yamato.xml
Code: Select all
<!-- Yamato (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.ob@2B8D = C9</action>
</script>
<script state="off">
<action>maincpu.ob@2B8D = AF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.ob@1834 = 00</action> <!-- cannon -->
<action>maincpu.ob@4B7F = 00</action> <!-- vulcan -->
</script>
<script state="off">
<action>maincpu.ob@1834 = C0</action>
<action>maincpu.ob@4B7F = C0</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@492D = 7A90 </action>
<action>maincpu.oq@7A90 = 10C1FFFFCDC5FF06</action>
<action>maincpu.mq@7A90 = FFFF2A38FFFF007F</action>
<action>maincpu.oq@7A98 = FFFFFFFFFFFFC9FF</action>
<action>maincpu.mq@7A98 = FFFFFFFFFFFFFFF9</action>
<!--
7A90 | 06 xx : ld b,$xx
7A92 | C5 : push bc
7A93 | CD 38 2A : call $2A38
7A96 | C1 : pop bc
7A97 | 10 F9 : djnz $7A92
7A99 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7A91 = param</action>
</script>
<script state="off">
<action>maincpu.mw@492D = 2A38 </action>
<action>maincpu.oq@7A90 = 08A808A808A80801</action>
<action>maincpu.mq@7A90 = 0000000000000000</action>
<action>maincpu.oq@7A98 = 08A808A808A808A8</action>
<action>maincpu.mq@7A98 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="fast vulcan">
<script state="on">
<action>maincpu.ob@4B6A = C3</action>
</script>
<script state="off">
<action>maincpu.ob@4B6A = CA</action>
</script>
</cheat>
<cheat desc="no delay cannon">
<script state="on">
<action>maincpu.ob@17E1 = C3</action>
</script>
<script state="off">
<action>maincpu.ob@17E1 = CA</action>
</script>
</cheat>
<cheat desc="sound test mode (test)">
<!-- you can't stop 0x01 - 0x08 sounds by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.ob@00B1 = C9 </action> <!-- disable credit display -->
<action>maincpu.mw@0A5B = 7AA0 </action>
<action>maincpu.oq@7AA0 = 47B8FFFF3AFFFF21</action>
<action>maincpu.mq@7AA0 = FFFFA000FF6000FF</action>
<action>maincpu.oq@7AA8 = FE35FF20FFFEFF28</action>
<action>maincpu.mq@7AA8 = FFFF01FF40FFF6FF</action>
<action>maincpu.oq@7AB0 = FF20FFFE34FF20FF</action>
<action>maincpu.mq@7AB0 = 04FF20FFFF01FF80</action>
<action>maincpu.oq@7AB8 = FF20FFFEFF18FF3E</action>
<action>maincpu.mq@7AB8 = 05FF10FF06FFF0FF</action>
<action>maincpu.oq@7AC0 = 20FFFE787786FF3E</action>
<action>maincpu.mq@7AC0 = FF04FFFFFFFF10FF</action>
<action>maincpu.oq@7AC8 = FF20FFFEFF187EFF</action>
<action>maincpu.mq@7AC8 = 04FF08FF05FFFF03</action>
<action>maincpu.oq@7AD0 = 2187FF18FFFFCDAF</action>
<action>maincpu.mq@7AD0 = FFFFCAFF7AD6FFFF</action>
<action>maincpu.oq@7AD8 = 7E6F24FF3085FFFF</action>
<action>maincpu.mq@7AD8 = FFFFFF01FFFF7AE7</action>
<action>maincpu.oq@7AE0 = FFC9FFD37E23FFD3</action>
<action>maincpu.mq@7AE0 = 00FF01FFFFFF00FF</action>
<action>maincpu.oq@7AE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AE8 = 0800040002000100</action>
<action>maincpu.oq@7AF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AF0 = 8000400020001000</action>
<action>maincpu.oq@7AF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AF8 = 0004000200010000</action>
<action>maincpu.oq@7B00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B00 = 0040002000100008</action>
<action>maincpu.oq@7B08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B08 = 0000000000000080</action>
<!--
7AA0 | 21 00 60 : ld hl,$6000 // sound code address
