midres.xml
Code: Select all
<!-- Midnight Resistance (World, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@154A6 = 4EB90002D240674E</action>
<action>maincpu.mq@2D240 = 45F900102924B5C8</action>
<action>maincpu.mq@2D248 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D250 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D258 = 6704080700064E75</action>
<!--
2D240 | 45F9 0010 2924 : lea $102924.l, A2
2D246 | B5C8 : cmpa.l A0, A2
2D248 | 6714 : beq $2d25e
2D24A | B5C9 : cmpa.l A1, A2
2D24C | 6710 : beq $2d25e
2D24E | 45EA 000C : lea ($c,A2), A2
2D252 | B5C8 : cmpa.l A0, A2
2D254 | 6708 : beq $2d25e
2D256 | B5C9 : cmpa.l A1, A2
2D258 | 6704 : beq $2d25e
2D25A | 0807 0006 : btst #$6, D7
2D25E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@154A6 = 4E7108070006674E</action>
<action>maincpu.mq@2D240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D258 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@053AC = 4EB90002D2604E71</action>
<action>maincpu.mq@2D260 = 102B003C122B0034</action>
<action>maincpu.mq@2D268 = 0201001080010800</action>
<action>maincpu.mq@2D270 = 00054E75FFFFFFFF</action>
<!--
2D260 | 102B 003C : move.b ($3c,A3), D0
2D264 | 122B 0034 : move.b ($34,A3), D1
2D268 | 0201 0010 : andi.b #$10, D1
2D26C | 8001 : or.b D1, D0
2D26E | 0800 0005 : btst #$5, D0
2D272 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@053AC = 102B003C08000005</action>
<action>maincpu.mq@2D260 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D268 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D270 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="joystick hack">
<script state="on">
<action>maincpu.mq@04FDC = 4EB90002D2804A04</action>
<action>maincpu.mq@2D280 = 182B00340244000F</action>
<action>maincpu.mq@2D288 = 083900060010216E</action>
<action>maincpu.mq@2D290 = 660E4A44670A43FA</action>
<action>maincpu.mq@2D298 = 000A17714000004A</action>
<action>maincpu.mq@2D2A0 = 4E75FF0010FF181C</action>
<action>maincpu.mq@2D2A8 = 14FF08040CFFFFFF</action>
<!--
04FDC | 4EB9 0002 D280 : jsr $2d280.l
04FE2 | 4A04 : tst.b D4
============================================================
2D280 | 182B 0034 : move.b ($34,A3), D4
2D284 | 0244 000F : andi.w #$f, D4
2D288 | 0839 0006 0010 216E : btst #$6, $10216e.l
2D290 | 660E : bne $2d2a0
2D292 | 4A44 : tst.w D4
2D294 | 670A : beq $2d2a0
2D296 | 43FA 000A : lea ($a,PC) ; ($2d2a2), A1
2D29A | 1771 4000 004A : move.b (A1,D4.w), ($4a,A3)
2D2A0 | 4E75 : rts
2D2A2 - 2D2AC : input/direction conversion table
input direction
00 ff (none)
01 00 up
02 10 down
03 ff (none)
04 18 left
05 1c upper-left
06 14 lower-left
07 ff (none)
08 08 right
09 04 upper-right
0a 0c lower-right
-->
</script>
<script state="off">
<action>maincpu.mq@04FDC = 182B00340204000F</action>
<action>maincpu.mq@2D280 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D288 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D290 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D298 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2A8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A20 = 4EF90002D2B04EB8</action>
<action>maincpu.mq@2D2B0 = 41F90010000043F9</action>
<action>maincpu.mq@2D2B8 = 001A000112001039</action>
<action>maincpu.mq@2D2C0 = 00180001B20067F4</action>
<action>maincpu.mq@2D2C8 = 0C0000FB66025310</action>
<action>maincpu.mq@2D2D0 = 0C0000F766025210</action>
<action>maincpu.mq@2D2D8 = 0C0000FD66040410</action>
<action>maincpu.mq@2D2E0 = 00100C0000FE6604</action>
<action>maincpu.mq@2D2E8 = 061000100C0000EF</action>
<action>maincpu.mq@2D2F0 = 660212900C0000DF</action>
<action>maincpu.mq@2D2F8 = 660412BC000160BC</action>
