aof2.xml
<cheat desc="Select Next Stage"> (Cheat must be active title screen)
<parameter>
<item value="0x0001">Stage 2 next</item>
<item value="0x0002">Stage 3 next</item>
<item value="0x0003">Bonus Stage next</item>
<item value="0x0004">Stage 4 next</item>
<item value="0x0005">Stage 5 next</item>
<item value="0x0006">Stage 6 next</item>
<item value="0x0007">Bonus Stage next</item>
<item value="0x0008">Stage 7 next</item>
<item value="0x0009">Stage 8 next</item>
<item value="0x000A">Stage 9 next</item>
<item value="0x000B">Bonus Stage next</item>
<item value="0x000C">Stage 10 next</item>
<item value="0x000D">Stage 11 next</item>
<item value="0x000E">Final Stage next</item>
<item value="0x000F">Special Stage next</item>
</parameter>
<script state="run">
<action>maincpu.mw@83F0=param</action>
</script>
<script state="off">
<action>maincpu.mw@83F0=0001</action>
</script>
</cheat>
<cheat desc="Convert any stage starting characters dialogues in special ending sequence">
<script state="run">
<action>maincpu.pb@1084A9=13</action>
</script>
</cheat>
<cheat desc="P1 Rapid Fire">
<script state="run">
<action>maincpu.pb@109056=01</action>
</script>
</cheat>
<cheat desc="P2 Rapid Fire">
<script state="run">
<action>maincpu.pb@10A056=01</action>
</script>
</cheat>
<cheat desc="P1 Play with Yellow fat man or blue small man">Select Character value E for small man and value F for Fat man
<script state="run">
<action>maincpu.pb@10905B=01</action>
</script>
</cheat>
<cheat desc="P2 Play with Yellow fat man or blue small man">Select Character value E for small man and value F for Fat man
<script state="run">
<action>maincpu.pb@10A05B=01</action>
</script>
</cheat>