[desertbrj] Desert Breaker

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 842
Joined: Tue Dec 01, 2020 1:24 pm

[desertbrj] Desert Breaker

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="run">
        <action>maincpu.ow@16b4e = 4e71</action> <!-- enemy -->
        <action>maincpu.ow@16c1a = 6004</action> <!-- tank -->
        <action>maincpu.ow@1c7c6 = 6df0</action> <!-- bullet -->
        <action>maincpu.ow@1c84e = 6df0</action> <!-- missile -->
        <action>maincpu.ow@1c970 = 6df0</action> <!-- bomb -->
        <action>maincpu.ow@1c9c4 = 6df0</action> <!-- torpedo -->
        <action>maincpu.ow@1c9dc = 6df0</action> <!-- spread bullet -->
    </script>
    <script state="off">
        <action>maincpu.ow@16b4e = 6624</action>
        <action>maincpu.ow@16c1a = 6704</action>
        <action>maincpu.ow@1c7c6 = 6df6</action>
        <action>maincpu.ow@1c84e = 6df6</action>
        <action>maincpu.ow@1c970 = 6df6</action>
        <action>maincpu.ow@1c9c4 = 6df6</action>
        <action>maincpu.ow@1c9dc = 6df6</action>
    </script>
</cheat>

<cheat desc="walk through wall">
    <script state="run">
        <action>maincpu.ob@5046 = 60</action> <!-- x position -->
        <action>maincpu.ob@5076 = 60</action> <!-- y position -->
        <action>maincpu.ob@9f3c = 60</action> <!-- x position (vehicle) -->
        <action>maincpu.ob@9f70 = 60</action> <!-- y position (vehicle) -->
    </script>
    <script state="off">
        <action>maincpu.ob@5046 = 67</action>
        <action>maincpu.ob@5076 = 67</action>
        <action>maincpu.ob@9f3c = 67</action>
        <action>maincpu.ob@9f70 = 67</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="run">
        <action>maincpu.ob@4d79 = 18</action> <!-- shot -->
        <action>maincpu.ob@4daf = 18</action> <!-- flame thrower -->
        <action>maincpu.ob@a071 = 18</action> <!-- vehicle -->
    </script>
    <script state="off">
        <action>maincpu.ob@4d79 = 1a</action>
        <action>maincpu.ob@4daf = 1a</action>
        <action>maincpu.ob@a071 = 1a</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x00008000">01 (slow)</item>
        <item value="0x00018000">02       </item>
        <item value="0x00028000">03       </item>
        <item value="0x00038000">04       </item>
        <item value="0x00048000">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.oq@05016 = 4eb90003fca06600</action>
        <action>maincpu.oq@3fca0 = 203c000000004aae</action>
        <action>maincpu.oq@3fca8 = 001867086a024480</action>
        <action>maincpu.oq@3fcb0 = 2d400018203c0000</action>
        <action>maincpu.oq@3fcb8 = 00004aae001c6708</action>
        <action>maincpu.oq@3fcc0 = 6a0244802d40001c</action>
        <action>maincpu.oq@3fcc8 = 08ae000200014e75</action>
        <action>maincpu.od@3fca2 =            param</action>
        <action>maincpu.od@3fcb6 =            param</action>
        <!--
        3fca0 | 203c xxxx xxxx : move.l #$xxxx,D0
        3fca6 | 4aae 0018      : tst.l  ($18,A6)
        3fcaa | 6708           : beq    $3fcb4
        3fcac | 6a02           : bpl    $3fcb0
        3fcae | 4480           : neg.l  D0
        3fcb0 | 2d40 0018      : move.l D0,($18,A6)
        3fcb4 | 203c xxxx xxxx : move.l #$xxxx,D0 
        3fcba | 4aae 001c      : tst.l  ($1c,A6)
        3fcbe | 6708           : beq    $3fcc8
        3fcc0 | 6a02           : bpl    $3fcc4
        3fcc2 | 4480           : neg.l  D0
        3fcc4 | 2d40 001c      : move.l D0,($1c,A6)
        3fcc8 | 08ae 0002 0001 : bclr   #$2,($1,A6)
        3fcce | 4e75           : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.oq@05016 = 08ae000200016600</action>
        <action>maincpu.oq@3fca0 = 203c842495a09d20</action>
        <action>maincpu.oq@3fca8 = 9d809484cd009424</action>
        <action>maincpu.oq@3fcb0 = 8424c404c5109484</action>
        <action>maincpu.oq@3fcb8 = 94848d208d209590</action>
        <action>maincpu.oq@3fcc0 = c5108d208d209424</action>
        <action>maincpu.oq@3fcc8 = 84249424c4048424</action>
    </script>
</cheat>

