ashura.xml
Code: Select all
<!-- Ashura Blaster (World) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@726E = 60</action> <!-- enemy -->
<action>maincpu.mb@7794 = 60</action> <!-- bullet -->
<action>maincpu.mb@7EE4 = 60</action> <!-- middle enemy -->
<action>maincpu.mb@A338 = 60</action> <!-- laser -->
</script>
<script state="off">
<action>maincpu.mb@726E = 64</action>
<action>maincpu.mb@7794 = 64</action>
<action>maincpu.mb@7EE4 = 64</action>
<action>maincpu.mb@A338 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0B05 = 01</action> <!-- P1 -->
<action>maincpu.mb@0B53 = 01</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@0B05 = 40</action>
<action>maincpu.mb@0B53 = 40</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@0255C = 4EB90004A0400C41</action> <!-- y position -->
<action>maincpu.mq@0258C = 4EB90004A04C0C41</action> <!-- x position -->
<action>maincpu.mq@4A040 = 61166A0272010241</action>
<action>maincpu.mq@4A048 = 03FF4E75610A6A02</action>
<action>maincpu.mq@4A050 = 7208024103FF4E75</action>
<action>maincpu.mq@4A058 = 74004A4067066A02</action>
<action>maincpu.mq@4A060 = 44423002D2404E75</action>
<!--
4A040 | 6116 : bsr $4a058 // y-position
4A042 | 6A02 : bpl $4a046
4A044 | 7201 : moveq #$1,D1
4A046 | 0241 03FF : andi.w #$3ff,D1
4A04A | 4E75 : rts
4A04C | 610A : bsr $4a058 // x-position
4A04E | 6A02 : bpl $4a052
4A050 | 7208 : moveq #$8,D1
4A052 | 0241 03FF : andi.w #$3ff,D1
4A056 | 4E75 : rts
4A058 | 74xx : moveq #$xx,D2
4A05A | 4A40 : tst.w D0
4A05C | 6706 : beq $4a064
4A05E | 6A02 : bpl $4a062
4A060 | 4442 : neg.w D2
4A062 | 3002 : move.w D2,D0
4A064 | D240 : add.w D0,D1
4A066 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@4A059 = param</action>
</script>
<script state="off">
<action>maincpu.mq@0255C = D240024103FF0C41</action>
<action>maincpu.mq@0258C = D240024103FF0C41</action>
<action>maincpu.mq@4A040 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A048 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A050 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A058 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A060 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@03624 = 4EB90004A0703142</action>
<action>maincpu.mq@4A070 = 4A406B027000D440</action>
<action>maincpu.mq@4A078 = 024203FF4E75FFFF</action>
<!--
4A070 | 4A40 : tst.w D0
4A072 | 6B02 : bmi $4a076
4A074 | 70xx : moveq #$xx,D0
4A076 | D440 : add.w D0,D2
4A078 | 0242 03FF : andi.w #$3ff,D2
4A07C | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@4A075 = param</action>
</script>
<script state="off">
<action>maincpu.mq@03624 = D440024203FF3142</action>
<action>maincpu.mq@4A070 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A078 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@334C = 7208</action>
</script>
<script state="off">
<action>maincpu.mw@334C = 3211</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@1620E = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@12AAA = 4EF90004A080303C</action>
<action>maincpu.mq@4A080 = 41F90060000043E8</action>
<action>maincpu.mq@4A088 = 1A6B13C000A00000</action>
<action>maincpu.mq@4A090 = 1401123900A00004</action>
<action>maincpu.mq@4A098 = B40167EE0C0100FB</action>
<action>maincpu.mq@4A0A0 = 660253100C0100F7</action>
<action>maincpu.mq@4A0A8 = 660252100C0100FD</action>
<action>maincpu.mq@4A0B0 = 6604041000100C01</action>
<action>maincpu.mq@4A0B8 = 00FE660406100010</action>
<action>maincpu.mq@4A0C0 = 0C0100EF66041290</action>
<action>maincpu.mq@4A0C8 = 60080C0100DF6608</action>
<action>maincpu.mq@4A0D0 = 42114EB9000161EA</action>
<action>maincpu.mq@4A0D8 = 60B0FFFFFFFFFFFF</action>
<!--
4A080 | 41F9 0060 0000 : lea $600000.l,A0 // sound code address
4A086 | 43E8 1A6B : lea ($1a6b,A0),A1 // sound latch address ($601a6b)
4A08A | 13C0 00A0 0000 : move.b D0,$a00000.l // watchdog
4A090 | 1401 : move.b D1,D2
4A092 | 1239 00A0 0004 : move.b $a00004.l,D1 // read input
4A098 | B401 : cmp.b D1,D2
4A09A | 67EE : beq $4a08a
4A09C | 0C01 00FB : cmpi.b #-$5,D1
4A0A0 | 6602 : bne $4a0a4
4A0A2 | 5310 : subq.b #1,(A0) // decrease code -01
