[cobracomj] Cobra-Command

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
Post Reply
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[cobracomj] Cobra-Command

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@d7cf = 39</action> <!-- enemy -->
        <action>maincpu.mb@d81c = 39</action> <!-- bullet -->
        <action>maincpu.mb@8fcb = 4f</action> <!-- background -->
    </script>
    <script state="off">
        <action>maincpu.mb@d7cf = 86</action>
        <action>maincpu.mb@d81c = 86</action>
        <action>maincpu.mb@8fcb = 48</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <comment>you can't use charge shot</comment>
    <script state="on">
        <action>maincpu.mw@8585 =             d8d0</action>
        <action>maincpu.mq@d8d0 = 4f5ffd015a7e8993</action>
        <!--
        d8d0 | 4f       : CLRA
        d8d1 | 5f       : CLRB
        d8d2 | fd 01 5a : STD  $015A
        d8d5 | 7e 89 93 : JMP  $8993
        -->
    </script>
    <script state="off">
        <action>maincpu.mw@8585 =             8993</action>
        <action>maincpu.mq@d8d0 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x0080">01 (slow)</item>
        <item value="0x0180">02       </item>
        <item value="0x0280">03       </item>
        <item value="0x0380">04       </item>
        <item value="0x0480">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@b0e3 = cc000012</action> <!-- up -->
        <action>maincpu.md@b0f6 = cc000012</action> <!-- down -->
        <action>maincpu.md@b109 = cc000012</action> <!-- left -->
        <action>maincpu.md@b121 = cc000012</action> <!-- right -->
        <action>maincpu.mb@b13d =       09</action> <!-- upper-left -->
        <action>maincpu.mb@b143 =       09</action> <!-- lower-left -->
        <action>maincpu.mb@b149 =       21</action> <!-- upper-right -->
        <action>maincpu.mb@b14f =       21</action> <!-- lower-right -->
    </script>
    <script state="change">
        <action>maincpu.mw@b0e4 =  param</action>
        <action>maincpu.mw@b0f7 = -param</action>
        <action>maincpu.mw@b10a =  param</action>
        <action>maincpu.mw@b122 = -param</action>
    </script>

    <script state="off">
        <action>maincpu.md@b0e3 = 31a6ec22</action>
        <action>maincpu.md@b0f6 = 31a6ec22</action>
        <action>maincpu.md@b109 = 31a6eca4</action>
        <action>maincpu.md@b121 = 31a6eca4</action>
        <action>maincpu.mb@b13d =     0x0b</action>
        <action>maincpu.mb@b143 =     0x0b</action>
        <action>maincpu.mb@b149 =     0x23</action>
        <action>maincpu.mb@b14f =     0x23</action>
    </script>
</cheat>

<cheat desc="bullet speed - main shot">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x06">02       </item>
        <item value="0x0c">03       </item>
        <item value="0x12">04       </item>
        <item value="0x18">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@e61e = -param</action>
        <action>maincpu.mb@e642 = -param</action>
        <action>maincpu.mb@e655 =  param</action>
        <action>maincpu.mb@e62f =  param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@e61e = fa</action>
        <action>maincpu.mb@e642 = fa</action>
        <action>maincpu.mb@e655 = 06</action>
        <action>maincpu.mb@e62f = 06</action>
    </script>
</cheat>

<cheat desc="available turn">
    <script state="on">
        <action>maincpu.mw@aeeb = 8681</action>
    </script>
    <script state="off">
        <action>maincpu.mw@aeeb = 961c</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@803d =             d8e0</action>
        <action>maincpu.mq@d8e0 = d711f63800d11127</action>
        <action>maincpu.mq@d8e8 = f7c1fb26020a10c1</action>
        <action>maincpu.mq@d8f0 = f726020c10c1ef26</action>
        <action>maincpu.mq@d8f8 = 0496102006c1df26</action>
        <action>maincpu.mq@d900 = 058601b73e0020d8</action>
        <!--
        d8e0 | d7 11    : STB  $11
        d8e2 | f6 38 00 : LDB  $3800 // read input
        d8e5 | d1 11    : CMPB $11
        d8e7 | 27 f7    : BEQ  $D8E0
        d8e9 | c1 fb    : CMPB #$FB
        d8eb | 26 02    : BNE  $D8EF
        d8ed | 0a 10    : DEC  $10   // decrease code
        d8ef | c1 f7    : CMPB #$F7
        d8f1 | 26 02    : BNE  $D8F5
        d8f3 | 0c 10    : INC  $10   // increase code
        d8f5 | c1 ef    : CMPB #$EF
        d8f7 | 26 04    : BNE  $D8FD
        d8f9 | 96 10    : LDA  $10   // play sound
        d8fb | 20 06    : BRA  $D903
        d8fd | c1 df    : CMPB #$DF
        d8ff | 26 05    : BNE  $D906
        d901 | 86 01    : LDA  #$01  // stop sound
        d903 | b7 3e 00 : STA  $3E00 // send sound code
        d906 | 20 d8    : BRA  $D8E0
        -->
    </script>
    <script state="run">
        <output format="----- cobra command sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                      line="11" align="center" />
        <output format="right : increase code"                     line="12" align="center" />
        <output format="button 1 : play sound"                     line="13" align="center" />
        <output format="button 2 : stop sound"                     line="14" align="center" />
        <output format="----------------------------"              line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"        line="17" align="center">
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@803d =             a5c6</action>
        <action>maincpu.mq@d8e0 = 0000000000000000</action>
        <action>maincpu.mq@d8e8 = 0000000000000000</action>
        <action>maincpu.mq@d8f0 = 0000000000000000</action>
        <action>maincpu.mq@d8f8 = 0000000000000000</action>
        <action>maincpu.mq@d900 = 0000000000000000</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[cobracomj] Cobra-Command (update)

