb@0f60 = 03</action>
    </script>
</cheat>

<cheat desc="bullet speed">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x08">02       </item>
        <item value="0x10">03       </item>
        <item value="0x18">04       </item>
        <item value="0x20">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@1778 = param</action>
        <action>maincpu.mb@177d = param</action>
        <action>maincpu.mb@1782 = param</action>
        <action>maincpu.mb@1787 = param</action>
        <action>maincpu.mb@17e4 = param</action>
        <action>maincpu.mb@19fa = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1778 = 06</action>
        <action>maincpu.mb@177d = 04</action>
        <action>maincpu.mb@1782 = 02</action>
        <action>maincpu.mb@1787 = 05</action>
        <action>maincpu.mb@17e4 = 08</action>
        <action>maincpu.mb@19fa = 08</action>
    </script>
</cheat>

<cheat desc="fast bomb">
    <script state="on">
        <action>maincpu.md@1b97 =         c37b10cd</action>
        <action>maincpu.mq@7b10 = c13a0377fdd0c33a</action>
        <action>maincpu.mq@7b18 = e601cbfdc867cbd0</action>
        <action>maincpu.mq@7b20 = ffffffffffffffc9</action>
        <!--
        7b10 | 3a c3 d0    : ld   a,($d0c3)
        7b13 | fd 77 03    : ld   (iy+$03),a
        7b16 | 3a c1 d0    : ld   a,($d0c1)
        7b19 | cb 67       : bit  4,a
        7b1b | c8          : ret  z
        7b1c | fd cb 01 e6 : set  4,(iy+$01)
        7b20 | c9          : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.md@1b97 =         cafffe7e</action>
        <action>maincpu.mq@7b10 = ffffffffffffffff</action>
        <action>maincpu.mq@7b18 = ffffffffffffffff</action>
        <action>maincpu.mq@7b20 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@001f =             7b30</action>
        <action>maincpu.mq@7b30 = 9bcdc10022000021</action>
        <action>maincpu.mq@7b38 = 2002fef6286fbd79</action>
        <action>maincpu.mq@7b40 = fe24012001fe2501</action>
        <action>maincpu.mq@7b48 = 20fe06187c032010</action>
        <action>maincpu.mq@7b50 = 18e80032003e0520</action>
        <action>maincpu.mq@7b58 = ffffffffffffffda</action>
        <!--
        7b30 | 21 00 00 : ld   hl,$0000
        7b33 | 22 00 c1 : ld   ($c100),hl // initialize sound and input values
        7b36 | cd 9b 79 : call $799b      // read input
        7b39 | bd       : cp   l
        7b3a | 6f       : ld   l,a
        7b3b | 28 f6    : jr   z,$7b33
        7b3d | fe 02    : cp   $02
        7b3f | 20 01    : jr   nz,$7b42
        7b41 | 25       : dec  h          // decrease code
        7b42 | fe 01    : cp   $01
        7b44 | 20 01    : jr   nz,$7b47
        7b46 | 24       : inc  h          // increase code
        7b47 | fe 10    : cp   $10
        7b49 | 20 03    : jr   nz,$7b4e
        7b4b | 7c       : ld   a,h        // play sound
        7b4c | 18 06    : jr   $7b54
        7b4e | fe 20    : cp   $20
        7b50 | 20 05    : jr   nz,$7b57
        7b52 | 3e 00    : ld   a,$00      // stop sound
        7b54 | 32 00 e8 : ld   ($e800),a  // send sound code
        7b57 | 18 da    : jr   $7b33
        -->
    </script>
    <script state="run">
        <output format="----- dyger sound test mode -----"  line="10" align="center" />
        <output format="left : decrease code"               line="11" align="center" />
        <output format="right : increase code"              line="12" align="center" />
        <output format="button 1 : play sound"              line="13" align="center" />
        <output format="button 2 : stop sound"              line="14" align="center" />
        <output format="----------------------------"       line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;" line="17" align="center">
            <argument>maincpu.pb@c101</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@001f =             753d</action>
        <action>maincpu.mq@7b30 = ffffffffffffffff</action>
        <action>maincpu.mq@7b38 = ffffffffffffffff</action>
        <action>maincpu.mq@7b40 = ffffffffffffffff</action>
        <action>maincpu.mq@7b48 = ffffffffffffffff</action>
        <action>maincpu.mq@7b50 = ffffffffffffffff</action>
        <action>maincpu.mq@7b58 = ffffffffffffffff</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[dyger] Dyger (update)

