[mk2] Mortal Kombat II (rev L3.1)

This forum is for posting M.A.M.E. arcade cheats. Requests will be fulfilled here....but please keep the requests to the requests forum.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Added "Restore Female Strain Vocal Track" here. Also converted it to "Classic Format" for anyone that still uses that. Let me know if there are any problems. Enjoy.
Bored? Watch some of my hacks here.
RuthlessT138
Posts: 15
Joined: Fri Jul 10, 2009 8:16 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by RuthlessT138 »

Hello gentleman. I was wondering if I could get the following cheats in classic format:

-Remove Boss Move Immunity
-Remove Jade's Projectile Invulnerability
-Ball Breaker Mode
-Restore Shang Tsung's Laugh Win Pose

Thanks in advance. Very much appreciated.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

RuthlessT138 wrote:Hello gentleman. I was wondering if I could get the following cheats in classic format:

-Remove Boss Move Immunity
-Remove Jade's Projectile Invulnerability
-Ball Breaker Mode
-Restore Shang Tsung's Laugh Win Pose

Thanks in advance. Very much appreciated.
Try these:

Code: Select all

:mk2:39900000:007AD2:00000300:FFFFFFFF:Remove Boss Move Immunity
:mk2:39910000:007AD8:00000300:FFFFFFFF:Remove Boss Move Immunity

:mk2:39900000:016D6A:00000300:FFFFFFFF:Remove Jade's Projectile Invulnerability

:mk2:39900000:00E904:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E90A:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E912:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E91E:00000300:FFFFFFFF:Ball Breaker Mode

:mk2:39900000:042A70:000009C0:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A72:00000049:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A76:00002430:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A78:0000FFA1:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A7C:0000000B:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
Bored? Watch some of my hacks here.
RuthlessT138
Posts: 15
Joined: Fri Jul 10, 2009 8:16 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by RuthlessT138 »

Wow, that was fast, thanks! I'd just like to add that I first started playing these mk games in my early teens, when they first started to come out in the arcades, and I think it's awesome that people are still hacking and finding cheats for them 20+ years later. Definitely a testament to how fun these games are. I've been playing playing around with the playable secret characters cheat as well, and it's been a blast. Thank you very much Abystus, CLE, and everyone else for all of your hard work.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

RuthlessT138 wrote:Wow, that was fast, thanks! I'd just like to add that I first started playing these mk games in my early teens, when they first started to come out in the arcades, and I think it's awesome that people are still hacking and finding cheats for them 20+ years later. Definitely a testament to how fun these games are. I've been playing playing around with the playable secret characters cheat as well, and it's been a blast. Thank you very much Abystus, CLE, and everyone else for all of your hard work.
No problem. I'm glad you enjoyed that hacks I've been making, and hope others get the same type of experience when using my cheats. I believe we all that a similar story of growing up with these mk games, and seems most of us keep coming back to a few of them because of how good they were back in the day. I you happen to make videos of secret character playthroughs, I'll be happy to add them to the list I currently have going on that thread. Enjoy.
Bored? Watch some of my hacks here.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Added "Both Players Use ?? Attack, Damage, and Movement Sounds" here.
Last edited by Abystus on Sun Mar 15, 2015 7:41 pm, edited 1 time in total.
Bored? Watch some of my hacks here.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Added "Remove Accuracy Requirement For Kung Lao's Hat Toss Fatality", and "Remove Requirement for Johnny Cage's 3 Head Knock Off Fatality" here.
Last edited by Abystus on Mon Mar 16, 2015 3:01 am, edited 1 time in total.
Bored? Watch some of my hacks here.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Added "Johnny Cage 3 Head Knock Off Head Modifier" and "Enable Johnny Cage Roundhouse Kick Head Knock Off Fatality" here.
Bored? Watch some of my hacks here.
User avatar
CLE
Posts: 365
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil
Has thanked: 31 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by CLE »

Hi, Abystus! Very good! Are working!

I see this new cheats only today. I'm a little busy...

Thanks!

Classic Format

Code: Select all

:mk2:39900000:01C19C:00000300:FFFFFFFF:Remove Accuracy Requirement For Kung Lao's Hat Toss Fatality:Hat must still make contact with opponent.