Post by jman »

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@803d =             d8e0</action>
        <action>maincpu.mq@d8e0 = 9711b63800911127</action>
        <action>maincpu.mq@d8e8 = f7d61081fb26015a</action>
        <action>maincpu.mq@d8f0 = 81f726015c81fd26</action>
        <action>maincpu.mq@d8f8 = 02c01081fe2602cb</action>
        <action>maincpu.mq@d900 = 10d71081ef270681</action>
        <action>maincpu.mq@d908 = df2605c601f73e00</action>
        <action>maincpu.mq@d910 = 20ce000000000000</action>
        <!--
        d8e0 | 97 11    : STA  $11
        d8e2 | b6 38 00 : LDA  $3800 // read input
        d8e5 | 91 11    : CMPA $11
        d8e7 | 27 f7    : BEQ  $D8E0
        d8e9 | d6 10    : LDB  $10
        d8eb | 81 fb    : CMPA #$FB
        d8ed | 26 01    : BNE  $D8F0
        d8ef | 5a       : DECB       // decrease code -01
        d8f0 | 81 f7    : CMPA #$F7
        d8f2 | 26 01    : BNE  $D8F5
        d8f4 | 5c       : INCB       // increase code +01
        d8f5 | 81 fd    : CMPA #$FD
        d8f7 | 26 02    : BNE  $D8FB
        d8f9 | c0 10    : SUBB #$10  // decrease code -10
        d8fb | 81 fe    : CMPA #$FE
        d8fd | 26 02    : BNE  $D901
        d8ff | cb 10    : ADDB #$10  // increase code +10
        d901 | d7 10    : STB  $10
        d903 | 81 ef    : CMPA #$EF
        d905 | 27 06    : BEQ  $D90D
        d907 | 81 df    : CMPA #$DF
        d909 | 26 05    : BNE  $D910
        d90b | c6 01    : LDB  #$01  // stop sound
        d90d | f7 3e 00 : STB  $3E00 // send sound code
        d910 | 20 ce    : BRA  $D8E0
        -->
    </script>
    <script state="run">
        <output format="----- cobra command sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                  line="11" align="center" />
        <output format="right : increase code +01"                 line="12" align="center" />
        <output format="down : decrease code -10"                  line="13" align="center" />
        <output format="up : increase code +10"                    line="14" align="center" />
        <output format="button 1 : play sound"                     line="15" align="center" />
        <output format="button 2 : stop sound"                     line="16" align="center" />
        <output format="----------------------------"              line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"        line="19" align="center"  >
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@803d =             a5c6</action>
        <action>maincpu.mq@d8e0 = 0000000000000000</action>
        <action>maincpu.mq@d8e8 = 0000000000000000</action>
        <action>maincpu.mq@d8f0 = 0000000000000000</action>
        <action>maincpu.mq@d8f8 = 0000000000000000</action>
        <action>maincpu.mq@d900 = 0000000000000000</action>
        <action>maincpu.mq@d908 = 0000000000000000</action>
        <action>maincpu.mq@d910 = 0000000000000000</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[cobracom]+ Cobra-Command

Post by jman »

