[bigfghtr] Sky Robo/Tatakae! Big Fighter

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[bigfghtr] Sky Robo/Tatakae! Big Fighter

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@1ce70 =   60</action> <!-- bullet -->
        <action>maincpu.mb@1cdfa =   60</action> <!-- enemy -->
        <action>maincpu.mb@0fef0 =   60</action> <!-- background (fighter) -->
        <action>maincpu.mw@11346 = 6052</action> <!-- background (robot) -->
    </script>
    <script state="off">
        <action>maincpu.mb@1ce70 =   6b</action>
        <action>maincpu.mb@1cdfa =   6b</action>
        <action>maincpu.mb@0fef0 =   66</action>
        <action>maincpu.mw@11346 = 4eb9</action>
    </script>
</cheat>

<cheat desc="walk through wall (robot)">
    <script state="on">
        <action>maincpu.mw@11714 = 6022</action> <!-- up -->
        <action>maincpu.mw@11774 = 6050</action> <!-- left/right -->
        <action>maincpu.mw@1180e = 6028</action> <!-- down -->
        <action>maincpu.mw@11880 = 6046</action> <!-- upper-left/right -->
    </script>
    <script state="off">
        <action>maincpu.mw@11714 = 323c</action>
        <action>maincpu.mw@11774 = 323c</action>
        <action>maincpu.mw@1180e = 323c</action>
        <action>maincpu.mw@11880 = 323c</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mq@104de = 4eb90003df500240</action> <!-- fighter -->
        <action>maincpu.mq@1129e = 4eb90003df500800</action> <!-- robot -->
        <action>maincpu.mq@3df50 = 206d00163028fff0</action>
        <action>maincpu.mq@3df58 = 4e75ffffffffffff</action>
        <!--
        3df50 | 206d 0016 : movea.l ($16,A5),A0
        3df54 | 3028 fff0 : move.w  (-$10,A0),D0
        3df58 | 4e75      : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.mq@104de = 206d001630100240</action>
        <action>maincpu.mq@1129e = 206d001630100800</action>
        <action>maincpu.mq@3df50 = ffffffffffffffff</action>
        <action>maincpu.mq@3df58 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.md@2f0d8 =         0003df60</action>
        <action>maincpu.mq@3df60 = 41f9000841004280</action>
        <action>maincpu.mq@3df68 = 140112390008c001</action>
        <action>maincpu.mq@3df70 = b40167f40c0100fb</action>
        <action>maincpu.mq@3df78 = 660253100c0100f7</action>
        <action>maincpu.mq@3df80 = 660252100c0100fd</action>
        <action>maincpu.mq@3df88 = 6604041000100c01</action>
        <action>maincpu.mq@3df90 = 00fe660406100010</action>
        <action>maincpu.mq@3df98 = 0c0100ef66041010</action>
        <action>maincpu.mq@3dfa0 = 600a0c0100df660a</action>
        <action>maincpu.mq@3dfa8 = 103c003f13c00008</action>
        <action>maincpu.mq@3dfb0 = d00b60b4ffffffff</action>
        <!--
        3df60 | 41f9 0008 4100 : lea    $84100.l,A0 // sound code address
        3df66 | 4280           : clr.l  D0
        3df68 | 1401           : move.b D1,D2
        3df6a | 1239 0008 c001 : move.b $8c001.l,D1 // read input
        3df70 | b401           : cmp.b  D1,D2
        3df72 | 67f4           : beq    $3df68
        3df74 | 0c01 00fb      : cmpi.b #-$5,D1
        3df78 | 6602           : bne    $3df7c
        3df7a | 5310           : subq.b #1,(A0)     // decrease code -01
        3df7c | 0c01 00f7      : cmpi.b #-$9,D1
        3df80 | 6602           : bne    $3df84
        3df82 | 5210           : addq.b #1,(A0)     // increase code +01
        3df84 | 0c01 00fd      : cmpi.b #-$3,D1
        3df88 | 6604           : bne    $3df8e
        3df8a | 0410 0010      : subi.b #$10,(A0)   // decrease code -10
        3df8e | 0c01 00fe      : cmpi.b #-$2,D1
        3df92 | 6604           : bne    $3df98
        3df94 | 0610 0010      : addi.b #$10,(A0)   // increase code +10
        3df98 | 0c01 00ef      : cmpi.b #-$11,D1
        3df9c | 6604           : bne    $3dfa2
        3df9e | 1010           : move.b (A0),D0     // play sound
        3dfa0 | 600a           : bra    $3dfac
        3dfa2 | 0c01 00df      : cmpi.b #-$21,D1
        3dfa6 | 660a           : bne    $3dfb2
        3dfa8 | 103c 003f      : move.b #$3f,D0     // stop sound
        3dfac | 13c0 0008 d00b : move.b D0,$8d00b.l // send sound code
        3dfb2 | 60b4           : bra    $3df68
        -->
    </script>
    <script state="run">
        <output format="----- tatakae big fighter sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                        line="11" align="center" />
        <output format="right : increase code +01"                       line="12" align="center" />
        <output format="up : increase code +10"                          line="13" align="center" />
        <output format="down : decrease code -10"                        line="14" align="center" />
        <output format="button 1 : play sound"                           line="15" align="center" />
        <output format="button 2 : stop sound"                           line="16" align="center" />
        <output format="----------------------------"                    line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"              line="19" align="center">
            <argument>maincpu.pb@84100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@2f0d8 =         0000ca8e</action>
        <action>maincpu.mq@3df60 = ffffffffffffffff</action>
        <action>maincpu.mq@3df68 = ffffffffffffffff</action>
        <action>maincpu.mq@3df70 = ffffffffffffffff</action>
        <action>maincpu.mq@3df78 = ffffffffffffffff</action>
        <action>maincpu.mq@3df80 = ffffffffffffffff</action>
        <action>maincpu.mq@3df88 = ffffffffffffffff</action>
        <action>maincpu.mq@3df90 = ffffffffffffffff</action>
        <action>maincpu.mq@3df98 = ffffffffffffffff</action>
        <action>maincpu.mq@3dfa0 = ffffffffffffffff</action>
        <action>maincpu.mq@3dfa8 = ffffffffffffffff</action>
        <action>maincpu.mq@3dfb0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.mw@2f058 = f05a</action>
    </script>
    <script state="off">
        <action>maincpu.mw@2f058 = e7e0</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[skyrobo]+ Sky Robo/Tatakae! Big Fighter

