[halleyscj] Halley's Comet

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1316
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[halleyscj] Halley's Comet

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@b1b9 = c3</action> <!-- enemy -->
        <action>maincpu.mb@b1c0 = 9a</action> <!-- enemy -->
        <action>maincpu.mb@b1dd = e0</action> <!-- enemy -->
        <action>maincpu.mb@b44e = 6e</action> <!-- bullet -->
    </script>
    <script state="off">
        <action>maincpu.mb@b1b9 = c4</action>
        <action>maincpu.mb@b1c0 = 9b</action>
        <action>maincpu.mb@b1dd = e1</action>
        <action>maincpu.mb@b44e = 6f</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@cbfc = 01</action>
    </script>
    <script state="off">
        <action>maincpu.mb@cbfc = 18</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter min="0x01" max="0x05" step="0x01" />
    <script state="on">
        <action>maincpu.mb@8d71 = c0</action> <!-- up -->
        <action>maincpu.mb@8d7e = 80</action> <!-- upper-right : right -->
        <action>maincpu.mb@8d80 = c0</action> <!-- upper-right : up -->
        <action>maincpu.mb@8d93 = 80</action> <!-- right -->
        <action>maincpu.mb@8da1 = 80</action> <!-- lower-right : right -->
        <action>maincpu.mb@8da3 = cb</action> <!-- lower-right : down -->
        <action>maincpu.mb@8db6 = cb</action> <!-- down -->
        <action>maincpu.mb@8dc3 = 8b</action> <!-- lower-left : left -->
        <action>maincpu.mb@8dc5 = cb</action> <!-- lower-left : down -->
        <action>maincpu.mb@8dd8 = 8b</action> <!-- left -->
        <action>maincpu.mb@8de6 = 8b</action> <!-- upper-left : left -->
        <action>maincpu.mb@8de8 = c0</action> <!-- upper-left : up -->
    </script>
    <script state="change">
        <action>maincpu.mb@8d72 = param</action>
        <action>maincpu.mb@8d7f = param</action>
        <action>maincpu.mb@8d81 = param</action>
        <action>maincpu.mb@8d94 = param</action>
        <action>maincpu.mb@8da2 = param</action>
        <action>maincpu.mb@8da4 = param</action>
        <action>maincpu.mb@8db7 = param</action>
        <action>maincpu.mb@8dc4 = param</action>
        <action>maincpu.mb@8dc6 = param</action>
        <action>maincpu.mb@8dd9 = param</action>
        <action>maincpu.mb@8de7 = param</action>
        <action>maincpu.mb@8de9 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mw@8d71 = d040</action>
        <action>maincpu.mw@8d7e = 9040</action>
        <action>maincpu.mw@8d80 = d040</action>
        <action>maincpu.mw@8d93 = 9040</action>
        <action>maincpu.mw@8da1 = 9040</action>
        <action>maincpu.mw@8da3 = db40</action>
        <action>maincpu.mw@8db6 = db40</action>
        <action>maincpu.mw@8dc3 = 9b40</action>
        <action>maincpu.mw@8dc5 = db40</action>
        <action>maincpu.mw@8dd8 = 9b40</action>
        <action>maincpu.mw@8de6 = 9b40</action>
        <action>maincpu.mw@8de8 = d040</action>
    </script>
</cheat>