<!--
2D2B0 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D2B6 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D2BC | 1200 : move.b D0, D1
2D2BE | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D2C4 | B200 : cmp.b D0, D1
2D2C6 | 67F4 : beq $2d2bc
2D2C8 | 0C00 00FB : cmpi.b #-$5, D0
2D2CC | 6602 : bne $2d2d0
2D2CE | 5310 : subq.b #1, (A0) // decrease code -01
2D2D0 | 0C00 00F7 : cmpi.b #-$9, D0
2D2D4 | 6602 : bne $2d2d8
2D2D6 | 5210 : addq.b #1, (A0) // increase code +01
2D2D8 | 0C00 00FD : cmpi.b #-$3, D0
2D2DC | 6604 : bne $2d2e2
2D2DE | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D2E2 | 0C00 00FE : cmpi.b #-$2, D0
2D2E6 | 6604 : bne $2d2ec
2D2E8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D2EC | 0C00 00EF : cmpi.b #-$11, D0
2D2F0 | 6602 : bne $2d2f4
2D2F2 | 1290 : move.b (A0), (A1) // play sound
2D2F4 | 0C00 00DF : cmpi.b #-$21, D0
2D2F8 | 6604 : bne $2d2fe
2D2FA | 12BC 0001 : move.b #$1, (A1) // stop sound
2D2FE | 60BC : bra $2d2bc
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A20 = 4EB81E344E714EB8</action>
<action>maincpu.mq@2D2B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
midres2.xml
Code: Select all
<!-- Midnight Resistance (World, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@15568 = 4EB90002D300674E</action>
<action>maincpu.mq@2D300 = 45F900102926B5C8</action>
<action>maincpu.mq@2D308 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D310 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D318 = 6704080700064E75</action>
<!--
2D300 | 45F9 0010 2926 : lea $102926.l, A2
2D306 | B5C8 : cmpa.l A0, A2
2D308 | 6714 : beq $2d31e
2D30A | B5C9 : cmpa.l A1, A2
2D30C | 6710 : beq $2d31e
2D30E | 45EA 000C : lea ($c,A2), A2
2D312 | B5C8 : cmpa.l A0, A2
2D314 | 6708 : beq $2d31e
2D316 | B5C9 : cmpa.l A1, A2
2D318 | 6704 : beq $2d31e
2D31A | 0807 0006 : btst #$6, D7
2D31E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@15568 = 4E7108070006674E</action>
<action>maincpu.mq@2D300 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D308 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D310 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D318 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@0546E = 4EB90002D3204E71</action>
<action>maincpu.mq@2D320 = 102B003C122B0034</action>
<action>maincpu.mq@2D328 = 0201001080010800</action>
<action>maincpu.mq@2D330 = 00054E75FFFFFFFF</action>
<!--
2D320 | 102B 003C : move.b ($3c,A3), D0
2D324 | 122B 0034 : move.b ($34,A3), D1
2D328 | 0201 0010 : andi.b #$10, D1
2D32C | 8001 : or.b D1, D0
2D32E | 0800 0005 : btst #$5, D0
2D332 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0546E = 102B003C08000005</action>
<action>maincpu.mq@2D320 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D328 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D330 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="joystick hack">
<script state="on">
<action>maincpu.mq@0509E = 4EB90002D3404A04</action>
<action>maincpu.mq@2D340 = 182B00340244000F</action>
<action>maincpu.mq@2D348 = 0839000600102170</action>
<action>maincpu.mq@2D350 = 660E4A44670A43FA</action>
<action>maincpu.mq@2D358 = 000A17714000004A</action>
<action>maincpu.mq@2D360 = 4E75FF0010FF181C</action>
<action>maincpu.mq@2D368 = 14FF08040CFFFFFF</action>
<!--
0509E | 4EB9 0002 D340 : jsr $2d340.l
050A4 | 4A04 : tst.b D4
============================================================
2D340 | 182B 0034 : move.b ($34,A3), D4
2D344 | 0244 000F : andi.w #$f, D4
2D348 | 0839 0006 0010 2170 : btst #$6, $102170.l
2D350 | 660E : bne $2d360
2D352 | 4A44 : tst.w D4
2D354 | 670A : beq $2d360
2D356 | 43FA 000A : lea ($a,PC) ; ($2d362), A1