4A0A4 | 0C01 00F7 : cmpi.b #-$9,D1
4A0A8 | 6602 : bne $4a0ac
4A0AA | 5210 : addq.b #1,(A0) // increase code +01
4A0AC | 0C01 00FD : cmpi.b #-$3,D1
4A0B0 | 6604 : bne $4a0b6
4A0B2 | 0410 0010 : subi.b #$10,(A0) // decrease code -10
4A0B6 | 0C01 00FE : cmpi.b #-$2,D1
4A0BA | 6604 : bne $4a0c0
4A0BC | 0610 0010 : addi.b #$10,(A0) // increase code +10
4A0C0 | 0C01 00EF : cmpi.b #-$11,D1
4A0C4 | 6604 : bne $4a0ca
4A0C6 | 1290 : move.b (A0),(A1) // play sound
4A0C8 | 6008 : bra $4a0d2
4A0CA | 0C01 00DF : cmpi.b #-$21,D1
4A0CE | 6608 : bne $4a0d8
4A0D0 | 4211 : clr.b (A1) // stop sound
4A0D2 | 4EB9 0001 61EA : jsr $161ea.l // send sound code
4A0D8 | 60B0 : bra $4a08a
-->
</script>
<script state="run">
<output format="----- ashura blaster sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@600000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@1620E = 43F9 </action>
<action>maincpu.mq@12AAA = 207C0040810E303C</action>
<action>maincpu.mq@4A080 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A088 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A090 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A098 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0D8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
ashuraj.xml
Code: Select all
<!-- Ashura Blaster (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@7276 = 60</action> <!-- enemy -->
<action>maincpu.mb@779C = 60</action> <!-- bullet -->
<action>maincpu.mb@7EEC = 60</action> <!-- middle enemy -->
<action>maincpu.mb@A35E = 60</action> <!-- laser -->
</script>
<script state="off">
<action>maincpu.mb@7276 = 64</action>
<action>maincpu.mb@779C = 64</action>
<action>maincpu.mb@7EEC = 64</action>
<action>maincpu.mb@A35E = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0B05 = 01</action> <!-- P1 -->
<action>maincpu.mb@0B53 = 01</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@0B05 = 40</action>
<action>maincpu.mb@0B53 = 40</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@0254C = 4EB9000470D00C41</action> <!-- y position -->
<action>maincpu.mq@0257C = 4EB9000470DC0C41</action> <!-- x position -->
<action>maincpu.mq@470D0 = 61166A0272010241</action>
<action>maincpu.mq@470D8 = 03FF4E75610A6A02</action>
<action>maincpu.mq@470E0 = 7208024103FF4E75</action>
<action>maincpu.mq@470E8 = 74004A4067066A02</action>
<action>maincpu.mq@470F0 = 44423002D2404E75</action>
<!--
470D0 | 6116 : bsr $470e8 // y-position
470D2 | 6A02 : bpl $470d6
470D4 | 7201 : moveq #$1,D1
470D6 | 0241 03FF : andi.w #$3ff,D1
470DA | 4E75 : rts
470DC | 610A : bsr $470e8 // x-position
470DE | 6A02 : bpl $470e2
470E0 | 7208 : moveq #$8,D1
470E2 | 0241 03FF : andi.w #$3ff,D1
470E6 | 4E75 : rts
470E8 | 74xx : moveq #$xx,D2
470EA | 4A40 : tst.w D0
470EC | 6706 : beq $470f4
470EE | 6A02 : bpl $470f2
470F0 | 4442 : neg.w D2
470F2 | 3002 : move.w D2,D0
470F4 | D240 : add.w D0,D1
470F6 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@470E9 = param</action>
</script>
<script state="off">
<action>maincpu.mq@0254C = D240024103FF0C41</action>
<action>maincpu.mq@0257C = D240024103FF0C41</action>
<action>maincpu.mq@470D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@470D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@470E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@470E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@470F0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@0362C = 4EB9000471003142</action>
<action>maincpu.mq@47100 = 4A406B027000D440</action>
<action>maincpu.mq@47108 = 024203FF4E75FFFF</action>
<!--
47100 | 4A40 : tst.w D0
47102 | 6B02 : bmi $47106
47104 | 70xx : moveq #$xx,D0
47106 | D440 : add.w D0,D2
47108 | 0242 03FF : andi.w #$3ff,D2
4710C | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@47105 = param</action>
</script>
<script state="off">
<action>maincpu.mq@0362C = D440024203FF3142</action>
<action>maincpu.mq@47100 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47108 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@3354 = 7208</action>
</script>
<script state="off">