:mk2:39900000:018998:00000300:FFFFFFFF:Remove Buttons Requirement for Johnny Cage's 3 Head Knock Off Fatality
:mk2:39910000:0189BA:00000300:FFFFFFFF:Remove Buttons Requirement for Johnny Cage's 3 Head Knock Off Fatality (2/2)

:mk2:62000000:000000:00000000:FFFFFFFF:Johnny Cage 3 Head Knock Off Head Modifier:Will decreases the delay between his fatality uppercuts. Also works for Smoke.
:mk2:39910000:0189BC:00001825:FFFFFFFF:01 Head
:mk2:39910000:0189BC:00001845:FFFFFFFF:02 Heads
:mk2:39910000:0189BC:00001865:FFFFFFFF:03 Heads
:mk2:39910000:0189BC:00001885:FFFFFFFF:04 Heads
:mk2:39910000:0189BC:000018A5:FFFFFFFF:05 Heads
:mk2:39910000:0189BC:000018C5:FFFFFFFF:06 Heads
:mk2:39910000:0189BC:000018E5:FFFFFFFF:07 Heads
:mk2:39910000:0189BC:00001905:FFFFFFFF:08 Heads
:mk2:39910000:0189BC:00001925:FFFFFFFF:09 Heads
:mk2:39910000:0189BC:00001945:FFFFFFFF:10 Heads
:mk2:39910000:0189BC:00001965:FFFFFFFF:11 Heads
:mk2:39910000:0189BC:00001985:FFFFFFFF:12 Heads
:mk2:39910000:0189BC:000019A5:FFFFFFFF:13 Heads
:mk2:39910000:0189BC:000019C5:FFFFFFFF:14 Heads
:mk2:39910000:0189BC:000019E5:FFFFFFFF:15 Heads
:mk2:39910000:0189BC:00001A05:FFFFFFFF:16 Heads
:mk2:39910000:0189BC:00001A25:FFFFFFFF:17 Heads
:mk2:39910000:0189BC:00001A45:FFFFFFFF:18 Heads
:mk2:39910000:0189BC:00001A65:FFFFFFFF:19 Heads
:mk2:39910000:0189BC:00001A85:FFFFFFFF:20 Heads

:mk2:39900000:0189CA:00000020:FFFFFFFF:Enable Johnny Cage Roundhouse Kick Head Knock Off Fatality:Also works for Smoke.

:mk2:62000000:000000:00000000:FFFFFFFF:Both Players Use ?? Attack, Damage, and Movement Sounds
:mk2:39910000:04244C:0000C00F:FFFFFFFF:Male
:mk2:39910000:04244C:0000C014:FFFFFFFF:Female
:mk2:39910000:04244C:0000C011:FFFFFFFF:Liu Kang
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Added "Restore Shang Tsung's Kombat Tomb Stage Fatality" here.
Bored? Watch some of my hacks here.
RuthlessT138
Posts: 15
Joined: Fri Jul 10, 2009 8:16 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by RuthlessT138 »

Hello again. Looking for these babies in classic format as well:

-CPU Players Don't Avoid or Block Your Attacks
-CPU Throwing Disabled
-Enable Shang Tsung's Kombat Tomb Stage Fatality
-Restore Kintaro's Kick

Also, I was looking through this thread and a couple others and I thought I saw these mentioned for SNES, but didn't see them put up for the arcade version yet. Wondering if I could get them too:

-Johnny Cage's Shadow Kick Always Has Shock Sound
-Always Have Smoke/Jade In Living Forest

Thanks again for the time/hard work. Much appreciated, as always.
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

RuthlessT138 wrote:Hello again. Looking for these babies in classic format as well:

-CPU Players Don't Avoid or Block Your Attacks
-CPU Throwing Disabled
-Enable Shang Tsung's Kombat Tomb Stage Fatality
-Restore Kintaro's Kick

Also, I was looking through this thread and a couple others and I thought I saw these mentioned for SNES, but didn't see them put up for the arcade version yet. Wondering if I could get them too:

-Johnny Cage's Shadow Kick Always Has Shock Sound
-Always Have Smoke/Jade In Living Forest

Thanks again for the time/hard work. Much appreciated, as always.
Try these:

Code: Select all

:mk2:39900000:036528:0000C022:FFFFFFFF:CPU Players Don't Avoid or Block Your Attacks