2D35A | 1771 4000 004A : move.b (A1,D4.w), ($4a,A3)
2D360 | 4E75 : rts
2D362 - 2D36C : input/direction conversion table
input direction
00 ff (none)
01 00 up
02 10 down
03 ff (none)
04 18 left
05 1c upper-left
06 14 lower-left
07 ff (none)
08 08 right
09 04 upper-right
0a 0c lower-right
-->
</script>
<script state="off">
<action>maincpu.mq@0509E = 182B00340204000F</action>
<action>maincpu.mq@2D340 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D348 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D350 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D358 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D360 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D368 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A20 = 4EF90002D3704EB8</action>
<action>maincpu.mq@2D370 = 41F90010000043F9</action>
<action>maincpu.mq@2D378 = 001A000112001039</action>
<action>maincpu.mq@2D380 = 00180001B20067F4</action>
<action>maincpu.mq@2D388 = 0C0000FB66025310</action>
<action>maincpu.mq@2D390 = 0C0000F766025210</action>
<action>maincpu.mq@2D398 = 0C0000FD66040410</action>
<action>maincpu.mq@2D3A0 = 00100C0000FE6604</action>
<action>maincpu.mq@2D3A8 = 061000100C0000EF</action>
<action>maincpu.mq@2D3B0 = 660212900C0000DF</action>
<action>maincpu.mq@2D3B8 = 660412BC000160BC</action>
<!--
2D370 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D376 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D37C | 1200 : move.b D0, D1
2D37E | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D384 | B200 : cmp.b D0, D1
2D386 | 67F4 : beq $2d37c
2D388 | 0C00 00FB : cmpi.b #-$5, D0
2D38C | 6602 : bne $2d390
2D38E | 5310 : subq.b #1, (A0) // decrease code -01
2D390 | 0C00 00F7 : cmpi.b #-$9, D0
2D394 | 6602 : bne $2d398
2D396 | 5210 : addq.b #1, (A0) // increase code +01
2D398 | 0C00 00FD : cmpi.b #-$3, D0
2D39C | 6604 : bne $2d3a2
2D39E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D3A2 | 0C00 00FE : cmpi.b #-$2, D0
2D3A6 | 6604 : bne $2d3ac
2D3A8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D3AC | 0C00 00EF : cmpi.b #-$11, D0
2D3B0 | 6602 : bne $2d3b4
2D3B2 | 1290 : move.b (A0), (A1) // play sound
2D3B4 | 0C00 00DF : cmpi.b #-$21, D0
2D3B8 | 6604 : bne $2d3be
2D3BA | 12BC 0001 : move.b #$1, (A1) // stop sound
2D3BE | 60BC : bra $2d37c
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A20 = 4EB81EF64E714EB8</action>
<action>maincpu.mq@2D370 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D378 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D380 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D388 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D390 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D398 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3B8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
midresu.xml
Code: Select all
<!-- Midnight Resistance (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@15468 = 4EB90002D200674E</action>
<action>maincpu.mq@2D200 = 45F900102924B5C8</action>
<action>maincpu.mq@2D208 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D210 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D218 = 6704080700064E75</action>
<!--
2D200 | 45F9 0010 2924 : lea $102924.l, A2
2D206 | B5C8 : cmpa.l A0, A2
2D208 | 6714 : beq $2d21e
2D20A | B5C9 : cmpa.l A1, A2
2D20C | 6710 : beq $2d21e
2D20E | 45EA 000C : lea ($c,A2), A2
2D212 | B5C8 : cmpa.l A0, A2
2D214 | 6708 : beq $2d21e
2D216 | B5C9 : cmpa.l A1, A2
2D218 | 6704 : beq $2d21e
2D21A | 0807 0006 : btst #$6, D7
2D21E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@15468 = 4E7108070006674E</action>