Post by jman »

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x02">02       </item>
        <item value="0x04">03       </item>
        <item value="0x06">04       </item>
        <item value="0x08">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@0ede = param</action> <!-- up -->
        <action>maincpu.mb@0f60 = param</action> <!-- down -->
        <action>maincpu.mb@108a = param</action> <!-- right -->
        <action>maincpu.mb@11be = param</action> <!-- left -->
    </script>
    <script state="off">
        <action>maincpu.mb@0ede = 03</action>
        <action>maincpu.mb@0f60 = 03</action>
        <action>maincpu.mb@108a = 02</action>
        <action>maincpu.mb@11be = 02</action>
    </script>
</cheat>
"player speed" : change parameter from value to item.

Code: Select all

<cheat desc="sound test mode">
    <script state="on">
        <action>maincpu.mb@7704 =               18</action> <!-- disable credit display -->
        <action>maincpu.mw@001f =             7b30</action>
        <action>maincpu.mq@7b30 = 47b8799bcdc10021</action>
        <action>maincpu.mq@7b38 = fe35012002fef928</action>
        <action>maincpu.mq@7b40 = 042004fe34012001</action>
        <action>maincpu.mq@7b48 = 052008fe0618f03e</action>
        <action>maincpu.mq@7b50 = 2010fe787786103e</action>
        <action>maincpu.mq@7b58 = 042020fe05187e03</action>
        <action>maincpu.mq@7b60 = ffffcd18e80032af</action>
        <!--
        7b30 | 21 00 c1 : ld   hl,$C100  // sound code address
        7b33 | cd 9b 79 : call $799B     // read input
        7b36 | b8       : cp   b
        7b37 | 47       : ld   b,a
        7b38 | 28 f9    : jr   z,$7B33
        7b3a | fe 02    : cp   $02
        7b3c | 20 01    : jr   nz,$7B3F
        7b3e | 35       : dec  (hl)      // decrease code -01
        7b3f | fe 01    : cp   $01
        7b41 | 20 01    : jr   nz,$7B44
        7b43 | 34       : inc  (hl)      // increase code +01
        7b44 | fe 04    : cp   $04
        7b46 | 20 04    : jr   nz,$7B4C
        7b48 | 3e f0    : ld   a,$F0     // decrease code -10
        7b4a | 18 06    : jr   $7B52
        7b4c | fe 08    : cp   $08
        7b4e | 20 05    : jr   nz,$7B55
        7b50 | 3e 10    : ld   a,$10     // increase code +10
        7b52 | 86       : add  a,(hl)
        7b53 | 77       : ld   (hl),a
        7b54 | 78       : ld   a,b
        7b55 | fe 10    : cp   $10
        7b57 | 20 03    : jr   nz,$7B5C
        7b59 | 7e       : ld   a,(hl)    // play sound
        7b5a | 18 05    : jr   $7B61
        7b5c | fe 20    : cp   $20
        7b5e | 20 04    : jr   nz,$7B64
        7b60 | af       : xor  a         // stop sound
        7b61 | 32 00 e8 : ld   ($E800),a // send sound code
        7b64 | 18 cd    : jr   $7B33
        -->
    </script>
    <script state="run">
        <output format="----- dyger sound test mode -----"  line="10" align="center" />
        <output format="left : decrease code -01"           line="11" align="center" />
        <output format="right : increase code +01"          line="12" align="center" />
        <output format="down : decrease code -10"           line="13" align="center" />
        <output format="up : increase code +10"             line="14" align="center" />
        <output format="button 1 : play sound"              line="15" align="center" />
        <output format="button 2 : stop sound"              line="16" align="center" />
        <output format="----------------------------"       line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;" line="19" align="center"  >
            <argument>maincpu.pb@c100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mb@7704 =               20</action>
        <action>maincpu.mw@001f =             753d</action>
        <action>maincpu.mq@7b30 = ffffffffffffffff</action>
        <action>maincpu.mq@7b38 = ffffffffffffffff</action>
        <action>maincpu.mq@7b40 = ffffffffffffffff</action>
        <action>maincpu.mq@7b48 = ffffffffffffffff</action>
        <action>maincpu.mq@7b50 = ffffffffffffffff</action>
        <action>maincpu.mq@7b58 = ffffffffffffffff</action>
        <action>maincpu.mq@7b60 = ffffffffffffffff</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[dyger]+ Dyger