Post by jman »

skyrobo.xml

Code: Select all

<!-- Sky Robo -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@0FEDA = 6000</action> <!-- background (fighter) -->
            <action>maincpu.mw@10862 = 0B02</action> <!-- background (robot) -->
            <action>maincpu.mw@1CD50 = 6000</action> <!-- enemy -->
            <action>maincpu.mw@1CDC6 = 6000</action> <!-- bullet -->
            <action>maincpu.mw@1FDC6 = 6012</action> <!-- capture enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@0FEDA = 6600</action>
            <action>maincpu.mw@10862 = 0AA2</action>
            <action>maincpu.mw@1CD50 = 6B00</action>
            <action>maincpu.mw@1CDC6 = 6B00</action>
            <action>maincpu.mw@1FDC6 = 6A12</action>
        </script>
    </cheat>

    <cheat desc="walk through wall (robot)">
        <script state="on">
            <action>maincpu.mw@116DA = 6022</action> <!-- up -->
            <action>maincpu.mw@1173A = 6050</action> <!-- left/right -->
            <action>maincpu.mw@117D4 = 6028</action> <!-- down -->
            <action>maincpu.mw@11846 = 6046</action> <!-- upper-left/right -->
        </script>
        <script state="off">
            <action>maincpu.mw@116DA = 323C</action>
            <action>maincpu.mw@1173A = 323C</action>
            <action>maincpu.mw@117D4 = 323C</action>
            <action>maincpu.mw@11846 = 323C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mq@104A4 = 4EB90003DE300240</action> <!-- fighter -->
            <action>maincpu.mq@11264 = 4EB90003DE300800</action> <!-- robot -->
            <action>maincpu.mq@3DE30 = 206D00163028FFF0</action>
            <action>maincpu.mq@3DE38 = 4E75FFFFFFFFFFFF</action>
            <!--
            3DE30 | 206D 0016 : movea.l ($16,A5), A0
            3DE34 | 3028 FFF0 : move.w  (-$10,A0), D0
            3DE38 | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@104A4 = 206D001630100240</action>
            <action>maincpu.mq@11264 = 206D001630100800</action>
            <action>maincpu.mq@3DE30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00028000">02       </item>
            <item value="0x00048000">03       </item>
            <item value="0x00068000">04       </item>
            <item value="0x00088000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@101DA = 4EB90003DE403230</action> <!-- x position -->
            <action>maincpu.mq@101E4 = 4EB90003DE484E75</action> <!-- y position -->
            <action>maincpu.mq@3DE40 = 610E2D4100384E75</action>
            <action>maincpu.mq@3DE48 = 61062D41003C4E75</action>
            <action>maincpu.mq@3DE50 = 263C00000000C3C2</action>
            <action>maincpu.mq@3DE58 = 67066A0244832203</action>
            <action>maincpu.mq@3DE60 = 4E75FFFFFFFFFFFF</action>
            <!--
            3DE40 | 610E           : bsr     $3de50       // x position
            3DE42 | 2D41 0038      : move.l  D1, ($38,A6)
            3DE46 | 4E75           : rts
            3DE48 | 6106           : bsr     $3de50       // y position
            3DE4A | 2D41 003C      : move.l  D1, ($3c,A6)
            3DE4E | 4E75           : rts
            3DE50 | 263C xxxx xxxx : move.l  #$xxxx, D3   // main routine
            3DE56 | C3C2           : muls.w  D2, D1
            3DE58 | 6706           : beq     $3de60
            3DE5A | 6A02           : bpl     $3de5e
            3DE5C | 4483           : neg.l   D3
