[btime] Burger Time

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[btime] Burger Time

Post by jman »

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@d269 =         10b03020</action>
        <action>maincpu.mq@b030 = a19500a904d007e0</action>
        <action>maincpu.mq@b038 = 00000000006068b5</action>
        <!--
        b030 | e0 07    : cpx #$07
        b032 | d0 04    : bne $b038
        b034 | a9 xx    : lda #$xx
        b036 | 95 a1    : sta $a1,x
        b038 | b5 68    : lda $68,x
        b03a | 60       : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@b035 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@d269 =         1068b5ea</action>
        <action>maincpu.mq@b030 = 0000000000000000</action>
        <action>maincpu.mq@b038 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="enemy speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@d27b =         eab04020</action>
        <action>maincpu.mq@b040 = a19510a904f007e0</action>
        <action>maincpu.mq@b048 = 000000609995a1b5</action>
        <!--
        b040 | e0 07       : cpx #$07
        b042 | f0 04       : beq $b048
        b044 | a9 xx       : lda #$xx
        b046 | 95 a1       : sta $a1,x
        b048 | b5 a1       : lda $a1,x
        b04a | 95 99       : sta $99,x
        b04c | 60          : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@b045 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@d27b =         9995a1b5</action>
        <action>maincpu.mq@b040 = 0000000000000000</action>
        <action>maincpu.mq@b048 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="walk free">
    <script state="on">
        <action>maincpu.mb@d215 = 00</action>
    </script>
    <script state="off">
        <action>maincpu.mb@d215 = 1c</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@c04b =             b000</action>
        <action>maincpu.mq@b000 = 8184808600a001a2</action>
        <action>maincpu.mq@b008 = f4f081c5a84000ad</action>
        <action>maincpu.mq@b010 = d0fec9ca01d0fdc9</action>
        <action>maincpu.mq@b018 = 4c8a04d0efc9e801</action>
        <action>maincpu.mq@b020 = 00a905d0fbc9b028</action>
        <action>maincpu.mq@b028 = 0000b0044c40038d</action>
        <!--
        b000 | a2 01    : ldx #$01  // initialize sound value
        b002 | a0 00    : ldy #$00  // initialize input value
        b004 | 86 80    : stx $80
        b006 | 84 81    : sty $81
        b008 | ad 00 40 : lda $4000 // read input
        b00b | a8       : tay
        b00c | c5 81    : cmp $81
        b00e | f0 f4    : beq $b004
        b010 | c9 fd    : cmp #$fd
        b012 | d0 01    : bne $b015
        b014 | ca       : dex       // decrease code
        b015 | c9 fe    : cmp #$fe
        b017 | d0 01    : bne $b01a
        b019 | e8       : inx       // increase code
        b01a | c9 ef    : cmp #$ef
        b01c | d0 04    : bne $b022
        b01e | 8a       : txa       // play sound
        b01f | 4c 28 b0 : jmp $b028
        b022 | c9 fb    : cmp #$fb
        b024 | d0 05    : bne $b02b
        b026 | a9 00    : lda #$00  // stop sound
        b028 | 8d 03 40 : sta $4003 // send sound code
        b02b | 4c 04 b0 : jmp $b004
        -->
        <action>audiocpu.mw@ecb3 = 12f0</action> <!-- disable boot finish sound in audio cpu -->
    </script>
    <script state="run">
        <output format="----- burger time sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                    line="11" align="center" />
        <output format="right : increase code"                   line="12" align="center" />
        <output format="button 1 : play sound"                   line="13" align="center" />
        <output format="up : stop sound"                         line="14" align="center" />
        <output format="----------------------------"            line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"      line="17" align="center">
            <argument>maincpu.pb@0080</argument>
        </output>
    </script>
    <script state="off">
        <action> maincpu.mw@c04b =             c416</action>
        <action> maincpu.mq@b000 = 0000000000000000</action>
        <action> maincpu.mq@b008 = 0000000000000000</action>
        <action> maincpu.mq@b010 = 0000000000000000</action>
        <action> maincpu.mq@b018 = 0000000000000000</action>
        <action> maincpu.mq@b020 = 0000000000000000</action>
        <action> maincpu.mq@b028 = 0000000000000000</action>
        <action>audiocpu.mw@ecb3 =             00a2</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[btime] Burger Time (update)