<cheat desc="timer speed">
    <parameter>
        <item value="0x8000">01 (slow)</item>
        <item value="0x0800">02       </item>
        <item value="0x0080">03       </item>
        <item value="0x0040">04       </item>
        <item value="0x0001">05 (fast)</item>
    </parameter>
    <script state="run">
        <action>maincpu.ow@17ea4 = param</action>
    </script>
    <script state="off">
        <action>maincpu.ow@17ea4 = 00ab</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="run">
        <action>maincpu.od@01936 =         0003fcd0</action>
        <action>maincpu.oq@3fcd0 = 41f8a40043f900fe</action>
        <action>maincpu.oq@3fcd8 = 00071200103900e4</action>
        <action>maincpu.oq@3fce0 = 0001b20067f40c00</action>
        <action>maincpu.oq@3fce8 = 007f660253100c00</action>
        <action>maincpu.oq@3fcf0 = 00bf660252100c00</action>
        <action>maincpu.oq@3fcf8 = 00ef660404100010</action>
        <action>maincpu.oq@3fd00 = 0c0000df66040610</action>
        <action>maincpu.oq@3fd08 = 00100c0000fe6602</action>
        <action>maincpu.oq@3fd10 = 12900c0000fd6604</action>
        <action>maincpu.oq@3fd18 = 12bc00ff60bcffff</action>
        <!--
        3fcd0 | 41f8 a400      : lea    $a400.w,A0   // sound code address
        3fcd4 | 43f9 00fe 0007 : lea    $fe0007.l,A1 // sound latch address
        3fcda | 1200           : move.b D0,D1
        3fcdc | 1039 00e4 0001 : move.b $e40001.l,D0 // read input
        3fce2 | b200           : cmp.b  D0,D1
        3fce4 | 67f4           : beq    $3fcda
        3fce6 | 0c00 007f      : cmpi.b #$7f,D0
        3fcea | 6602           : bne    $3fcee
        3fcec | 5310           : subq.b #1,(A0)      // decrease code -01
        3fcee | 0c00 00bf      : cmpi.b #-$41,D0
        3fcf2 | 6602           : bne    $3fcf6
        3fcf4 | 5210           : addq.b #1,(A0)      // increase code +01
        3fcf6 | 0c00 00ef      : cmpi.b #-$11,D0
        3fcfa | 6604           : bne    $3fd00
        3fcfc | 0410 0010      : subi.b #$10,(A0)    // decrease code -10
        3fd00 | 0c00 00df      : cmpi.b #-$21,D0
        3fd04 | 6604           : bne    $3fd0a
        3fd06 | 0610 0010      : addi.b #$10,(A0)    // increase code +10
        3fd0a | 0c00 00fe      : cmpi.b #-$2,D0
        3fd0e | 6602           : bne    $3fd12
        3fd10 | 1290           : move.b (A0),(A1)    // play sound
        3fd12 | 0c00 00fd      : cmpi.b #-$3,D0
        3fd16 | 6604           : bne    $3fd1c
        3fd18 | 12bc 00ff      : move.b #$ff,(A1)    // stop sound
        3fd1c | 60bc           : bra    $3fcda
        -->
        <output format="----- desert breaker sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                   line="11" align="center" />
        <output format="right : increase code +01"                  line="12" align="center" />
        <output format="up : increase code +10"                     line="13" align="center" />
        <output format="down : decrease code -10"                   line="14" align="center" />
        <output format="button 1 : play sound"                      line="15" align="center" />
        <output format="button 2 : stop sound"                      line="16" align="center" />
        <output format="----------------------------"               line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"         line="19" align="center">
            <argument>maincpu.pb@ffa400</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.od@01936 =         0000afa2</action>
        <action>maincpu.oq@3fcd0 = 8d209484c5108d20</action>
        <action>maincpu.oq@3fcd8 = 95a0cd009484cd00</action>
        <action>maincpu.oq@3fce0 = cd00c404cd009424</action>
        <action>maincpu.oq@3fce8 = 95a0942484248d20</action>
        <action>maincpu.oq@3fcf0 = 95a094249d808d20</action>
        <action>maincpu.oq@3fcf8 = 9484948495a09484</action>
        <action>maincpu.oq@3fd00 = 9d8084248424c404</action>
        <action>maincpu.oq@3fd08 = 9d809d208d209484</action>
        <action>maincpu.oq@3fd10 = 8424942495909d20</action>
        <action>maincpu.oq@3fd18 = cd00959095a09424</action>
    </script>
</cheat>
jman
Posts: 842
Joined: Tue Dec 01, 2020 1:24 pm

[desertbr]+ Desert Breaker

Post by jman »