7AA3 | 3A 00 A0 : ld a,($A000) // read input
7AA6 | B8 : cp b
7AA7 | 47 : ld b,a
7AA8 | 28 F6 : jr z,$7AA0
7AAA | FE 40 : cp $40
7AAC | 20 01 : jr nz,$7AAF
7AAE | 35 : dec (hl) // decrease code -01
7AAF | FE 80 : cp $80
7AB1 | 20 01 : jr nz,$7AB4
7AB3 | 34 : inc (hl) // increase code +01
7AB4 | FE 20 : cp $20
7AB6 | 20 04 : jr nz,$7ABC
7AB8 | 3E F0 : ld a,$F0 // decrease code -10
7ABA | 18 06 : jr $7AC2
7ABC | FE 10 : cp $10
7ABE | 20 05 : jr nz,$7AC5
7AC0 | 3E 10 : ld a,$10 // increase code +10
7AC2 | 86 : add a,(hl)
7AC3 | 77 : ld (hl),a
7AC4 | 78 : ld a,b
7AC5 | FE 04 : cp $04
7AC7 | 20 03 : jr nz,$7ACC
7AC9 | 7E : ld a,(hl) // play sound
7ACA | 18 05 : jr $7AD1
7ACC | FE 08 : cp $08
7ACE | 20 04 : jr nz,$7AD4
7AD0 | AF : xor a // stop sound
7AD1 | CD D6 7A : call $7AD6 // call sound code conversion routine
7AD4 | 18 CA : jr $7AA0
7AD6 | 87 : add a,a // sound code conversion routine
7AD7 | 21 E7 7A : ld hl,$7AE7
7ADA | 85 : add a,l
7ADB | 30 01 : jr nc,$7ADE
7ADD | 24 : inc h
7ADE | 6F : ld l,a
7ADF | 7E : ld a,(hl)
7AE0 | D3 00 : out ($00),a
7AE2 | 23 : inc hl
7AE3 | 7E : ld a,(hl)
7AE4 | D3 01 : out ($01),a
7AE6 | C9 : ret
7AE7 - 7B08 : sound code conversion table
code $00 $01
00 00 00 stop $01 sounds (not $00)
01 01 00 sfx
02 02 00 (none?)
03 04 00 sfx
04 08 00 sfx
05 10 00 (none?)
06 20 00 sfx
07 40 00 (none?)
08 80 00 (none?)
09 00 01 main theme
0a 00 02 (none?)
0b 00 04 sfx
0c 00 08 sfx
0d 00 10 (none?)
0e 00 20 (none?)
0f 00 40 (none?)
10 00 80 (none?)
-->
</script>
<script state="run">
<output format="----- yamato sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@6000</argument>
</output>
</script>
<script state="off">
<action>maincpu.ob@00B1 = C8 </action>
<action>maincpu.oq@7AA0 = 8008800880088008</action>
<action>maincpu.mq@7AA0 = 0000000000000000</action>
<action>maincpu.oq@7AA8 = 8008800880088008</action>
<action>maincpu.mq@7AA8 = 0000000000000000</action>
<action>maincpu.oq@7AB0 = 08A808A808A808A8</action>
<action>maincpu.mq@7AB0 = 0000000000000000</action>
<action>maincpu.oq@7AB8 = 08A808A808A808A8</action>
<action>maincpu.mq@7AB8 = 0000000000000000</action>
<action>maincpu.oq@7AC0 = 8008800880088008</action>
<action>maincpu.mq@7AC0 = 0000000000000000</action>
<action>maincpu.oq@7AC8 = 8008800880088008</action>
<action>maincpu.mq@7AC8 = 0000000000000000</action>
<action>maincpu.oq@7AD0 = 08A808A808A808A8</action>
<action>maincpu.mq@7AD0 = 0000000000000000</action>
<action>maincpu.oq@7AD8 = 08A808A808A808A8</action>
<action>maincpu.mq@7AD8 = 0000000000000000</action>
<action>maincpu.oq@7AE0 = 8008800880088008</action>
<action>maincpu.mq@7AE0 = 0000000000000000</action>
<action>maincpu.oq@7AE8 = 8008800880088008</action>
<action>maincpu.mq@7AE8 = 0000000000000000</action>
<action>maincpu.oq@7AF0 = 08A808A808A808A8</action>
<action>maincpu.mq@7AF0 = 0000000000000000</action>
<action>maincpu.oq@7AF8 = 08A808A808A808A8</action>
<action>maincpu.mq@7AF8 = 0000000000000000</action>
<action>maincpu.oq@7B00 = 0008000800080008</action>
<action>maincpu.mq@7B00 = 0000000000000000</action>
<action>maincpu.oq@7B08 = 0008000800080008</action>
<action>maincpu.mq@7B08 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
yamato2.xml
Code: Select all