<action>maincpu.mw@3354 = 3211</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@16958 = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@12BAA = 4EF9000471103C3C</action>
<action>maincpu.mq@47110 = 41F90060000043E8</action>
<action>maincpu.mq@47118 = 1A7313C000A00000</action>
<action>maincpu.mq@47120 = 1401123900A00004</action>
<action>maincpu.mq@47128 = B40167EE0C0100FB</action>
<action>maincpu.mq@47130 = 660253100C0100F7</action>
<action>maincpu.mq@47138 = 660252100C0100FD</action>
<action>maincpu.mq@47140 = 6604041000100C01</action>
<action>maincpu.mq@47148 = 00FE660406100010</action>
<action>maincpu.mq@47150 = 0C0100EF66041290</action>
<action>maincpu.mq@47158 = 60080C0100DF6608</action>
<action>maincpu.mq@47160 = 42114EB900016934</action>
<action>maincpu.mq@47168 = 60B0FFFFFFFFFFFF</action>
<!--
47110 | 41F9 0060 0000 : lea $600000.l,A0 // sound code address
47116 | 43E8 1A73 : lea ($1a73,A0),A1 // sound latch address ($601a73)
4711A | 13C0 00A0 0000 : move.b D0,$a00000.l // watchdog
47120 | 1401 : move.b D1,D2
47122 | 1239 00A0 0004 : move.b $a00004.l,D1 // read input
47128 | B401 : cmp.b D1,D2
4712A | 67EE : beq $4711a
4712C | 0C01 00FB : cmpi.b #-$5,D1
47130 | 6602 : bne $47134
47132 | 5310 : subq.b #1,(A0) // decrease code -01
47134 | 0C01 00F7 : cmpi.b #-$9,D1
47138 | 6602 : bne $4713c
4713A | 5210 : addq.b #1,(A0) // increase code +01
4713C | 0C01 00FD : cmpi.b #-$3,D1
47140 | 6604 : bne $47146
47142 | 0410 0010 : subi.b #$10,(A0) // decrease code -10
47146 | 0C01 00FE : cmpi.b #-$2,D1
4714A | 6604 : bne $47150
4714C | 0610 0010 : addi.b #$10,(A0) // increase code +10
47150 | 0C01 00EF : cmpi.b #-$11,D1
47154 | 6604 : bne $4715a
47156 | 1290 : move.b (A0),(A1) // play sound
47158 | 6008 : bra $47162
4715A | 0C01 00DF : cmpi.b #-$21,D1
4715E | 6608 : bne $47168
47160 | 4211 : clr.b (A1) // stop sound
47162 | 4EB9 0001 6934 : jsr $16934.l // send sound code
47168 | 60B0 : bra $4711a
-->
</script>
<script state="run">
<output format="----- ashura blaster sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@600000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@16958 = 43F9 </action>
<action>maincpu.mq@12BAA = 4DF900012C123C3C</action>
<action>maincpu.mq@47110 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47118 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47120 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47128 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47130 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47138 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47140 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47148 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47150 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47158 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47160 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@47168 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
ashurau.xml
Code: Select all
<!-- Ashura Blaster (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@7C5E = 60</action> <!-- enemy -->
<action>maincpu.mb@8184 = 60</action> <!-- bullet -->
<action>maincpu.mb@88D4 = 60</action> <!-- middle enemy -->
<action>maincpu.mb@AD46 = 60</action> <!-- laser -->
</script>
<script state="off">
<action>maincpu.mb@7C5E = 64</action>
<action>maincpu.mb@8184 = 64</action>
<action>maincpu.mb@88D4 = 64</action>
<action>maincpu.mb@AD46 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0B1D = 01</action> <!-- P1 -->
<action>maincpu.mb@0B6B = 01</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@0B1D = 40</action>
<action>maincpu.mb@0B6B = 40</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@02618 = 4EB90004A0500C41</action> <!-- y position -->
<action>maincpu.mq@02648 = 4EB90004A05C0C41</action> <!-- x position -->
<action>maincpu.mq@4A050 = 61166A0272010241</action>
<action>maincpu.mq@4A058 = 03FF4E75610A6A02</action>
<action>maincpu.mq@4A060 = 7208024103FF4E75</action>
<action>maincpu.mq@4A068 = 74004A4067066A02</action>
<action>maincpu.mq@4A070 = 44423002D2404E75</action>
<!--
4A050 | 6116 : bsr $4a068 // y-position
4A052 | 6A02 : bpl $4a056