Post by jman »

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@d269 =         10b00020</action>
        <action>maincpu.mq@b000 = a19500a904d007e0</action>
        <action>maincpu.mq@b008 = 00000000006068b5</action>
        <!--
        b000 | e0 07 : cpx #$07
        b002 | d0 04 : bne $b008
        b004 | a9 xx : lda #$xx
        b006 | 95 a1 : sta $a1,x
        b008 | b5 68 : lda $68,x
        b00a | 60    : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@b005 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@d269 =         1068b5ea</action>
        <action>maincpu.mq@b000 = 0000000000000000</action>
        <action>maincpu.mq@b008 = 0000000000000000</action>
    </script>
</cheat>
"player speed" : reallocate address.

Code: Select all

<cheat desc="enemy speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@d27b =         eab01020</action>
        <action>maincpu.mq@b040 = a19510a904f007e0</action>
        <action>maincpu.mq@b048 = 000000609995a1b5</action>
        <!--
        b010 | e0 07 : cpx #$07
        b012 | f0 04 : beq $b018
        b014 | a9 xx : lda #$xx
        b016 | 95 a1 : sta $a1,x
        b018 | b5 a1 : lda $a1,x
        b01a | 95 99 : sta $99,x
        b01c | 60    : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@b015 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@d27b =         9995a1b5</action>
        <action>maincpu.mq@b010 = 0000000000000000</action>
        <action>maincpu.mq@b018 = 0000000000000000</action>
    </script>
</cheat>
"enemy speed" : reallocate address.

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@c04b =             b020</action>
        <action>maincpu.mq@b020 = 29ff494002ad1185</action>
        <action>maincpu.mq@b028 = 12850a0a0a0a0a01</action>
        <action>maincpu.mq@b030 = 051f29ff494000ad</action>
        <action>maincpu.mq@b038 = 10a6a8e3f011c512</action>
        <action>maincpu.mq@b040 = d001c9ca01d002c9</action>
        <action>maincpu.mq@b048 = 388a06d008c9e801</action>
        <action>maincpu.mq@b050 = 06d004c998aa10eb</action>
        <action>maincpu.mq@b058 = 108698aa1069188a</action>
        <action>maincpu.mq@b060 = 05d020c906f010c9</action>
        <action>maincpu.mq@b068 = b0204c40038e00a2</action>
        <!--
        b020 | 85 11    : sta $11
        b022 | ad 02 40 : lda $4002 // read start button
        b025 | 49 ff    : eor #$ff
        b027 | 29 01    : and #$01
        b029 | 0a       : asl a
        b02a | 0a       : asl a
        b02b | 0a       : asl a
        b02c | 0a       : asl a
        b02d | 0a       : asl a
        b02e | 85 12    : sta $12
        b030 | ad 00 40 : lda $4000 // read other inputs
        b033 | 49 ff    : eor #$ff
        b035 | 29 1f    : and #$1f
        b037 | 05 12    : ora $12
        b039 | c5 11    : cmp $11
        b03b | f0 e3    : beq $b020
        b03d | a8       : tay
        b03e | a6 10    : ldx $10
        b040 | c9 02    : cmp #$02