<!-- Yamato (World?) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.ob@2A36 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@2A36 = AF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.ob@16E7 = 00</action> <!-- cannon -->
<action>maincpu.ob@4A1D = 00</action> <!-- vulcan -->
</script>
<script state="off">
<action>maincpu.ob@16E7 = C0</action>
<action>maincpu.ob@4A1D = C0</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@47CB = 7A90 </action>
<action>maincpu.oq@7A90 = 10C1FFFFCDC5FF06</action>
<action>maincpu.mq@7A90 = FFFF28E1FFFF007F</action>
<action>maincpu.oq@7A98 = FFFFFFFFFFFFC9FF</action>
<action>maincpu.mq@7A98 = FFFFFFFFFFFFFFF9</action>
<!--
7A90 | 06 xx : ld b,$xx
7A92 | C5 : push bc
7A93 | CD E1 28 : call $28E1
7A96 | C1 : pop bc
7A97 | 10 F9 : djnz $7A92
7A99 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7A91 = param</action>
</script>
<script state="off">
<action>maincpu.mw@47CB = 28E1 </action>
<action>maincpu.oq@7A90 = 28A028A028A028A0</action>
<action>maincpu.mq@7A90 = 2020202020202020</action>
<action>maincpu.oq@7A98 = 28A028A028A028A0</action>
<action>maincpu.mq@7A98 = 2020202020202020</action>
</script>
</cheat>
<cheat desc="fast vulcan">
<script state="on">
<action>maincpu.ob@4A08 = C3</action>
</script>
<script state="off">
<action>maincpu.ob@4A08 = CA</action>
</script>
</cheat>
<cheat desc="no delay cannon">
<script state="on">
<action>maincpu.ob@1694 = C3</action>
</script>
<script state="off">
<action>maincpu.ob@1694 = CA</action>
</script>
</cheat>
<cheat desc="sound test mode (test)">
<!-- you can't stop 0x01 - 0x08 sounds by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.ob@00B1 = C9 </action> <!-- disable credit display -->
<action>maincpu.mw@090E = 7AA0 </action>
<action>maincpu.oq@7AA0 = 47B8FFFF3AFFFF21</action>
<action>maincpu.mq@7AA0 = FFFFA000FF6000FF</action>
<action>maincpu.oq@7AA8 = FE35FF20FFFEFF28</action>
<action>maincpu.mq@7AA8 = FFFF01FF40FFF6FF</action>
<action>maincpu.oq@7AB0 = FF20FFFE34FF20FF</action>
<action>maincpu.mq@7AB0 = 04FF20FFFF01FF80</action>
<action>maincpu.oq@7AB8 = FF20FFFEFF18FF3E</action>
<action>maincpu.mq@7AB8 = 05FF10FF06FFF0FF</action>
<action>maincpu.oq@7AC0 = 20FFFE787786FF3E</action>
<action>maincpu.mq@7AC0 = FF04FFFFFFFF10FF</action>
<action>maincpu.oq@7AC8 = FF20FFFEFF187EFF</action>
<action>maincpu.mq@7AC8 = 04FF08FF05FFFF03</action>
<action>maincpu.oq@7AD0 = 2187FF18FFFFCDAF</action>
<action>maincpu.mq@7AD0 = FFFFCAFF7AD6FFFF</action>
<action>maincpu.oq@7AD8 = 7E6F24FF3085FFFF</action>
<action>maincpu.mq@7AD8 = FFFFFF01FFFF7AE7</action>
<action>maincpu.oq@7AE0 = FFC9FFD37E23FFD3</action>
<action>maincpu.mq@7AE0 = 00FF01FFFFFF00FF</action>
<action>maincpu.oq@7AE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AE8 = 0800040002000100</action>
<action>maincpu.oq@7AF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AF0 = 8000400020001000</action>
<action>maincpu.oq@7AF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7AF8 = 0004000200010000</action>
<action>maincpu.oq@7B00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B00 = 0040002000100008</action>
<action>maincpu.oq@7B08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B08 = 0000000000000080</action>
<!--
7AA0 | 21 00 60 : ld hl,$6000 // sound code address
7AA3 | 3A 00 A0 : ld a,($A000) // read input
7AA6 | B8 : cp b
7AA7 | 47 : ld b,a