<cheat desc="bullet speed">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x08">02       </item>
        <item value="0x10">03       </item>
        <item value="0x14">04       </item>
        <item value="0x18">05 (fast)</item>
    </parameter>
    <script state="change">
        <!-- player -->
        <action>maincpu.mb@2ff4 = -param</action>
        <action>maincpu.mb@2ffe = -param</action>
        <action>maincpu.mb@3008 = -param</action>
        <action>maincpu.mb@3012 = -param</action>
        <action>maincpu.mb@301c = -param</action>
        <action>maincpu.mb@3032 = -param</action>
        <action>maincpu.mb@303c = -param</action>
        <action>maincpu.mb@3046 = -param</action>
        <action>maincpu.mb@3050 = -param</action>
        <action>maincpu.mb@305a = -param</action>
        <action>maincpu.mb@3070 = -param</action>
        <action>maincpu.mb@307a = -param</action>
        <action>maincpu.mb@3084 = -param</action>
        <action>maincpu.mb@308e = -param</action>
        <action>maincpu.mb@3098 = -param</action>
        <action>maincpu.mb@30ae = -param</action>
        <action>maincpu.mb@30b8 = -param</action>
        <action>maincpu.mb@30c2 = -param</action>
        <action>maincpu.mb@30cc = -param</action>
        <action>maincpu.mb@30d6 = -param</action>
        <!-- range -->
        <action>maincpu.mb@cd74 = f4 - param</action>
        <!-- sub unit -->
        <action>maincpu.mb@cde8 = -param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@2ff4 = f8</action>
        <action>maincpu.mb@2ffe = f6</action>
        <action>maincpu.mb@3008 = f6</action>
        <action>maincpu.mb@3012 = f6</action>
        <action>maincpu.mb@301c = f6</action>
        <action>maincpu.mb@3032 = f8</action>
        <action>maincpu.mb@303c = f6</action>
        <action>maincpu.mb@3046 = f4</action>
        <action>maincpu.mb@3050 = f4</action>
        <action>maincpu.mb@305a = f4</action>
        <action>maincpu.mb@3070 = f8</action>
        <action>maincpu.mb@307a = f6</action>
        <action>maincpu.mb@3084 = f4</action>
        <action>maincpu.mb@308e = f4</action>
        <action>maincpu.mb@3098 = f4</action>
        <action>maincpu.mb@30ae = f8</action>
        <action>maincpu.mb@30b8 = f6</action>
        <action>maincpu.mb@30c2 = f6</action>
        <action>maincpu.mb@30cc = f6</action>
        <action>maincpu.mb@30d6 = f6</action>
        <action>maincpu.mb@cd74 = f4</action>
        <action>maincpu.mb@cde8 = f8</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mq@805f = 97519691915127f8</action>
        <action>maincpu.mq@8067 = d65081fe26015a81</action>
        <action>maincpu.mq@806f = fd26015c81fb2602</action>
        <action>maincpu.mq@8077 = c01081f72602cb10</action>
        <action>maincpu.mq@807f = d750817f2602d78a</action>
        <action>maincpu.mq@8087 = 81bf26020f8a20d0</action>
        <!--
        805f | 97 51 : STA  $51
        8061 | 96 91 : LDA  $91   // read input
        8063 | 91 51 : CMPA $51
        8065 | 27 f8 : BEQ  $805F
        8067 | d6 50 : LDB  $50
        8069 | 81 fe : CMPA #$FE
        806b | 26 01 : BNE  $806E
        806d | 5a    : DECB       // decrease code -01
        806e | 81 fd : CMPA #$FD
        8070 | 26 01 : BNE  $8073
        8072 | 5c    : INCB       // increase code +01
        8073 | 81 fb : CMPA #$FB
        8075 | 26 02 : BNE  $8079
        8077 | c0 10 : SUBB #$10  // decrease code -10
        8079 | 81 f7 : CMPA #$F7
        807b | 26 02 : BNE  $807F
        807d | cb 10 : ADDB #$10  // increase code +10
        807f | d7 50 : STB  $50
        8081 | 81 7f : CMPA #$7F
        8083 | 26 02 : BNE  $8087
        8085 | d7 8a : STB  $8A   // play sound
        8087 | 81 bf : CMPA #$BF
        8089 | 26 02 : BNE  $808D
        808b | 0f 8a : CLR  $8A   // stop sound
        808d | 20 d0 : BRA  $805F
        -->
    </script>
    <script state="run">
        <output format="----- halley's comet sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                   line="11" align="center" />
        <output format="right : increase code +01"                  line="12" align="center" />
        <output format="up : increase code +10"                     line="13" align="center" />
        <output format="down : decrease code -10"                   line="14" align="center" />
        <output format="button 1 : play sound"                      line="15" align="center" />
        <output format="button 2 : stop sound"                      line="16" align="center" />
        <output format="----------------------------"               line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"         line="19" align="center">
            <argument>maincpu.pb@ff50</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mq@805f = 9695c68085022701</action>
        <action>maincpu.mq@8067 = 5fd79ebd874c8611</action>
        <action>maincpu.mq@806f = bd982f10ceff0096</action>
        <action>maincpu.mq@8077 = 908510102703f385</action>
        <action>maincpu.mq@807f = 201027014d854010</action>
        <action>maincpu.mq@8087 = 2601478580102601</action>
    </script>
</cheat>
For some reason, "no hit" affects player and sub-units at the same time.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1316
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[halleysc]+ Halley's Comet

Post by jman »

halleysc.xml

Code: Select all

<!-- Halley's Comet (US) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@B1AB = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B1AB = 04</action>
        </script>
    </cheat>

    <cheat desc="no hit - sub unit">
        <script state="on">
            <action>maincpu.mb@B2EB = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B2EB = C4</action>
        </script>
    </cheat>