        b042 | d0 01    : bne $b045
        b044 | ca       : dex       // decrease code -01
        b045 | c9 01    : cmp #$01
        b047 | d0 01    : bne $b04a
        b049 | e8       : inx       // increase code +01
        b04a | c9 08    : cmp #$08
        b04c | d0 06    : bne $b054
        b04e | 8a       : txa       // decrease code -10
        b04f | 38       : sec
        b050 | eb 10    : sbc #$10
        b052 | aa       : tax
        b053 | 98       : tya
        b054 | c9 04    : cmp #$04
        b056 | d0 06    : bne $b05e
        b058 | 8a       : txa       // increase code +10
        b059 | 18       : clc
        b05a | 69 10    : adc #$10
        b05c | aa       : tax
        b05d | 98       : tya
        b05e | 86 10    : stx $10
        b060 | c9 10    : cmp #$10
        b062 | f0 06    : beq $b06a
        b064 | c9 20    : cmp #$20
        b066 | d0 05    : bne $b06d
        b068 | a2 00    : ldx #$00  // stop sound
        b06a | 8e 03 40 : stx $4003 // send sound code
        b06d | 4c 20 b0 : jmp $b020
        -->
        <action>audiocpu.mw@ecb3 = 12f0</action> <!-- disable boot finish sound -->
    </script>
    <script state="run">
        <output format="----- burger time sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                line="11" align="center" />
        <output format="right : increase code +01"               line="12" align="center" />
        <output format="down : decrease code -10"                line="13" align="center" />
        <output format="up : increase code +10"                  line="14" align="center" />
        <output format="button 1 : play sound"                   line="15" align="center" />
        <output format="start : stop sound"                      line="16" align="center" />
        <output format="----------------------------"            line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"      line="19" align="center"  >
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action> maincpu.mw@c04b =             c416</action>
        <action> maincpu.mq@b020 = 0000000000000000</action>
        <action> maincpu.mq@b028 = 0000000000000000</action>
        <action> maincpu.mq@b030 = 0000000000000000</action>
        <action> maincpu.mq@b038 = 0000000000000000</action>
        <action> maincpu.mq@b040 = 0000000000000000</action>
        <action> maincpu.mq@b048 = 0000000000000000</action>
        <action> maincpu.mq@b050 = 0000000000000000</action>
        <action> maincpu.mq@b058 = 0000000000000000</action>
        <action> maincpu.mq@b060 = 0000000000000000</action>
        <action> maincpu.mq@b068 = 0000000000000000</action>
        <action>audiocpu.mw@ecb3 =             00a2</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. reallocate address. add up/down key (code ±10). change "sound stop" button from up to start.
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[cbtime]+ Burger Time/Hamburger