4A054 | 7201 : moveq #$1,D1
4A056 | 0241 03FF : andi.w #$3ff,D1
4A05A | 4E75 : rts
4A05C | 610A : bsr $4a068 // x-position
4A05E | 6A02 : bpl $4a062
4A060 | 7208 : moveq #$8,D1
4A062 | 0241 03FF : andi.w #$3ff,D1
4A066 | 4E75 : rts
4A068 | 74xx : moveq #$xx,D2
4A06A | 4A40 : tst.w D0
4A06C | 6706 : beq $4a074
4A06E | 6A02 : bpl $4a072
4A070 | 4442 : neg.w D2
4A072 | 3002 : move.w D2,D0
4A074 | D240 : add.w D0,D1
4A076 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@4A069 = param</action>
</script>
<script state="off">
<action>maincpu.mq@02618 = D240024103FF0C41</action>
<action>maincpu.mq@02648 = D240024103FF0C41</action>
<action>maincpu.mq@4A050 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A058 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A060 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A068 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A070 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@03FFE = 4EB90004A0803142</action>
<action>maincpu.mq@4A080 = 4A406B027000D440</action>
<action>maincpu.mq@4A088 = 024203FF4E75FFFF</action>
<!--
4A080 | 4A40 : tst.w D0
4A082 | 6B02 : bmi $4a086
4A084 | 70xx : moveq #$xx,D0
4A086 | D440 : add.w D0,D2
4A088 | 0242 03FF : andi.w #$3ff,D2
4A08C | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@4A085 = param</action>
</script>
<script state="off">
<action>maincpu.mq@03FFE = D440024203FF3142</action>
<action>maincpu.mq@4A080 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A088 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@3D26 = 7208</action>
</script>
<script state="off">
<action>maincpu.mw@3D26 = 3211</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@1966A = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@1357C = 4EF90004A090303C</action>
<action>maincpu.mq@4A090 = 41F90060000043E8</action>
<action>maincpu.mq@4A098 = 1A7713C000A00000</action>
<action>maincpu.mq@4A0A0 = 1401123900A00004</action>
<action>maincpu.mq@4A0A8 = B40167EE0C0100FB</action>
<action>maincpu.mq@4A0B0 = 660253100C0100F7</action>
<action>maincpu.mq@4A0B8 = 660252100C0100FD</action>
<action>maincpu.mq@4A0C0 = 6604041000100C01</action>
<action>maincpu.mq@4A0C8 = 00FE660406100010</action>
<action>maincpu.mq@4A0D0 = 0C0100EF66041290</action>
<action>maincpu.mq@4A0D8 = 60080C0100DF6608</action>
<action>maincpu.mq@4A0E0 = 42114EB900019646</action>
<action>maincpu.mq@4A0E8 = 60B0FFFFFFFFFFFF</action>
<!--
4A090 | 41F9 0060 0000 : lea $600000.l,A0 // sound code address
4A096 | 43E8 1A77 : lea ($1a77,A0),A1 // sound latch address ($601a77)
4A09A | 13C0 00A0 0000 : move.b D0,$a00000.l // watchdog
4A0A0 | 1401 : move.b D1,D2
4A0A2 | 1239 00A0 0004 : move.b $a00004.l,D1 // read input
4A0A8 | B401 : cmp.b D1,D2
4A0AA | 67EE : beq $4a09a
4A0AC | 0C01 00FB : cmpi.b #-$5,D1
4A0B0 | 6602 : bne $4a0b4
4A0B2 | 5310 : subq.b #1,(A0) // decrease code -01
4A0B4 | 0C01 00F7 : cmpi.b #-$9,D1
4A0B8 | 6602 : bne $4a0bc
4A0BA | 5210 : addq.b #1,(A0) // increase code +01
4A0BC | 0C01 00FD : cmpi.b #-$3,D1
4A0C0 | 6604 : bne $4a0c6
4A0C2 | 0410 0010 : subi.b #$10,(A0) // decrease code -10
4A0C6 | 0C01 00FE : cmpi.b #-$2,D1
4A0CA | 6604 : bne $4a0d0
4A0CC | 0610 0010 : addi.b #$10,(A0) // increase code +10
4A0D0 | 0C01 00EF : cmpi.b #-$11,D1
4A0D4 | 6604 : bne $4a0da
4A0D6 | 1290 : move.b (A0),(A1) // play sound
4A0D8 | 6008 : bra $4a0e2
4A0DA | 0C01 00DF : cmpi.b #-$21,D1
4A0DE | 6608 : bne $4a0e8
4A0E0 | 4211 : clr.b (A1) // stop sound
4A0E2 | 4EB9 0001 9646 : jsr $19646.l // send sound code
4A0E8 | 60B0 : bra $4a09a
-->
</script>
<script state="run">
<output format="----- ashura blaster sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@600000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@1966A = 43F9 </action>
<action>maincpu.mq@1357C = 207C0040810E303C</action>
<action>maincpu.mq@4A090 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A098 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@4A0E8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
- "auto fire" : Fixed auto fire for player 2.
- "player speed" : Fixed "out of screen" bug.