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If you are having problems finding or using cheats for an Emulator (particularly MAME/MESS) or have found a trick that you wish to share this is the place to do it. But please read the Cheat FAQ first.
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Pugsy
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Please read this FAQ before posting a question.

Post by Pugsy »

Please before posting any questions read this FAQ (Frequently Asked Questions) as it will answer most of your questions for you.

If it doesn't display correctly please download the text file from
http://cheat.retrogames.com/cheatfaq.txt
or
http://www.mameworld.net/tourniquet/che ... %20faq.txt


The New MAME Cheat Engine Manual/FAQ
0.8
Paul Priest (mailto:tourniquet@mameworld.net)
Last Modified: 09/02/2002

Please turn on word-wrap if you haven't already done so.
The latest version is always available at http://www.mameworld.net/tourniquet/
It is also mirrored at http://cheat.retrogames.com/

Contents
1. FAQ (Frequently Asked Questions)
1.1. Cheat Engine?
1.2. What do I need?
1.3. How do I use it?
1.4. How do I bind a cheat to a key?
1.5. Game errors when I press "F3" to reset.
1.6. How do I disable/enable all cheats?
1.7. My High-Scores don't save anymore!
1.8. How do I make PacMan/Ms. PacMan speed up?
1.9. How do I enable the "Over-Clocking" menu?
1.10. "wwfwfest cheat"
1.11. "Cheat for wwfwfest please"
1.12. Where do I get xyz that Haze posted cheats for?
1.13. "What do I do with these cheats"/"How do I insert them in the CHEAT.DAT" etc.
1.14. Nebula/Kawaks/"Final Burn Alpha"?
2. How to use the Cheat Engine
2.1. "Enable/Disable a Cheat"
2.2. "Add/Edit a Cheat"
2.3. "Start a New Cheat Search"/"Continue Search"
2.4. "View Last Results"
2.5. "Restore Previous Results"
2.6. "Configure Watchpoints"
2.7. "Options"
3. How do I search for Cheats
3.1. General tips
3.2. How do do specific searches.
3.2.1. Lives/Credits/Bombs/Level etc.
3.2.2. Energy/Invincibility/Small Timers etc.
3.2.3. Large Timers/Speed etc.
3.2.4. Powerup's
3.2.5. Character Selection/Bubble Colour/Multiple Choice etc.
3.2.6. Quiz Games.
3.2.7. Mahjong
3.2.8. ROM Cheats
4. Cheat File Format
5. Future?
6. History
7. Thanks


1. FAQ (Frequently Asked Questions)

1.1. Cheat Engine?
The cheat engine has been through an exhaustive rewrite recently due to it being broke in the MAME 0.37 beta cycle.
It was written by Ian Patterson and tested by Pugsy, Steph and (to a lesser extent) I and others who frequent Pugsy's board.

1.2. What do I need?
You need a MAME (Obviously) port >= 0.53 (12/08/2001)
The current cheat.dat is for MAME base version 0.58
N.B. Version 0.37b16+ will work in most cases but I will not be covering this.

You need the latest CHEAT.DAT
This is available from Pugsy's page at http://cheat.retrogames.com/
The currently released database is in line with MAME 0.56
Quite often a more up-to-date WIP is available from a link in any of Pugsy's posts on his messageboard.
Please do not link to it directly or make any official announcements until it has been officially released.

1.3. How do I use it?

MAME (Win32 + official port) or derivatives
1. Place the CHEAT.DAT (unzipped) in the same directory as your MAME.exe executable.
2. Edit your "mame.ini" and change the line that reads:
"cheats 0"
to
"cheats 1"

DMAME (DOS port) or derivatives
1. Place the CHEAT.DAT (unzipped) in the same directory as your DMAME.exe executable.
2. Do the same as above but in "mame.cfg". Change:
"cheats off"
to
"cheats on"

MAME32 (Win32 port + GUI) or derivatives
1. Place the CHEAT.DAT (unzipped) in the same directory as your MAME32.exe executable.
2. Click on "Options->Default Options..." then click on the pane marked "Miscellaneous".
Enable the tick box next to "Enable game cheats"

MacMAME (Macintosh port + GUI)
1. Place the CHEAT.DAT (unzipped) in the "Misc. Support Files" directory in your MacMAME dir.
2. Select the "Misc" tab in the frontend.
Check the box next to "Allow Cheats"

When in a game hit "Tab" to bring up the menu. Use the cursors to navigate to "Cheat" and press "Enter".
Select "Enable/Disable a Cheat" and press "Enter" Again.
Choose the cheat of your choice from the wide range on offer.
If a cheat has a "+" at the start of it's name press "Shift-Enter" to display important notes about the cheat.
If the cheat says "On"/"Off" Use the cursors to enable it.
If the cheat says "Set" press "Enter" to enable it.
Some cheats will prompt you for a value e.g. Score or Level.