:mk2:39900000:006916:0000C022:FFFFFFFF:CPU Throwing Disabled
:mk2:39910000:036AF0:0000C05E:FFFFFFFF:CPU Throwing Disabled (2/7)
:mk2:39910000:036E62:0000C00C:FFFFFFFF:CPU Throwing Disabled (3/7)
:mk2:39910000:0393F8:0000C002:FFFFFFFF:CPU Throwing Disabled (4/7)
:mk2:39910000:0395E8:0000C014:FFFFFFFF:CPU Throwing Disabled (5/7)
:mk2:39910000:039618:0000C007:FFFFFFFF:CPU Throwing Disabled (6/7)
:mk2:39910000:039F6E:0000C002:FFFFFFFF:CPU Throwing Disabled (7/7)

:mk2:39900000:00C454:0000C001:FFFFFFFF:Restore Shang Tsung's Kombat Tomb Stage Fatality

:mk2:39900000:03963C:0000FFA0:FFFFFFFF:Restore Kintaro's Kick
"Green Cage's Special Shadow Kick" can be found here.

"Smoke\Jade always behind tree in Living Forest" can be found here.
Bored? Watch some of my hacks here.
User avatar
CLE
Posts: 365
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil
Has thanked: 31 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by CLE »

Abystus wrote:Added "Restore Shang Tsung's Kombat Tomb Stage Fatality" here.
Thanks, Abystus! Cheat is working!
User avatar
CLE
Posts: 365
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil
Has thanked: 31 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by CLE »

Abystus wrote: "Green Cage's Special Shadow Kick" can be found here.

"Smoke\Jade always behind tree in Living Forest" can be found here.
Well, my Cage's shadow kick cheats don't have shock sound, but the Syndromtr's cheat have this sound.

RuthlessT138, see this link too:
viewtopic.php?f=4&t=9922
RuthlessT138
Posts: 15
Joined: Fri Jul 10, 2009 8:16 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by RuthlessT138 »

Turns out I already had the Shadow Kick cheat, just didn't realize it. Sorry for the mistake. Thanks a lot for everything else!
User avatar
Pugsy
Posts: 3638
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 12 times
Contact:

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Pugsy »

Thanks, Abystus. Added them now, sorry about that.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.259 XML cheat collection (6 OCTOBER 2023) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/q4dHGZ6K#i-EUiqIjH ... KMz7hnbTfw (ZIP Archive 3.76MB)
User avatar
Gemini
Posts: 21
Joined: Tue Feb 25, 2014 4:14 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Gemini »

Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?
User avatar
Abystus
Posts: 506
Joined: Sun Jul 23, 2006 6:53 am
Has thanked: 3 times
Been thanked: 22 times

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Abystus »

Gemini wrote:Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?
As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer. I've stated the following already:
The only way to control them would be by creating custom inputs for these characters that call their specific moves (walking, attacking, etc...) At the moment you can't even walk across the screen with them, let alone get them to perform moves without the game crashing. I will not be undertaking such a task myself (I don't have that much free time or dedication), but you may get lucky in the future with someone else to making them playable (with a ton of free time to rewrite their inputs, move calls, and to correct any other problems associated with them).
If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...
Bored? Watch some of my hacks here.
User avatar
Gemini
Posts: 21
Joined: Tue Feb 25, 2014 4:14 pm

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by Gemini »

Abystus wrote:As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer.
Yes, you had already answered me long time ago...
Abystus wrote:I will not be undertaking such a task myself (I don't have that much free time or dedication).
I thought after some time still had a bit of time to spend, and for this reason I asked help for a second time, I apologize :oops:!
Abystus wrote:If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...
I ask again Sorry, I do not disturb you further :wink:.
isamu
Posts: 91
Joined: Wed Oct 10, 2001 1:00 am

Re: [mk2] Mortal Kombat II (rev L3.1)

Post by isamu »

Abystus wrote:
Gemini wrote:Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?
As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer. I've stated the following already:
The only way to control them would be by creating custom inputs for these characters that call their specific moves (walking, attacking, etc...) At the moment you can't even walk across the screen with them, let alone get them to perform moves without the game crashing. I will not be undertaking such a task myself (I don't have that much free time or dedication), but you may get lucky in the future with someone else to making them playable (with a ton of free time to rewrite their inputs, move calls, and to correct any other problems associated with them).
If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...

Damn bro take a chill pill he just asked a simple question. Relax :roll:
I will commit seppuku if Team Marubaku does not upload replay video footage of OutRun 2SP by the end of July!
Post Reply