cobracom.xml

Code: Select all

<!-- Cobra-Command (World/US revision 5) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@8F74 = 4F</action> <!-- background -->
            <action>maincpu.mb@D798 = 39</action> <!-- enemy -->
            <action>maincpu.mb@D7E5 = 39</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@8F74 = 48</action>
            <action>maincpu.mb@D798 = 86</action>
            <action>maincpu.mb@D7E5 = 86</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <comment>you can't use charge shot</comment>
        <script state="on">
            <action>maincpu.mw@8525 = D8C0            </action>
            <action>maincpu.mq@D8C0 = 4F5FFD015B7E893C</action>
            <!--
            D8C0 | 4F       : CLRA
            D8C1 | 5F       : CLRB
            D8C2 | FD 01 5B : STD    $015B
            D8C5 | 7E 89 3C : JMP    $893C
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@8525 = 893C            </action>
            <action>maincpu.mq@D8C0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@B08A = CC000012        </action> <!-- up -->
            <action>maincpu.md@B09D = CC000012        </action> <!-- down -->
            <action>maincpu.md@B0B2 = BDD8D012        </action> <!-- left -->
            <action>maincpu.md@B0CA = BDD8D512        </action> <!-- right -->
            <action>maincpu.md@B12E = BDD8D012        </action> <!-- left (turn) -->
            <action>maincpu.md@B146 = BDD8D512        </action> <!-- right (turn) -->
            <action>maincpu.mq@D8D0 = CC00002003CC0000</action>
            <action>maincpu.mq@D8D8 = D31F390000000000</action>
            <!--
            D8D0 | CC xx xx : LDD    #$xxxx
            D8D3 | 20 03    : BRA    $D8D8
            D8D5 | CC xx xx : LDD    #$xxxx
            D8D8 | D3 1F    : ADDD   $1F
            D8DA | 39       : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@B08B =  param</action>
            <action>maincpu.mw@B09E = -param</action>
            <action>maincpu.mw@D8D1 =  param</action>
            <action>maincpu.mw@D8D6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@B08A = 31A6EC22        </action>
            <action>maincpu.md@B09D = 31A6EC22        </action>
            <action>maincpu.md@B0B2 = ECA4D31F        </action>
            <action>maincpu.md@B0CA = ECA4D31F        </action>
            <action>maincpu.md@B12E = ECA4D31F        </action>
            <action>maincpu.md@B146 = ECA4D31F        </action>
            <action>maincpu.mq@D8D0 = 0000000000000000</action>
            <action>maincpu.mq@D8D8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@E61E = -param</action>
            <action>maincpu.mb@E62F =  param</action>
            <action>maincpu.mb@E642 = -param</action>
            <action>maincpu.mb@E655 =  param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@E61E = FA</action>
            <action>maincpu.mb@E62F = 06</action>
            <action>maincpu.mb@E642 = FA</action>
            <action>maincpu.mb@E655 = 06</action>
        </script>
    </cheat>

    <cheat desc="available turn">
        <script state="on">
            <action>maincpu.mw@AE8A = 8681</action>
        </script>
        <script state="off">
            <action>maincpu.mw@AE8A = 961C</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@803D = D8E0            </action>
            <action>maincpu.mq@D8E0 = 9781B63800918127</action>
            <action>maincpu.mq@D8E8 = F7D68081FB26015A</action>
            <action>maincpu.mq@D8F0 = 81F726015C81FD26</action>
            <action>maincpu.mq@D8F8 = 02C01081FE2602CB</action>
            <action>maincpu.mq@D900 = 10D78081EF270681</action>
            <action>maincpu.mq@D908 = DF2605C601F73E00</action>
            <action>maincpu.mq@D910 = 20CE000000000000</action>
            <!--
            D8E0 | 97 81    : STA    $81
            D8E2 | B6 38 00 : LDA    $3800 // read input
            D8E5 | 91 81    : CMPA   $81
            D8E7 | 27 F7    : BEQ    $D8E0
            D8E9 | D6 80    : LDB    $80
            D8EB | 81 FB    : CMPA   #$FB
            D8ED | 26 01    : BNE    $D8F0
            D8EF | 5A       : DECB         // decrease code -01
            D8F0 | 81 F7    : CMPA   #$F7
            D8F2 | 26 01    : BNE    $D8F5
            D8F4 | 5C       : INCB         // increase code +01
            D8F5 | 81 FD    : CMPA   #$FD
            D8F7 | 26 02    : BNE    $D8FB
            D8F9 | C0 10    : SUBB   #$10  // decrease code -10
            D8FB | 81 FE    : CMPA   #$FE
            D8FD | 26 02    : BNE    $D901
            D8FF | CB 10    : ADDB   #$10  // increase code +10
            D901 | D7 80    : STB    $80
            D903 | 81 EF    : CMPA   #$EF
            D905 | 27 06    : BEQ    $D90D // play sound
            D907 | 81 DF    : CMPA   #$DF
            D909 | 26 05    : BNE    $D910
            D90B | C6 01    : LDB    #$01  // stop sound
            D90D | F7 3E 00 : STB    $3E00 // send sound code
            D910 | 20 CE    : BRA    $D8E0
            -->
        </script>
        <script state="run">
            <output format="----- cobra command sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                  line="11" align="center" />
            <output format="right : increase code +01"                 line="12" align="center" />
            <output format="down : decrease code -10"                  line="13" align="center" />
            <output format="up : increase code +10"                    line="14" align="center" />
            <output format="button 1 : play sound"                     line="15" align="center" />
            <output format="button 2 : stop sound"                     line="16" align="center" />
            <output format="----------------------------"              line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"         line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@803D = A560            </action>
            <action>maincpu.mq@D8E0 = 0000000000000000</action>
            <action>maincpu.mq@D8E8 = 0000000000000000</action>
            <action>maincpu.mq@D8F0 = 0000000000000000</action>
            <action>maincpu.mq@D8F8 = 0000000000000000</action>
            <action>maincpu.mq@D900 = 0000000000000000</action>
            <action>maincpu.mq@D908 = 0000000000000000</action>
            <action>maincpu.mq@D910 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
cobracoma.xml