desertbr.xml

Code: Select all

<!-- Desert Breaker (World) (FD1094 317-0196) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ow@16B4E = 4E71</action> <!-- enemy -->
            <action>maincpu.ow@16C1A = 6004</action> <!-- tank -->
            <action>maincpu.ow@1C7C6 = 6DF0</action> <!-- bullet -->
            <action>maincpu.ow@1C84E = 6DF0</action> <!-- missile -->
            <action>maincpu.ow@1C970 = 6DF0</action> <!-- bomb -->
            <action>maincpu.ow@1C9C4 = 6DF0</action> <!-- torpedo -->
            <action>maincpu.ow@1C9DC = 6DF0</action> <!-- spread bullet -->
        </script>
        <script state="off">
            <action>maincpu.ow@16B4E = 6624</action>
            <action>maincpu.ow@16C1A = 6704</action>
            <action>maincpu.ow@1C7C6 = 6DF6</action>
            <action>maincpu.ow@1C84E = 6DF6</action>
            <action>maincpu.ow@1C970 = 6DF6</action>
            <action>maincpu.ow@1C9C4 = 6DF6</action>
            <action>maincpu.ow@1C9DC = 6DF6</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <script state="run">
            <action>maincpu.ob@5046 = 60</action> <!-- x position -->
            <action>maincpu.ob@5076 = 60</action> <!-- y position -->
            <action>maincpu.ob@9F3C = 60</action> <!-- x position (vehicle) -->
            <action>maincpu.ob@9F70 = 60</action> <!-- y position (vehicle) -->
        </script>
        <script state="off">
            <action>maincpu.ob@5046 = 67</action>
            <action>maincpu.ob@5076 = 67</action>
            <action>maincpu.ob@9F3C = 67</action>
            <action>maincpu.ob@9F70 = 67</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="run">
            <action>maincpu.ob@4D79 = 18</action> <!-- shot -->
            <action>maincpu.ob@4DAF = 18</action> <!-- flame thrower -->
            <action>maincpu.ob@A071 = 18</action> <!-- vehicle -->
        </script>
        <script state="off">
            <action>maincpu.ob@4D79 = 1A</action>
            <action>maincpu.ob@4DAF = 1A</action>
            <action>maincpu.ob@A071 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00018000">02       </item>
            <item value="0x00028000">03       </item>
            <item value="0x00038000">04       </item>
            <item value="0x00048000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@05016 = 4EB90003FCA06600</action>
            <action>maincpu.oq@3FCA0 = 203C000000004AAE</action>
            <action>maincpu.oq@3FCA8 = 001867086A024480</action>
            <action>maincpu.oq@3FCB0 = 2D400018203C0000</action>
            <action>maincpu.oq@3FCB8 = 00004AAE001C6708</action>
            <action>maincpu.oq@3FCC0 = 6A0244802D40001C</action>
            <action>maincpu.oq@3FCC8 = 08AE000200014E75</action>
            <action>maincpu.od@3FCA2 = param           </action>
            <action>maincpu.od@3FCB6 = param           </action>
            <!--
            3FCA0 | 203C xxxx xxxx : move.l  #$xxxx, D0   // x position
            3FCA6 | 4AAE 0018      : tst.l   ($18,A6)
            3FCAA | 6708           : beq     $3fcb4
            3FCAC | 6A02           : bpl     $3fcb0
            3FCAE | 4480           : neg.l   D0
            3FCB0 | 2D40 0018      : move.l  D0, ($18,A6)
            3FCB4 | 203C xxxx xxxx : move.l  #$xxxx, D0   // y position
            3FCBA | 4AAE 001C      : tst.l   ($1c,A6)
            3FCBE | 6708           : beq     $3fcc8
            3FCC0 | 6A02           : bpl     $3fcc4
            3FCC2 | 4480           : neg.l   D0
            3FCC4 | 2D40 001C      : move.l  D0, ($1c,A6)
            3FCC8 | 08AE 0002 0001 : bclr    #$2, ($1,A6)
            3FCCE | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@05016 = 08AE000200016600</action>
            <action>maincpu.oq@3FCA0 = 8501850195019501</action>
            <action>maincpu.oq@3FCA8 = 9501950185019501</action>
            <action>maincpu.oq@3FCB0 = 8501850185019501</action>
            <action>maincpu.oq@3FCB8 = 9501850185019501</action>