1.4. How do I bind a cheat to a key?
Some cheats are most useful if bound to a key.
Go to "Add/Edit a Cheat", select a cheat by pressing "Enter" and navigate to "Activation Key".
Hit "Enter" and press the key of your choice.

1.5. Game errors when I press "F3" to reset.
1.6. How do I disable/enable all cheats?
Some games test the RAM when you reset. If you are cheating then this RAM will fail.
Currently you must hit "F6" to toggle cheats. This may change again in the future.

1.7. My High-Scores don't save anymore!
Using a cheat in a game will prevent that games scores being saved using the data from the "HISCORE.DAT".
This is so that your hard-earned scores are not overwritten ;)

1.8. How do I make PacMan/Ms. PacMan speed up?
1.9. How do I enable the "Over-Clocking" menu?
Enable the cheat engine, see 1.3.
Over-clocking is on the same menu as "Volume"/"Brightness"/"Gamma".

1.10. "wwfwfest cheat"
Be more polite! A please and thankyou won't go un-noticed.

1.11. "Cheat for wwfwfest please"
That's better. You can find them in Pugsy's WIP cheat file or further down the board.

1.12. Where do I get xyz that Haze posted cheats for?
Haze is a MAMEDEV. Wait for (hopefully) the next MAME release.
If the game is a CPS-2 (MvC or MSHvSF) game visit http://cps2shock.retrogames.com/
If the game is a NeoGeo (KOF2001/Sengoku3/Zupapa) then either use "Kawaks/Nebula"/ wait for MAME to support it/build your own with the source available at my homepage.

1.13. "What do I do with these cheats"/"How do I insert them in the CHEAT.DAT" etc.
Use a text editor. Notepad from NT/Win2k will suffice but I recommend Textpad/UltraEdit. Notepad from W95/W98 will not suffice as it can't open large files.
Cut the cheats by selecting and hit Ctrl-C or whatever in your browser.
Paste the cheats into CHEAT.DAT (Which you have opened in your text-editor).
Save as "Plain Text"/"PC ANSI"
Make sure that your friendly text-editor hasn't saved it as "CHEAT.DAT.txt" or something equally helpful.
If it has then rename it.

1.14. Nebula/Kawaks/"Final Burn Alpha"?
These two emulators are CPS-2/Neogeo emulators that also have (primitive) cheat engines.
The addresses need to be byte-swapped to be compatible with Nebula/Kawaks.
Only Cheat types 000 and 500 seem suitable for conversion.
Pugsy has a converter available at http://cheat.retrogames.com/
"Final Burn Alpha" addresses are the same as for MAME.

2. How to use the Cheat Engine
2.1. "Enable/Disable a Cheat"
"Enter" - "Set" a cheat or turn a cheat "On"
"Left"/"Right" Cursors - Toggle a cheat "On"/"Off". Choose a value if prompted.
"Shift-Enter" - Display more information if a cheat has a "+" next to it's name
"W" - Places a watch on the addresses

2.2. "Add/Edit a Cheat"
"A" adds a blank cheat. "W" watches a cheat. "D" Deletes a cheat. "S" Saves a cheat to the end of your CHEAT.DAT.
Select a cheat with "Enter".
Here you can modify it.
Cursors change values. Press "Enter" on an address to enter a new address.
"A" Adds a cheat to the current cheat (Multipart cheats).
"D" Deletes the part you are over.
"W" Watches again.