Code: Select all

<!-- Cobra-Command (World/US revision 4) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@8F74 = 4F</action> <!-- background -->
            <action>maincpu.mb@D788 = 39</action> <!-- enemy -->
            <action>maincpu.mb@D7D5 = 39</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@8F74 = 48</action>
            <action>maincpu.mb@D788 = 86</action>
            <action>maincpu.mb@D7D5 = 86</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <comment>you can't use charge shot</comment>
        <script state="on">
            <action>maincpu.mw@8525 = D8C0            </action>
            <action>maincpu.mq@D8C0 = 4F5FFD015B7E893C</action>
            <!--
            D8C0 | 4F       : CLRA
            D8C1 | 5F       : CLRB
            D8C2 | FD 01 5B : STD    $015B
            D8C5 | 7E 89 3C : JMP    $893C
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@8525 = 893C            </action>
            <action>maincpu.mq@D8D0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@B082 = CC000012        </action> <!-- up -->
            <action>maincpu.md@B095 = CC000012        </action> <!-- down -->
            <action>maincpu.md@B0AA = BDD8D012        </action> <!-- left -->
            <action>maincpu.md@B0C2 = BDD8D512        </action> <!-- right -->
            <action>maincpu.md@B11E = BDD8D012        </action> <!-- left (turn) -->
            <action>maincpu.md@B136 = BDD8D512        </action> <!-- right (turn) -->
            <action>maincpu.mq@D8D0 = CC00002003CC0000</action>
            <action>maincpu.mq@D8D8 = D31F390000000000</action>
            <!--
            D8D0 | CC xx xx : LDD    #$xxxx
            D8D3 | 20 03    : BRA    $D8E8
            D8D5 | CC xx xx : LDD    #$xxxx
            D8D8 | D3 1F    : ADDD   $1F
            D8DA | 39       : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@B083 =  param</action>
            <action>maincpu.mw@B096 = -param</action>
            <action>maincpu.mw@D8D1 =  param</action>
            <action>maincpu.mw@D8D6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@B082 = 31A6EC22        </action>
            <action>maincpu.md@B095 = 31A6EC22        </action>
            <action>maincpu.md@B0AA = ECA4D31F        </action>
            <action>maincpu.md@B0C2 = ECA4D31F        </action>
            <action>maincpu.md@B11E = ECA4D31F        </action>
            <action>maincpu.md@B136 = ECA4D31F        </action>
            <action>maincpu.mq@D8D0 = 0000000000000000</action>
            <action>maincpu.mq@D8D8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@E61E = -param</action>
            <action>maincpu.mb@E62F =  param</action>
            <action>maincpu.mb@E642 = -param</action>
            <action>maincpu.mb@E655 =  param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@E61E = FA</action>
            <action>maincpu.mb@E62F = 06</action>
            <action>maincpu.mb@E642 = FA</action>
            <action>maincpu.mb@E655 = 06</action>
        </script>
    </cheat>

    <cheat desc="available turn">
        <script state="on">
            <action>maincpu.mw@AE8A = 8681</action>
        </script>
        <script state="off">
            <action>maincpu.mw@AE8A = 961C</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@803D = D8E0            </action>
            <action>maincpu.mq@D8E0 = 9781B63800918127</action>
            <action>maincpu.mq@D8E8 = F7D68081FB26015A</action>
            <action>maincpu.mq@D8F0 = 81F726015C81FD26</action>
            <action>maincpu.mq@D8F8 = 02C01081FE2602CB</action>
            <action>maincpu.mq@D900 = 10D78081EF270681</action>
            <action>maincpu.mq@D908 = DF2605C601F73E00</action>
            <action>maincpu.mq@D910 = 20CE000000000000</action>
            <!--
            D8E0 | 97 81    : STA    $81
            D8E2 | B6 38 00 : LDA    $3800 // read input
            D8E5 | 91 81    : CMPA   $81
            D8E7 | 27 F7    : BEQ    $D8E0
            D8E9 | D6 80    : LDB    $80
            D8EB | 81 FB    : CMPA   #$FB
            D8ED | 26 01    : BNE    $D8F0
            D8EF | 5A       : DECB         // decrease code -01
            D8F0 | 81 F7    : CMPA   #$F7
            D8F2 | 26 01    : BNE    $D8F5
            D8F4 | 5C       : INCB         // increase code +01
            D8F5 | 81 FD    : CMPA   #$FD
            D8F7 | 26 02    : BNE    $D8FB
            D8F9 | C0 10    : SUBB   #$10  // decrease code -10
            D8FB | 81 FE    : CMPA   #$FE
            D8FD | 26 02    : BNE    $D901
            D8FF | CB 10    : ADDB   #$10  // increase code +10
            D901 | D7 80    : STB    $80
            D903 | 81 EF    : CMPA   #$EF
            D905 | 27 06    : BEQ    $D90D // play sound
            D907 | 81 DF    : CMPA   #$DF
            D909 | 26 05    : BNE    $D910
            D90B | C6 01    : LDB    #$01  // stop sound
            D90D | F7 3E 00 : STB    $3E00 // send sound code
            D910 | 20 CE    : BRA    $D8E0
            -->
        </script>
        <script state="run">
            <output format="----- cobra command sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                  line="11" align="center" />
            <output format="right : increase code +01"                 line="12" align="center" />
            <output format="down : decrease code -10"                  line="13" align="center" />
            <output format="up : increase code +10"                    line="14" align="center" />
            <output format="button 1 : play sound"                     line="15" align="center" />
            <output format="button 2 : stop sound"                     line="16" align="center" />
            <output format="----------------------------"              line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"         line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@803D = A560            </action>
            <action>maincpu.mq@D8E0 = 0000000000000000</action>
            <action>maincpu.mq@D8E8 = 0000000000000000</action>
            <action>maincpu.mq@D8F0 = 0000000000000000</action>
            <action>maincpu.mq@D8F8 = 0000000000000000</action>
            <action>maincpu.mq@D900 = 0000000000000000</action>
            <action>maincpu.mq@D908 = 0000000000000000</action>
            <action>maincpu.mq@D910 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
cobracomb.xml