<action>maincpu.mq@2D200 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D208 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D210 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D218 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@0536E = 4EB90002D2204E71</action>
<action>maincpu.mq@2D220 = 102B003C122B0034</action>
<action>maincpu.mq@2D228 = 0201001080010800</action>
<action>maincpu.mq@2D230 = 00054E75FFFFFFFF</action>
<!--
2D3C0 | 102B 003C : move.b ($3c,A3), D0
2D3C4 | 122B 0034 : move.b ($34,A3), D1
2D3C8 | 0201 0010 : andi.b #$10, D1
2D3CC | 8001 : or.b D1, D0
2D3CE | 0800 0005 : btst #$5, D0
2D3D2 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@0536E = 102B003C08000005</action>
<action>maincpu.mq@2D220 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D228 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D230 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="joystick hack">
<script state="on">
<action>maincpu.mq@04F9E = 4EB90002D2404A04</action>
<action>maincpu.mq@2D240 = 182B00340244000F</action>
<action>maincpu.mq@2D248 = 083900060010216E</action>
<action>maincpu.mq@2D250 = 660E4A44670A43FA</action>
<action>maincpu.mq@2D258 = 000A17714000004A</action>
<action>maincpu.mq@2D260 = 4E75FF0010FF181C</action>
<action>maincpu.mq@2D268 = 14FF08040CFFFFFF</action>
<!--
050D8 | 4EB9 0002 D240 : jsr $2d240.l
050DE | 4A04 : tst.b D4
============================================================
2D240 | 182B 0034 : move.b ($34,A3), D4
2D244 | 0244 000F : andi.w #$f, D4
2D248 | 0839 0006 0010 216E : btst #$6, $10216e.l
2D250 | 660E : bne $2d260
2D252 | 4A44 : tst.w D4
2D254 | 670A : beq $2d260
2D256 | 43FA 000A : lea ($a,PC) ; ($2d262), A1
2D25A | 1771 4000 004A : move.b (A1,D4.w), ($4a,A3)
2D260 | 4E75 : rts
2D262 - 2D26C : input/direction conversion table
input direction
00 ff (none)
01 00 up
02 10 down
03 ff (none)
04 18 left
05 1c upper-left
06 14 lower-left
07 ff (none)
08 08 right
09 04 upper-right
0a 0c lower-right
-->
</script>
<script state="off">
<action>maincpu.mq@050D8 = 182B00340204000F</action>
<action>maincpu.mq@2D240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D258 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D260 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D268 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A14 = 4EF90002D2704EB8</action>
<action>maincpu.mq@2D270 = 41F90010000043F9</action>
<action>maincpu.mq@2D278 = 001A000112001039</action>
<action>maincpu.mq@2D280 = 00180001B20067F4</action>
<action>maincpu.mq@2D288 = 0C0000FB66025310</action>
<action>maincpu.mq@2D290 = 0C0000F766025210</action>
<action>maincpu.mq@2D298 = 0C0000FD66040410</action>
<action>maincpu.mq@2D2A0 = 00100C0000FE6604</action>
<action>maincpu.mq@2D2A8 = 061000100C0000EF</action>
<action>maincpu.mq@2D2B0 = 660212900C0000DF</action>
<action>maincpu.mq@2D2B8 = 660412BC000160BC</action>
<!--
2D270 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D276 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D27C | 1200 : move.b D0, D1
2D27E | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D284 | B200 : cmp.b D0, D1
2D286 | 67F4 : beq $2d27c
2D288 | 0C00 00FB : cmpi.b #-$5, D0
2D28C | 6602 : bne $2d290
2D28E | 5310 : subq.b #1, (A0) // decrease code -01
2D290 | 0C00 00F7 : cmpi.b #-$9, D0
2D294 | 6602 : bne $2d298
2D296 | 5210 : addq.b #1, (A0) // increase code +01
2D298 | 0C00 00FD : cmpi.b #-$3, D0
2D29C | 6604 : bne $2d2a2
2D29E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D2A2 | 0C00 00FE : cmpi.b #-$2, D0
2D2A6 | 6604 : bne $2d2ac
2D2A8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D2AC | 0C00 00EF : cmpi.b #-$11, D0