Post by jman »

dyger.xml

Code: Select all

<!-- Dyger (Korea set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@06FC = C9</action> <!-- wall -->
            <action>maincpu.mb@650E = C9</action> <!-- enemy -->
            <action>maincpu.mb@6558 = C9</action> <!-- missile -->
            <action>maincpu.mb@6CAF = 18</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@06FC = DD</action>
            <action>maincpu.mb@650E = D0</action>
            <action>maincpu.mb@6558 = DD</action>
            <action>maincpu.mb@6CAF = 30</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@0296 = 00</action>
            <action>maincpu.mb@02B2 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@0296 = 0F</action>
            <action>maincpu.mb@02B2 =  B</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@0EDE = param</action> <!-- up -->
            <action>maincpu.mb@0F60 = param</action> <!-- down -->
            <action>maincpu.mb@108A = param</action> <!-- right -->
            <action>maincpu.mb@11BE = param</action> <!-- left -->
        </script>
        <script state="off">
            <action>maincpu.mb@0EDE = 03</action>
            <action>maincpu.mb@0F60 = 03</action>
            <action>maincpu.mb@108A = 02</action>
            <action>maincpu.mb@11BE = 02</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x18">04       </item>
            <item value="0x20">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1778 = param</action>
            <action>maincpu.mb@177D = param</action>
            <action>maincpu.mb@1782 = param</action>
            <action>maincpu.mb@1787 = param</action>
            <action>maincpu.mb@17E4 = param</action>
            <action>maincpu.mb@19FA = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1778 = 06</action>
            <action>maincpu.mb@177D = 04</action>
            <action>maincpu.mb@1782 = 02</action>
            <action>maincpu.mb@1787 = 05</action>
            <action>maincpu.mb@17E4 = 08</action>
            <action>maincpu.mb@19FA = 08</action>
        </script>
    </cheat>