Code: Select all

<!-- Cobra-Command (World/US) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@8F84 = 4F</action> <!-- background -->
            <action>maincpu.mb@D7A8 = 39</action> <!-- enemy -->
            <action>maincpu.mb@D7F5 = 39</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@8F84 = 48</action>
            <action>maincpu.mb@D7A8 = 86</action>
            <action>maincpu.mb@D7F5 = 86</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <comment>you can't use charge shot</comment>
        <script state="on">
            <action>maincpu.mw@8555 = D8A0            </action>
            <action>maincpu.mq@D8A0 = 4F5FFD01597E894C</action>
            <!--
            D8A0 | 4F       : CLRA
            D8A1 | 5F       : CLRB
            D8A2 | FD 01 59 : STD    $0159
            D8A5 | 7E 89 4C : JMP    $894C
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@8555 = 894C            </action>
            <action>maincpu.mq@D8A0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@B0BC = CC000012        </action> <!-- up -->
            <action>maincpu.md@B0CF = CC000012        </action> <!-- down -->
            <action>maincpu.md@B0E4 = BDD8B012        </action> <!-- left -->
            <action>maincpu.md@B0FC = BDD8B512        </action> <!-- right -->
            <action>maincpu.md@B158 = BDD8B012        </action> <!-- left (turn) -->
            <action>maincpu.md@B170 = BDD8B512        </action> <!-- right (turn) -->
            <action>maincpu.mq@D8B0 = CC00002003CC0000</action>
            <action>maincpu.mq@D8B8 = D31F390000000000</action>
            <!--
            D8B0 | CC xx xx : LDD    #$xxxx
            D8B3 | 20 03    : BRA    $D8B8
            D8B5 | CC xx xx : LDD    #$xxxx
            D8B8 | D3 1F    : ADDD   $1F
            D8BA | 39       : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@B0BD =  param</action>
            <action>maincpu.mw@B0D0 = -param</action>
            <action>maincpu.mw@D8B1 =  param</action>
            <action>maincpu.mw@D8B6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@B0BC = 31A6EC22        </action>
            <action>maincpu.md@B0CF = 31A6EC22        </action>
            <action>maincpu.md@B0E4 = ECA4D31F        </action>
            <action>maincpu.md@B0FC = ECA4D31F        </action>
            <action>maincpu.md@B158 = ECA4D31F        </action>
            <action>maincpu.md@B170 = ECA4D31F        </action>
            <action>maincpu.mq@D8B0 = 0000000000000000</action>
            <action>maincpu.mq@D8B8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@E61E = -param</action>
            <action>maincpu.mb@E62F =  param</action>
            <action>maincpu.mb@E642 = -param</action>
            <action>maincpu.mb@E655 =  param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@E61E = FA</action>
            <action>maincpu.mb@E62F = 06</action>
            <action>maincpu.mb@E642 = FA</action>
            <action>maincpu.mb@E655 = 06</action>
        </script>
    </cheat>