            3DE5E | 2203           : move.l  D3, D1
            3DE60 | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@3DE52 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@101D4 = C3C22D4100383230</action>
            <action>maincpu.mq@101E4 = C3C22D41003C4E75</action>
            <action>maincpu.mq@3DE40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE60 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.md@2F02E = 0003DE70        </action>
            <action>maincpu.mq@3DE70 = 41F90008400043F9</action>
            <action>maincpu.mq@3DE78 = 0008D00B12001039</action>
            <action>maincpu.mq@3DE80 = 0008C001B20067F4</action>
            <action>maincpu.mq@3DE88 = 0C0000FB66025310</action>
            <action>maincpu.mq@3DE90 = 0C0000F766025210</action>
            <action>maincpu.mq@3DE98 = 0C0000FD66040410</action>
            <action>maincpu.mq@3DEA0 = 00100C0000FE6604</action>
            <action>maincpu.mq@3DEA8 = 061000100C0000EF</action>
            <action>maincpu.mq@3DEB0 = 660212900C0000DF</action>
            <action>maincpu.mq@3DEB8 = 660412BC003F60BC</action>
            <!--
            3DE70 | 41F9 0008 4000 : lea     $84000.l, A0 // sound code address
            3DE76 | 43F9 0008 D00B : lea     $8d00b.l, A1 // sound latch address
            3DE7C | 1200           : move.b  D0, D1
            3DE7E | 1039 0008 C001 : move.b  $8c001.l, D0 // read input
            3DE84 | B200           : cmp.b   D0, D1
            3DE86 | 67F4           : beq     $3de7c
            3DE88 | 0C00 00FB      : cmpi.b  #-$5, D0
            3DE8C | 6602           : bne     $3de90
            3DE8E | 5310           : subq.b  #1, (A0)     // decrease code -01
            3DE90 | 0C00 00F7      : cmpi.b  #-$9, D0
            3DE94 | 6602           : bne     $3de98
            3DE96 | 5210           : addq.b  #1, (A0)     // increase code +01
            3DE98 | 0C00 00FD      : cmpi.b  #-$3, D0
            3DE9C | 6604           : bne     $3dea2
            3DE9E | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            3DEA2 | 0C00 00FE      : cmpi.b  #-$2, D0
            3DEA6 | 6604           : bne     $3deac
            3DEA8 | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            3DEAC | 0C00 00EF      : cmpi.b  #-$11, D0
            3DEB0 | 6602           : bne     $3deb4
            3DEB2 | 1290           : move.b  (A0), (A1)   // play sound
            3DEB4 | 0C00 00DF      : cmpi.b  #-$21, D0
            3DEB8 | 6604           : bne     $3debe
            3DEBA | 12BC 003F      : move.b  #$3f, (A1)   // stop sound
            3DEBE | 60BC           : bra     $3de7c
            -->
        </script>
        <script state="run">
            <output format="----- sky robo sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@84000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@2F02E = 0000CA8C        </action>
            <action>maincpu.mq@3DE70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DE98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DEA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DEA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DEB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DEB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@2EFAC = 0002EFB0</action>
        </script>
        <script state="off">
            <action>maincpu.md@2EFAC = 0002E736</action>
        </script>
    </cheat>