    <cheat desc="fast bomb">
        <script state="on">
            <action>maincpu.md@1B97 = C37B10CD        </action>
            <action>maincpu.mq@7B10 = C13A0377FDD0C33A</action>
            <action>maincpu.mq@7B18 = E601CBFDC867CBD0</action>
            <action>maincpu.mq@7B20 = FFFFFFFFFFFFFFC9</action>
            <!--
            7B10 | 3A C3 D0    : ld   a,($D0C3)
            7B13 | FD 77 03    : ld   (iy+$03),a
            7B16 | 3A C1 D0    : ld   a,($D0C1)
            7B19 | CB 67       : bit  4,a
            7B1B | C8          : ret  z
            7B1C | FD CB 01 E6 : set  4,(iy+$01)
            7B20 | C9          : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@1B97 = CAFFFE7E        </action>
            <action>maincpu.mq@7B10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@7704 = 18              </action> <!-- disable credit display -->
            <action>maincpu.mw@001F = 7B30            </action>
            <action>maincpu.mq@7B30 = 47B8799BCDC10021</action>
            <action>maincpu.mq@7B38 = FE35012002FEF928</action>
            <action>maincpu.mq@7B40 = 042004FE34012001</action>
            <action>maincpu.mq@7B48 = 052008FE0618F03E</action>
            <action>maincpu.mq@7B50 = 2010FE787786103E</action>
            <action>maincpu.mq@7B58 = 042020FE05187E03</action>
            <action>maincpu.mq@7B60 = FFFFCD18E80032AF</action>
            <!--
            7B30 | 21 00 C1 : ld   hl,$C100  // sound code address
            7B33 | CD 9B 79 : call $799B     // read input
            7B36 | B8       : cp   b
            7B37 | 47       : ld   b,a
            7B38 | 28 F9    : jr   z,$7B33
            7B3A | FE 02    : cp   $02
            7B3C | 20 01    : jr   nz,$7B3F
            7B3E | 35       : dec  (hl)      // decrease code -01
            7B3F | FE 01    : cp   $01
            7B41 | 20 01    : jr   nz,$7B44
            7B43 | 34       : inc  (hl)      // increase code +01
            7B44 | FE 04    : cp   $04
            7B46 | 20 04    : jr   nz,$7B4C
            7B48 | 3E F0    : ld   a,$F0     // decrease code -10
            7B4A | 18 06    : jr   $7B52
            7B4C | FE 08    : cp   $08
            7B4E | 20 05    : jr   nz,$7B55
            7B50 | 3E 10    : ld   a,$10     // increase code +10
            7B52 | 86       : add  a,(hl)
            7B53 | 77       : ld   (hl),a
            7B54 | 78       : ld   a,b
            7B55 | FE 10    : cp   $10
            7B57 | 20 03    : jr   nz,$7B5C
            7B59 | 7E       : ld   a,(hl)    // play sound
            7B5A | 18 05    : jr   $7B61
            7B5C | FE 20    : cp   $20
            7B5E | 20 04    : jr   nz,$7B64
            7B60 | AF       : xor  a         // stop sound
            7B61 | 32 00 E8 : ld   ($E800),a // send sound code
            7B64 | 18 CD    : jr   $7B33
            -->
        </script>
        <script state="run">
            <output format="----- dyger sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@C100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@7704 = 20              </action>
            <action>maincpu.mw@001F = 753D            </action>
            <action>maincpu.mq@7B30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
dygera.xml

Code: Select all

<!-- Dyger (Korea set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@06FC = C9</action> <!-- wall -->
            <action>maincpu.mb@655F = C9</action> <!-- enemy -->
            <action>maincpu.mb@65A9 = C9</action> <!-- missile -->
            <action>maincpu.mb@6D00 = 18</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@06FC = DD</action>
            <action>maincpu.mb@655F = D0</action>
            <action>maincpu.mb@65A9 = DD</action>
            <action>maincpu.mb@6D00 = 30</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@0296 = 00</action>
            <action>maincpu.mb@02B2 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@0296 = 0F</action>
            <action>maincpu.mb@02B2 =  B</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@0F2F = param</action> <!-- up -->
            <action>maincpu.mb@0FB1 = param</action> <!-- down -->
            <action>maincpu.mb@10DB = param</action> <!-- right -->
            <action>maincpu.mb@120F = param</action> <!-- left -->
        </script>
        <script state="off">
            <action>maincpu.mb@0F2F = 03</action>
            <action>maincpu.mb@0FB1 = 03</action>
            <action>maincpu.mb@10DB = 02</action>
            <action>maincpu.mb@120F = 02</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x18">04       </item>
            <item value="0x20">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@17C9 = param</action>
            <action>maincpu.mb@17CE = param</action>
            <action>maincpu.mb@17D3 = param</action>
            <action>maincpu.mb@17D8 = param</action>
            <action>maincpu.mb@1835 = param</action>
            <action>maincpu.mb@1A4B = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@17C9 = 06</action>
            <action>maincpu.mb@17CE = 04</action>
            <action>maincpu.mb@17D3 = 02</action>
            <action>maincpu.mb@17D8 = 05</action>
            <action>maincpu.mb@1835 = 08</action>
            <action>maincpu.mb@1A4B = 08</action>
        </script>
    </cheat>