    <cheat desc="available turn">
        <script state="on">
            <action>maincpu.mw@AEC4 = 8681</action>
        </script>
        <script state="off">
            <action>maincpu.mw@AEC4 = 961C</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@803D = D8F0            </action>
            <action>maincpu.mq@D8C0 = 9781B63800918127</action>
            <action>maincpu.mq@D8C8 = F7D68081FB26015A</action>
            <action>maincpu.mq@D8D0 = 81F726015C81FD26</action>
            <action>maincpu.mq@D8D8 = 02C01081FE2602CB</action>
            <action>maincpu.mq@D8E0 = 10D78081EF270681</action>
            <action>maincpu.mq@D8E8 = DF2605C601F73E00</action>
            <action>maincpu.mq@D8F0 = 20CE000000000000</action>
            <!--
            D8C0 | 97 81    : STA    $81
            D8C2 | B6 38 00 : LDA    $3800 // read input
            D8C5 | 91 81    : CMPA   $81
            D8C7 | 27 F7    : BEQ    $D8C0
            D8C9 | D6 80    : LDB    $80
            D8CB | 81 FB    : CMPA   #$FB
            D8CD | 26 01    : BNE    $D8D0
            D8CF | 5A       : DECB         // decrease code -01
            D8D0 | 81 F7    : CMPA   #$F7
            D8D2 | 26 01    : BNE    $D8D5
            D8D4 | 5C       : INCB         // increase code +01
            D8D5 | 81 FD    : CMPA   #$FD
            D8D7 | 26 02    : BNE    $D8DB
            D8D9 | C0 10    : SUBB   #$10  // decrease code -10
            D8DB | 81 FE    : CMPA   #$FE
            D8DD | 26 02    : BNE    $D8E1
            D8DF | CB 10    : ADDB   #$10  // increase code +10
            D8E1 | D7 80    : STB    $80
            D8E3 | 81 EF    : CMPA   #$EF
            D8E5 | 27 06    : BEQ    $D8ED // play sound
            D8E7 | 81 DF    : CMPA   #$DF
            D8E9 | 26 05    : BNE    $D8F0
            D8EB | C6 01    : LDB    #$01  // stop sound
            D8ED | F7 3E 00 : STB    $3E00 // send sound code
            D8F0 | 20 CE    : BRA    $D8C0
            -->
        </script>
        <script state="run">
            <output format="----- cobra command sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                  line="11" align="center" />
            <output format="right : increase code +01"                 line="12" align="center" />
            <output format="down : decrease code -10"                  line="13" align="center" />
            <output format="up : increase code +10"                    line="14" align="center" />
            <output format="button 1 : play sound"                     line="15" align="center" />
            <output format="button 2 : stop sound"                     line="16" align="center" />
            <output format="----------------------------"              line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"         line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@803D = A59F            </action>
            <action>maincpu.mq@D8F0 = 0000000000000000</action>
            <action>maincpu.mq@D8F8 = 0000000000000000</action>
            <action>maincpu.mq@D900 = 0000000000000000</action>
            <action>maincpu.mq@D908 = 0000000000000000</action>
            <action>maincpu.mq@D910 = 0000000000000000</action>
            <action>maincpu.mq@D918 = 0000000000000000</action>
            <action>maincpu.mq@D920 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
cobracomj.xml

Code: Select all

<!-- Cobra-Command (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@8FCB = 4F</action> <!-- background -->
            <action>maincpu.mb@D7CF = 39</action> <!-- enemy -->
            <action>maincpu.mb@D81C = 39</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@8FCB = 48</action>
            <action>maincpu.mb@D7CF = 86</action>
            <action>maincpu.mb@D81C = 86</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <comment>you can't use charge shot</comment>
        <script state="on">
            <action>maincpu.mw@8585 = D8D0            </action>
            <action>maincpu.mq@D8D0 = 4F5FFD015A7E8993</action>
            <!--
            D8D0 | 4F       : CLRA
            D8D1 | 5F       : CLRB
            D8D2 | FD 01 5A : STD    $015A
            D8D5 | 7E 89 93 : JMP    $8993
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@8585 = 8993            </action>
            <action>maincpu.mq@D8D0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@B0E3 = CC000012        </action> <!-- up -->
            <action>maincpu.md@B0F6 = CC000012        </action> <!-- down -->
            <action>maincpu.md@B10B = BDD8E012        </action> <!-- left -->
            <action>maincpu.md@B123 = BDD8E512        </action> <!-- right -->
            <action>maincpu.md@B17F = BDD8E012        </action> <!-- left (turn) -->
            <action>maincpu.md@B197 = BDD8E512        </action> <!-- right (turn) -->
            <action>maincpu.mq@D8E0 = CC00002003CC0000</action>
            <action>maincpu.mq@D8E8 = D31F390000000000</action>
            <!--
            D8E0 | CC xx xx : LDD    #$xxxx
            D8E3 | 20 03    : BRA    $D8E8
            D8E5 | CC xx xx : LDD    #$xxxx
            D8E8 | D3 1F    : ADDD   $1F
            D8EA | 39       : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@B0E4 =  param</action>
            <action>maincpu.mw@B0F7 = -param</action>
            <action>maincpu.mw@D8E1 =  param</action>
            <action>maincpu.mw@D8E6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@B0E3 = 31A6EC22        </action>
            <action>maincpu.md@B0F6 = 31A6EC22        </action>
            <action>maincpu.md@B10B = ECA4D31F        </action>
            <action>maincpu.md@B123 = ECA4D31F        </action>
            <action>maincpu.md@B17F = ECA4D31F        </action>
            <action>maincpu.md@B197 = ECA4D31F        </action>
            <action>maincpu.mq@D8E0 = 0000000000000000</action>
            <action>maincpu.mq@D8E8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@E61E = -param</action>
            <action>maincpu.mb@E62F =  param</action>
            <action>maincpu.mb@E642 = -param</action>
            <action>maincpu.mb@E655 =  param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@E61E = FA</action>
            <action>maincpu.mb@E62F = 06</action>
            <action>maincpu.mb@E642 = FA</action>
            <action>maincpu.mb@E655 = 06</action>
        </script>
    </cheat>

