[ikarijp] Ikari Warriors/Ikari

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 842
Joined: Tue Dec 01, 2020 1:24 pm

[ikarijp] Ikari Warriors/Ikari

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <!-- background -->
        <action>maincpu.mb@4556 = 18</action>
        <action>maincpu.mb@4588 = c9</action>
        <!-- objects -->
        <action>sub.md@02e8 =         c89040cd</action>
        <action>sub.md@0376 =         c89040cd</action>
        <action>sub.mq@9040 = 09019055217dc5e5</action>
        <action>sub.mq@9048 = 7e0420e1c1b1ed00</action>
        <action>sub.mq@9050 = 1e1c10c9afc920e6</action>
        <action>sub.mq@9058 = ffff302c2b2a201f</action>
        <!--
        9040 | e5       : push hl
        9041 | c5       : push bc
        9042 | 7d       : ld   a,l
        9043 | 21 55 90 : ld   hl,$9055
        9046 | 01 0e 00 : ld   bc,$0009
        9049 | ed b1    : cpir
        904b | c1       : pop  bc
        904c | e1       : pop  hl
        904d | 20 04    : jr   nz,$9053
        904f | 7e       : ld   a,(hl)
        9050 | e6 20    : and  $20
        9052 | c9       : ret
        9053 | af       : xor  a
        9054 | c9       : ret
        9055 - 9063     : item table
         value  item
          10     gas
          1c     tank
          1e     grenade
          1f     ammo
          20     L
          2a     S
          2b     B
          2c     F
          30     K
        -->
    </script>
    <script state="off">
        <action>maincpu.mb@4556 =               28</action>
        <action>maincpu.mb@4588 =               c8</action>
        <action>    sub.md@02e8 =         c820e67e</action>
        <action>    sub.md@0376 =         c820e67e</action>
        <action>    sub.mq@9040 = ffffffffffffffff</action>
        <action>    sub.mq@9048 = ffffffffffffffff</action>
        <action>    sub.mq@9050 = ffffffffffffffff</action>
        <action>    sub.mq@9058 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="auto fire - shot">
    <script state="on">
        <action>maincpu.mb@3477 = 01</action> <!-- tank -->
        <action>maincpu.mb@3629 = 01</action> <!-- normal -->
    </script>
    <script state="off">
        <action>maincpu.mb@3477 = 20</action>
        <action>maincpu.mb@3629 = 10</action>
    </script>
</cheat>

