[tekken]+ Tekken 1 unused moves

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Heihachi_73
Posts: 267
Joined: Thu Jan 26, 2006 8:10 am
Location: Melbourne, Australia
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[tekken]+ Tekken 1 unused moves

Post by Heihachi_73 »

Something weird and wonderful for a certain game which recently turned 25... a couple of unused moves straight from the cutting room floor! They are working but in unfinished/beta state and don't have any inputs associated with them.

This is for Tekken (TE2/VER.C) [tekken] and Tekken (TE4/VER.C) [tekkenac]. Cheats for the VER.B releases are in the next post.

The following cheats will replace two throws with some unused ones.

Edit 2020/03/21: Jack has 3 ways of doing his Lift Up throw (2+4, or B+2+4, or F+2+4), so I have restored his Pyramid Driver and used one of the spare throws - B+2+4.

JACK
Unnamed throw (throw, 35 damage).

Code: Select all

<mamecheat version="1">

  <cheat desc="Replace Jack's B+2+4 Lift Up throw with his unnamed special throw">
    <script state="on">
      <action>temp0=maincpu.pd@8005DDA4</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005DDA4=8011F3C0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005DDA4=temp0</action>
    </script>
  </cheat>

</mamecheat>
Jack's non-prototype successors would later receive a similar style into-the-air throw in Tekken 2 onwards, called the Volcano (or Volcano Blaster, which is a variant of the same move), although the opponent did not end up somersaulting thirty feet in the air. This throw is actually more similar to the Bear Fling, a non-throw special move Kuma received some five years later in Tekken Tag Tournament. Sadly, it's quite weak for such a powerful-looking throw. The internal name for the move is jack_spl_n (and jack_spl_y for the opponent's animation), so it was definitely intended for Jack, but due to its beta nature there is no sound with the move. Additionally, the opponent takes damage at the beginning of the throw rather than when they land, if the move KOs the opponent it causes the slow-motion replay to end early since the player was knocked out before the move finished.

This cheat will replace Jack's Lift Up throw (B+2+4) with the unused throw.

KUMA
Bear Hug (throw, 35 damage).

Code: Select all

<mamecheat version="1">

  <cheat desc="Replace Kuma's Lift Up throw with Bear Hug">
    <script state="on">
      <action>temp0=maincpu.pd@80067FFC</action>
    </script>
    <script state="run">
      <action>maincpu.pd@80067FFC=8011FB40</action>
    </script>
    <script state="off">
      <action>maincpu.pd@80067FFC=temp0</action>
    </script>
  </cheat>

</mamecheat>
This is the same move he has in every single Tekken game (including the PlayStation 1 port), but it was left out of the arcade version's move list, with Kuma using Jack's Lift Up (2+4) throw instead. Note that this move wasn't quite finished in the arcade version (probably why it was left out) and lacks the sound effects of the opponent's back cracking and landing on the ground, instead, Kuma roars and a whoosh noise is played. It is still fully functional however.

This cheat will replace the Kuma's Jack-derived Lift Up throw (2+4) with the Bear Hug.

Bear in mind (pun intended!), you must first select Kuma via the cheat codes since the arcade version of Tekken 1 doesn't allow bosses to be selected. :)

I have also included the unnamed Jack throw with Kuma as a reference to the Bear Fling. This replaces the F+2+4 Bear Headbutt (the B+2+4 version still works - for some reason, Kuma had two ways to do this move).

Code: Select all

<mamecheat version="1">

  <cheat desc="Replace Kuma's F+2+4 Bear Headbutt with Jack's unnamed special throw">
    <script state="on">
      <action>temp0=maincpu.pd@80068000</action>
    </script>
    <script state="run">
      <action>maincpu.pd@80068000=8011F3C0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@80068000=temp0</action>
    </script>
  </cheat>

</mamecheat>
There are several other unused moves and animations in the game code, but these are mostly basic jumps, punches and kicks which are identical (or mostly identical) to those already in the game, or early/beta versions of the same moves. Some of these are win taunts which were dropped from the final game.
Last edited by Heihachi_73 on Sat Mar 21, 2020 10:05 pm, edited 2 times in total.
User avatar
Heihachi_73
Posts: 267
Joined: Thu Jan 26, 2006 8:10 am
Location: Melbourne, Australia
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Re: [tekken] Tekken 1 unused moves

Post by Heihachi_73 »

The same cheats for Tekken (TE2/VER.B) [tekkenb] and Tekken (TE1/VER.B) [tekkenjb].

Code: Select all

<mamecheat version="1">

  <cheat desc="Replace Jack's B+2+4 Lift Up throw with his unnamed special throw">
    <script state="on">
      <action>temp0=maincpu.pd@8005DD64</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005DD64=8011F130</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005DD64=temp0</action>
    </script>
  </cheat>

  <cheat desc="Replace Kuma's Lift Up throw with Bear Hug">
    <script state="on">
      <action>temp0=maincpu.pd@80067FBC</action>
    </script>
    <script state="run">
      <action>maincpu.pd@80067FBC=8011F8B0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@80067FBC=temp0</action>
    </script>
  </cheat>

  <cheat desc="Replace Kuma's F+2+4 Bear Headbutt with Jack's unnamed special throw">
    <script state="on">
      <action>temp0=maincpu.pd@80067FC0</action>
    </script>
    <script state="run">
      <action>maincpu.pd@80067FC0=8011F130</action>
    </script>
    <script state="off">
      <action>maincpu.pd@80067FC0=temp0</action>
    </script>
  </cheat>

</mamecheat>
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Pugsy
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Re: [tekken]+ Tekken 1 unused moves

Post by Pugsy »

Thanks, added
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
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