            <action>maincpu.oq@3FCC0 = 8501850185019501</action>
            <action>maincpu.oq@3FCC8 = 8501950185018501</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0x8000">01 (slow)</item>
            <item value="0x0800">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x0040">04       </item>
            <item value="0x0001">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.ow@17BBE = param</action> <!-- game start -->
            <action>maincpu.ow@17C52 = param</action> <!-- next level -->
            <action>maincpu.ow@17EA4 = param</action>
        </script>
        <script state="change">
            <action>maincpu.pw@FFF4B4 = param</action> <!-- initialize sub-timer -->
        </script>
        <script state="off">
            <action>maincpu.ow@17BBE = 00AB</action>
            <action>maincpu.ow@17C52 = 00AB</action>
            <action>maincpu.ow@17EA4 = 00AB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <action>maincpu.oq@01934 = 4EF90003FCD04FF8</action>
            <action>maincpu.oq@3FCD0 = 41F8900043F900FE</action>
            <action>maincpu.oq@3FCD8 = 00071200103900E4</action>
            <action>maincpu.oq@3FCE0 = 0001B20067F40C00</action>
            <action>maincpu.oq@3FCE8 = 007F660253100C00</action>
            <action>maincpu.oq@3FCF0 = 00BF660252100C00</action>
            <action>maincpu.oq@3FCF8 = 00EF660404100010</action>
            <action>maincpu.oq@3FD00 = 0C0000DF66040610</action>
            <action>maincpu.oq@3FD08 = 00100C0000FE6602</action>
            <action>maincpu.oq@3FD10 = 12900C0000FD6604</action>
            <action>maincpu.oq@3FD18 = 12BC00FF60BCFFFF</action>
            <!--
            3FCD0 | 41F8 9000      : lea     $9000.w, A0   // sound code address ($ff9000)
            3FCD4 | 43F9 00FE 0007 : lea     $fe0007.l, A1 // sound latch address
            3FCDA | 1200           : move.b  D0, D1
            3FCDC | 1039 00E4 0001 : move.b  $e40001.l, D0 // read input
            3FCE2 | B200           : cmp.b   D0, D1
            3FCE4 | 67F4           : beq     $3fcda
            3FCE6 | 0C00 007F      : cmpi.b  #$7f, D0
            3FCEA | 6602           : bne     $3fcee
            3FCEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            3FCEE | 0C00 00BF      : cmpi.b  #-$41, D0
            3FCF2 | 6602           : bne     $3fcf6
            3FCF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            3FCF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            3FCFA | 6604           : bne     $3fd00
            3FCFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            3FD00 | 0C00 00DF      : cmpi.b  #-$21, D0
            3FD04 | 6604           : bne     $3fd0a
            3FD06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            3FD0A | 0C00 00FE      : cmpi.b  #-$2, D0
            3FD0E | 6602           : bne     $3fd12
            3FD10 | 1290           : move.b  (A0), (A1)    // play sound
            3FD12 | 0C00 00FD      : cmpi.b  #-$3, D0
            3FD16 | 6604           : bne     $3fd1c
            3FD18 | 12BC 00FF      : move.b  #$ff, (A1)    // stop sound
            3FD1C | 60BC           : bra     $3fcda
            -->
            <output format="----- desert breaker sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.oq@01934 = 4E714E714E714FF8</action>
            <action>maincpu.oq@3FCD0 = 8501950185018501</action>
            <action>maincpu.oq@3FCD8 = 9501850195018501</action>
            <action>maincpu.oq@3FCE0 = 8501850185019501</action>
            <action>maincpu.oq@3FCE8 = 9501950185018501</action>
            <action>maincpu.oq@3FCF0 = 9501950195018501</action>
            <action>maincpu.oq@3FCF8 = 9501950195019501</action>
            <action>maincpu.oq@3FD00 = 9501850185018501</action>
            <action>maincpu.oq@3FD08 = 9501950185019501</action>
            <action>maincpu.oq@3FD10 = 8501950195019501</action>
            <action>maincpu.oq@3FD18 = 8501950195019501</action>
        </script>
    </cheat>

