"Cheat Design Pattern" support

If you are having problems finding or using cheats for an Emulator (particularly MAME/MESS) or have found a trick that you wish to share this is the place to do it. But please read the Cheat FAQ first.
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kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

"Cheat Design Pattern" support

Post by kelvSYC »

Looking over the cheat file, we have quite a few design patterns that we have here. For example, certain games have a persistent "Invincibility on" and a one-shot "Invincibility off" cheat. In a sense, list cheats are also another of the sort. A possible cheat engine expansion would be to do some action on disable, in order to consolidate them into one cheat.

Another thought: I'm not sure if the cheat engine supports copying the value at one address to another, but it might help with, say, RPG systems where the maximum HP is stored somewhere and the current HP is stored somewhere else.

Speaking of lists, to reduce on length, perhaps we should have some name-value association list such that we can just say "write to address something, with enumerations taken from this list of names and values".

Where is all this going? Perhaps we should have "built-in" support for some of our more frequently-used cheat design patterns.
kelvSYC's Guide to the Cheat Engine - http://members.shaw.ca/kelvsyc/cheatguide.html

The New Move List Cheat Collection - http://mamecheat.co.uk/forums/viewtopic.php?p=6469

Underscore Command - What better game is there?
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