<cheat desc="joystick hack">
    <script state="on">
        <action>maincpu.md@3046 =         e6be50cd</action>
        <action>maincpu.mq@be50 = fdbe662157107efd</action>
        <action>maincpu.mq@be58 = 04280ffe0fe6297e</action>
        <action>maincpu.mq@be60 = 0000c97ac97e6f85</action>
        <action>maincpu.mq@be68 = 0a00040206000000</action>
        <action>maincpu.mq@be70 = ffff000008000c0e</action>
        <!--
        be50 | fd 7e 10 : ld  a,(iy+$10)
        be53 | 57       : ld  d,a
        be54 | 21 66 be : ld  hl,$BE66
        be57 | fd 7e 29 : ld  a,(iy+$29)
        be5a | e6 0f    : and $0F
        be5c | fe 0f    : cp  $0F
        be5e | 28 04    : jr  z,$BE64
        be60 | 85       : add a,l
        be61 | 6f       : ld  l,a
        be62 | 7e       : ld  a,(hl)
        be63 | c9       : ret
        be64 | 7a       : ld  a,d
        be65 | c9       : ret
        be66 - be73     : input/direction conversion table
         input direction
          05      06      lower-right
          06      02      upper-right
          07      04      right
          09      0a      lower-left
          0a      0e      upper-left
          0b      0c      left
          0d      08      down
          0e      00      up
        -->
    </script>
    <script state="off">
        <action>maincpu.md@3046 =         e61086fd</action>
        <action>maincpu.mq@be50 = ffffffffffffffff</action>
        <action>maincpu.mq@be58 = ffffffffffffffff</action>
        <action>maincpu.mq@be60 = ffffffffffffffff</action>
        <action>maincpu.mq@be68 = ffffffffffffffff</action>
        <action>maincpu.mq@be70 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@009e =             be80</action>
        <action>maincpu.mq@be80 = c3003a77affc8021</action>
        <action>maincpu.mq@be88 = cb20cb20cb20cb47</action>
        <action>maincpu.mq@be90 = b9b00fe6c1003a20</action>
        <action>maincpu.mq@be98 = 350120fbfeea284f</action>
        <action>maincpu.mq@bea0 = 20fdfe340120f7fe</action>
        <action>maincpu.mq@bea8 = 20fefe0618f03e04</action>
        <action>maincpu.mq@beb0 = effe797786103e05</action>
        <action>maincpu.mq@beb8 = 20dffe06187e0320</action>
        <action>maincpu.mq@bec0 = bd18c400320e3e05</action>
        <!--
        be80 | 21 80 fc : ld  hl,$FC80  // sound code address
        be83 | af       : xor a
        be84 | 77       : ld  (hl),a
        be85 | 3a 00 c3 : ld  a,($C300) // read button input
        be88 | 47       : ld  b,a
        be89 | cb 20    : sla b
        be8b | cb 20    : sla b
        be8d | cb 20    : sla b
        be8f | cb 20    : sla b
        be91 | 3a 00 c1 : ld  a,($C100) // read stick input
        be94 | e6 0f    : and $0F
        be96 | b0       : or  b
        be97 | b9       : cp  c
        be98 | 4f       : ld  c,a
        be99 | 28 ea    : jr  z,$BE85
        be9b | fe fb    : cp  $FB
        be9d | 20 01    : jr  nz,$BEA0
        be9f | 35       : dec (hl)      // decrease code -01
        bea0 | fe f7    : cp  $F7
        bea2 | 20 01    : jr  nz,$BEA5
        bea4 | 34       : inc (hl)      // increase code +10
        bea5 | fe fd    : cp  $FD
        bea7 | 20 04    : jr  nz,$BEAD
        bea9 | 3e f0    : ld  a,$F0     // decrease code -10
        beab | 18 06    : jr  $BEB3
        bead | fe fe    : cp  $FE
        beaf | 20 05    : jr  nz,$BEB6
        beb1 | 3e 10    : ld  a,$10     // increase code +10
        beb3 | 86       : add a,(hl)
        beb4 | 77       : ld  (hl),a
        beb5 | 79       : ld  a,c
        beb6 | fe ef    : cp  $EF
        beb8 | 20 03    : jr  nz,$BEBD
        beba | 7e       : ld  a,(hl)    // play sound
        bebb | 18 06    : jr  $BEC3
        bebd | fe df    : cp  $DF
        bebf | 20 05    : jr  nz,$BEC6
        bec1 | 3e 0e    : ld  a,$0E     // stop sound
        bec3 | 32 00 c4 : ld  ($C400),a
        bec6 | 18 bd    : jr  $BE85
        -->
        <action>audiocpu.mb@059d = 4b</action> <!-- force to play music -->
        <action>audiocpu.mb@05a2 = cf</action> <!-- force to play sfx -->
    </script>
    <script state="run">
        <output format="----- ikari sound test mode -----"  line="10" align="center" />
        <output format="left : decrease code -01"           line="11" align="center" />
        <output format="right : increase code +01"          line="12" align="center" />
        <output format="down : decrease code -10"           line="13" align="center" />
        <output format="up : increase code +10"             line="14" align="center" />
        <output format="button 1 : play sound"              line="15" align="center" />
        <output format="button 2 : stop sound"              line="16" align="center" />
        <output format="----------------------------"       line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;" line="19" align="center"  >
            <argument>maincpu.pb@fc80</argument>
        </output>
    </script>
    <script state="off">
        <action> maincpu.mw@009e =             06e7</action>
        <action> maincpu.mq@be80 = ffffffffffffffff</action>
        <action> maincpu.mq@be88 = ffffffffffffffff</action>
        <action> maincpu.mq@be90 = ffffffffffffffff</action>
        <action> maincpu.mq@be98 = ffffffffffffffff</action>
        <action> maincpu.mq@bea0 = ffffffffffffffff</action>
        <action> maincpu.mq@bea8 = ffffffffffffffff</action>
        <action> maincpu.mq@beb0 = ffffffffffffffff</action>
        <action> maincpu.mq@beb8 = ffffffffffffffff</action>
        <action> maincpu.mq@bec0 = ffffffffffffffff</action>
        <action>audiocpu.mb@059d =               3f</action>>
        <action>audiocpu.mb@05a2 =               bb</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.md@0b86 = 110c38c3</action> <!-- maincpu : skip ram check -->
        <action>maincpu.md@0c40 = cd0c49c3</action> <!-- maincpu : skip rom check -->
        <action>    sub.md@0be9 = 11012cc3</action> <!-- sub : skip ram/rom check -->
    </script>
    <script state="off">
        <action>maincpu.md@0b86 = 11006401</action>
        <action>maincpu.md@0c40 = cd18a9cd</action>
        <action>    sub.md@0be9 = 11e00021</action>
    </script>
</cheat>
jman
Posts: 842
Joined: Tue Dec 01, 2020 1:24 pm

[ikari]+ Ikari Warriors/Ikari

Post by jman »

ikari.xml

Code: Select all

<!-- Ikari Warriors (US JAMMA) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@4558 = 18</action>
            <action>maincpu.mb@458A = C9</action>
            <!-- objects -->
            <action>sub.md@02ED = C89040CD        </action>
            <action>sub.md@037B = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@4558 = 28              </action>
            <action>maincpu.mb@458A = C8              </action>
            <action>    sub.md@02ED = C820E67E        </action>
            <action>    sub.md@037B = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@3479 = 01</action> <!-- tank -->
            <action>maincpu.mb@362B = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@3479 = 20</action>
            <action>maincpu.mb@362B = 10</action>
        </script>
    </cheat>

