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<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@101b6 = 60</action> <!-- attack -->
<action>maincpu.mb@1078e = 60</action> <!-- knife -->
<action>maincpu.mb@10bb4 = 60</action> <!-- bomb -->
<action>maincpu.mb@10ff6 = 60</action> <!-- tank -->
<action>maincpu.mb@1149a = 60</action> <!-- crane -->
</script>
<script state="off">
<action>maincpu.mb@101b6 = 6e</action>
<action>maincpu.mb@1078e = 6e</action>
<action>maincpu.mb@10bb4 = 6e</action>
<action>maincpu.mb@10ff6 = 6e</action>
<action>maincpu.mb@1149a = 6e</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0147c = 6d</action> <!-- punch -->
<action>maincpu.mb@01494 = 6d</action> <!-- kick -->
</script>
<script state="off">
<action>maincpu.mb@0147c = 66</action>
<action>maincpu.mb@01494 = 66</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@15a3 = 00</action>
<action>maincpu.mb@1615 = 00</action>
<action>maincpu.mb@1841 = 00</action>
<action>maincpu.mb@19b1 = 00</action>
<action>maincpu.mb@194d = 00</action>
<action>maincpu.mb@1a21 = 00</action>
<action>maincpu.mb@1a99 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@15a3 = 03</action>
<action>maincpu.mb@1615 = 04</action>
<action>maincpu.mb@1841 = 01</action>
<action>maincpu.mb@19b1 = 03</action>
<action>maincpu.mb@194d = 03</action>
<action>maincpu.mb@1a21 = 02</action>
<action>maincpu.mb@1a99 = 02</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set ram/rom check skip then reset the game (F3)</comment>
<script state="on">
<action> maincpu.mq@004be = 4ef9000194104a39</action>
<action> maincpu.mq@19410 = 41f90004100043f9</action>
<action> maincpu.mq@19418 = 0008000010bc003a</action>
<action> maincpu.mq@19420 = 140112290001b401</action>
<action> maincpu.mq@19428 = 67f60c0100fb6602</action>
<action> maincpu.mq@19430 = 53100c0100f76602</action>
<action> maincpu.mq@19438 = 52100c0100fd6604</action>
<action> maincpu.mq@19440 = 041000100c0100fe</action>
<action> maincpu.mq@19448 = 6604061000100c01</action>
<action> maincpu.mq@19450 = 00ef66041010600a</action>
<action> maincpu.mq@19458 = 0c0100df6606103c</action>
<action> maincpu.mq@19460 = 0040128060baffff</action>
<action>soundcpu.mb@009b1 = 00</action> <!-- forced to play music -->
<action>soundcpu.mb@00a76 = 00</action> <!-- forced to play sfx -->
<action>soundcpu.mb@00b08 = 00</action> <!-- forced to play sample -->
<!--
19410 | 41f9 0004 1000 : lea $41000.l,A0 // sound code address
19416 | 43f9 0008 0000 : lea $80000.l,A1 // input and sound address
1941c | 10bc 003a : move.b #$3a,(A0) // initialize sound code
19420 | 1401 : move.b D1,D2
19422 | 1229 0001 : move.b ($1,A1),D1 // read input
19426 | b401 : cmp.b D1,D2
19428 | 67f6 : beq $19420
1942a | 0c01 00fb : cmpi.b #-$5,D1
1942e | 6602 : bne $19432
19430 | 5310 : subq.b #1,(A0) // decrease code -01
19432 | 0c01 00f7 : cmpi.b #-$9,D1
19436 | 6602 : bne $1943a
19438 | 5210 : addq.b #1,(A0) // increase code +01
1943a | 0c01 00fd : cmpi.b #-$3,D1
1943e | 6604 : bne $19444
19440 | 0410 0010 : subi.b #$10,(A0) // decrease code -10
19444 | 0c01 00fe : cmpi.b #-$2,D1
19448 | 6604 : bne $1944e
1944a | 0610 0010 : addi.b #$10,(A0) // increase code +10
1944e | 0c01 00ef : cmpi.b #-$11,D1
19452 | 6604 : bne $19458
19454 | 1010 : move.b (A0),D0 // play sound
19456 | 600a : bra $19462
19458 | 0c01 00df : cmpi.b #-$21,D1
1945c | 6606 : bne $19464
1945e | 103c 0040 : move.b #$40,D0 // stop sound
19462 | 1280 : move.b D0,(A1) // send sound code
19464 | 60ba : bra $19420
-->
</script>
<script state="run">
<output format="----- datsugoku sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="up : increase code +10" line="13" align="center" />
<output format="down : decrease code -10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center">
<argument>maincpu.pb@41000</argument>
</output>
</script>
<script state="off">
<action> maincpu.mq@004be = 4a39000e00004a39</action>
<action> maincpu.mq@19410 = ffffffffffffffff</action>
<action> maincpu.mq@19418 = ffffffffffffffff</action>
<action> maincpu.mq@19420 = ffffffffffffffff</action>
<action> maincpu.mq@19428 = ffffffffffffffff</action>
<action> maincpu.mq@19430 = ffffffffffffffff</action>
<action> maincpu.mq@19438 = ffffffffffffffff</action>
<action> maincpu.mq@19440 = ffffffffffffffff</action>
<action> maincpu.mq@19448 = ffffffffffffffff</action>
<action> maincpu.mq@19450 = ffffffffffffffff</action>
<action> maincpu.mq@19458 = ffffffffffffffff</action>
<action> maincpu.mq@19460 = ffffffffffffffff</action>
<action>soundcpu.mb@009b1 = c0</action>
<action>soundcpu.mb@00a76 = c0</action>
<action>soundcpu.mb@00b08 = c8</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action> maincpu.mw@045e = 0460</action> <!-- skip test -->
<action> maincpu.mw@0470 = 57ce</action> <!-- skip result -->
<action>soundcpu.mw@0b76 = 5a18</action>
</script>
<script state="off">
<action> maincpu.mw@045e = 61e6</action>
<action> maincpu.mw@0470 = 57d0</action>
<action>soundcpu.mw@0b76 = 013e</action>
</script>
</cheat>