2D2B0 | 6602 : bne $2d2b4
2D2B2 | 1290 : move.b (A0), (A1) // play sound
2D2B4 | 0C00 00DF : cmpi.b #-$21, D0
2D2B8 | 6604 : bne $2d2be
2D2BA | 12BC 0001 : move.b #$1, (A1) // stop sound
2D2BE | 60BC : bra $2d27c
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A14 = 4EB80EEA4E714EB8</action>
<action>maincpu.mq@2D410 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D418 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D420 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D428 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D430 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D438 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D440 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D448 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D450 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D458 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
midresj.xml
Code: Select all
<!-- Midnight Resistance (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@155A2 = 4EB90002D3A0674E</action>
<action>maincpu.mq@2D3A0 = 45F900102926B5C8</action>
<action>maincpu.mq@2D3A8 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D3B0 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D3B8 = 6704080700064E75</action>
<!--
2D3A0 | 45F9 0010 2926 : lea $102926.l, A2
2D3A6 | B5C8 : cmpa.l A0, A2
2D3A8 | 6714 : beq $2d3be
2D3AA | B5C9 : cmpa.l A1, A2
2D3AC | 6710 : beq $2d3be
2D3AE | 45EA 000C : lea ($c,A2), A2
2D3B2 | B5C8 : cmpa.l A0, A2
2D3B4 | 6708 : beq $2d3be
2D3B6 | B5C9 : cmpa.l A1, A2
2D3B8 | 6704 : beq $2d3be
2D3BA | 0807 0006 : btst #$6, D7
2D3BE | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@155A2 = 4E7108070006674E</action>
<action>maincpu.mq@2D3A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3B8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@054A8 = 4EB90002D3C04E71</action>
<action>maincpu.mq@2D3C0 = 102B003C122B0034</action>
<action>maincpu.mq@2D3C8 = 0201001080010800</action>
<action>maincpu.mq@2D3D0 = 00054E75FFFFFFFF</action>
<!--
2D3C0 | 102B 003C : move.b ($3c,A3), D0
2D3C4 | 122B 0034 : move.b ($34,A3), D1
2D3C8 | 0201 0010 : andi.b #$10, D1
2D3CC | 8001 : or.b D1, D0
2D3CE | 0800 0005 : btst #$5, D0
2D3D2 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@054A8 = 102B003C08000005</action>
<action>maincpu.mq@2D3C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3D0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="joystick hack">
<script state="on">
<action>maincpu.mq@050D8 = 4EB90002D3E04A04</action>
<action>maincpu.mq@2D3E0 = 182B00340244000F</action>
<action>maincpu.mq@2D3E8 = 0839000600102170</action>
<action>maincpu.mq@2D3F0 = 660E4A44670A43FA</action>
<action>maincpu.mq@2D3F8 = 000A17714000004A</action>
<action>maincpu.mq@2D400 = 4E75FF0010FF181C</action>
<action>maincpu.mq@2D408 = 14FF08040CFFFFFF</action>
<!--
050D8 | 4EB9 0002 D3E0 : jsr $2d3e0.l
050DE | 4A04 : tst.b D4
============================================================
2D3E0 | 182B 0034 : move.b ($34,A3), D4
2D3E4 | 0244 000F : andi.w #$f, D4
2D3E8 | 0839 0006 0010 2170 : btst #$6, $102170.l
2D3F0 | 660E : bne $2d400
2D3F2 | 4A44 : tst.w D4
2D3F4 | 670A : beq $2d400
2D3F6 | 43FA 000A : lea ($a,PC) ; ($2d402), A1
2D3FA | 1771 4000 004A : move.b (A1,D4.w), ($4a,A3)
2D400 | 4E75 : rts
2D402 - 2D40c : input/direction conversion table
input direction
00 ff (none)
01 00 up
02 10 down
03 ff (none)
04 18 left
05 1c upper-left
06 14 lower-left
07 ff (none)
08 08 right
09 04 upper-right
0a 0c lower-right
-->
</script>
<script state="off">
<action>maincpu.mq@050D8 = 182B00340204000F</action>