    <cheat desc="joystick hack">
        <script state="on">
            <action>maincpu.md@3048 = E6BEC0CD        </action>
            <action>maincpu.mq@BEC0 = FDBED62157107EFD</action>
            <action>maincpu.mq@BEC8 = 04280FFE0FE6297E</action>
            <action>maincpu.mq@BED0 = 0000C97AC97E6F85</action>
            <action>maincpu.mq@BED8 = 0A00040206000000</action>
            <action>maincpu.mq@BEE0 = FFFF000008000C0E</action>
            <!--
            BEC0 | FD 7E 10 : ld   a,(iy+$10)
            BEC3 | 57       : ld   d,a
            BEC4 | 21 D6 BE : ld   hl,$BED6
            BEC7 | FD 7E 29 : ld   a,(iy+$29)
            BECA | E6 0F    : and  $0F
            BECC | FE 0F    : cp   $0F
            BECE | 28 04    : jr   z,$BE64
            BED0 | 85       : add  a,l
            BED1 | 6F       : ld   l,a
            BED2 | 7E       : ld   a,(hl)
            BED3 | C9       : ret
            BED4 | 7A       : ld   a,d
            BED5 | C9       : ret
            BED6 - BEE5     : input/direction conversion table
             input direction
              05      06    : lower-right
              06      02    : upper-right
              07      04    : right
              09      0a    : lower-left
              0a      0e    : upper-left
              0b      0c    : left
              0d      08    : down
              0e      00    : up
            -->
        </script>
        <script state="off">
            <action>maincpu.md@3048 = E61086FD        </action>
            <action>maincpu.mq@BED0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BED8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BEE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BEE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BEF0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@00A6 = BF00            </action>
            <action>maincpu.mq@BF00 = C3003A0036FC8021</action>
            <action>maincpu.mq@BF08 = 4F0707070703E62F</action>
            <action>maincpu.mq@BF10 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BF18 = 35012004FEEA2847</action>
            <action>maincpu.mq@BF20 = 2002FE34012008FE</action>
            <action>maincpu.mq@BF28 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BF30 = 10FE797786103E05</action>
            <action>maincpu.mq@BF38 = 2020FE06187E0320</action>
            <action>maincpu.mq@BF40 = BD18C400320E3E05</action>
            <!--
            BF00 | 21 80 FC : ld   hl,$FC80  // sound code address
            BF03 | 36 00    : ld   (hl),$00  // initialize sound code
            BF05 | 3A 00 C3 : ld   a,($C300) // read buttons
            BF08 | 2F       : cpl
            BF09 | E6 03    : and  $03
            BF0B | 07       : rlca
            BF0C | 07       : rlca
            BF0D | 07       : rlca
            BF0E | 07       : rlca
            BF0F | 4F       : ld   c,a
            BF10 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BF13 | 2F       : cpl
            BF14 | E6 0F    : and  $0F
            BF16 | B1       : or   c
            BF17 | B8       : cp   b
            BF18 | 47       : ld   b,a
            BF19 | 28 EA    : jr   z,$BE85
            BF1B | FE 04    : cp   $04
            BF1D | 20 01    : jr   nz,$BEA0
            BF1F | 35       : dec  (hl)      // decrease code -01
            BF20 | FE 08    : cp   $08
            BF22 | 20 01    : jr   nz,$BEA5
            BF24 | 34       : inc  (hl)      // increase code +01
            BF25 | FE 02    : cp   $02
            BF27 | 20 04    : jr   nz,$BEAD
            BF29 | 3E F0    : ld   a,$F0     // decrease code -10
            BF2B | 18 06    : jr   $BEB3
            BF2D | FE 01    : cp   $01
            BF2F | 20 05    : jr   nz,$BEB6
            BF31 | 3E 10    : ld   a,$10     // increase code +10
            BF33 | 86       : add  a,(hl)
            BF34 | 77       : ld   (hl),a
            BF35 | 79       : ld   a,c
            BF36 | FE 10    : cp   $10
            BF38 | 20 03    : jr   nz,$BEBD
            BF3A | 7E       : ld   a,(hl)    // play sound
            BF3B | 18 06    : jr   $BEC3
            BF3D | FE 20    : cp   $20
            BF3F | 20 05    : jr   nz,$BEC6
            BF41 | 3E 0E    : ld   a,$0E     // stop sound
            BF43 | 32 00 C4 : ld   ($C400),a // send sound code
            BF46 | 18 BD    : jr   $BE85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari warriors sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@00A6 = 08C1            </action>
            <action> maincpu.mq@BF00 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF08 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF10 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF18 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF20 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF28 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF30 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF38 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BF40 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0DDD = 110E27C3</action> <!-- ram -->
            <action>maincpu.md@1182 = 0818CE16</action> <!-- rom -->
            <action>    sub.md@0BEE = 110131C3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0DDD = 11006401</action>
            <action>maincpu.md@1182 = 867A0016</action>
            <action>    sub.md@0BEE = 11D80021</action>
        </script>
    </cheat>

</mamecheat>
ikaria.xml

Code: Select all

<!-- Ikari Warriors (US, set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@46EC = 18</action>
            <action>maincpu.mb@471E = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@46EC = 28              </action>
            <action>maincpu.mb@471E = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@360D = 01</action> <!-- tank -->
            <action>maincpu.mb@37BF = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@3477 = 20</action>
            <action>maincpu.mb@37BF = 10</action>
        </script>
    </cheat>