</mamecheat>
desertbrj.xml

Code: Select all

<!-- Desert Breaker (Japan) (FD1094 317-0194) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.ow@16B4E = 4E71</action> <!-- enemy -->
            <action>maincpu.ow@16C1A = 6004</action> <!-- tank -->
            <action>maincpu.ow@1C7C6 = 6DF0</action> <!-- bullet -->
            <action>maincpu.ow@1C84E = 6DF0</action> <!-- missile -->
            <action>maincpu.ow@1C970 = 6DF0</action> <!-- bomb -->
            <action>maincpu.ow@1C9C4 = 6DF0</action> <!-- torpedo -->
            <action>maincpu.ow@1C9DC = 6DF0</action> <!-- spread bullet -->
        </script>
        <script state="off">
            <action>maincpu.ow@16B4E = 6624</action>
            <action>maincpu.ow@16C1A = 6704</action>
            <action>maincpu.ow@1C7C6 = 6DF6</action>
            <action>maincpu.ow@1C84E = 6DF6</action>
            <action>maincpu.ow@1C970 = 6DF6</action>
            <action>maincpu.ow@1C9C4 = 6DF6</action>
            <action>maincpu.ow@1C9DC = 6DF6</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <script state="run">
            <action>maincpu.ob@5046 = 60</action> <!-- x position -->
            <action>maincpu.ob@5076 = 60</action> <!-- y position -->
            <action>maincpu.ob@9F3C = 60</action> <!-- x position (vehicle) -->
            <action>maincpu.ob@9F70 = 60</action> <!-- y position (vehicle) -->
        </script>
        <script state="off">
            <action>maincpu.ob@5046 = 67</action>
            <action>maincpu.ob@5076 = 67</action>
            <action>maincpu.ob@9F3C = 67</action>
            <action>maincpu.ob@9F70 = 67</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="run">
            <action>maincpu.ob@4D79 = 18</action> <!-- shot -->
            <action>maincpu.ob@4DAF = 18</action> <!-- flame thrower -->
            <action>maincpu.ob@A071 = 18</action> <!-- vehicle -->
        </script>
        <script state="off">
            <action>maincpu.ob@4D79 = 1A</action>
            <action>maincpu.ob@4DAF = 1A</action>
            <action>maincpu.ob@A071 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00018000">02       </item>
            <item value="0x00028000">03       </item>
            <item value="0x00038000">04       </item>
            <item value="0x00048000">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.oq@05016 = 4EB90003FCA06600</action>
            <action>maincpu.oq@3FCA0 = 203C000000004AAE</action>
            <action>maincpu.oq@3FCA8 = 001867086A024480</action>
            <action>maincpu.oq@3FCB0 = 2D400018203C0000</action>
            <action>maincpu.oq@3FCB8 = 00004AAE001C6708</action>
            <action>maincpu.oq@3FCC0 = 6A0244802D40001C</action>
            <action>maincpu.oq@3FCC8 = 08AE000200014E75</action>
            <action>maincpu.od@3FCA2 = param           </action>
            <action>maincpu.od@3FCB6 = param           </action>
            <!--
            3FCA0 | 203C xxxx xxxx : move.l  #$xxxx, D0   // x position
            3FCA6 | 4AAE 0018      : tst.l   ($18,A6)
            3FCAA | 6708           : beq     $3fcb4
            3FCAC | 6A02           : bpl     $3fcb0
            3FCAE | 4480           : neg.l   D0
            3FCB0 | 2D40 0018      : move.l  D0, ($18,A6)
            3FCB4 | 203C xxxx xxxx : move.l  #$xxxx, D0   // y position
            3FCBA | 4AAE 001C      : tst.l   ($1c,A6)
            3FCBE | 6708           : beq     $3fcc8
            3FCC0 | 6A02           : bpl     $3fcc4
            3FCC2 | 4480           : neg.l   D0
            3FCC4 | 2D40 001C      : move.l  D0, ($1c,A6)
            3FCC8 | 08AE 0002 0001 : bclr    #$2, ($1,A6)
            3FCCE | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.oq@05016 = 08AE000200016600</action>
            <action>maincpu.oq@3FCA0 = C510842495A09D20</action>
            <action>maincpu.oq@3FCA8 = 9D809484CD009424</action>
            <action>maincpu.oq@3FCB0 = 8424C404C5109484</action>
            <action>maincpu.oq@3FCB8 = 94848D208D209590</action>
            <action>maincpu.oq@3FCC0 = C5108D208D209424</action>
