Code: Select all
<cheat desc="no hit">
<script state="on">
<action>prg.mb@1e7a9 = 60</action> <!-- objects ($e7a9) -->
<action>prg.mw@187bd = 88c8</action> <!-- trap ($87bd) -->
</script>
<script state="off">
<action>prg.mb@1e7a9 = bd</action>
<action>prg.mw@187bd = a575</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>prg.mb@19f5d = f7</action> <!-- ($9f5d) -->
</script>
<script state="off">
<action>prg.mb@19f5d = f5</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>prg.md@1a034 = ff070605</action> <!-- attack status ($a034) -->
<action>prg.mb@1a019 = 02</action> <!-- weapon ($a019) -->
<action>prg.mb@1ad61 = 02</action> <!-- collision check [block] ($ad61) -->
<action>prg.mb@1e49b = 02</action> <!-- collision check [objects] ($e49b) -->
</script>
<script state="off">
<action>prg.md@1a034 = 05050505</action>
<action>prg.mb@1a019 = 11</action>
<action>prg.mb@1ad61 = 09</action>
<action>prg.mb@1e49b = 11</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>prg.mw@1989b = bfa0</action> <!-- in jumping ($989b) -->
<action>prg.mw@198a7 = bfa8</action> <!-- in falling ($98a7) -->
<action>prg.mq@1bfa0 = 99af4c0bb0bfb320</action>
<action>prg.mq@1bfa8 = 9c844c03b0bfb320</action>
<action>prg.mq@1bfb0 = d08029f5a599394c</action>
<action>prg.mq@1bfb8 = 046c8d00a9601802</action>
<action>prg.mq@1bfc0 = f0032905848df7a5</action>
<action>prg.mq@1bfc8 = ff603804508d4a04</action>
<!--
bfa0 | 20 b3 bf : jsr $bfb3 // in jumping
bfa3 | b0 0b : bcs $bfb0
bfa5 | 4c af 99 : jmp $99af
bfa8 | 20 b3 bf : jsr $bfb3 // in falling
bfab | b0 03 : bcs $bfb0
bfad | 4c 84 9c : jmp $9c84
bfb0 | 4c 39 99 : jmp $9939
bfb3 | a5 f5 : lda $f5 // main check routine
bfb5 | 29 80 : and #$80
bfb7 | d0 02 : bne $bfbb
bfb9 | 18 : clc
bfba | 60 : rts
bfbb | a9 00 : lda #$00
bfbd | 8d 6c 04 : sta $046c
bfc0 | a5 f7 : lda $f7
bfc2 | 8d 84 05 : sta $0584
bfc5 | 29 03 : and #$03
bfc7 | f0 04 : beq $bfcd
bfc9 | 4a : lsr a
bfca | 8d 50 04 : sta $0450
bfcd | 38 : sec
bfce | 60 : rts
-->
</script>
<script state="off">
<action>prg.mw@1989b = 99af</action>
<action>prg.mw@198a7 = 9c84</action>
<action>prg.mq@1bfa0 = ffffffffffffffff</action>
<action>prg.mq@1bfa8 = ffffffffffffffff</action>
<action>prg.mq@1bfb0 = ffffffffffffffff</action>
<action>prg.mq@1bfb8 = ffffffffffffffff</action>
<action>prg.mq@1bfc0 = ffffffffffffffff</action>
<action>prg.mq@1bfc8 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x1f">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>prg.mb@1a5d9 = param</action> <!-- ($a5d9) -->
</script>
<script state="off">
<action>prg.mb@1a5d9 = 3f</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>prg.mw@1c1f9 = fe20</action> <!-- ($c1f9) -->
<action>prg.mq@1fe20 = a633f0f1c5a8f7a5</action>
<action>prg.mq@1fe28 = 01c9ca01d002c9f0</action>
<action>prg.mq@1fe30 = 8a06d004c9e801d0</action>
<action>prg.mq@1fe38 = d008c998aa10e938</action>
<action>prg.mq@1fe40 = 8698aa1069188a06</action>
<action>prg.mq@1fe48 = 574c8a04d040c9f0</action>
<action>prg.mq@1fe50 = 2055a905d080c9fe</action>
<action>prg.mq@1fe58 = ffffff60f184c1b5</action>
<!--
fe20 | a5 f7 : lda $f7 // read input
fe22 | a8 : tay
fe23 | c5 f1 : cmp $f1
fe25 | f0 33 : beq $fe5a
fe27 | a6 f0 : ldx $f0
fe29 | c9 02 : cmp #$02
fe2b | d0 01 : bne $fe2e
fe2d | ca : dex // decrease code -01
fe2e | c9 01 : cmp #$01
fe30 | d0 01 : bne $fe33
fe32 | e8 : inx // increase code +01
fe33 | c9 04 : cmp #$04
fe35 | d0 06 : bne $fe3d
fe37 | 8a : txa // decrease code -10
fe38 | 38 : sec
fe39 | e9 10 : sbc #$10
fe3b | aa : tax
fe3c | 98 : tya
fe3d | c9 08 : cmp #$08
fe3f | d0 06 : bne $fe47
fe41 | 8a : txa // increase code +10
fe42 | 18 : clc
fe43 | 69 10 : adc #$10
fe45 | aa : tax
fe46 | 98 : tya
fe47 | 86 f0 : stx $f0
fe49 | c9 40 : cmp #$40
fe4b | d0 04 : bne $fe51
fe4d | 8a : txa // play sound
fe4e | 4c 57 fe : jmp $fe57
fe51 | c9 80 : cmp #$80
fe53 | d0 05 : bne $fe5a
fe55 | a9 55 : lda #$55 // stop music
fe57 | 20 b5 c1 : jsr $c1b5
fe5a | 84 f1 : sty $f1
fe5c | 60 : rts
-->
</script>
<script state="run">
<output format="----- vs. castlevania sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop music" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@00f0</argument>
</output>
</script>
<script state="off">
<action>prg.mw@1c1f9 = bd25</action>
<action>prg.mq@1fe20 = ffffffffffffffff</action>
<action>prg.mq@1fe28 = ffffffffffffffff</action>
<action>prg.mq@1fe30 = ffffffffffffffff</action>
<action>prg.mq@1fe38 = ffffffffffffffff</action>
<action>prg.mq@1fe40 = ffffffffffffffff</action>
<action>prg.mq@1fe48 = ffffffffffffffff</action>
<action>prg.mq@1fe50 = ffffffffffffffff</action>
<action>prg.mq@1fe58 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>prg.mb@1fc56 = 60</action> <!-- ($fc56) -->
</script>
<script state="off">
<action>prg.mb@1fc56 = 20</action>
</script>
</cheat>