improved SF2 series codes

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abogard
Posts: 64
Joined: Wed Nov 21, 2001 1:00 am
Location: Costa Rica - Land of the Rain Forest

Re: improved SF2 series codes

Post by abogard » Thu Feb 23, 2012 1:23 am

Oh, ok, just as I thought I was doing it wrong, in that case they do work the way they are intended. Thanks a lot.

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Pugsy
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Re: improved SF2 series codes

Post by Pugsy » Thu Aug 02, 2012 8:41 pm

Thanks fixed, I assume it's the same sort of offset fix for the PL2 versions of those cheats too.
d9x wrote:The offsets for SSF2 Hawk are wrong. This should fix it (corrections underlined):
<cheat desc="Easy F,D,DF & B,D,DB moves PL1">
<script state="run">
...
<action condition="temp0 == D"> <!--T.Hawk F,D,DF+P-->
maincpu.pb@(FF83CE+92)=04
</action>
...
</script>
</cheat>

<cheat desc="Easy 360, half-circle & tiger-knee moves PL1">
<script state="run">
...
<action condition="temp0 == D and maincpu.rb@(FF83CE+12) != 0"> <!--T.Hawk 360+P-->
maincpu.pd@(FF83CE+99)=04060800 <!--L+P from the left-->
</action>
<action condition="temp0 == D and maincpu.rb@(FF83CE+12) == 0"> <!--T.Hawk 360+P-->
maincpu.pd@(FF83CE+99)=05060800 <!--R+P from the right-->
</action>
...
</script>
</cheat>
Hopefully it's just that but go ahead and report any other problems.

BTW, here is a discussion on these codes from awhile ago.
Pugsy

Servicing your cheating needs since 1985 ;-)

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MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
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