    <cheat desc="available turn">
        <script state="on">
            <action>maincpu.mw@AEEB = 8681</action>
        </script>
        <script state="off">
            <action>maincpu.mw@AEEB = 961C</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@803D = D8F0            </action>
            <action>maincpu.mq@D8F0 = 9781B63800918127</action>
            <action>maincpu.mq@D8F8 = F7D68081FB26015A</action>
            <action>maincpu.mq@D900 = 81F726015C81FD26</action>
            <action>maincpu.mq@D908 = 02C01081FE2602CB</action>
            <action>maincpu.mq@D910 = 10D78081EF270681</action>
            <action>maincpu.mq@D918 = DF2605C601F73E00</action>
            <action>maincpu.mq@D920 = 20CE000000000000</action>
            <!--
            D8F0 | 97 81    : STA    $81
            D8F2 | B6 38 00 : LDA    $3800 // read input
            D8F5 | 91 81    : CMPA   $81
            D8F7 | 27 F7    : BEQ    $D8F0
            D8F9 | D6 80    : LDB    $80
            D8FB | 81 FB    : CMPA   #$FB
            D8FD | 26 01    : BNE    $D900
            D8FF | 5A       : DECB         // decrease code -01
            D900 | 81 F7    : CMPA   #$F7
            D902 | 26 01    : BNE    $D905
            D904 | 5C       : INCB         // increase code +01
            D905 | 81 FD    : CMPA   #$FD
            D907 | 26 02    : BNE    $D90B
            D909 | C0 10    : SUBB   #$10  // decrease code -10
            D90B | 81 FE    : CMPA   #$FE
            D90D | 26 02    : BNE    $D911
            D90F | CB 10    : ADDB   #$10  // increase code +10
            D911 | D7 80    : STB    $80
            D913 | 81 EF    : CMPA   #$EF
            D915 | 27 06    : BEQ    $D91D // play sound
            D917 | 81 DF    : CMPA   #$DF
            D919 | 26 05    : BNE    $D920
            D91B | C6 01    : LDB    #$01  // stop sound
            D91D | F7 3E 00 : STB    $3E00 // send sound code
            D920 | 20 CE    : BRA    $D8F0
            -->
        </script>
        <script state="run">
            <output format="----- cobra command sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                  line="11" align="center" />
            <output format="right : increase code +01"                 line="12" align="center" />
            <output format="down : decrease code -10"                  line="13" align="center" />
            <output format="up : increase code +10"                    line="14" align="center" />
            <output format="button 1 : play sound"                     line="15" align="center" />
            <output format="button 2 : stop sound"                     line="16" align="center" />
            <output format="----------------------------"              line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"         line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@803D = A5C6            </action>
            <action>maincpu.mq@D8F0 = 0000000000000000</action>
            <action>maincpu.mq@D8F8 = 0000000000000000</action>
            <action>maincpu.mq@D900 = 0000000000000000</action>
            <action>maincpu.mq@D908 = 0000000000000000</action>
            <action>maincpu.mq@D910 = 0000000000000000</action>
            <action>maincpu.mq@D918 = 0000000000000000</action>
            <action>maincpu.mq@D920 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
cobracomjb.xml