2.3. "Start a New Cheat Search"/"Continue Search"
The interesting bits.
"CPU" Obviously, the CPU. If in doubt use "0". CPU1 is usually for sound if there is one.
A "Lives" search starts/masks only values that are either equal to or one less than the value you choose.
Pressing "Shift-Return" matches only the exact value.
A "Timer" search is used for absolute relative searches where you can specify how much it has changed by. (e.g +/-1234)
An "Energy" search is only relative (On one byte) i.e. (E)qual, (L)ess, (G)reater, (L)ess than or (E)qual to, (G)reater than or (E)qual to, (N)ot (E)qual and (F)uzzy Equal.
Fuzzy Equal simply matches the value or the value+1.
A "Status" search checks for changes on a bit by bit basis.
A "Slow but Sure" does the same but on whole bytes.

2.4. "View Last Results"
Displays all of the matching results along with the original value and current value.
"A" Adds to the cheat list with the ORIGINAL value and type 000.
"D" Deletes it from the searched list, only use this if you are sure it's not a valid location.
"W" Watches the byte.

2.5. "Restore Previous Results"
Goes back to before the last "Continue Search". Very useful!

2.6. "Configure Watchpoints"
You have 20 watchpoints and each can watch up to 16 bytes. You may not see all of these though if it's a vertical game or if you view as Decimal/Binary.
"A" Adds it to the Cheat list with the current value and type 000.
"D" Deletes the current watchpoint
"Shift-D" Deletes ALL watchpoints
You can label and move the watchpoints, I don't bother as you can't save this information.

2.7. "Options"
2.7.1. "Select Memory Areas"
Toggle individual memory areas. See "Default Search Speed" option for more general control.

2.7.2. "Default Search Speed"
"Fast" RAM + some banks
"Medium" RAM + BANKx
"Slow" All memory areas except ROM, NOP, and custom handlers without mapped memory
"Very Slow" All memory areas except ROM and NOP
"AllMemory" Search the entire address space (for Z80 based games with bad drivers)

2.7.3. "Reload Database"
Reloads all of your Cheat databases from disk. You will lose any cheats not saved. You will have to re-enable any cheats that were previously enabled.
It's probably only me that uses this ;)

3. How do I search for Cheats
Here I will give a few examples, some vague and some more specific on how to find the most common types of cheats.
If anyone has any additions/changes please mail me.

3.1. General tips
Searches are relative to last search except for "Slow but Sure" which is relative to the initial search.
Don't forget to find cheats for both the display and also the internal counters if they are not dependant on each other.
Be careful with Sprite cheats. They can cause lots of problems.
Naming of cheats - See Pugsy's file for suitable names for most situations.
Use type 001 where possible. They are least likely to cause problems.
Use intuition. If a flag changes 00/01 or 00/FF then it's more likely to be suitable than other values.
Use watches to narrow it down further.
If in doubt, make it into a cheat and try it (Test thoroughly if you take this method, Save all the addresses in case something goes wrong).
Watch out for bit cheats. Be careful not to break other things.
If you are going to make a cheat for infinite something-or-other then choose the value as the maximum that can be displayed without the display corrupting or other problems occuring.

3.2. How do do specific searches.
3.2.1. Lives/Credits/Bombs/Level etc.
Where you have a counter that you pretty much know the value of is the easiest type.
The "lives" cheat type is obviously the best place to start here.
What's less obvious is after starting with a "lives" search it is better to then continue using the "timer" cheat as the "lives" cheat will match the value and the value-1.
You will converge on a correct cheat(s) quicker.

3.2.2. Energy/Invincibility/Small Timers etc.
If you don't know the absolute value but do know it's value relative to the previous cheats then the "Energy" search is most appropriate. Change directions occasionally (By dying, more energy or whatever) to eliminate internal counters.
For small timers (e.g The move time in pbobble) "Shift-P" to advance one frame can be handy.
Watch out for multi-byte values. If you find a cheat like this check the bytes before/after for a more/less significant value.
Timers 'usually' decrease. Occasionally they increase though (Even if the display decreases).
Same for invincibility, assuming that the game gives you invincibility after dying etc.

3.2.3. Large Timers/Speed etc.
Deal with the same as Lives/Credits etc.
It may be better to start with a "Timer" cheat though.

3.2.4. Powerup's
I'm afraid "Status" search is your best bet even if it is tedious.
Don't forget to make good use of "E" as well as "NE" to save work.
Try to do a search just before you collect/earn the power-up and then another immediately after receiving it.
You may need to do sprite cheats.