Post by jman »

I add the codes for DECO cassette version.

cbtime.xml

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.pd@1509 =         3a5d8040</action>
        <action>maincpu.pq@5d80 = a19500c904b007e0</action>
        <action>maincpu.pq@5d88 = 00000060915513c5</action>
        <action>maincpu.pb@5d85 =            param</action>
        <!--
        5d80 | e0 07 : cpx #$07
        5d82 | d0 04 : bne $5d88
        5d84 | a9 xx : lda #$xx
        5d86 | 95 a1 : sta $a1,x
        5d88 | a5 13 : lda $13
        5d8a | 35 91 : and $91,x
        5d8c | 60    : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.pd@1509 =         915513c5</action>
        <action>maincpu.pq@5d80 = 0000000000000000</action>
        <action>maincpu.pq@5d88 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="enemy speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.pd@1515 =         3a5d9040</action>
        <action>maincpu.pq@5d90 = a19500c904f007e0</action>
        <action>maincpu.pq@5d98 = 000000609995a1d5</action>
        <action>maincpu.pb@5d95 =            param</action>
        <!--
        5d90 | e0 07 : cpx #$07
        5d92 | f0 04 : beq $5d98
        5d94 | a9 xx : lda #$xx
        5d96 | 95 a1 : sta $a1,x
        5d98 | b5 a1 : lda $a1,x
        5d9a | 95 99 : sta $99,x
        5d9c | 60    : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.pd@1515 =         9995a1d5</action>
        <action>maincpu.pq@5d90 = 0000000000000000</action>
        <action>maincpu.pq@5d98 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="walk free">
    <script state="run">
        <action>maincpu.pb@14be = 00</action>
    </script>
    <script state="off">
        <action>maincpu.pb@14be = 16</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) then wait data load to enter sound test mode</comment>
    <script state="run">
        <!-- routine -->
        <action>maincpu.pw@053c =             5da0</action>
        <action>maincpu.pq@5da0 = f011a5e600cd1185</action>
        <action>maincpu.pq@5da8 = 01b002a910c6c8f7</action>
        <action>maincpu.pq@5db0 = 08a9e801b001a9aa</action>
        <action>maincpu.pq@5db8 = 98ca10e9588a06b0</action>
        <action>maincpu.pq@5dc0 = 1069188a06b004a9</action>
        <action>maincpu.pq@5dc8 = 06f010a9108698ca</action>
        <action>maincpu.pq@5dd0 = 148e00c205b020a9</action>
        <action>maincpu.pq@5dd8 = 000000005da02ce4</action>
        <!--
        5da0 | 85 11    : sta $11
        5da2 | ad 00 e6 : lda $e600 // read input
        5da5 | c5 11    : cmp $11
        5da7 | f0 f7    : beq $5da0
        5da9 | a8       : tay
        5daa | a6 10    : ldx $10
        5dac | c9 02    : cmp #$02
        5dae | d0 01    : bne $5db1
        5db0 | ca       : dex       // decrease code -01
        5db1 | c9 01    : cmp #$01
        5db3 | d0 01    : bne $5db6
        5db5 | e8       : inx       // increase code +01
        5db6 | c9 08    : cmp #$08
        5db8 | d0 06    : bne $5dc0
        5dba | 8a       : txa       // decrease code -10
        5dbb | 38       : sec
        5dbc | e9 10    : sbc #$10
        5dbe | aa       : tax
        5dbf | 98       : tya
        5dc0 | c9 04    : cmp #$04
        5dc2 | d0 06    : bne $5dca
        5dc4 | 8a       : txa       // increase code +10
        5dc5 | 18       : clc
        5dc6 | 69 10    : adc #$10
        5dc8 | aa       : tax
        5dc9 | 98       : tya
        5dca | 86 10    : stx $10
        5dcc | c9 10    : cmp #$10
        5dce | f0 06    : beq $5dd6
        5dd0 | c9 20    : cmp #$20
        5dd2 | d0 05    : bne $5dd9
        5dd4 | a2 00    : ldx #$00  // stop sound
        5dd6 | 8e 14 e4 : stx $e414 // send sound code
        5dd9 | 4c a0 5d : jmp $5da0
        -->
        <!-- display -->
        <output format="----- burger time sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                line="11" align="center" />
        <output format="right : increase code +01"               line="12" align="center" />
        <output format="down : decrease code -10"                line="13" align="center" />
        <output format="up : increase code +10"                  line="14" align="center" />
        <output format="button 1 : play sound"                   line="15" align="center" />
        <output format="button 2 : stop sound"                   line="16" align="center" />
        <output format="----------------------------"            line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"      line="19" align="center"  >
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.pw@053c =             08e9</action>
        <action>maincpu.pq@5da0 = 0000000000000000</action>
        <action>maincpu.pq@5da8 = 0000000000000000</action>
        <action>maincpu.pq@5db0 = 0000000000000000</action>
        <action>maincpu.pq@5db8 = 0000000000000000</action>
        <action>maincpu.pq@5dc0 = 0000000000000000</action>
        <action>maincpu.pq@5dc8 = 0000000000000000</action>
        <action>maincpu.pq@5dd0 = 0000000000000000</action>
        <action>maincpu.pq@5dd8 = 0000000000000000</action>
    </script>
</cheat>
chamburger.xml