    <cheat desc="no hit - planet">
        <script state="on">
            <action>maincpu.mb@D4C1 = 20              </action>
            <action>maincpu.mq@D4E1 = 81FC25084FA714A7</action>
            <action>maincpu.mq@D4E9 = 101220294C4CA722</action>
            <!--
            D4E1 | 81 FC : CMPA   #$FC
            D4E3 | 25 08 : BCS    $D4ED
            D4E5 | 4F    : CLRA
            D4E6 | A7 14 : STA    -$C,X
            D4E8 | A7 10 : STA    -$10,X
            D4EA | 12    : NOP
            D4EB | 20 29 : BRA    $D516
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@D4C1 = 26              </action>
            <action>maincpu.mq@D4E1 = 81BC25088610A7A4</action>
            <action>maincpu.mq@D4E9 = 6F2320314C4CA722</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@CBFC = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@CBFC = 18</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.mb@8D71 = C0</action> <!-- up -->
            <action>maincpu.mb@8D7E = 80</action> <!-- upper-right : right -->
            <action>maincpu.mb@8D80 = C0</action> <!-- upper-right : up -->
            <action>maincpu.mb@8D93 = 80</action> <!-- right -->
            <action>maincpu.mb@8DA1 = 80</action> <!-- lower-right : right -->
            <action>maincpu.mb@8DA3 = CB</action> <!-- lower-right : down -->
            <action>maincpu.mb@8DB6 = CB</action> <!-- down -->
            <action>maincpu.mb@8DC3 = 8B</action> <!-- lower-left : left -->
            <action>maincpu.mb@8DC5 = CB</action> <!-- lower-left : down -->
            <action>maincpu.mb@8DD8 = 8B</action> <!-- left -->
            <action>maincpu.mb@8DE6 = 8B</action> <!-- upper-left : left -->
            <action>maincpu.mb@8DE8 = C0</action> <!-- upper-left : up -->
        </script>
        <script state="change">
            <action>maincpu.mb@8D72 = param</action>
            <action>maincpu.mb@8D7F = param</action>
            <action>maincpu.mb@8D81 = param</action>
            <action>maincpu.mb@8D94 = param</action>
            <action>maincpu.mb@8DA2 = param</action>
            <action>maincpu.mb@8DA4 = param</action>
            <action>maincpu.mb@8DB7 = param</action>
            <action>maincpu.mb@8DC4 = param</action>
            <action>maincpu.mb@8DC6 = param</action>
            <action>maincpu.mb@8DD9 = param</action>
            <action>maincpu.mb@8DE7 = param</action>
            <action>maincpu.mb@8DE9 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@8D71 = D040</action>
            <action>maincpu.mw@8D7E = 9040</action>
            <action>maincpu.mw@8D80 = D040</action>
            <action>maincpu.mw@8D93 = 9040</action>
            <action>maincpu.mw@8DA1 = 9040</action>
            <action>maincpu.mw@8DA3 = DB40</action>
            <action>maincpu.mw@8DB6 = DB40</action>
            <action>maincpu.mw@8DC3 = 9B40</action>
            <action>maincpu.mw@8DC5 = DB40</action>
            <action>maincpu.mw@8DD8 = 9B40</action>
            <action>maincpu.mw@8DE6 = 9B40</action>
            <action>maincpu.mw@8DE8 = D040</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x14">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@CD63 = BD81BF12        </action>
            <action>maincpu.mq@81BF = AB41C600EB423912</action>
            <!--
            81BF | AB 41 : ADDA   $1,U
            81C1 | C6 xx : LDB    #$xx
            81C3 | EB 42 : ADDB   $2,U
            81C5 | 39    : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@81C2 = -param          </action> <!-- player -->
            <action>maincpu.mb@CD74 = F4 - (param / 2)</action> <!-- range -->
            <action>maincpu.mb@CDE8 = -param          </action> <!-- sub unit -->
        </script>
        <script state="off">
            <action>maincpu.md@CD63 = AB41EB42        </action>
            <action>maincpu.mq@81BF = 5352414D20455252</action>
            <action>maincpu.mb@CD74 = F4              </action>
            <action>maincpu.mb@CDE8 = F8              </action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@805F = 969191412725D640</action>
            <action>maincpu.mq@8067 = 81FE26015A81FD26</action>
            <action>maincpu.mq@806F = 015C81FB2602C010</action>
            <action>maincpu.mq@8077 = 81F72602CB10D740</action>
            <action>maincpu.mq@807F = 817F270581BF2603</action>
            <action>maincpu.mq@8087 = 5FD78A974120D112</action>
            <!--
            805F | 96 91 : LDA    $91   // read input
            8061 | 91 41 : CMPA   $41
            8063 | 27 25 : BEQ    $808A
            8065 | D6 40 : LDB    $40
            8067 | 81 FE : CMPA   #$FE
            8069 | 26 01 : BNE    $806C
            806B | 5A    : DECB         // decrease code -01
            806C | 81 FD : CMPA   #$FD
            806E | 26 01 : BNE    $8071
            8070 | 5C    : INCB         // increase code +01
            8071 | 81 FB : CMPA   #$FB
            8073 | 26 02 : BNE    $8077
            8075 | C0 10 : SUBB   #$10  // decrease code -10
            8077 | 81 F7 : CMPA   #$F7
            8079 | 26 02 : BNE    $807D
            807B | CB 10 : ADDB   #$10  // increase code +10
            807D | D7 40 : STB    $40
            807F | 81 7F : CMPA   #$7F
            8081 | 27 05 : BEQ    $8088 // play sound
            8083 | 81 BF : CMPA   #$BF
            8085 | 26 03 : BNE    $808A
            8087 | 5F    : CLRB         // stop sound
            8088 | D7 8A : STB    $8A   // send sound code
            808A | 97 41 : STA    $41
            808C | 20 D1 : BRA    $805F
            -->
        </script>
        <script state="run">
            <output format="----- halley's comet sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF40</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@805F = 9695C68085022701</action>
            <action>maincpu.mq@8067 = 5FD79EBD874C8611</action>
            <action>maincpu.mq@806F = BD982F10CEFF0096</action>
            <action>maincpu.mq@8077 = 908510102703F385</action>
            <action>maincpu.mq@807F = 201027014D854010</action>
            <action>maincpu.mq@8087 = 2601478580102601</action>
        </script>
    </cheat>

</mamecheat>
halleyscj.xml

Code: Select all

<!-- Halley's Comet (Japan, rev 1) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@B1AB = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B1AB = 04</action>
        </script>
    </cheat>

    <cheat desc="no hit - sub unit">
        <script state="on">
            <action>maincpu.mb@B2EB = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B2EB = C4</action>
        </script>
    </cheat>