    <cheat desc="joystick hack">
        <script state="on">
            <action>maincpu.md@31DC = E6BF50CD        </action>
            <action>maincpu.mq@BF50 = FDBF662157107EFD</action>
            <action>maincpu.mq@BF58 = 04280FFE0FE6297E</action>
            <action>maincpu.mq@BF60 = 0000C97AC97E6F85</action>
            <action>maincpu.mq@BF68 = 0A00040206000000</action>
            <action>maincpu.mq@BF70 = FFFF000008000C0E</action>
            <!--
            BF50 | FD 7E 10 : ld   a,(iy+$10)
            BF53 | 57       : ld   d,a
            BF54 | 21 66 BF : ld   hl,$BF66
            BF57 | FD 7E 29 : ld   a,(iy+$29)
            BF5A | E6 0F    : and  $0F
            BF5C | FE 0F    : cp   $0F
            BF5E | 28 04    : jr   z,$BF64
            BF60 | 85       : add  a,l
            BF61 | 6F       : ld   l,a
            BF62 | 7E       : ld   a,(hl)
            BF63 | C9       : ret
            BF64 | 7A       : ld   a,d
            BF65 | C9       : ret
            BF66 - BF73     : input/direction conversion table
             input direction
              05      06    : lower-right
              06      02    : upper-right
              07      04    : right
              09      0a    : lower-left
              0a      0e    : upper-left
              0b      0c    : left
              0d      08    : down
              0e      00    : up
            -->
        </script>
        <script state="off">
            <action>maincpu.md@31DC = E61086FD        </action>
            <action>maincpu.mq@BF50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BF80            </action>
            <action>maincpu.mq@BF80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BF88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BF90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BF98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BFA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BFA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BFB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BFB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BFC0 = BD18C400320E3E05</action>
            <!--
            BF80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BF83 | 36 00    : ld   (hl),$00  // initialize sound code
            BF85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BF88 | 2F       : cpl
            BF89 | E6 03    : and  $03
            BF8B | 07       : rlca
            BF8C | 07       : rlca
            BF8D | 07       : rlca
            BF8E | 07       : rlca
            BF8F | 4F       : ld   c,a
            BF90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BF93 | 2F       : cpl
            BF94 | E6 0F    : and  $0F
            BF96 | B1       : or   c
            BF97 | B8       : cp   b
            BF98 | 47       : ld   b,a
            BF99 | 28 EA    : jr   z,$BF85
            BF9B | FE 04    : cp   $04
            BF9D | 20 01    : jr   nz,$BFA0
            BF9F | 35       : dec  (hl)      // decrease code -01
            BFA0 | FE 08    : cp   $08
            BFA2 | 20 01    : jr   nz,$BFA5
            BFA4 | 34       : inc  (hl)      // increase code +01
            BFA5 | FE 02    : cp   $02
            BFA7 | 20 04    : jr   nz,$BFAD
            BFA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BFAB | 18 06    : jr   $BFB3
            BFAD | FE 01    : cp   $01
            BFAF | 20 05    : jr   nz,$BFB6
            BFB1 | 3E 10    : ld   a,$10     // increase code +10
            BFB3 | 86       : add  a,(hl)
            BFB4 | 77       : ld   (hl),a
            BFB5 | 79       : ld   a,c
            BFB6 | FE 10    : cp   $10
            BFB8 | 20 03    : jr   nz,$BFBD
            BFBA | 7E       : ld   a,(hl)    // play sound
            BFBB | 18 06    : jr   $BFC3
            BFBD | FE 20    : cp   $20
            BFBF | 20 05    : jr   nz,$BFC6
            BFC1 | 3E 0E    : ld   a,$0E     // stop sound
            BFC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BFC6 | 18 BD    : jr   $BF85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari warriors sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 08C1            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0DC8 = 110E7AC3</action> <!-- ram -->
            <action>maincpu.md@0E82 = CD0E8BC3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0DC8 = 11006401</action>
            <action>maincpu.md@0C40 = CD1AE9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
ikaria2.xml

Code: Select all

<!-- Ikari Warriors (US, set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@46EC = 18</action>
            <action>maincpu.mb@471E = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@46EC = 28              </action>
            <action>maincpu.mb@471E = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@360D = 01</action> <!-- tank -->
            <action>maincpu.mb@37BF = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@360D = 20</action>
            <action>maincpu.mb@37BF = 10</action>
        </script>
    </cheat>