3.2.5. Character Selection/Bubble Colour/Multiple Choice etc.
Start with a "Slow but Sure". Go to other characters selecting "NE" each time and return to the first character and do an "E" again.
N.B. Capcom games tend to use the same value on the character select screen as in the games. Most other games have a mapping between the character select and in-game.
It may be safer to use type 000 with the in-game value than the character select screen with 001.
E.g. for wwfwfest you can't select Hawk/Animal from the character select screen as the code was never completed. Instead they have to be selected using the addresses used during a match.

3.2.6. Quiz Games.
Usually easy, the computer knows the correct answer and compares it against the given one. After choosing an answer do a select on the correct answer and make a watch cheat for that address.
Don't forget to label which values are associated with which choice of answer.

3.2.7. Mahjong
I still can't figure out the suites or the values. You are on your own ;)

3.2.8. ROM Cheats
The debugger is your friend. Compile with DEBUG=1 and enable debug in mame.ini.
Hit `/~ to enter the debugger.
F1 lists the commands.
Tab cycles through the panels. Each has a different help.
You can only write to RAM in the debugger hence the ROM cheats.

4. Cheat File Format (From Pugsy's CHEAT.DAT)
All fields are separated by a colon (:)

-Name of the game (short name) [zip file or directory]
-No of the CPU usually 0, only different in multiple CPU games
-Address in Hexadecimal (where to poke)
-Data to put at this address in hexadecimal (what to poke)
-Special (see below) usually 000
-000 : the byte is poked every time and the cheat remains in active list.
-001 : the byte is poked once and the cheat is removed from active list.
-002 : the byte is poked every one second and the cheat remains in active
list.
-003 : the byte is poked every two seconds and the cheat remains in active
list.
-004 : the byte is poked every five seconds and the cheat remains in active
list.
-005 : the byte is poked one second after the original value has changed
and the cheat remains in active list.
-006 : the byte is poked two seconds after the original value has changed
and the cheat remains in active list.
-007 : the byte is poked five seconds after the original value has changed
and the cheat remains in active list.
-008 : the byte is poked unless the original value in being decremented by
1 each frame and the cheat remains in active list.
-009 : the byte is poked unless the original value in being decremented by
2 each frame and the cheat remains in active list.
-010 : the byte is poked unless the original value in being decremented by
3 each frame and the cheat remains in active list.
-011 : the byte is poked unless the original value in being decremented by
4 each frame and the cheat remains in active list.
-020 : the bits are set every time and the cheat remains in active list.
-021 : the bits are set once and the cheat is removed from active list.
-022 : the bits are set every second and the cheat remains in active list.
-023 : the bits are set every two seconds and the cheat remains in active list.
-024 : the bits are set every five seconds and the cheat remains in active list.
-040 : the bits are reset every time and the cheat remains in active list.
-041 : the bits are reset once and the cheat is removed from active list.
-042 : the bits are reset every second and the cheat remains in active list.
-043 : the bits are reset every two seconds and the cheat remains in active list.
-044 : the bits are reset every five seconds and the cheat remains in active list.
-060 : the user selects a decimal value from 0 to byte
(display : 0 to byte) - the value is poked once when it changes and
the cheat is removed from the active list.
-061 : the user selects a decimal value from 0 to byte
(display : 1 to byte+1) - the value is poked once when it changes
and the cheat is removed from the active list.
-062 : the user selects a decimal value from 1 to byte
(display : 1 to byte) - the value is poked once when it changes and
the cheat is removed from the active list.
-063 : the user selects a BCD value from 0 to byte
(display : 0 to byte) - the value is poked once when it changes and
the cheat is removed from the active list.
-064 : the user selects a BCD value from 0 to byte
(display : 1 to byte+1) - the value is poked once when it changes
and the cheat is removed from the active list.
-065 : the user selects a BCD value from 1 to byte
(display : 1 to byte) - the value is poked once when it changes and
the cheat is removed from the active list.
-070 : the user selects a decimal value from 0 to byte
(display : 0 to byte) - the value is poked once and the cheat is
removed from the active list.
-071 : the user selects a decimal value from 0 to byte
(display : 1 to byte+1) - the value is poked once and the cheat is
removed from the active list.
-072 : the user selects a decimal value from 1 to byte
(display : 1 to byte) - the value is poked once and the cheat is
removed from the active list.
-073 : the user selects a BCD value from 0 to byte
(display : 0 to byte) - the value is poked once and the cheat is
removed from the active list.
-074 : the user selects a BCD value from 0 to byte
(display : 1 to byte+1) - the value is poked once and the cheat is
removed from the active list.
-075 : the user selects a BCD value from 1 to byte
(display : 1 to byte) - the value is poked once and the cheat is
removed from the active list.
-100 : constantly pokes the value to the selected CPU's ROM region, adjusting for
endian issues.
-101 : pokes the value to the selected CPU's ROM region, adjusting for endian
issues, and the cheat is removed from the active list.
-102 : constantly pokes the value to the selected CPU's ROM region.
-103 : pokes the value to the selected CPU's ROM region and the cheat is
removed from the active list.
-110 : pokes the value to the memory mapped to the memory handler, adjusting for
endian issues.
-111 : pokes the value to the memory mapped to the memory handler, adjusting for
endian issues, and the cheat is removed from the active list.
-112 : pokes the value to the memory mapped to the memory handler
-113 : pokes the value to the memory mapped to the memory handler, and the cheat
is removed from the active list.
-120 : pokes the value to the eeprom buffer, and the cheat is removed
-121 : sets the bits in the eeprom buffer, and the cheat is removed
-122 : clears the bits in the eeprom buffer, and the cheat is removed
-500 to 622: These cheat types are identical to types 000 to 122 except
they are used in linked cheats (i.e. of 1/8 type). The first
cheat in the link list will be the normal type (eg type 000)
and the remaining cheats (eg 2/8...8/8) will be of this type
(eg type 500). The '' part with the first cheat should
normally be shown as the cheat engine treats it all as one!
-998 : this is used as a watch cheat, ideal for showing answers in quiz
games .
-999 : this is used for comments only, cannot be enabled/selected by the
user. Normally surrounded by square brackets.
-Description of the cheat (normally 29 characters max)
-Extra Description line for above (1024 characters max)