    <cheat desc="no hit - planet">
        <script state="on">
            <action>maincpu.mb@D4C1 = 20              </action>
            <action>maincpu.mq@D4E1 = 81FC25084FA714A7</action>
            <action>maincpu.mq@D4E9 = 101220294C4CA722</action>
            <!--
            D4E1 | 81 FC : CMPA   #$FC
            D4E3 | 25 08 : BCS    $D4ED
            D4E5 | 4F    : CLRA
            D4E6 | A7 14 : STA    -$C,X
            D4E8 | A7 10 : STA    -$10,X
            D4EA | 12    : NOP
            D4EB | 20 29 : BRA    $D516
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@D4C1 = 26              </action>
            <action>maincpu.mq@D4E1 = 81BC25088610A7A4</action>
            <action>maincpu.mq@D4E9 = 6F2320314C4CA722</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@CBFC = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@CBFC = 18</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.mb@8D71 = C0</action> <!-- up -->
            <action>maincpu.mb@8D7E = 80</action> <!-- upper-right : right -->
            <action>maincpu.mb@8D80 = C0</action> <!-- upper-right : up -->
            <action>maincpu.mb@8D93 = 80</action> <!-- right -->
            <action>maincpu.mb@8DA1 = 80</action> <!-- lower-right : right -->
            <action>maincpu.mb@8DA3 = CB</action> <!-- lower-right : down -->
            <action>maincpu.mb@8DB6 = CB</action> <!-- down -->
            <action>maincpu.mb@8DC3 = 8B</action> <!-- lower-left : left -->
            <action>maincpu.mb@8DC5 = CB</action> <!-- lower-left : down -->
            <action>maincpu.mb@8DD8 = 8B</action> <!-- left -->
            <action>maincpu.mb@8DE6 = 8B</action> <!-- upper-left : left -->
            <action>maincpu.mb@8DE8 = C0</action> <!-- upper-left : up -->
        </script>
        <script state="change">
            <action>maincpu.mb@8D72 = param</action>
            <action>maincpu.mb@8D7F = param</action>
            <action>maincpu.mb@8D81 = param</action>
            <action>maincpu.mb@8D94 = param</action>
            <action>maincpu.mb@8DA2 = param</action>
            <action>maincpu.mb@8DA4 = param</action>
            <action>maincpu.mb@8DB7 = param</action>
            <action>maincpu.mb@8DC4 = param</action>
            <action>maincpu.mb@8DC6 = param</action>
            <action>maincpu.mb@8DD9 = param</action>
            <action>maincpu.mb@8DE7 = param</action>
            <action>maincpu.mb@8DE9 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@8D71 = D040</action>
            <action>maincpu.mw@8D7E = 9040</action>
            <action>maincpu.mw@8D80 = D040</action>
            <action>maincpu.mw@8D93 = 9040</action>
            <action>maincpu.mw@8DA1 = 9040</action>
            <action>maincpu.mw@8DA3 = DB40</action>
            <action>maincpu.mw@8DB6 = DB40</action>
            <action>maincpu.mw@8DC3 = 9B40</action>
            <action>maincpu.mw@8DC5 = DB40</action>
            <action>maincpu.mw@8DD8 = 9B40</action>
            <action>maincpu.mw@8DE6 = 9B40</action>
            <action>maincpu.mw@8DE8 = D040</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x14">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@CD63 = BD81BF12        </action>
            <action>maincpu.mq@81BF = AB41C600EB423912</action>
            <!--
            81BF | AB 41 : ADDA   $1,U
            81C1 | C6 xx : LDB    #$xx
            81C3 | EB 42 : ADDB   $2,U
            81C5 | 39    : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@81C2 = -param          </action> <!-- player -->
            <action>maincpu.mb@CD74 = F4 - (param / 2)</action> <!-- range -->
            <action>maincpu.mb@CDE8 = -param          </action> <!-- sub unit -->
        </script>
        <script state="off">
            <action>maincpu.md@CD63 = AB41EB42        </action>
            <action>maincpu.mq@81BF = 5352414D20455252</action>
            <action>maincpu.mb@CD74 = F4              </action>
            <action>maincpu.mb@CDE8 = F8              </action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@805F = 969191412725D640</action>
            <action>maincpu.mq@8067 = 81FE26015A81FD26</action>
            <action>maincpu.mq@806F = 015C81FB2602C010</action>
            <action>maincpu.mq@8077 = 81F72602CB10D740</action>
            <action>maincpu.mq@807F = 817F270581BF2603</action>
            <action>maincpu.mq@8087 = 5FD78A974120D112</action>
            <!--
            805F | 96 91 : LDA    $91   // read input
            8061 | 91 41 : CMPA   $41
            8063 | 27 25 : BEQ    $808A
            8065 | D6 40 : LDB    $40
            8067 | 81 FE : CMPA   #$FE
            8069 | 26 01 : BNE    $806C
            806B | 5A    : DECB         // decrease code -01
            806C | 81 FD : CMPA   #$FD
            806E | 26 01 : BNE    $8071
            8070 | 5C    : INCB         // increase code +01
            8071 | 81 FB : CMPA   #$FB
            8073 | 26 02 : BNE    $8077
            8075 | C0 10 : SUBB   #$10  // decrease code -10
            8077 | 81 F7 : CMPA   #$F7
            8079 | 26 02 : BNE    $807D
            807B | CB 10 : ADDB   #$10  // increase code +10
            807D | D7 40 : STB    $40
            807F | 81 7F : CMPA   #$7F
            8081 | 27 05 : BEQ    $8088 // play sound
            8083 | 81 BF : CMPA   #$BF
            8085 | 26 03 : BNE    $808A
            8087 | 5F    : CLRB         // stop sound
            8088 | D7 8A : STB    $8A   // send sound code
            808A | 97 41 : STA    $41
            808C | 20 D1 : BRA    $805F
            -->
        </script>
        <script state="run">
            <output format="----- halley's comet sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF40</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@805F = 9695C68085022701</action>
            <action>maincpu.mq@8067 = 5FD79EBD874C8611</action>
            <action>maincpu.mq@806F = BD982F10CEFF0096</action>
            <action>maincpu.mq@8077 = 908510102703F385</action>
            <action>maincpu.mq@807F = 201027014D854010</action>
            <action>maincpu.mq@8087 = 2601478580102601</action>
        </script>
    </cheat>