</mamecheat>
bigfghtr.xml

Code: Select all

<!-- Tatakae! Big Fighter (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@0FEF0 = 6000</action> <!-- background (fighter) -->
            <action>maincpu.mw@1089C = 0B02</action> <!-- background (robot) -->
            <action>maincpu.mw@1CDFA = 6000</action> <!-- enemy -->
            <action>maincpu.mw@1CE70 = 6000</action> <!-- bullet -->
            <action>maincpu.mw@1FE70 = 6012</action> <!-- capture enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@0FEF0 = 6600</action>
            <action>maincpu.mw@1089C = 0AA2</action>
            <action>maincpu.mw@1CDFA = 6B00</action>
            <action>maincpu.mw@1CE70 = 6B00</action>
            <action>maincpu.mw@1FE70 = 6A12</action>
        </script>
    </cheat>

    <cheat desc="walk through wall (robot)">
        <script state="on">
            <action>maincpu.mw@11714 = 6022</action> <!-- up -->
            <action>maincpu.mw@11774 = 6050</action> <!-- left/right -->
            <action>maincpu.mw@1180E = 6028</action> <!-- down -->
            <action>maincpu.mw@11880 = 6046</action> <!-- upper-left/right -->
        </script>
        <script state="off">
            <action>maincpu.mw@11714 = 323C</action>
            <action>maincpu.mw@11774 = 323C</action>
            <action>maincpu.mw@1180E = 323C</action>
            <action>maincpu.mw@11880 = 323C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mq@104DE = 4EB90003DF500240</action> <!-- fighter -->
            <action>maincpu.mq@1129E = 4EB90003DF500800</action> <!-- robot -->
            <action>maincpu.mq@3DF50 = 206D00163028FFF0</action>
            <action>maincpu.mq@3DF58 = 4E75FFFFFFFFFFFF</action>
            <!--
            3DF50 | 206D 0016 : movea.l ($16,A5), A0
            3DF54 | 3028 FFF0 : move.w  (-$10,A0), D0
            3DF58 | 4E75      : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@104DE = 206D001630100240</action>
            <action>maincpu.mq@1129E = 206D001630100800</action>
            <action>maincpu.mq@3DF50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF58 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00028000">02       </item>
            <item value="0x00048000">03       </item>
            <item value="0x00068000">04       </item>
            <item value="0x00088000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@10208 = 4EB90003DF603230</action> <!-- x position -->
            <action>maincpu.mq@10212 = 4EB90003DF684E75</action> <!-- y position -->
            <action>maincpu.mq@3DF60 = 610E2D4100384E75</action>
            <action>maincpu.mq@3DF68 = 61062D41003C4E75</action>
            <action>maincpu.mq@3DF70 = 263C00000000C3C2</action>
            <action>maincpu.mq@3DF78 = 67066A0244832203</action>
            <action>maincpu.mq@3DF80 = 4E75FFFFFFFFFFFF</action>
            <!--
            3DF60 | 610E           : bsr     $3df70       // x position
            3DF62 | 2D41 0038      : move.l  D1, ($38,A6)
            3DF66 | 4E75           : rts
            3DF68 | 6106           : bsr     $3df70       // y position
            3DF6A | 2D41 003C      : move.l  D1, ($3c,A6)
            3DF6E | 4E75           : rts
            3DF70 | 263C xxxx xxxx : move.l  #$xxxx, D3   // main routine
            3DF76 | C3C2           : muls.w  D2, D1
            3DF78 | 6706           : beq     $3df80
            3DF7A | 6A02           : bpl     $3df7e
            3DF7C | 4483           : neg.l   D3
            3DF7E | 2203           : move.l  D3, D1
            3DF80 | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@3DF72 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@10208 = C3C22D4100383230</action>
            <action>maincpu.mq@10212 = C3C22D41003C4E75</action>
            <action>maincpu.mq@3DF60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF78 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF80 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.md@2F0D8 = 0003DF90        </action>