<action>maincpu.mq@2D3E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D3F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D400 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D408 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A30 = 4EF90002D4104EB8</action>
<action>maincpu.mq@2D410 = 41F90010000043F9</action>
<action>maincpu.mq@2D418 = 001A000112001039</action>
<action>maincpu.mq@2D420 = 00180001B20067F4</action>
<action>maincpu.mq@2D428 = 0C0000FB66025310</action>
<action>maincpu.mq@2D430 = 0C0000F766025210</action>
<action>maincpu.mq@2D438 = 0C0000FD66040410</action>
<action>maincpu.mq@2D440 = 00100C0000FE6604</action>
<action>maincpu.mq@2D448 = 061000100C0000EF</action>
<action>maincpu.mq@2D450 = 660212900C0000DF</action>
<action>maincpu.mq@2D458 = 660412BC000160BC</action>
<!--
2D410 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D416 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D41C | 1200 : move.b D0, D1
2D41E | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D424 | B200 : cmp.b D0, D1
2D426 | 67F4 : beq $2d41c
2D428 | 0C00 00FB : cmpi.b #-$5, D0
2D42C | 6602 : bne $2d430
2D42E | 5310 : subq.b #1, (A0) // decrease code -01
2D430 | 0C00 00F7 : cmpi.b #-$9, D0
2D434 | 6602 : bne $2d438
2D436 | 5210 : addq.b #1, (A0) // increase code +01
2D438 | 0C00 00FD : cmpi.b #-$3, D0
2D43C | 6604 : bne $2d442
2D43E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D442 | 0C00 00FE : cmpi.b #-$2, D0
2D446 | 6604 : bne $2d44c
2D448 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D44C | 0C00 00EF : cmpi.b #-$11, D0
2D450 | 6602 : bne $2d454
2D452 | 1290 : move.b (A0), (A1) // play sound
2D454 | 0C00 00DF : cmpi.b #-$21, D0
2D458 | 6604 : bne $2d45e
2D45A | 12BC 0001 : move.b #$1, (A1) // stop sound
2D45E | 60BC : bra $2d41c
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A30 = 4EB81EA64E714EB8</action>
<action>maincpu.mq@2D410 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D418 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D420 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D428 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D430 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D438 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D440 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D448 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D450 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D458 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
midresb.xml
Code: Select all
<!-- Midnight Resistance (bootleg with 68705) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@154A6 = 4EB90002D240674E</action>
<action>maincpu.mq@2D240 = 45F900102924B5C8</action>
<action>maincpu.mq@2D248 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D250 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D258 = 6704080700064E75</action>
<!--
2D240 | 45F9 0010 2924 : lea $102924.l, A2
2D246 | B5C8 : cmpa.l A0, A2
2D248 | 6714 : beq $2d25e
2D24A | B5C9 : cmpa.l A1, A2
2D24C | 6710 : beq $2d25e
2D24E | 45EA 000C : lea ($c,A2), A2
2D252 | B5C8 : cmpa.l A0, A2
2D254 | 6708 : beq $2d25e
2D256 | B5C9 : cmpa.l A1, A2
2D258 | 6704 : beq $2d25e
2D25A | 0807 0006 : btst #$6, D7
2D25E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@154A6 = 4E7108070006674E</action>
<action>maincpu.mq@2D240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D258 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@053AC = 4EB90002D2604E71</action>
<action>maincpu.mq@2D260 = 102B003C122B0034</action>
<action>maincpu.mq@2D268 = 0201001080010800</action>
<action>maincpu.mq@2D270 = 00054E75FFFFFFFF</action>
<!--
2D260 | 102B 003C : move.b ($3c,A3), D0