</mamecheat>
hallyescja.xml

Code: Select all

<!-- Halley's Comet (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@B1AB = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B1AB = 04</action>
        </script>
    </cheat>

    <cheat desc="no hit - sub unit">
        <script state="on">
            <action>maincpu.mb@B2EB = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B2EB = C4</action>
        </script>
    </cheat>

    <cheat desc="no hit - planet">
        <script state="on">
            <action>maincpu.mb@D4C1 = 20              </action>
            <action>maincpu.mq@D4E1 = 81FC25084FA714A7</action>
            <action>maincpu.mq@D4E9 = 101220294C4CA722</action>
            <!--
            D4E1 | 81 FC : CMPA   #$FC
            D4E3 | 25 08 : BCS    $D4ED
            D4E5 | 4F    : CLRA
            D4E6 | A7 14 : STA    -$C,X
            D4E8 | A7 10 : STA    -$10,X
            D4EA | 12    : NOP
            D4EB | 20 29 : BRA    $D516
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@D4C1 = 26              </action>
            <action>maincpu.mq@D4E1 = 81BC25088610A7A4</action>
            <action>maincpu.mq@D4E9 = 6F2320314C4CA722</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@CBFC = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@CBFC = 18</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.mb@8D71 = C0</action> <!-- up -->
            <action>maincpu.mb@8D7E = 80</action> <!-- upper-right : right -->
            <action>maincpu.mb@8D80 = C0</action> <!-- upper-right : up -->
            <action>maincpu.mb@8D93 = 80</action> <!-- right -->
            <action>maincpu.mb@8DA1 = 80</action> <!-- lower-right : right -->
            <action>maincpu.mb@8DA3 = CB</action> <!-- lower-right : down -->
            <action>maincpu.mb@8DB6 = CB</action> <!-- down -->
            <action>maincpu.mb@8DC3 = 8B</action> <!-- lower-left : left -->
            <action>maincpu.mb@8DC5 = CB</action> <!-- lower-left : down -->
            <action>maincpu.mb@8DD8 = 8B</action> <!-- left -->
            <action>maincpu.mb@8DE6 = 8B</action> <!-- upper-left : left -->
            <action>maincpu.mb@8DE8 = C0</action> <!-- upper-left : up -->
        </script>
        <script state="change">
            <action>maincpu.mb@8D72 = param</action>
            <action>maincpu.mb@8D7F = param</action>
            <action>maincpu.mb@8D81 = param</action>
            <action>maincpu.mb@8D94 = param</action>
            <action>maincpu.mb@8DA2 = param</action>
            <action>maincpu.mb@8DA4 = param</action>
            <action>maincpu.mb@8DB7 = param</action>
            <action>maincpu.mb@8DC4 = param</action>
            <action>maincpu.mb@8DC6 = param</action>
            <action>maincpu.mb@8DD9 = param</action>
            <action>maincpu.mb@8DE7 = param</action>
            <action>maincpu.mb@8DE9 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@8D71 = D040</action>
            <action>maincpu.mw@8D7E = 9040</action>
            <action>maincpu.mw@8D80 = D040</action>
            <action>maincpu.mw@8D93 = 9040</action>
            <action>maincpu.mw@8DA1 = 9040</action>
            <action>maincpu.mw@8DA3 = DB40</action>
            <action>maincpu.mw@8DB6 = DB40</action>
            <action>maincpu.mw@8DC3 = 9B40</action>
            <action>maincpu.mw@8DC5 = DB40</action>
            <action>maincpu.mw@8DD8 = 9B40</action>
            <action>maincpu.mw@8DE6 = 9B40</action>
            <action>maincpu.mw@8DE8 = D040</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x14">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@CD63 = BD81BF12        </action>
            <action>maincpu.mq@81BF = AB41C600EB423912</action>
            <!--
            81BF | AB 41 : ADDA   $1,U
            81C1 | C6 xx : LDB    #$xx
            81C3 | EB 42 : ADDB   $2,U
            81C5 | 39    : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@81C2 = -param          </action> <!-- player -->
            <action>maincpu.mb@CD74 = F4 - (param / 2)</action> <!-- range -->
            <action>maincpu.mb@CDE8 = -param          </action> <!-- sub unit -->
        </script>
        <script state="off">
            <action>maincpu.md@CD63 = AB41EB42        </action>
            <action>maincpu.mq@81BF = 5352414D20455252</action>
            <action>maincpu.mb@CD74 = F4              </action>
            <action>maincpu.mb@CDE8 = F8              </action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@805F = 969191412725D640</action>
            <action>maincpu.mq@8067 = 81FE26015A81FD26</action>
            <action>maincpu.mq@806F = 015C81FB2602C010</action>
            <action>maincpu.mq@8077 = 81F72602CB10D740</action>
            <action>maincpu.mq@807F = 817F270581BF2603</action>
            <action>maincpu.mq@8087 = 5FD78A974120D112</action>
            <!--
            805F | 96 91 : LDA    $91   // read input
            8061 | 91 41 : CMPA   $41
            8063 | 27 25 : BEQ    $808A
            8065 | D6 40 : LDB    $40
            8067 | 81 FE : CMPA   #$FE
            8069 | 26 01 : BNE    $806C
            806B | 5A    : DECB         // decrease code -01
            806C | 81 FD : CMPA   #$FD
            806E | 26 01 : BNE    $8071
            8070 | 5C    : INCB         // increase code +01
            8071 | 81 FB : CMPA   #$FB
            8073 | 26 02 : BNE    $8077
            8075 | C0 10 : SUBB   #$10  // decrease code -10
            8077 | 81 F7 : CMPA   #$F7
            8079 | 26 02 : BNE    $807D
            807B | CB 10 : ADDB   #$10  // increase code +10
            807D | D7 40 : STB    $40
            807F | 81 7F : CMPA   #$7F
            8081 | 27 05 : BEQ    $8088 // play sound
            8083 | 81 BF : CMPA   #$BF
            8085 | 26 03 : BNE    $808A
            8087 | 5F    : CLRB         // stop sound
            8088 | D7 8A : STB    $8A   // send sound code
            808A | 97 41 : STA    $41
            808C | 20 D1 : BRA    $805F
            -->
        </script>
        <script state="run">
            <output format="----- halley's comet sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF40</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@805F = 9695C68085022701</action>
            <action>maincpu.mq@8067 = 5FD79EBD874C8611</action>
            <action>maincpu.mq@806F = BD982F10CEFF0096</action>
            <action>maincpu.mq@8077 = 908510102703F385</action>
            <action>maincpu.mq@807F = 201027014D854010</action>
            <action>maincpu.mq@8087 = 2601478580102601</action>
        </script>
    </cheat>