7AA8 | 28 F6 : jr z,$7AA0
7AAA | FE 40 : cp $40
7AAC | 20 01 : jr nz,$7AAF
7AAE | 35 : dec (hl) // decrease code -01
7AAF | FE 80 : cp $80
7AB1 | 20 01 : jr nz,$7AB4
7AB3 | 34 : inc (hl) // increase code +01
7AB4 | FE 20 : cp $20
7AB6 | 20 04 : jr nz,$7ABC
7AB8 | 3E F0 : ld a,$F0 // decrease code -10
7ABA | 18 06 : jr $7AC2
7ABC | FE 10 : cp $10
7ABE | 20 05 : jr nz,$7AC5
7AC0 | 3E 10 : ld a,$10 // increase code +10
7AC2 | 86 : add a,(hl)
7AC3 | 77 : ld (hl),a
7AC4 | 78 : ld a,b
7AC5 | FE 04 : cp $04
7AC7 | 20 03 : jr nz,$7ACC
7AC9 | 7E : ld a,(hl) // play sound
7ACA | 18 05 : jr $7AD1
7ACC | FE 08 : cp $08
7ACE | 20 04 : jr nz,$7AD4
7AD0 | AF : xor a // stop sound
7AD1 | CD D6 7A : call $7AD6 // call sound code conversion routine
7AD4 | 18 CA : jr $7AA0
7AD6 | 87 : add a,a // sound code conversion routine
7AD7 | 21 E7 7A : ld hl,$7AE7
7ADA | 85 : add a,l
7ADB | 30 01 : jr nc,$7ADE
7ADD | 24 : inc h
7ADE | 6F : ld l,a
7ADF | 7E : ld a,(hl)
7AE0 | D3 00 : out ($00),a
7AE2 | 23 : inc hl
7AE3 | 7E : ld a,(hl)
7AE4 | D3 01 : out ($01),a
7AE6 | C9 : ret
7AE7 - 7B08 : sound code conversion table
code $00 $01
00 00 00 stop $01 sounds (not $00)
01 01 00 sfx
02 02 00 (none?)
03 04 00 sfx
04 08 00 sfx
05 10 00 (none?)
06 20 00 sfx
07 40 00 (none?)
08 80 00 (none?)
09 00 01 main theme
0a 00 02 (none?)
0b 00 04 sfx
0c 00 08 sfx
0d 00 10 (none?)
0e 00 20 (none?)
0f 00 40 (none?)
10 00 80 (none?)
-->
</script>
<script state="run">
<output format="----- yamato sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@6000</argument>
</output>
</script>
<script state="off">
<action>maincpu.ob@00B1 = C8 </action>
<action>maincpu.mw@090E = 2CAE </action>
<action>maincpu.oq@7AA0 = 2020202020202020</action>
<action>maincpu.mq@7AA0 = 2888288828882888</action>
<action>maincpu.oq@7AA8 = 2020202020202020</action>
<action>maincpu.mq@7AA8 = 2888288828882888</action>
<action>maincpu.oq@7AB0 = 28A028A028A028A0</action>
<action>maincpu.mq@7AB0 = 2020202020202020</action>
<action>maincpu.oq@7AB8 = 28A028A028A028A0</action>
<action>maincpu.mq@7AB8 = 2020202020202020</action>
<action>maincpu.oq@7AC0 = 2020202020202020</action>
<action>maincpu.mq@7AC0 = 2888288828882888</action>
<action>maincpu.oq@7AC8 = 2020202020202020</action>
<action>maincpu.mq@7AC8 = 2888288828882888</action>
<action>maincpu.oq@7AD0 = 28A028A028A028A0</action>
<action>maincpu.mq@7AD0 = 2020202020202020</action>
<action>maincpu.oq@7AD8 = 28A028A028A028A0</action>
<action>maincpu.mq@7AD8 = 2020202020202020</action>
<action>maincpu.oq@7AE0 = 2020202020202020</action>
<action>maincpu.mq@7AE0 = 2888288828882888</action>
<action>maincpu.oq@7AE8 = 2020202020202020</action>
<action>maincpu.mq@7AE8 = 2888288828882888</action>
<action>maincpu.oq@7AF0 = 28A028A028A028A0</action>
<action>maincpu.mq@7AF0 = 2020202020202020</action>
<action>maincpu.oq@7AF8 = 28A028A028A028A0</action>
<action>maincpu.mq@7AF8 = 2020202020202020</action>
<action>maincpu.oq@7B00 = 8820882088208820</action>
<action>maincpu.mq@7B00 = 8888888888888888</action>
<action>maincpu.oq@7B08 = 8820882088208820</action>
<action>maincpu.mq@7B08 = 8888888888888888</action>
</script>
</cheat>
</mamecheat>
- "auto fire" : Added code for cannon.
- "sound test mode" : Added new as test code. You can't stop sound code 0x01 - 0x08 by sound stop button.