    <cheat desc="fast bomb">
        <script state="on">
            <action>maincpu.md@1BE8 = C37B60CD        </action>
            <action>maincpu.mq@7B60 = C13A0377FDD0C33A</action>
            <action>maincpu.mq@7B68 = E601CBFDC867CBD0</action>
            <action>maincpu.mq@7B70 = FFFFFFFFFFFFFFC9</action>
            <!--
            7B60 | 3A C3 D0    : ld   a,($D0C3)
            7B63 | FD 77 03    : ld   (iy+$03),a
            7B66 | 3A C1 D0    : ld   a,($D0C1)
            7B69 | CB 67       : bit  4,a
            7B6B | C8          : ret  z
            7B6C | FD CB 01 E6 : set  4,(iy+$01)
            7B70 | C9          : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.md@1BE8 = CAFFFE7E        </action>
            <action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <script state="on">
            <action>maincpu.mb@7755 = 18              </action> <!-- disable credit display -->
            <action>maincpu.mw@001F = 7B80            </action>
            <action>maincpu.mq@7B80 = 47B879ECCDC10021</action>
            <action>maincpu.mq@7B88 = FE35012002FEF928</action>
            <action>maincpu.mq@7B90 = 042004FE34012001</action>
            <action>maincpu.mq@7B98 = 052008FE0618F03E</action>
            <action>maincpu.mq@7BA0 = 2010FE787786103E</action>
            <action>maincpu.mq@7BA8 = 042020FE05187E03</action>
            <action>maincpu.mq@7BB0 = FFFFCD18E80032AF</action>
            <!--
            7B80 | 21 00 C1 : ld   hl,$C100  // sound code address
            7B83 | CD EC 79 : call $79EC     // read input
            7B86 | B8       : cp   b
            7B87 | 47       : ld   b,a
            7B88 | 28 F9    : jr   z,$7B83
            7B8A | FE 02    : cp   $02
            7B8C | 20 01    : jr   nz,$7B8F
            7B8E | 35       : dec  (hl)      // decrease code -01
            7B8F | FE 01    : cp   $01
            7B91 | 20 01    : jr   nz,$7B94
            7B93 | 34       : inc  (hl)      // increase code +01
            7B94 | FE 04    : cp   $04
            7B96 | 20 04    : jr   nz,$7B9C
            7B98 | 3E F0    : ld   a,$F0     // decrease code -10
            7B9A | 18 06    : jr   $7BA2
            7B9C | FE 08    : cp   $08
            7B9E | 20 05    : jr   nz,$7BA5
            7BA0 | 3E 10    : ld   a,$10     // increase code +10
            7BA2 | 86       : add  a,(hl)
            7BA3 | 77       : ld   (hl),a
            7BA4 | 78       : ld   a,b
            7BA5 | FE 10    : cp   $10
            7BA7 | 20 03    : jr   nz,$7BAC
            7BA9 | 7E       : ld   a,(hl)    // play sound
            7BAA | 18 05    : jr   $7BB1
            7BAC | FE 20    : cp   $20
            7BAE | 20 04    : jr   nz,$7BB4
            7BB0 | AF       : xor  a         // stop sound
            7BB1 | 32 00 E8 : ld   ($E800),a // send sound code
            7BB4 | 18 CD    : jr   $7B83
            -->
        </script>
        <script state="run">
            <output format="----- dyger sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@C100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@7755 = 20              </action>
            <action>maincpu.mw@001F = 758E            </action>
            <action>maincpu.mq@7B80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7B98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7BA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7BA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@7BB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
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