Notes:
BCD stands for "Binary Coded Decimal". Simply, 0x09 incremented by one is equal to 0x10 instead of 0x0F.
Just using the decimal numbers from hex to make it easier to read.
Multipart cheats take the name of the first part of the cheat. Hence you can append (2/2) etc. to subsequent parts without worry of it showing up in the menu.

5. Future
Ian plans is working on rewriting and extending the cheat type list by using a 32bit based format.
This should make the engine simpler and more reliable whilst making it more flexible.
The only downside is that it will be more complicated to manually edit the cheats in a text-editor.
The work is ongoing, currently lacks watches and a lots of little things.

6. History
Version 0.8 : 09/02/02 : Increment MAME number, change details of new cheat engine
Version 0.7 : 14/12/01 : Tidying
Version 0.6 : 22/09/01 : Added MacMAME info (Thx MAMEBase)
Version 0.5 : 19/09/01 : Added EEPROM Cheat types + Kawaks/Nebula info
Version 0.4 : 16/09/01 : First final CHEAT.DAT for ~1 year. Updated to reflect this
Version 0.1->0.3 : Private releases

7. Thanks
Pugsy, Stephh, Ian Patterson.
Anyone else who helps me from time to time. Haze, Mish, Raz etc.
(o)(o) for R.Belmont, Farfetch'd and Sixtoe ;)
Greets to #Retrogamers and #Leechers on Efnet.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
Dave150
Posts: 7
Joined: Fri Jan 11, 2002 1:00 am
Location: NJ, USA

Please read this FAQ before posting a question.

Post by Dave150 »

Pugsy wrote: 3.2.7. Mahjong
I still can't figure out the suites or the values. You are on your own ;)
People don't have to be on their own(unless the links change). Stephh had related questions.

viewtopic.php?t=267
viewtopic.php?t=287
kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

Also, with MacMAME come their (two) derivative builds as well...
kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

Editing cheat.dat in the Mac OS

cheat.dat can also be edited in the Mac OS, but neither default plain text editor, SimpleText for Classic nor TextEdit for Mac OS X supports large text files (over 32K). Your best bet is to go to www.barebones.com and download the freeware BBEdit Lite or buy the full version BBEdit (which also has syntax coloring, UNIX console in Mac OS X, and C/Pascal/Java/Perl/HTML/XML editor), which can open and edit files with no text size limit.