Code: Select all

<!-- Cobra-Command (Japan, bootleg) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@8FCB = 4F</action> <!-- background -->
            <action>maincpu.mb@D7CF = 39</action> <!-- enemy -->
            <action>maincpu.mb@D81C = 39</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@8FCB = 48</action>
            <action>maincpu.mb@D7CF = 86</action>
            <action>maincpu.mb@D81C = 86</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <comment>you can't use charge shot</comment>
        <script state="on">
            <action>maincpu.mw@8585 = D8D0            </action>
            <action>maincpu.mq@D8D0 = 4F5FFD015A7E8993</action>
            <!--
            D8D0 | 4F       : CLRA
            D8D1 | 5F       : CLRB
            D8D2 | FD 01 5A : STD    $015A
            D8D5 | 7E 89 93 : JMP    $8993
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@8585 = 8993            </action>
            <action>maincpu.mq@D8D0 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0180">02       </item>
            <item value="0x0280">03       </item>
            <item value="0x0380">04       </item>
            <item value="0x0480">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@B0E3 = CC000012        </action> <!-- up -->
            <action>maincpu.md@B0F6 = CC000012        </action> <!-- down -->
            <action>maincpu.md@B10B = BDD8E012        </action> <!-- left -->
            <action>maincpu.md@B123 = BDD8E512        </action> <!-- right -->
            <action>maincpu.md@B17F = BDD8E012        </action> <!-- left (turn) -->
            <action>maincpu.md@B197 = BDD8E512        </action> <!-- right (turn) -->
            <action>maincpu.mq@D8E0 = CC00002003CC0000</action>
            <action>maincpu.mq@D8E8 = D31F390000000000</action>
            <!--
            D8E0 | CC xx xx : LDD    #$xxxx
            D8E3 | 20 03    : BRA    $D8E8
            D8E5 | CC xx xx : LDD    #$xxxx
            D8E8 | D3 1F    : ADDD   $1F
            D8EA | 39       : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@B0E4 =  param</action>
            <action>maincpu.mw@B0F7 = -param</action>
            <action>maincpu.mw@D8E1 =  param</action>
            <action>maincpu.mw@D8E6 = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@B0E3 = 31A6EC22        </action>
            <action>maincpu.md@B0F6 = 31A6EC22        </action>
            <action>maincpu.md@B10B = ECA4D31F        </action>
            <action>maincpu.md@B123 = ECA4D31F        </action>
            <action>maincpu.md@B17F = ECA4D31F        </action>
            <action>maincpu.md@B197 = ECA4D31F        </action>
            <action>maincpu.mq@D8E0 = 0000000000000000</action>
            <action>maincpu.mq@D8E8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x0c">03       </item>
            <item value="0x12">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@E61E = -param</action>
            <action>maincpu.mb@E62F =  param</action>
            <action>maincpu.mb@E642 = -param</action>
            <action>maincpu.mb@E655 =  param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@E61E = FA</action>
            <action>maincpu.mb@E62F = 06</action>
            <action>maincpu.mb@E642 = FA</action>
            <action>maincpu.mb@E655 = 06</action>
        </script>
    </cheat>

    <cheat desc="available turn">
        <script state="on">
            <action>maincpu.mw@AEEB = 8681</action>
        </script>
        <script state="off">
            <action>maincpu.mw@AEEB = 961C</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@803D = D8F0            </action>
            <action>maincpu.mq@D8F0 = 9781B63800918127</action>
            <action>maincpu.mq@D8F8 = F7D68081FB26015A</action>
            <action>maincpu.mq@D900 = 81F726015C81FD26</action>
            <action>maincpu.mq@D908 = 02C01081FE2602CB</action>
            <action>maincpu.mq@D910 = 10D78081EF270681</action>
            <action>maincpu.mq@D918 = DF2605C601F73E00</action>
            <action>maincpu.mq@D920 = 20CE000000000000</action>
            <!--
            D8F0 | 97 81    : STA    $81
            D8F2 | B6 38 00 : LDA    $3800 // read input
            D8F5 | 91 81    : CMPA   $81
            D8F7 | 27 F7    : BEQ    $D8F0
            D8F9 | D6 80    : LDB    $80
            D8FB | 81 FB    : CMPA   #$FB
            D8FD | 26 01    : BNE    $D900
            D8FF | 5A       : DECB         // decrease code -01
            D900 | 81 F7    : CMPA   #$F7
            D902 | 26 01    : BNE    $D905
            D904 | 5C       : INCB         // increase code +01
            D905 | 81 FD    : CMPA   #$FD
            D907 | 26 02    : BNE    $D90B
            D909 | C0 10    : SUBB   #$10  // decrease code -10
            D90B | 81 FE    : CMPA   #$FE
            D90D | 26 02    : BNE    $D911
            D90F | CB 10    : ADDB   #$10  // increase code +10
            D911 | D7 80    : STB    $80
            D913 | 81 EF    : CMPA   #$EF
            D915 | 27 06    : BEQ    $D91D // play sound
            D917 | 81 DF    : CMPA   #$DF
            D919 | 26 05    : BNE    $D920
            D91B | C6 01    : LDB    #$01  // stop sound
            D91D | F7 3E 00 : STB    $3E00 // send sound code
            D920 | 20 CE    : BRA    $D8F0
            -->
        </script>
        <script state="run">
            <output format="----- cobra command sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                  line="11" align="center" />
            <output format="right : increase code +01"                 line="12" align="center" />
            <output format="down : decrease code -10"                  line="13" align="center" />
            <output format="up : increase code +10"                    line="14" align="center" />
            <output format="button 1 : play sound"                     line="15" align="center" />
            <output format="button 2 : stop sound"                     line="16" align="center" />
            <output format="----------------------------"              line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"         line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@803D = A5C6            </action>
            <action>maincpu.mq@D8F0 = 0000000000000000</action>
            <action>maincpu.mq@D8F8 = 0000000000000000</action>
            <action>maincpu.mq@D900 = 0000000000000000</action>
            <action>maincpu.mq@D908 = 0000000000000000</action>
            <action>maincpu.mq@D910 = 0000000000000000</action>
            <action>maincpu.mq@D918 = 0000000000000000</action>
            <action>maincpu.mq@D920 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
"player speed" : Fixed left/right move in turn mode.
Post Reply