    <cheat desc="joystick hack">
        <script state="on">
            <action>maincpu.md@31DC = E6BF50CD        </action>
            <action>maincpu.mq@BF50 = FDBF662157107EFD</action>
            <action>maincpu.mq@BF58 = 04280FFE0FE6297E</action>
            <action>maincpu.mq@BF60 = 0000C97AC97E6F85</action>
            <action>maincpu.mq@BF68 = 0A00040206000000</action>
            <action>maincpu.mq@BF70 = FFFF000008000C0E</action>
            <!--
            BF50 | FD 7E 10 : ld   a,(iy+$10)
            BF53 | 57       : ld   d,a
            BF54 | 21 66 BF : ld   hl,$BF66
            BF57 | FD 7E 29 : ld   a,(iy+$29)
            BF5A | E6 0F    : and  $0F
            BF5C | FE 0F    : cp   $0F
            BF5E | 28 04    : jr   z,$BF64
            BF60 | 85       : add  a,l
            BF61 | 6F       : ld   l,a
            BF62 | 7E       : ld   a,(hl)
            BF63 | C9       : ret
            BF64 | 7A       : ld   a,d
            BF65 | C9       : ret
            BF66 - BF75     : input/direction conversion table
             input direction
              05      06    : lower-right
              06      02    : upper-right
              07      04    : right
              09      0a    : lower-left
              0a      0e    : upper-left
              0b      0c    : left
              0d      08    : down
              0e      00    : up
            -->
        </script>
        <script state="off">
            <action>maincpu.md@31DC = E61086FD        </action>
            <action>maincpu.mq@BF50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BF70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BF80            </action>
            <action>maincpu.mq@BF80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BF88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BF90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BF98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BFA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BFA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BFB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BFB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BFC0 = BD18C400320E3E05</action>
            <!--
            BF80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BF83 | 36 00    : ld   (hl),$00  // initialize sound code
            BF85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BF88 | 2F       : cpl
            BF89 | E6 03    : and  $03
            BF8B | 07       : rlca
            BF8C | 07       : rlca
            BF8D | 07       : rlca
            BF8E | 07       : rlca
            BF8F | 4F       : ld   c,a
            BF90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BF93 | 2F       : cpl
            BF94 | E6 0F    : and  $0F
            BF96 | B1       : or   c
            BF97 | B8       : cp   b
            BF98 | 47       : ld   b,a
            BF99 | 28 EA    : jr   z,$BF85
            BF9B | FE 04    : cp   $04
            BF9D | 20 01    : jr   nz,$BFA0
            BF9F | 35       : dec  (hl)      // decrease code -01
            BFA0 | FE 08    : cp   $08
            BFA2 | 20 01    : jr   nz,$BFA5
            BFA4 | 34       : inc  (hl)      // increase code +01
            BFA5 | FE 02    : cp   $02
            BFA7 | 20 04    : jr   nz,$BFAD
            BFA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BFAB | 18 06    : jr   $BFB3
            BFAD | FE 01    : cp   $01
            BFAF | 20 05    : jr   nz,$BFB6
            BFB1 | 3E 10    : ld   a,$10     // increase code +10
            BFB3 | 86       : add  a,(hl)
            BFB4 | 77       : ld   (hl),a
            BFB5 | 79       : ld   a,c
            BFB6 | FE 10    : cp   $10
            BFB8 | 20 03    : jr   nz,$BFBD
            BFBA | 7E       : ld   a,(hl)    // play sound
            BFBB | 18 06    : jr   $BFC3
            BFBD | FE 20    : cp   $20
            BFBF | 20 05    : jr   nz,$BFC6
            BFC1 | 3E 0E    : ld   a,$0E     // stop sound
            BFC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BFC6 | 18 BD    : jr   $BF85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari warriors sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 08C1            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0DC8 = 110E7AC3</action> <!-- ram -->
            <action>maincpu.md@0E82 = CD0E8BC3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0DC8 = 11006401</action>
            <action>maincpu.md@0C40 = CD1AE9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
ikarinc.xml

Code: Select all

<!-- Ikari Warriors (US No Continues) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@44AA = 18</action>
            <action>maincpu.mb@44DC = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@4556 = 28              </action>
            <action>maincpu.mb@4588 = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@33CB = 01</action> <!-- tank -->
            <action>maincpu.mb@357D = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@33CB = 20</action>
            <action>maincpu.mb@357D = 10</action>
        </script>
    </cheat>