            <action>maincpu.oq@3FCC8 = 84249424C4048424</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0x8000">01 (slow)</item>
            <item value="0x0800">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x0040">04       </item>
            <item value="0x0001">05 (fast)</item>
        </parameter>
        <script state="run">
            <action>maincpu.ow@17BBE = param</action> <!-- game start -->
            <action>maincpu.ow@17C52 = param</action> <!-- next level -->
            <action>maincpu.ow@17EA4 = param</action>
        </script>
        <script state="change">
            <action>maincpu.pw@FFF4B4 = param</action> <!-- initialize sub-timer -->
        </script>
        <script state="off">
            <action>maincpu.ow@17BBE = 00AB</action>
            <action>maincpu.ow@17C52 = 00AB</action>
            <action>maincpu.ow@17EA4 = 00AB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="run">
            <action>maincpu.od@01936 = 0003FCD0        </action>
            <action>maincpu.oq@3FCD0 = 41F8900043F900FE</action>
            <action>maincpu.oq@3FCD8 = 00071200103900E4</action>
            <action>maincpu.oq@3FCE0 = 0001B20067F40C00</action>
            <action>maincpu.oq@3FCE8 = 007F660253100C00</action>
            <action>maincpu.oq@3FCF0 = 00BF660252100C00</action>
            <action>maincpu.oq@3FCF8 = 00EF660404100010</action>
            <action>maincpu.oq@3FD00 = 0C0000DF66040610</action>
            <action>maincpu.oq@3FD08 = 00100C0000FE6602</action>
            <action>maincpu.oq@3FD10 = 12900C0000FD6604</action>
            <action>maincpu.oq@3FD18 = 12BC00FF60BCFFFF</action>
            <!--
            3FCD0 | 41F8 9000      : lea     $9000.w, A0   // sound code address ($ff9000)
            3FCD4 | 43F9 00FE 0007 : lea     $fe0007.l, A1 // sound latch address
            3FCDA | 1200           : move.b  D0, D1
            3FCDC | 1039 00E4 0001 : move.b  $e40001.l, D0 // read input
            3FCE2 | B200           : cmp.b   D0, D1
            3FCE4 | 67F4           : beq     $3fcda
            3FCE6 | 0C00 007F      : cmpi.b  #$7f, D0
            3FCEA | 6602           : bne     $3fcee
            3FCEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            3FCEE | 0C00 00BF      : cmpi.b  #-$41, D0
            3FCF2 | 6602           : bne     $3fcf6
            3FCF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            3FCF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            3FCFA | 6604           : bne     $3fd00
            3FCFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            3FD00 | 0C00 00DF      : cmpi.b  #-$21, D0
            3FD04 | 6604           : bne     $3fd0a
            3FD06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            3FD0A | 0C00 00FE      : cmpi.b  #-$2, D0
            3FD0E | 6602           : bne     $3fd12
            3FD10 | 1290           : move.b  (A0), (A1)    // play sound
            3FD12 | 0C00 00FD      : cmpi.b  #-$3, D0
            3FD16 | 6604           : bne     $3fd1c
            3FD18 | 12BC 00FF      : move.b  #$ff, (A1)    // stop sound
            3FD1C | 60BC           : bra     $3fcda
            -->
            <output format="----- desert breaker sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.od@01936 = 0000AFA2        </action>
            <action>maincpu.oq@3FCD0 = 8D209484C5108D20</action>
            <action>maincpu.oq@3FCD8 = 95A0CD009484CD00</action>
            <action>maincpu.oq@3FCE0 = CD00C404CD009424</action>
            <action>maincpu.oq@3FCE8 = 95A0942484248D20</action>
            <action>maincpu.oq@3FCF0 = 95A094249D808D20</action>
            <action>maincpu.oq@3FCF8 = 9484948495A09484</action>
            <action>maincpu.oq@3FD00 = 9D8084248424C404</action>
            <action>maincpu.oq@3FD08 = 9D809D208D209484</action>
            <action>maincpu.oq@3FD10 = 8424942495909D20</action>
            <action>maincpu.oq@3FD18 = CD00959095A09424</action>
        </script>
    </cheat>