As a plus, BBEdit will always save the file in plain text format. SimpleText might save your text file as a styl or TEXT resource (bad), and you have to get TextEdit to specify the file as plain text (shift-command-T), which is annoying.

Word can also save in plain text format, but Word is a big RAM hog compared to BBEdit.

Misc Notes that might be useful in a future revision of the FAQ:
You can also press Enter (Return in the Mac OS) to turn on a cheat marked off, but not the other way around.
NG games usually save your scores, whether you actually used the cheat engine or not.
kof2001 is not dumped and/or decrypted yet, to my knowledge.
There are no arcade emulators for the Mac other than MAME and Modeler.
An energy search shows (F)uzzy (E)qual, not (F)uzzy Equal.
You can make more watchpoints and the like if you change some of the values in cheat.c

Cheat searching tips:
Pause before searching again. Something may have changed while you are in the menu if you don't pause.
Watchpoints are a valuable tool. If you are in a point in a cheat search where you have less than 20 results and further searching becomes fruitless, you can use watchpoints to see what happens to each result during real-time. Then, you can disable the watchpoints manually if a result does not satisfy further cheat searches. If all else fails, test each result one at a time.
Use your hunch. The addresses you are looking for, which are usually not out on a limb, should be near where all the other addresses for cheats in this game are. This way, you can easily eliminate 100 results from a list of 200.
For many games, cheats for P2 are a fixed offset from the corresponding cheats for P1.
kelvSYC's Guide to the Cheat Engine - http://members.shaw.ca/kelvsyc/cheatguide.html

The New Move List Cheat Collection - http://mamecheat.co.uk/forums/viewtopic.php?p=6469

Underscore Command - What better game is there?
kelvSYC
Posts: 1121
Joined: Thu Sep 27, 2001 1:00 am
Location: Calgary, AB, Canada

Post by kelvSYC »

Wow, I already forgot about how old the cheat FAQ is...
kelvSYC's Guide to the Cheat Engine - http://members.shaw.ca/kelvsyc/cheatguide.html

The New Move List Cheat Collection - http://mamecheat.co.uk/forums/viewtopic.php?p=6469

Underscore Command - What better game is there?
supershepy
Posts: 1
Joined: Mon Apr 06, 2009 2:14 am

Re: Please read this FAQ before posting a question.

Post by supershepy »

Having Problems loading the cheat folder.I am a newbie,trying to load a Mame 32 0130u2 cheat folder.I'm stuck at the part that reads"
First of all unzip/un7z the still packed cheat.zip file into the same directory
that contains MAME.EXE (All platforms apart from Mac OS 9/X )."
I cannot find this directory that is MAME.EXE. When I open my Mame 32 folder it looks like this inside: several folders named "Artwork" to "Titles" and the mame 32 Icon that looks like a Stand up arcade game where I usually load my games by dragging the folder of the game into the icon.I opened up the icon to see if the MAME. EXE. directory was inside there but could not.Did see where you turn the cheat on and off though.Not sure if anymore information is needed but would love some help.Thanks
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
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Re: Please read this FAQ before posting a question.

Post by Pugsy »

supershepy wrote:and the mame 32 Icon that looks like a Stand up arcade game
That is the MAME exe....for MAMEUI (the new name for MAME32) it will be called either mameui32 or mameui64.

Look at the bottom of the main cheat page for some additional help.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Heihachi_73
Posts: 267
Joined: Thu Jan 26, 2006 8:10 am
Location: Melbourne, Australia
Contact:

Re: Please read this FAQ before posting a question.

Post by Heihachi_73 »

The FAQ is looking pretty archaic in this day and age, being last updated under Version 0.8 : 09/02/02. Should this topic be split (remove the 2009 posts), locked and archived with a new FAQ put in its place?

I can see references to DOS MAME, MAME32, MacMAME, 0.37 beta cycle, hiscore.dat, 'too recent' NeoGeo games from 2001, links to the old Retrogames site; the 'future' 32-bit cheat engine which is now also dead and buried! :lol:
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