2D264 | 122B 0034 : move.b ($34,A3), D1
2D268 | 0201 0010 : andi.b #$10, D1
2D26C | 8001 : or.b D1, D0
2D26E | 0800 0005 : btst #$5, D0
2D272 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@053AC = 102B003C08000005</action>
<action>maincpu.mq@2D260 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D268 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D270 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="joystick hack">
<script state="on">
<action>maincpu.mq@04FDC = 4EB90002D2804A04</action>
<action>maincpu.mq@2D280 = 182B00340244000F</action>
<action>maincpu.mq@2D288 = 083900060010216E</action>
<action>maincpu.mq@2D290 = 660E4A44670A43FA</action>
<action>maincpu.mq@2D298 = 000A17714000004A</action>
<action>maincpu.mq@2D2A0 = 4E75FF0010FF181C</action>
<action>maincpu.mq@2D2A8 = 14FF08040CFFFFFF</action>
<!--
04FDC | 4EB9 0002 D280 : jsr $2d280.l
04FE2 | 4A04 : tst.b D4
============================================================
2D280 | 182B 0034 : move.b ($34,A3), D4
2D284 | 0244 000F : andi.w #$f, D4
2D288 | 0839 0006 0010 216E : btst #$6, $10216e.l
2D290 | 660E : bne $2d2a0
2D292 | 4A44 : tst.w D4
2D294 | 670A : beq $2d2a0
2D296 | 43FA 000A : lea ($a,PC) ; ($2d2a2), A1
2D29A | 1771 4000 004A : move.b (A1,D4.w), ($4a,A3)
2D2A0 | 4E75 : rts
2D2A2 - 2D2AC : input/direction conversion table
input direction
00 ff (none)
01 00 up
02 10 down
03 ff (none)
04 18 left
05 1c upper-left
06 14 lower-left
07 ff (none)
08 08 right
09 04 upper-right
0a 0c lower-right
-->
</script>
<script state="off">
<action>maincpu.mq@04FDC = 182B00340204000F</action>
<action>maincpu.mq@2D280 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D288 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D290 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D298 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2A8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A20 = 4EF90002D2B04EB8</action>
<action>maincpu.mq@2D2B0 = 41F90010000043F9</action>
<action>maincpu.mq@2D2B8 = 001A000112001039</action>
<action>maincpu.mq@2D2C0 = 00180001B20067F4</action>
<action>maincpu.mq@2D2C8 = 0C0000FB66025310</action>
<action>maincpu.mq@2D2D0 = 0C0000F766025210</action>
<action>maincpu.mq@2D2D8 = 0C0000FD66040410</action>
<action>maincpu.mq@2D2E0 = 00100C0000FE6604</action>
<action>maincpu.mq@2D2E8 = 061000100C0000EF</action>
<action>maincpu.mq@2D2F0 = 660212900C0000DF</action>
<action>maincpu.mq@2D2F8 = 660412BC000160BC</action>
<!--
2D2B0 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D2B6 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D2BC | 1200 : move.b D0, D1
2D2BE | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D2C4 | B200 : cmp.b D0, D1
2D2C6 | 67F4 : beq $2d2bc
2D2C8 | 0C00 00FB : cmpi.b #-$5, D0
2D2CC | 6602 : bne $2d2d0
2D2CE | 5310 : subq.b #1, (A0) // decrease code -01
2D2D0 | 0C00 00F7 : cmpi.b #-$9, D0
2D2D4 | 6602 : bne $2d2d8
2D2D6 | 5210 : addq.b #1, (A0) // increase code +01
2D2D8 | 0C00 00FD : cmpi.b #-$3, D0
2D2DC | 6604 : bne $2d2e2
2D2DE | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D2E2 | 0C00 00FE : cmpi.b #-$2, D0
2D2E6 | 6604 : bne $2d2ec
2D2E8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D2EC | 0C00 00EF : cmpi.b #-$11, D0
2D2F0 | 6602 : bne $2d2f4
2D2F2 | 1290 : move.b (A0), (A1) // play sound
2D2F4 | 0C00 00DF : cmpi.b #-$21, D0
2D2F8 | 6604 : bne $2d2fe
2D2FA | 12BC 0001 : move.b #$1, (A1) // stop sound
2D2FE | 60BC : bra $2d2bc
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A20 = 4EB81E344E714EB8</action>
<action>maincpu.mq@2D2B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
midresbj.xml
Code: Select all
