E-Jan Sakurasou (V 1.2) [ejsakura12]

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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MRMIdAS
Posts: 105
Joined: Thu Oct 25, 2007 4:24 pm
Location: Sheffield, England

E-Jan Sakurasou (V 1.2) [ejsakura12]

Post by MRMIdAS » Mon Nov 14, 2011 3:56 am

Woo! i'm all back & stuff!

Now MAME has a half decent cheat engine, i'm back to searching cheats n stuff :)

anyhoo, a WIP,

Code: Select all

  <cheat desc="winning hand? WIP">
    <script state="run">
      <action>maincpu.ppb@00004724=3E</action>
      <action>maincpu.ppb@0000466C=3E</action>
      <action>maincpu.ppb@000045B4=3E</action>
      <action>maincpu.ppb@000044FC=4A</action>
      <action>maincpu.ppb@00004444=4A</action>
      <action>maincpu.ppb@0000438C=4A</action>
      <action>maincpu.ppb@000042D4=56</action>
      <action>maincpu.ppb@0000421C=56</action>
      <action>maincpu.ppb@00004164=56</action>
      <action>maincpu.ppb@000040AC=62</action>
      <action>maincpu.ppb@00003FF4=62</action>
      <action>maincpu.ppb@00003FC3=62</action>
      <action>maincpu.ppb@00003E84=6E</action>
      <action>maincpu.ppb@00003DCC=6E</action>
    </script>
  </cheat>
it seems to crash the game out, even though the offsets are constant, and so are the values....
Win if you can
Lose if you must
ALWAYS CHEAT!

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walterh78
Posts: 54
Joined: Tue Jun 10, 2008 1:51 am
Location: Bahia Blanca, Argentina
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Re: E-Jan Sakurasou (V 1.2) [ejsakura12]

Post by walterh78 » Thu Nov 17, 2011 11:16 pm

Try with these cheats, work fine for this rom. I checked.
"The new XML format is like the high-level language (human-readable) and the old format is like machine language (human-unreadable)"Image

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