</mamecheat>
halleyscjp.xml

Code: Select all

<!-- Halley's Comet (Japan, prototype) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@B0CF = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B0CF = 04</action>
        </script>
    </cheat>

    <cheat desc="no hit - sub unit">
        <script state="on">
            <action>maincpu.mb@B1FE = D1</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B1FE = D5</action>
        </script>
    </cheat>

    <cheat desc="no hit - planet">
        <script state="on">
            <action>maincpu.mb@D4BB = 20              </action>
            <action>maincpu.mq@D4DB = 81FC25084FA714A7</action>
            <action>maincpu.mq@D4E3 = 101220294C4CA722</action>
            <!--
            D4DB | 81 FC : CMPA   #$FC
            D4DD | 25 08 : BCS    $D4E7
            D4DF | 4F    : CLRA
            D4E0 | A7 14 : STA    -$C,X
            D4E2 | A7 10 : STA    -$10,X
            D4E4 | 12    : NOP
            D4E5 | 20 29 : BRA    $D510
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@D4BB = 26              </action>
            <action>maincpu.mq@D4DB = 81BC25088610A7A4</action>
            <action>maincpu.mq@D4E3 = 6F2320314C4CA722</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@CBF1 = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@CBF1 = 18</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.mb@8D4D = C0</action> <!-- up -->
            <action>maincpu.mb@8D5A = 80</action> <!-- upper-right : right -->
            <action>maincpu.mb@8D5C = C0</action> <!-- upper-right : up -->
            <action>maincpu.mb@8D6F = 80</action> <!-- right -->
            <action>maincpu.mb@8D7D = 80</action> <!-- lower-right : right -->
            <action>maincpu.mb@8D7F = CB</action> <!-- lower-right : down -->
            <action>maincpu.mb@8D92 = CB</action> <!-- down -->
            <action>maincpu.mb@8D9F = 8B</action> <!-- lower-left : left -->
            <action>maincpu.mb@8DA1 = CB</action> <!-- lower-left : down -->
            <action>maincpu.mb@8DB4 = 8B</action> <!-- left -->
            <action>maincpu.mb@8DC2 = 8B</action> <!-- upper-left : left -->
            <action>maincpu.mb@8DC4 = C0</action> <!-- upper-left : up -->
        </script>
        <script state="change">
            <action>maincpu.mb@8D4E = param</action>
            <action>maincpu.mb@8D5B = param</action>
            <action>maincpu.mb@8D5D = param</action>
            <action>maincpu.mb@8D70 = param</action>
            <action>maincpu.mb@8D7E = param</action>
            <action>maincpu.mb@8D80 = param</action>
            <action>maincpu.mb@8D93 = param</action>
            <action>maincpu.mb@8DA0 = param</action>
            <action>maincpu.mb@8DA2 = param</action>
            <action>maincpu.mb@8DB5 = param</action>
            <action>maincpu.mb@8DC3 = param</action>
            <action>maincpu.mb@8DC5 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@8D4D = D040</action>
            <action>maincpu.mw@8D5A = 9040</action>
            <action>maincpu.mw@8D5C = D040</action>
            <action>maincpu.mw@8D6F = 9040</action>
            <action>maincpu.mw@8D7D = 9040</action>
            <action>maincpu.mw@8D7F = DB40</action>
            <action>maincpu.mw@8D92 = DB40</action>
            <action>maincpu.mw@8D9F = 9B40</action>
            <action>maincpu.mw@8DA1 = DB40</action>
            <action>maincpu.mw@8DB4 = 9B40</action>
            <action>maincpu.mw@8DC2 = 9B40</action>