<!-- Midnight Resistance (Joystick bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mq@154A6 = 4EB90002D240674E</action>
<action>maincpu.mq@2D240 = 45F900102924B5C8</action>
<action>maincpu.mq@2D248 = 6714B5C9671045EA</action>
<action>maincpu.mq@2D250 = 000CB5C86708B5C9</action>
<action>maincpu.mq@2D258 = 6704080700064E75</action>
<!--
2D240 | 45F9 0010 2924 : lea $102924.l, A2
2D246 | B5C8 : cmpa.l A0, A2
2D248 | 6714 : beq $2d25e
2D24A | B5C9 : cmpa.l A1, A2
2D24C | 6710 : beq $2d25e
2D24E | 45EA 000C : lea ($c,A2), A2
2D252 | B5C8 : cmpa.l A0, A2
2D254 | 6708 : beq $2d25e
2D256 | B5C9 : cmpa.l A1, A2
2D258 | 6704 : beq $2d25e
2D25A | 0807 0006 : btst #$6, D7
2D25E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@154A6 = 4E7108070006674E</action>
<action>maincpu.mq@2D240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D258 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@053AC = 4EB90002D2604E71</action>
<action>maincpu.mq@2D260 = 102B003C122B0034</action>
<action>maincpu.mq@2D268 = 0201001080010800</action>
<action>maincpu.mq@2D270 = 00054E75FFFFFFFF</action>
<!--
2D260 | 102B 003C : move.b ($3c,A3), D0
2D264 | 122B 0034 : move.b ($34,A3), D1
2D268 | 0201 0010 : andi.b #$10, D1
2D26C | 8001 : or.b D1, D0
2D26E | 0800 0005 : btst #$5, D0
2D272 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@053AC = 102B003C08000005</action>
<action>maincpu.mq@2D260 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D268 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D270 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@00A20 = 4EF90002D2B04EB8</action>
<action>maincpu.mq@2D2B0 = 41F90010000043F9</action>
<action>maincpu.mq@2D2B8 = 001A000112001039</action>
<action>maincpu.mq@2D2C0 = 00180001B20067F4</action>
<action>maincpu.mq@2D2C8 = 0C0000FB66025310</action>
<action>maincpu.mq@2D2D0 = 0C0000F766025210</action>
<action>maincpu.mq@2D2D8 = 0C0000FD66040410</action>
<action>maincpu.mq@2D2E0 = 00100C0000FE6604</action>
<action>maincpu.mq@2D2E8 = 061000100C0000EF</action>
<action>maincpu.mq@2D2F0 = 660212900C0000DF</action>
<action>maincpu.mq@2D2F8 = 660412BC000160BC</action>
<!--
2D2B0 | 41F9 0010 0000 : lea $100000.l, A0 // sound code address
2D2B6 | 43F9 001A 0001 : lea $1a0001.l, A1 // sound latch address
2D2BC | 1200 : move.b D0, D1
2D2BE | 1039 0018 0001 : move.b $180001.l, D0 // read input
2D2C4 | B200 : cmp.b D0, D1
2D2C6 | 67F4 : beq $2d2bc
2D2C8 | 0C00 00FB : cmpi.b #-$5, D0
2D2CC | 6602 : bne $2d2d0
2D2CE | 5310 : subq.b #1, (A0) // decrease code -01
2D2D0 | 0C00 00F7 : cmpi.b #-$9, D0
2D2D4 | 6602 : bne $2d2d8
2D2D6 | 5210 : addq.b #1, (A0) // increase code +01
2D2D8 | 0C00 00FD : cmpi.b #-$3, D0
2D2DC | 6604 : bne $2d2e2
2D2DE | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2D2E2 | 0C00 00FE : cmpi.b #-$2, D0
2D2E6 | 6604 : bne $2d2ec
2D2E8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2D2EC | 0C00 00EF : cmpi.b #-$11, D0
2D2F0 | 6602 : bne $2d2f4
2D2F2 | 1290 : move.b (A0), (A1) // play sound
2D2F4 | 0C00 00DF : cmpi.b #-$21, D0
2D2F8 | 6604 : bne $2d2fe
2D2FA | 12BC 0001 : move.b #$1, (A1) // stop sound
2D2FE | 60BC : bra $2d2bc
-->
</script>
<script state="run">
<output format="----- midnight resistance sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@100000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@00A20 = 4EB81E344E714EB8</action>
<action>maincpu.mq@2D2B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2D2F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
"joystick hack" : Fixed game crash in the ending. I don't add this code for midresbj because this set already has had joystick mode.