    <cheat desc="joystick hack">
        <script state="on">
            <action>maincpu.md@2F9A = E6BE50CD        </action>
            <action>maincpu.mq@BE50 = FDBE662157107EFD</action>
            <action>maincpu.mq@BE58 = 04280FFE0FE6297E</action>
            <action>maincpu.mq@BE60 = 0000C97AC97E6F85</action>
            <action>maincpu.mq@BE68 = 0A00040206000000</action>
            <action>maincpu.mq@BE70 = FFFF000008000C0E</action>
            <!--
            BE50 | FD 7E 10 : ld   a,(iy+$10)
            BE53 | 57       : ld   d,a
            BE54 | 21 66 BE : ld   hl,$BE66
            BE57 | FD 7E 29 : ld   a,(iy+$29)
            BE5A | E6 0F    : and  $0F
            BE5C | FE 0F    : cp   $0F
            BE5E | 28 04    : jr   z,$BE64
            BE60 | 85       : add  a,l
            BE61 | 6F       : ld   l,a
            BE62 | 7E       : ld   a,(hl)
            BE63 | C9       : ret
            BE64 | 7A       : ld   a,d
            BE65 | C9       : ret
            BE66 - BE73     : input/direction conversion table
             input direction
              05      06    : lower-right
              06      02    : upper-right
              07      04    : right
              09      0a    : lower-left
              0a      0e    : upper-left
              0b      0c    : left
              0d      08    : down
              0e      00    : up
            -->
        </script>
        <script state="off">
            <action>maincpu.md@2F9A = E61086FD        </action>
            <action>maincpu.mq@BE50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BE80            </action>
            <action>maincpu.mq@BE80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BE88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BE90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BE98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BEA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BEA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BEB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BEB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BEC0 = BD18C400320E3E05</action>
            <!--
            BE80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BE83 | 36 00    : ld   (hl),$00  // initialize sound code
            BE85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BE88 | 2F       : cpl
            BE89 | E6 03    : and  $03
            BE8B | 07       : rlca
            BE8C | 07       : rlca
            BE8D | 07       : rlca
            BE8E | 07       : rlca
            BE8F | 4F       : ld   c,a
            BE90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BE93 | 2F       : cpl
            BE94 | E6 0F    : and  $0F
            BE96 | B1       : or   c
            BE97 | B8       : cp   b
            BE98 | 47       : ld   b,a
            BE99 | 28 EA    : jr   z,$BE85
            BE9B | FE 04    : cp   $04
            BE9D | 20 01    : jr   nz,$BEA0
            BE9F | 35       : dec  (hl)      // decrease code -01
            BEA0 | FE 08    : cp   $08
            BEA2 | 20 01    : jr   nz,$BEA5
            BEA4 | 34       : inc  (hl)      // increase code +01
            BEA5 | FE 02    : cp   $02
            BEA7 | 20 04    : jr   nz,$BEAD
            BEA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BEAB | 18 06    : jr   $BEB3
            BEAD | FE 01    : cp   $01
            BEAF | 20 05    : jr   nz,$BEB6
            BEB1 | 3E 10    : ld   a,$10     // increase code +10
            BEB3 | 86       : add  a,(hl)
            BEB4 | 77       : ld   (hl),a
            BEB5 | 79       : ld   a,c
            BEB6 | FE 10    : cp   $10
            BEB8 | 20 03    : jr   nz,$BEBD
            BEBA | 7E       : ld   a,(hl)    // play sound
            BEBB | 18 06    : jr   $BEC3
            BEBD | FE 20    : cp   $20
            BEBF | 20 05    : jr   nz,$BEC6
            BEC1 | 3E 0E    : ld   a,$0E     // stop sound
            BEC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BEC6 | 18 BD    : jr   $BE85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari warriors sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 06E7            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0B86 = 110C38C3</action> <!-- ram -->
            <action>maincpu.md@0C40 = CD0C49C3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0B86 = 11006401</action>
            <action>maincpu.md@0C40 = CD18A9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
ikarijp.xml

Code: Select all

<!-- Ikari (Japan No Continues) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@4556 = 18</action>
            <action>maincpu.mb@4588 = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@4556 = 28              </action>
            <action>maincpu.mb@4588 = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@3477 = 01</action> <!-- tank -->
            <action>maincpu.mb@3629 = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@3477 = 20</action>
            <action>maincpu.mb@3629 = 10</action>
        </script>
    </cheat>

    <cheat desc="joystick hack">
        <script state="on">
            <action>maincpu.md@3046 = E6BE50CD        </action>
            <action>maincpu.mq@BE50 = FDBE662157107EFD</action>
            <action>maincpu.mq@BE58 = 04280FFE0FE6297E</action>
            <action>maincpu.mq@BE60 = 0000C97AC97E6F85</action>
            <action>maincpu.mq@BE68 = 0A00040206000000</action>
            <action>maincpu.mq@BE70 = FFFF000008000C0E</action>
            <!--
            BE50 | FD 7E 10 : ld   a,(iy+$10)
            BE53 | 57       : ld   d,a
            BE54 | 21 66 BE : ld   hl,$BE66
            BE57 | FD 7E 29 : ld   a,(iy+$29)
            BE5A | E6 0F    : and  $0F
            BE5C | FE 0F    : cp   $0F
            BE5E | 28 04    : jr   z,$BE64
            BE60 | 85       : add  a,l
            BE61 | 6F       : ld   l,a
            BE62 | 7E       : ld   a,(hl)
            BE63 | C9       : ret
            BE64 | 7A       : ld   a,d
            BE65 | C9       : ret
            BE66 - BE73     : input/direction conversion table
             input direction
              05      06    : lower-right
              06      02    : upper-right
              07      04    : right
              09      0a    : lower-left
              0a      0e    : upper-left
              0b      0c    : left
              0d      08    : down
              0e      00    : up
            -->
        </script>
        <script state="off">
            <action>maincpu.md@3046 = E61086FD        </action>
            <action>maincpu.mq@BE50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@BE70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BE80            </action>
            <action>maincpu.mq@BE80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BE88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BE90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BE98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BEA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BEA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BEB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BEB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BEC0 = BD18C400320E3E05</action>
            <!--
            BE80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BE83 | 36 00    : ld   (hl),$00  // initialize sound code
            BE85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BE88 | 2F       : cpl
            BE89 | E6 03    : and  $03
            BE8B | 07       : rlca
            BE8C | 07       : rlca
            BE8D | 07       : rlca
            BE8E | 07       : rlca
            BE8F | 4F       : ld   c,a
            BE90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BE93 | 2F       : cpl
            BE94 | E6 0F    : and  $0F
            BE96 | B1       : or   c
            BE97 | B8       : cp   b
            BE98 | 47       : ld   b,a
            BE99 | 28 EA    : jr   z,$BE85
            BE9B | FE 04    : cp   $04
            BE9D | 20 01    : jr   nz,$BEA0
            BE9F | 35       : dec  (hl)      // decrease code -01
            BEA0 | FE 08    : cp   $08
            BEA2 | 20 01    : jr   nz,$BEA5
            BEA4 | 34       : inc  (hl)      // increase code +01
            BEA5 | FE 02    : cp   $02
            BEA7 | 20 04    : jr   nz,$BEAD
            BEA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BEAB | 18 06    : jr   $BEB3
            BEAD | FE 01    : cp   $01
            BEAF | 20 05    : jr   nz,$BEB6
            BEB1 | 3E 10    : ld   a,$10     // increase code +10
            BEB3 | 86       : add  a,(hl)
            BEB4 | 77       : ld   (hl),a
            BEB5 | 79       : ld   a,c
            BEB6 | FE 10    : cp   $10
            BEB8 | 20 03    : jr   nz,$BEBD
            BEBA | 7E       : ld   a,(hl)    // play sound
            BEBB | 18 06    : jr   $BEC3
            BEBD | FE 20    : cp   $20
            BEBF | 20 05    : jr   nz,$BEC6
            BEC1 | 3E 0E    : ld   a,$0E     // stop sound
            BEC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BEC6 | 18 BD    : jr   $BE85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 06E7            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0B86 = 110C38C3</action> <!-- ram -->
            <action>maincpu.md@0C40 = CD0C49C3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0B86 = 11006401</action>
            <action>maincpu.md@0C40 = CD18A9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
jman
Posts: 842
Joined: Tue Dec 01, 2020 1:24 pm