            <action>maincpu.mw@8DC4 = D040</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x14">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@CD58 = BDEFC012        </action>
            <action>maincpu.mq@EFC0 = AB41C600EB423912</action>
            <!--
            EFC0 | AB 41 : ADDA   $1,U
            EFC2 | C6 xx : LDB    #$xx
            EFC4 | EB 42 : ADDB   $2,U
            EFC5 | 39    : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@EFC3 = -param          </action> <!-- player -->
            <action>maincpu.mb@CD69 = F4 - (param / 2)</action> <!-- range -->
            <action>maincpu.mb@CDDD = -param          </action> <!-- sub unit -->
        </script>
        <script state="off">
            <action>maincpu.md@CD58 = AB41EB42        </action>
            <action>maincpu.mq@EFC0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mb@CD69 = F4              </action>
            <action>maincpu.mb@CDDD = F8              </action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@804D = 969191412725D640</action>
            <action>maincpu.mq@8055 = 81FE26015A81FD26</action>
            <action>maincpu.mq@805D = 015C81FB2602C010</action>
            <action>maincpu.mq@8065 = 81F72602CB10D740</action>
            <action>maincpu.mq@806D = 817F270581BF2603</action>
            <action>maincpu.mq@8075 = 5FD78A974120D112</action>
            <!--
            804D | 96 91 : LDA    $91   // read input
            804F | 91 41 : CMPA   $41
            8051 | 27 25 : BEQ    $8078
            8053 | D6 40 : LDB    $40
            8055 | 81 FE : CMPA   #$FE
            8057 | 26 01 : BNE    $805A
            8059 | 5A    : DECB         // decrease code -01
            805A | 81 FD : CMPA   #$FD
            805C | 26 01 : BNE    $805F
            805E | 5C    : INCB         // increase code +01
            805F | 81 FB : CMPA   #$FB
            8061 | 26 02 : BNE    $8065
            8063 | C0 10 : SUBB   #$10  // decrease code -10
            8065 | 81 F7 : CMPA   #$F7
            8067 | 26 02 : BNE    $806B
            8069 | CB 10 : ADDB   #$10  // increase code +10
            806B | D7 40 : STB    $40
            806D | 81 7F : CMPA   #$7F
            806F | 27 05 : BEQ    $8076 // play sound
            8071 | 81 BF : CMPA   #$BF
            8073 | 26 03 : BNE    $8078
            8075 | 5F    : CLRB         // stop sound
            8076 | D7 8A : STB    $8A   // send sound code
            8078 | 97 41 : STA    $41
            807A | 20 D1 : BRA    $804D
            -->
        </script>
        <script state="run">
            <output format="----- halley's comet sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF40</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@804D = 9695C68085022701</action>
            <action>maincpu.mq@8055 = 5FD79EBD86E79695</action>
            <action>maincpu.mq@805D = 850426037EA0DC86</action>
            <action>maincpu.mq@8065 = 02B7FC21B7FC1BBD</action>
            <action>maincpu.mq@806D = 9308BDE0B2860097</action>
            <action>maincpu.mq@8075 = 8A7FF06D10CEFF00</action>
        </script>
    </cheat>

</mamecheat>
halleysc87.xml

Code: Select all

<!-- Halley's Comet '87 -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@B1A4 = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B1A4 = 04</action>
        </script>
    </cheat>

    <cheat desc="no hit - sub unit">
        <script state="on">
            <action>maincpu.mb@B2E4 = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@B2E4 = C4</action>
        </script>
    </cheat>