</mamecheat>
desertbrd.xml

Code: Select all

<!-- Desert Breaker (World) (bootleg of FD1094 317-0196 set) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@16B4E = 4E71</action> <!-- enemy -->
            <action>maincpu.mw@16C1A = 6004</action> <!-- tank -->
            <action>maincpu.mw@1C7C6 = 6DF0</action> <!-- bullet -->
            <action>maincpu.mw@1C84E = 6DF0</action> <!-- missile -->
            <action>maincpu.mw@1C970 = 6DF0</action> <!-- bomb -->
            <action>maincpu.mw@1C9C4 = 6DF0</action> <!-- torpedo -->
            <action>maincpu.mw@1C9DC = 6DF0</action> <!-- spread bullet -->
        </script>
        <script state="off">
            <action>maincpu.mw@16B4E = 6624</action>
            <action>maincpu.mw@16C1A = 6704</action>
            <action>maincpu.mw@1C7C6 = 6DF6</action>
            <action>maincpu.mw@1C84E = 6DF6</action>
            <action>maincpu.mw@1C970 = 6DF6</action>
            <action>maincpu.mw@1C9C4 = 6DF6</action>
            <action>maincpu.mw@1C9DC = 6DF6</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <script state="on">
            <action>maincpu.mb@5046 = 60</action> <!-- x position -->
            <action>maincpu.mb@5076 = 60</action> <!-- y position -->
            <action>maincpu.mb@9F3C = 60</action> <!-- x position (vehicle) -->
            <action>maincpu.mb@9F70 = 60</action> <!-- y position (vehicle) -->
        </script>
        <script state="off">
            <action>maincpu.mb@5046 = 67</action>
            <action>maincpu.mb@5076 = 67</action>
            <action>maincpu.mb@9F3C = 67</action>
            <action>maincpu.mb@9F70 = 67</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@4D79 = 18</action> <!-- shot -->
            <action>maincpu.mb@4DAF = 18</action> <!-- flame thrower -->
            <action>maincpu.mb@A071 = 18</action> <!-- vehicle -->
        </script>
        <script state="off">
            <action>maincpu.mb@4D79 = 1A</action>
            <action>maincpu.mb@4DAF = 1A</action>
            <action>maincpu.mb@A071 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00018000">02       </item>
            <item value="0x00028000">03       </item>
            <item value="0x00038000">04       </item>
            <item value="0x00048000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@05016 = 4EB90003FCA06600</action>
            <action>maincpu.mq@3FCA0 = 203C000000004AAE</action>
            <action>maincpu.mq@3FCA8 = 001867086A024480</action>
            <action>maincpu.mq@3FCB0 = 2D400018203C0000</action>
            <action>maincpu.mq@3FCB8 = 00004AAE001C6708</action>
            <action>maincpu.mq@3FCC0 = 6A0244802D40001C</action>
            <action>maincpu.mq@3FCC8 = 08AE000200014E75</action>
            <!--
            3FCA0 | 203C xxxx xxxx : move.l  #$xxxx, D0   // x position
            3FCA6 | 4AAE 0018      : tst.l   ($18,A6)
            3FCAA | 6708           : beq     $3fcb4
            3FCAC | 6A02           : bpl     $3fcb0
            3FCAE | 4480           : neg.l   D0
            3FCB0 | 2D40 0018      : move.l  D0, ($18,A6)
            3FCB4 | 203C xxxx xxxx : move.l  #$xxxx, D0   // y position
            3FCBA | 4AAE 001C      : tst.l   ($1c,A6)
            3FCBE | 6708           : beq     $3fcc8
            3FCC0 | 6A02           : bpl     $3fcc4
            3FCC2 | 4480           : neg.l   D0
            3FCC4 | 2D40 001C      : move.l  D0, ($1c,A6)
            3FCC8 | 08AE 0002 0001 : bclr    #$2, ($1,A6)
            3FCCE | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@3FCA2 = param</action>
            <action>maincpu.md@3FCB6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@05016 = 08AE000200016600</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCC8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0x8000">01 (slow)</item>
            <item value="0x0800">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x0040">04       </item>
            <item value="0x0001">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pw@FFF4B4 = param</action> <!-- initialize sub-timer -->
            <action>maincpu.mw@017BBE = param</action> <!-- game start -->
            <action>maincpu.mw@017C52 = param</action> <!-- next level -->
            <action>maincpu.mw@017EA4 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@17BBE = 00AB</action>
            <action>maincpu.mw@17C52 = 00AB</action>
            <action>maincpu.mw@17EA4 = 00AB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@01934 = 4EF90003FCD04FF8</action>
            <action>maincpu.mq@3FCD0 = 41F8900043F900FE</action>
            <action>maincpu.mq@3FCD8 = 00071200103900E4</action>
            <action>maincpu.mq@3FCE0 = 0001B20067F40C00</action>
            <action>maincpu.mq@3FCE8 = 007F660253100C00</action>
            <action>maincpu.mq@3FCF0 = 00BF660252100C00</action>
            <action>maincpu.mq@3FCF8 = 00EF660404100010</action>
            <action>maincpu.mq@3FD00 = 0C0000DF66040610</action>
            <action>maincpu.mq@3FD08 = 00100C0000FE6602</action>
            <action>maincpu.mq@3FD10 = 12900C0000FD6604</action>
            <action>maincpu.mq@3FD18 = 12BC00FF60BCFFFF</action>
            <!--
            3FCD0 | 41F8 9000      : lea     $9000.w, A0   // sound code address ($ff9000)
            3FCD4 | 43F9 00FE 0007 : lea     $fe0007.l, A1 // sound latch address
            3FCDA | 1200           : move.b  D0, D1
            3FCDC | 1039 00E4 0001 : move.b  $e40001.l, D0 // read input
            3FCE2 | B200           : cmp.b   D0, D1
            3FCE4 | 67F4           : beq     $3fcda
            3FCE6 | 0C00 007F      : cmpi.b  #$7f, D0
            3FCEA | 6602           : bne     $3fcee
            3FCEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            3FCEE | 0C00 00BF      : cmpi.b  #-$41, D0
            3FCF2 | 6602           : bne     $3fcf6
            3FCF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            3FCF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            3FCFA | 6604           : bne     $3fd00
            3FCFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            3FD00 | 0C00 00DF      : cmpi.b  #-$21, D0
            3FD04 | 6604           : bne     $3fd0a
            3FD06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            3FD0A | 0C00 00FE      : cmpi.b  #-$2, D0
            3FD0E | 6602           : bne     $3fd12
            3FD10 | 1290           : move.b  (A0), (A1)    // play sound
            3FD12 | 0C00 00FD      : cmpi.b  #-$3, D0
            3FD16 | 6604           : bne     $3fd1c
            3FD18 | 12BC 00FF      : move.b  #$ff, (A1)    // stop sound
            3FD1C | 60BC           : bra     $3fcda
            -->
        </script>
        <script state="run">
            <output format="----- desert breaker sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@01934 = 4E714E714E714FF8</action>
            <action>maincpu.mq@3FCD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD18 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
desertbrjd.xml