            <action>maincpu.mq@3DF90 = 41F90008400043F9</action>
            <action>maincpu.mq@3DF98 = 0008D00B12001039</action>
            <action>maincpu.mq@3DFA0 = 0008C001B20067F4</action>
            <action>maincpu.mq@3DFA8 = 0C0000FB66025310</action>
            <action>maincpu.mq@3DFB0 = 0C0000F766025210</action>
            <action>maincpu.mq@3DFB8 = 0C0000FD66040410</action>
            <action>maincpu.mq@3DFC0 = 00100C0000FE6604</action>
            <action>maincpu.mq@3DFC8 = 061000100C0000EF</action>
            <action>maincpu.mq@3DFD0 = 660212900C0000DF</action>
            <action>maincpu.mq@3DFD8 = 660412BC003F60BC</action>
            <!--
            3DF90 | 41F9 0008 4000 : lea     $84000.l, A0 // sound code address
            3DF96 | 43F9 0008 D00B : lea     $8d00b.l, A1 // sound latch address
            3DF9C | 1200           : move.b  D0, D1
            3DF9E | 1039 0008 C001 : move.b  $8c001.l, D0 // read input
            3DFA4 | B200           : cmp.b   D0, D1
            3DFA6 | 67F4           : beq     $3df9c
            3DFA8 | 0C00 00FB      : cmpi.b  #-$5, D0
            3DFAC | 6602           : bne     $3dfb0
            3DFAE | 5310           : subq.b  #1, (A0)     // decrease code -01
            3DFB0 | 0C00 00F7      : cmpi.b  #-$9, D0
            3DFB4 | 6602           : bne     $3dfb8
            3DFB6 | 5210           : addq.b  #1, (A0)     // increase code +01
            3DFB8 | 0C00 00FD      : cmpi.b  #-$3, D0
            3DFBC | 6604           : bne     $3dfc2
            3DFBE | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            3DFC2 | 0C00 00FE      : cmpi.b  #-$2, D0
            3DFC6 | 6604           : bne     $3dfcc
            3DFC8 | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            3DFCC | 0C00 00EF      : cmpi.b  #-$11, D0
            3DFD0 | 6602           : bne     $3dfd4
            3DFD2 | 1290           : move.b  (A0), (A1)   // play sound
            3DFD4 | 0C00 00DF      : cmpi.b  #-$21, D0
            3DFD8 | 6604           : bne     $3dfde
            3DFDA | 12BC 003F      : move.b  #$3f, (A1)   // stop sound
            3DFDE | 60BC           : bra     $3df9c
            -->
        </script>
        <script state="run">
            <output format="----- tatakae big fighter sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                        line="11" align="center" />
            <output format="right : increase code +01"                       line="12" align="center" />
            <output format="down : decrease code -10"                        line="13" align="center" />
            <output format="up : increase code +10"                          line="14" align="center" />
            <output format="button 1 : play sound"                           line="15" align="center" />
            <output format="button 2 : stop sound"                           line="16" align="center" />
            <output format="----------------------------"                    line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"              line="19" align="center"  >
                <argument>maincpu.pb@84000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@2F0D8 = 0000CA8E        </action>
            <action>maincpu.mq@3DF90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DF98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFC8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3DFD8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@2F056 = 0002F05A</action>
        </script>
        <script state="off">
            <action>maincpu.md@2F056 = 0002E7E0</action>
        </script>
    </cheat>

</mamecheat>
  • "no hit" : Improved code for "background (robot)". Added code for "capture enemy".
  • "player speed" : Added new.
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