[ikari]+ Ikari Warriors/Ikari

Post by jman »

ikarijpb.xml

Code: Select all

<!-- Ikari (Joystick hack bootleg) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@4556 = 18</action>
            <action>maincpu.mb@4588 = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@4556 = 28              </action>
            <action>maincpu.mb@4588 = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@3477 = 01</action> <!-- tank -->
            <action>maincpu.mb@3629 = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@3477 = 20</action>
            <action>maincpu.mb@3629 = 10</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BE80            </action>
            <action>maincpu.mq@BE80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BE88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BE90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BE98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BEA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BEA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BEB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BEB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BEC0 = BD18C400320E3E05</action>
            <!--
            BE80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BE83 | 36 00    : ld   (hl),$00  // initialize sound code
            BE85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BE88 | 2F       : cpl
            BE89 | E6 03    : and  $03
            BE8B | 07       : rlca
            BE8C | 07       : rlca
            BE8D | 07       : rlca
            BE8E | 07       : rlca
            BE8F | 4F       : ld   c,a
            BE90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BE93 | 2F       : cpl
            BE94 | E6 0F    : and  $0F
            BE96 | B1       : or   c
            BE97 | B8       : cp   b
            BE98 | 47       : ld   b,a
            BE99 | 28 EA    : jr   z,$BE85
            BE9B | FE 04    : cp   $04
            BE9D | 20 01    : jr   nz,$BEA0
            BE9F | 35       : dec  (hl)      // decrease code -01
            BEA0 | FE 08    : cp   $08
            BEA2 | 20 01    : jr   nz,$BEA5
            BEA4 | 34       : inc  (hl)      // increase code +01
            BEA5 | FE 02    : cp   $02
            BEA7 | 20 04    : jr   nz,$BEAD
            BEA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BEAB | 18 06    : jr   $BEB3
            BEAD | FE 01    : cp   $01
            BEAF | 20 05    : jr   nz,$BEB6
            BEB1 | 3E 10    : ld   a,$10     // increase code +10
            BEB3 | 86       : add  a,(hl)
            BEB4 | 77       : ld   (hl),a
            BEB5 | 79       : ld   a,c
            BEB6 | FE 10    : cp   $10
            BEB8 | 20 03    : jr   nz,$BEBD
            BEBA | 7E       : ld   a,(hl)    // play sound
            BEBB | 18 06    : jr   $BEC3
            BEBD | FE 20    : cp   $20
            BEBF | 20 05    : jr   nz,$BEC6
            BEC1 | 3E 0E    : ld   a,$0E     // stop sound
            BEC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BEC6 | 18 BD    : jr   $BE85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- ikari sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 06E7            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0B86 = 110C38C3</action> <!-- ram -->
            <action>maincpu.md@0C40 = CD0C49C3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0B86 = 11006401</action>
            <action>maincpu.md@0C40 = CD18A9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
ikariram.xml