Code: Select all

<!-- Desert Breaker (Japan) (bootleg of FD1094 317-0194 set) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@16B4E = 4E71</action> <!-- enemy -->
            <action>maincpu.mw@16C1A = 6004</action> <!-- tank -->
            <action>maincpu.mw@1C7C6 = 6DF0</action> <!-- bullet -->
            <action>maincpu.mw@1C84E = 6DF0</action> <!-- missile -->
            <action>maincpu.mw@1C970 = 6DF0</action> <!-- bomb -->
            <action>maincpu.mw@1C9C4 = 6DF0</action> <!-- torpedo -->
            <action>maincpu.mw@1C9DC = 6DF0</action> <!-- spread bullet -->
        </script>
        <script state="off">
            <action>maincpu.mw@16B4E = 6624</action>
            <action>maincpu.mw@16C1A = 6704</action>
            <action>maincpu.mw@1C7C6 = 6DF6</action>
            <action>maincpu.mw@1C84E = 6DF6</action>
            <action>maincpu.mw@1C970 = 6DF6</action>
            <action>maincpu.mw@1C9C4 = 6DF6</action>
            <action>maincpu.mw@1C9DC = 6DF6</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <script state="on">
            <action>maincpu.mb@5046 = 60</action> <!-- x position -->
            <action>maincpu.mb@5076 = 60</action> <!-- y position -->
            <action>maincpu.mb@9F3C = 60</action> <!-- x position (vehicle) -->
            <action>maincpu.mb@9F70 = 60</action> <!-- y position (vehicle) -->
        </script>
        <script state="off">
            <action>maincpu.mb@5046 = 67</action>
            <action>maincpu.mb@5076 = 67</action>
            <action>maincpu.mb@9F3C = 67</action>
            <action>maincpu.mb@9F70 = 67</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@4D79 = 18</action> <!-- shot -->
            <action>maincpu.mb@4DAF = 18</action> <!-- flame thrower -->
            <action>maincpu.mb@A071 = 18</action> <!-- vehicle -->
        </script>
        <script state="off">
            <action>maincpu.mb@4D79 = 1A</action>
            <action>maincpu.mb@4DAF = 1A</action>
            <action>maincpu.mb@A071 = 1A</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x00008000">01 (slow)</item>
            <item value="0x00018000">02       </item>
            <item value="0x00028000">03       </item>
            <item value="0x00038000">04       </item>
            <item value="0x00048000">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@05016 = 4EB90003FCA06600</action>
            <action>maincpu.mq@3FCA0 = 203C000000004AAE</action>
            <action>maincpu.mq@3FCA8 = 001867086A024480</action>
            <action>maincpu.mq@3FCB0 = 2D400018203C0000</action>
            <action>maincpu.mq@3FCB8 = 00004AAE001C6708</action>
            <action>maincpu.mq@3FCC0 = 6A0244802D40001C</action>
            <action>maincpu.mq@3FCC8 = 08AE000200014E75</action>
            <!--
            3FCA0 | 203C xxxx xxxx : move.l  #$xxxx, D0   // x position
            3FCA6 | 4AAE 0018      : tst.l   ($18,A6)
            3FCAA | 6708           : beq     $3fcb4
            3FCAC | 6A02           : bpl     $3fcb0
            3FCAE | 4480           : neg.l   D0
            3FCB0 | 2D40 0018      : move.l  D0, ($18,A6)
            3FCB4 | 203C xxxx xxxx : move.l  #$xxxx, D0   // y position
            3FCBA | 4AAE 001C      : tst.l   ($1c,A6)
            3FCBE | 6708           : beq     $3fcc8
            3FCC0 | 6A02           : bpl     $3fcc4
            3FCC2 | 4480           : neg.l   D0
            3FCC4 | 2D40 001C      : move.l  D0, ($1c,A6)
            3FCC8 | 08AE 0002 0001 : bclr    #$2, ($1,A6)
            3FCCE | 4E75           : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.md@3FCA2 = param</action>
            <action>maincpu.md@3FCB6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@05016 = 08AE000200016600</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCC8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0x8000">01 (slow)</item>
            <item value="0x0800">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x0040">04       </item>
            <item value="0x0001">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pw@FFF4B4 = param</action> <!-- initialize sub-timer -->
            <action>maincpu.mw@017BBE = param</action> <!-- game start -->
            <action>maincpu.mw@017C52 = param</action> <!-- next level -->
            <action>maincpu.mw@017EA4 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@17BBE = 00AB</action>
            <action>maincpu.mw@17C52 = 00AB</action>
            <action>maincpu.mw@17EA4 = 00AB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.md@01936 = 0003FCD0        </action>
            <action>maincpu.mq@3FCD0 = 41F8900043F900FE</action>
            <action>maincpu.mq@3FCD8 = 00071200103900E4</action>
            <action>maincpu.mq@3FCE0 = 0001B20067F40C00</action>
            <action>maincpu.mq@3FCE8 = 007F660253100C00</action>
            <action>maincpu.mq@3FCF0 = 00BF660252100C00</action>
            <action>maincpu.mq@3FCF8 = 00EF660404100010</action>
            <action>maincpu.mq@3FD00 = 0C0000DF66040610</action>
            <action>maincpu.mq@3FD08 = 00100C0000FE6602</action>
            <action>maincpu.mq@3FD10 = 12900C0000FD6604</action>
            <action>maincpu.mq@3FD18 = 12BC00FF60BCFFFF</action>
            <!--
            3FCD0 | 41F8 9000      : lea     $9000.w, A0   // sound code address ($ff9000)
            3FCD4 | 43F9 00FE 0007 : lea     $fe0007.l, A1 // sound latch address
            3FCDA | 1200           : move.b  D0, D1
            3FCDC | 1039 00E4 0001 : move.b  $e40001.l, D0 // read input
            3FCE2 | B200           : cmp.b   D0, D1
            3FCE4 | 67F4           : beq     $3fcda
            3FCE6 | 0C00 007F      : cmpi.b  #$7f, D0
            3FCEA | 6602           : bne     $3fcee
            3FCEC | 5310           : subq.b  #1, (A0)      // decrease code -01
            3FCEE | 0C00 00BF      : cmpi.b  #-$41, D0
            3FCF2 | 6602           : bne     $3fcf6
            3FCF4 | 5210           : addq.b  #1, (A0)      // increase code +01
            3FCF6 | 0C00 00EF      : cmpi.b  #-$11, D0
            3FCFA | 6604           : bne     $3fd00
            3FCFC | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            3FD00 | 0C00 00DF      : cmpi.b  #-$21, D0
            3FD04 | 6604           : bne     $3fd0a
            3FD06 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            3FD0A | 0C00 00FE      : cmpi.b  #-$2, D0
            3FD0E | 6602           : bne     $3fd12
            3FD10 | 1290           : move.b  (A0), (A1)    // play sound
            3FD12 | 0C00 00FD      : cmpi.b  #-$3, D0
            3FD16 | 6604           : bne     $3fd1c
            3FD18 | 12BC 00FF      : move.b  #$ff, (A1)    // stop sound
            3FD1C | 60BC           : bra     $3fcda
            -->
        </script>
        <script state="run">
            <output format="----- desert breaker sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF9000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@01936 = 0000AFA2        </action>
            <action>maincpu.mq@3FCD0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCD8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FD18 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
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