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.pd@13a4 =         3a5d8040</action>
        <action>maincpu.pq@5d80 = 9d9500c904b007e0</action>
        <action>maincpu.pq@5d88 = 000000608d5513c5</action>
        <action>maincpu.pb@5d85 =            param</action>
        <!--
        5d80 | e0 07 : cpx #$07
        5d82 | d0 04 : bne $5d88
        5d84 | a9 xx : lda #$xx
        5d86 | 95 9d : sta $9d,x
        5d88 | a5 13 : lda $13
        5d8a | 35 8d : and $8d,x
        5d8c | 60    : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.pd@13a4 =         8d5513c5</action>
        <action>maincpu.pq@5d80 = 0000000000000000</action>
        <action>maincpu.pq@5d88 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="enemy speed">
    <parameter>
        <item value="0x05">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x03">03       </item>
        <item value="0x02">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.pd@13b0 =         3a5d9040</action>
        <action>maincpu.pq@5d90 = 9d9500c904f007e0</action>
        <action>maincpu.pq@5d98 = 0000006095959dd5</action>
        <action>maincpu.pb@5d95 =            param</action>
        <!--
        5d90 | e0 07 : cpx #$07
        5d92 | f0 04 : beq $5d98
        5d94 | a9 xx : lda #$xx
        5d96 | 95 9d : sta $9d,x
        5d98 | b5 9d : lda $9d,x
        5d9a | 95 95 : sta $95,x
        5d9c | 60    : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.pd@13b0 =         95959dd5</action>
        <action>maincpu.pq@5d90 = 0000000000000000</action>
        <action>maincpu.pq@5d98 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="walk free">
    <script state="run">
        <action>maincpu.pb@135d = 00</action>
    </script>
    <script state="off">
        <action>maincpu.pb@135d = 16</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) then wait data load to enter sound test mode</comment>
    <script state="run">
        <!-- routine -->
        <action>maincpu.pw@0539 =             5da0</action>
        <action>maincpu.pq@5da0 = f011a5e600cd1185</action>
        <action>maincpu.pq@5da8 = 01b002a910c6c8f7</action>
        <action>maincpu.pq@5db0 = 08a9e801b001a9aa</action>
        <action>maincpu.pq@5db8 = 98ca10e9588a06b0</action>
        <action>maincpu.pq@5dc0 = 1069188a06b004a9</action>
        <action>maincpu.pq@5dc8 = 06f010a9108698ca</action>
        <action>maincpu.pq@5dd0 = 148e00c205b020a9</action>
        <action>maincpu.pq@5dd8 = 000000005da02ce4</action>
        <!--
        5da0 | 85 11    : sta $11
        5da2 | ad 00 e6 : lda $e600 // read input
        5da5 | c5 11    : cmp $11
        5da7 | f0 f7    : beq $5da0
        5da9 | a8       : tay
        5daa | a6 10    : ldx $10
        5dac | c9 02    : cmp #$02
        5dae | d0 01    : bne $5db1
        5db0 | ca       : dex       // decrease code -01
        5db1 | c9 01    : cmp #$01
        5db3 | d0 01    : bne $5db6
        5db5 | e8       : inx       // increase code +01
        5db6 | c9 08    : cmp #$08
        5db8 | d0 06    : bne $5dc0
        5dba | 8a       : txa       // decrease code -10
        5dbb | 38       : sec
        5dbc | e9 10    : sbc #$10
        5dbe | aa       : tax
        5dbf | 98       : tya
        5dc0 | c9 04    : cmp #$04
        5dc2 | d0 06    : bne $5dca
        5dc4 | 8a       : txa       // increase code +10
        5dc5 | 18       : clc
        5dc6 | 69 10    : adc #$10
        5dc8 | aa       : tax
        5dc9 | 98       : tya
        5dca | 86 10    : stx $10
        5dcc | c9 10    : cmp #$10
        5dce | f0 06    : beq $5dd6
        5dd0 | c9 20    : cmp #$20
        5dd2 | d0 05    : bne $5dd9
        5dd4 | a2 00    : ldx #$00  // stop sound
        5dd6 | 8e 14 e4 : stx $e414 // send sound code
        5dd9 | 4c a0 5d : jmp $5da0
        -->
        <!-- display -->
        <output format="----- hamburger sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"              line="11" align="center" />
        <output format="right : increase code +01"             line="12" align="center" />
        <output format="down : decrease code -10"              line="13" align="center" />
        <output format="up : increase code +10"                line="14" align="center" />
        <output format="button 1 : play sound"                 line="15" align="center" />
        <output format="button 2 : stop sound"                 line="16" align="center" />
        <output format="----------------------------"          line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="19" align="center"  >
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.pw@0539 =             0878</action>
        <action>maincpu.pq@5da0 = 0000000000000000</action>
        <action>maincpu.pq@5da8 = 0000000000000000</action>
        <action>maincpu.pq@5db0 = 0000000000000000</action>
        <action>maincpu.pq@5db8 = 0000000000000000</action>
        <action>maincpu.pq@5dc0 = 0000000000000000</action>
        <action>maincpu.pq@5dc8 = 0000000000000000</action>
        <action>maincpu.pq@5dd0 = 0000000000000000</action>
        <action>maincpu.pq@5dd8 = 0000000000000000</action>
    </script>
</cheat>
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