    <cheat desc="no hit - planet">
        <script state="on">
            <action>maincpu.mb@D4BA = 20              </action>
            <action>maincpu.mq@D4DA = 81FC25084FA714A7</action>
            <action>maincpu.mq@D4E2 = 101220294C4CA722</action>
            <!--
            D4DA | 81 FC : CMPA   #$FC
            D4DC | 25 08 : BCS    $D4ED
            D4DE | 4F    : CLRA
            D4DF | A7 14 : STA    -$C,X
            D4E1 | A7 10 : STA    -$10,X
            D4E3 | 12    : NOP
            D4E4 | 20 29 : BRA    $D50F
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@D4BA = 26              </action>
            <action>maincpu.mq@D4DA = 81BC25088610A7A4</action>
            <action>maincpu.mq@D4E2 = 6F2320314C4CA722</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@CBF5 = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@CBF5 = 18</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="on">
            <action>maincpu.mb@8E2C = C0</action> <!-- up -->
            <action>maincpu.mb@8E39 = 80</action> <!-- upper-right : right -->
            <action>maincpu.mb@8E3B = C0</action> <!-- upper-right : up -->
            <action>maincpu.mb@8E4E = 80</action> <!-- right -->
            <action>maincpu.mb@8E5C = 80</action> <!-- lower-right : right -->
            <action>maincpu.mb@8E5E = CB</action> <!-- lower-right : down -->
            <action>maincpu.mb@8E71 = CB</action> <!-- down -->
            <action>maincpu.mb@8E7E = 8B</action> <!-- lower-left : left -->
            <action>maincpu.mb@8E80 = CB</action> <!-- lower-left : down -->
            <action>maincpu.mb@8E93 = 8B</action> <!-- left -->
            <action>maincpu.mb@8EA1 = 8B</action> <!-- upper-left : left -->
            <action>maincpu.mb@8EA3 = C0</action> <!-- upper-left : up -->
        </script>
        <script state="change">
            <action>maincpu.mb@8E2D = param</action>
            <action>maincpu.mb@8E3A = param</action>
            <action>maincpu.mb@8E3C = param</action>
            <action>maincpu.mb@8E4F = param</action>
            <action>maincpu.mb@8E5D = param</action>
            <action>maincpu.mb@8E5F = param</action>
            <action>maincpu.mb@8E72 = param</action>
            <action>maincpu.mb@8E7F = param</action>
            <action>maincpu.mb@8E81 = param</action>
            <action>maincpu.mb@8E94 = param</action>
            <action>maincpu.mb@8EA2 = param</action>
            <action>maincpu.mb@8EA4 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@8E2C = D040</action>
            <action>maincpu.mw@8E39 = 9040</action>
            <action>maincpu.mw@8E3B = D040</action>
            <action>maincpu.mw@8E4E = 9040</action>
            <action>maincpu.mw@8E5C = 9040</action>
            <action>maincpu.mw@8E5E = DB40</action>
            <action>maincpu.mw@8E71 = DB40</action>
            <action>maincpu.mw@8E7E = 9B40</action>
            <action>maincpu.mw@8E80 = DB40</action>
            <action>maincpu.mw@8E93 = 9B40</action>
            <action>maincpu.mw@8EA1 = 9B40</action>
            <action>maincpu.mw@8EA3 = D040</action>
        </script>
    </cheat>

    <cheat desc="bullet speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x08">02       </item>
            <item value="0x10">03       </item>
            <item value="0x14">04       </item>
            <item value="0x18">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@CD5C = BD81BC12        </action>
            <action>maincpu.mq@81BC = AB41C600EB423912</action>
            <!--
            81BC | AB 41 : ADDA   $1,U
            81BE | C6 xx : LDB    #$xx
            81C0 | EB 42 : ADDB   $2,U
            81C2 | 39    : RTS
            -->
        </script>
        <script state="change">
            <action>maincpu.mb@81BF = -param          </action> <!-- player -->
            <action>maincpu.mb@CD6D = F4 - (param / 2)</action> <!-- range -->
            <action>maincpu.mb@CDE1 = -param          </action> <!-- sub unit -->
        </script>
        <script state="off">
            <action>maincpu.md@CD5C = AB41EB42        </action>
            <action>maincpu.mq@81BC = 5352414D20455252</action>
            <action>maincpu.mb@CD6D = F4              </action>
            <action>maincpu.mb@CDE1 = F8              </action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@805F = 969191412725D640</action>
            <action>maincpu.mq@8067 = 81FE26015A81FD26</action>
            <action>maincpu.mq@806F = 015C81FB2602C010</action>
            <action>maincpu.mq@8077 = 81F72602CB10D740</action>
            <action>maincpu.mq@807F = 817F270581BF2603</action>
            <action>maincpu.mq@8087 = 5FD78A974120D112</action>
            <!--
            805F | 96 91 : LDA    $91   // read input
            8061 | 91 41 : CMPA   $41
            8063 | 27 25 : BEQ    $808A
            8065 | D6 40 : LDB    $40
            8067 | 81 FE : CMPA   #$FE
            8069 | 26 01 : BNE    $806C
            806B | 5A    : DECB         // decrease code -01
            806C | 81 FD : CMPA   #$FD
            806E | 26 01 : BNE    $8071
            8070 | 5C    : INCB         // increase code +01
            8071 | 81 FB : CMPA   #$FB
            8073 | 26 02 : BNE    $8077
            8075 | C0 10 : SUBB   #$10  // decrease code -10
            8077 | 81 F7 : CMPA   #$F7
            8079 | 26 02 : BNE    $807D
            807B | CB 10 : ADDB   #$10  // increase code +10
            807D | D7 40 : STB    $40
            807F | 81 7F : CMPA   #$7F
            8081 | 27 05 : BEQ    $8088 // play sound
            8083 | 81 BF : CMPA   #$BF
            8085 | 26 03 : BNE    $808A
            8087 | 5F    : CLRB         // stop sound
            8088 | D7 8A : STB    $8A   // send sound code
            808A | 97 41 : STA    $41
            808C | 20 D1 : BRA    $805F
            -->
        </script>
        <script state="run">
            <output format="----- halley's comet sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FF40</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@805F = 9695C68085022701</action>
            <action>maincpu.mq@8067 = 5FD79EBD87468611</action>
            <action>maincpu.mq@806F = BD98EA10CEFF0096</action>
            <action>maincpu.mq@8077 = 908510102703F085</action>
            <action>maincpu.mq@807F = 201027014A854010</action>
            <action>maincpu.mq@8087 = 2601448580102601</action>
        </script>
    </cheat>

</mamecheat>
  • "no hit" : Rewritten routine after tracing program code. Added "no hit - sub unit".
  • "bullet speed" : Custome routine is put into space for "SRAM ERROR" strings except halleyscp. If RAM error happens, incorrect strings will be displayed.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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