Code: Select all

<!-- Rambo 3 (bootleg of Ikari, Joystick hack) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- background -->
            <action>maincpu.mb@4556 = 18</action>
            <action>maincpu.mb@4588 = C9</action>
            <!-- objects -->
            <action>sub.md@02E8 = C89040CD        </action>
            <action>sub.md@0376 = C89040CD        </action>
            <action>sub.mq@9040 = 09019055217DC5E5</action>
            <action>sub.mq@9048 = 7E0420E1C1B1ED00</action>
            <action>sub.mq@9050 = 1E1C10C9AFC920E6</action>
            <action>sub.mq@9058 = FFFF302C2B2A201F</action>
            <!--
            9040 | E5       : push hl
            9041 | C5       : push bc
            9042 | 7D       : ld   a,l
            9043 | 21 55 90 : ld   hl,$9055
            9046 | 01 09 00 : ld   bc,$0009
            9049 | ED B1    : cpir
            904B | C1       : pop  bc
            904C | E1       : pop  hl
            904D | 20 04    : jr   nz,$9053
            904F | 7E       : ld   a,(hl)
            9050 | E6 20    : and  $20
            9052 | C9       : ret
            9053 | AF       : xor  a
            9054 | C9       : ret
            9055 - 9063     : item table
             value  item
              10     gas
              1c     tank
              1e     grenade
              1f     ammo
              20     L
              2a     S
              2b     B
              2c     F
              30     K
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@4556 = 28              </action>
            <action>maincpu.mb@4588 = C8              </action>
            <action>    sub.md@02E8 = C820E67E        </action>
            <action>    sub.md@0376 = C820E67E        </action>
            <action>    sub.mq@9040 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9048 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9050 = FFFFFFFFFFFFFFFF</action>
            <action>    sub.mq@9058 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@3477 = 01</action> <!-- tank -->
            <action>maincpu.mb@3629 = 01</action> <!-- human -->
        </script>
        <script state="off">
            <action>maincpu.mb@3477 = 20</action>
            <action>maincpu.mb@3629 = 10</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@009E = BE80            </action>
            <action>maincpu.mq@BE80 = C3003A0036FC8021</action>
            <action>maincpu.mq@BE88 = 4F0707070703E62F</action>
            <action>maincpu.mq@BE90 = B8B10FE62FC1003A</action>
            <action>maincpu.mq@BE98 = 35012004FEEA2847</action>
            <action>maincpu.mq@BEA0 = 2002FE34012008FE</action>
            <action>maincpu.mq@BEA8 = 2001FE0618F03E04</action>
            <action>maincpu.mq@BEB0 = 10FE797786103E05</action>
            <action>maincpu.mq@BEB8 = 2020FE06187E0320</action>
            <action>maincpu.mq@BEC0 = BD18C400320E3E05</action>
            <!--
            BE80 | 21 80 FC : ld   hl,$FC80  // sound code address
            BE83 | 36 00    : ld   (hl),$00  // initialize sound code
            BE85 | 3A 00 C3 : ld   a,($C300) // read buttons
            BE88 | 2F       : cpl
            BE89 | E6 03    : and  $03
            BE8B | 07       : rlca
            BE8C | 07       : rlca
            BE8D | 07       : rlca
            BE8E | 07       : rlca
            BE8F | 4F       : ld   c,a
            BE90 | 3A 00 C1 : ld   a,($C100) // read other inputs
            BE93 | 2F       : cpl
            BE94 | E6 0F    : and  $0F
            BE96 | B1       : or   c
            BE97 | B8       : cp   b
            BE98 | 47       : ld   b,a
            BE99 | 28 EA    : jr   z,$BE85
            BE9B | FE 04    : cp   $04
            BE9D | 20 01    : jr   nz,$BEA0
            BE9F | 35       : dec  (hl)      // decrease code -01
            BEA0 | FE 08    : cp   $08
            BEA2 | 20 01    : jr   nz,$BEA5
            BEA4 | 34       : inc  (hl)      // increase code +01
            BEA5 | FE 02    : cp   $02
            BEA7 | 20 04    : jr   nz,$BEAD
            BEA9 | 3E F0    : ld   a,$F0     // decrease code -10
            BEAB | 18 06    : jr   $BEB3
            BEAD | FE 01    : cp   $01
            BEAF | 20 05    : jr   nz,$BEB6
            BEB1 | 3E 10    : ld   a,$10     // increase code +10
            BEB3 | 86       : add  a,(hl)
            BEB4 | 77       : ld   (hl),a
            BEB5 | 79       : ld   a,c
            BEB6 | FE 10    : cp   $10
            BEB8 | 20 03    : jr   nz,$BEBD
            BEBA | 7E       : ld   a,(hl)    // play sound
            BEBB | 18 06    : jr   $BEC3
            BEBD | FE 20    : cp   $20
            BEBF | 20 05    : jr   nz,$BEC6
            BEC1 | 3E 0E    : ld   a,$0E     // stop sound
            BEC3 | 32 00 C4 : ld   ($C400),a // send sound code
            BEC6 | 18 BD    : jr   $BE85
            -->
            <action>audiocpu.mb@059D = 4B</action> <!-- force to play music -->
            <action>audiocpu.mb@05A2 = CF</action> <!-- force to play sfx -->
        </script>
        <script state="run">
            <output format="----- rambo 3 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="button 1 : play sound"               line="15" align="center" />
            <output format="button 2 : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@FC80</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mw@009E = 06E7            </action>
            <action> maincpu.mq@BE80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BE98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@BEC0 = FFFFFFFFFFFFFFFF</action>
            <action>audiocpu.mb@059D = 3F              </action>>
            <action>audiocpu.mb@05A2 = BB              </action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.md@0B86 = 110C38C3</action> <!-- ram -->
            <action>maincpu.md@0C40 = CD0C49C3</action> <!-- rom -->
            <action>    sub.md@0BE9 = 11012CC3</action> <!-- ram/rom -->
        </script>
        <script state="off">
            <action>maincpu.md@0B86 = 11006401</action>
            <action>maincpu.md@0C40 = CD18A9CD</action>
            <action>    sub.md@0BE9 = 11E00021</action>
        </script>
    </cheat>

</mamecheat>
"joystick hack" : Removed from ikarijpb and ikariram.
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