[kinst2] Killer Instinct 2 (v1.4)

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User avatar
Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

[kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Sat Sep 01, 2012 11:32 pm

kinst2.xml

Code: Select all

  <cheat desc="FMV/Still Modifier (Rare Intro FMV Replacement)"> 
    <comment>Activate before Rare FMV Plays.</comment>
    <parameter>
      <item value="0x00">Fulgore Winning FMV</item>
      <item value="0x01">Combo Winning FMV</item>
      <item value="0x02">Orchid Winning FMV</item>
      <item value="0x03">Jago Winning FMV</item>
      <item value="0x04">Glacius Winning FMV</item>
      <item value="0x05">Tusk Winning FMV</item>
      <item value="0x06">Spinal Winning FMV</item>
      <item value="0x07">Kim Wu Winning FMV</item>
      <item value="0x08">Sabrewulf Winning FMV</item>
      <item value="0x09">Maya Winning FMV</item>
      <item value="0x0A">Gargos Winning FMV</item>

      <item value="0x0B">Killer Instinct 2 Explode FMV</item>
      <item value="0x0C">Nintendo Log FMV</item>
      <item value="0x0D">Rare Logo FMV</item>
      <item value="0x0E">Combo "Come Get Some" FMV</item>

      <item value="0x0F">Fulgore Ending FMV</item>
      <item value="0x10">Combo Ending FMV</item>
      <item value="0x11">Orchid Ending FMV</item>
      <item value="0x12">Jago Ending FMV</item>
      <item value="0x13">Glacius Ending FMV</item>
      <item value="0x14">Tusk Ending FMV</item>
      <item value="0x15">Spinal Ending FMV</item>
      <item value="0x16">Kim Wu Ending FMV</item>
      <item value="0x17">Sabrewulf Ending FMV</item>
      <item value="0x18">Maya Ending FMV</item>
      <item value="0x19">Gargos Ending FMV</item>

      <item value="0x1A">Presents FMV</item>
      <item value="0x1C">Rare Glow FMV</item>
      <item value="0x1D">Nintendo Glow Red FMV</item>

      <item value="0xCA">Fulgore Winning FMV (No Sound)</item>
      <item value="0xCF">Profile Background Still Frame</item>
      <item value="0xF7">KI2 Midway Manufactured Still Frame</item>
      <item value="0xF8">Load Game Play Demo</item>
      <item value="0xF9">KI2 3 Characters Pose</item>
      <item value="0xFA">High Scores</item>
      <item value="0xFC">KI2 Logo with Character FMV</item>
      <item value="0xFD">Load Profile</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8803B768=param</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8803B768=0D</action>
    </script>
</cheat>

Code: Select all

<cheat desc="Combo's Tune Sample Sound/Music Modifier"> 
    <comment>Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).</comment>
    <parameter>
      <item value="0x1423">KI 1 Glacius Fireball Bounce (Unused)</item>
      <item value="0x1424">KI 1 Last Breath Tone (Unused)</item>

      <item value="0x14EA">Announcer "Ultra Combo"</item>
      <item value="0x14EB">Announcer "Knock Off"</item>
      <item value="0x14EC">Announcer "Spirit"</item>
      <item value="0x14EE">Announcer "Combo Breaker"</item>
      <item value="0x14F0">Announcer "Killer Instinct" Credit Screen Announcement</item>
      <item value="0x14F1">Announcer "Killer Instinct 2" Announcement (Unused)</item>
      <item value="0x14F2">Announcer "KI 2" Announcement</item>

      <item value="0x14F4">Announcer "Jago"</item>
      <item value="0x14F6">Announcer "T.J. Combo"</item>
      <item value="0x14FA">Announcer "Spinal"</item>
      <item value="0x14FC">Announcer "Glacius"</item>
      <item value="0x14FF">Announcer "Kim Wu"</item>
      <item value="0x1500">Announcer "Maya"</item>
      <item value="0x1501">Announcer "Sabrewulf"</item>
      <item value="0x1502">Announcer "Tusk"</item>
      <item value="0x1503">Announcer "Orchid"</item>
      <item value="0x1504">Announcer "Fulgore"</item>
      <item value="0x1505">Announcer "Gargos"</item>

      <item value="0x1508">Announcer "Winner"</item>
      <item value="0x150A">Announcer "Ready" 1</item>
      <item value="0x150C">Announcer "Ready" 2</item>
      <item value="0x150D">Announcer "Time Out"</item>
      <item value="0x1510">Announcer "Game Over"</item>
      <item value="0x1512">Announcer "Continue"</item>
      <item value="0x1528">Announcer "Fight On"</item>
      <item value="0x1529">Announcer "Welcome"</item>
      <item value="0x152A">Announcer "Awesome Victory"</item>
      <item value="0x152C">Announcer "Supreme Victory"</item>
      <item value="0x158D">Announcer "Perfect"</item>
      <item value="0x158E">Announcer KI 1 "Danger Danger Danger" (HDD Error Code)</item>
      <item value="0x1594">Announcer "Ultimate Combo"</item>

      <item value="0x1771">KI2 Intro Music</item>
      <item value="0x1772">Maya Normal Music</item>
      <item value="0x1773">Maya On Edge Music</item>
      <item value="0x1774">Maya Match End Music</item>
      <item value="0x1775">Glacius Normal Music</item>
      <item value="0x1776">Glacius On Edge Music</item>
      <item value="0x1777">Glacius Match End Music</item>
      <item value="0x1778">Spinal Normal Music</item>
      <item value="0x1779">Spinal On Edge Music</item>
      <item value="0x177A">Spinal Match End Music</item>
      <item value="0x177B">Jago Normal Music</item>
      <item value="0x177C">Jago On Edge Music</item>
      <item value="0x177D">Jago Match End Music</item>
      <item value="0x177E">Sabrewulf Normal Music</item>
      <item value="0x177F">Sabrewulf On Edge Music</item>
      <item value="0x1780">Sabrewulf Match End Music</item>
      <item value="0x1781">T.J. Combo Normal Music</item>
      <item value="0x1782">T.J. Combo On Edge Music</item>
      <item value="0x1783">T.J. Combo Match End Music</item>
      <item value="0x1784">Orchid Normal Music</item>
      <item value="0x1785">Orchid On Edge Music</item>
      <item value="0x1786">Orchid Match End Music</item>
      <item value="0x1787">Kim Wu Normal Music</item>
      <item value="0x1788">Kim Wu On Edge Music</item>
      <item value="0x1789">Kim Wu Match End Music</item>
      <item value="0x178A">Gargos Normal Music</item>
      <item value="0x178B">Gargos On Edge Music</item>
      <item value="0x178C">Gargos Match End Music</item>

      <item value="0x178D">Character Select/Credit Screen</item>
      <item value="0x178E">Character Select w/o "Thump Thump" (Unused)</item>

      <item value="0x178F">Fulgore Normal Music</item>
      <item value="0x1790">Fulgore On Edge Music</item>
      <item value="0x1791">Fulgore Match End Music</item>
      <item value="0x1792">Tusk Normal Music</item>
      <item value="0x1793">Tusk On Edge Music</item>
      <item value="0x1794">Tusk Match End Music</item>
      <item value="0x1795">Ending Music (w/o Guitar)</item>
      <item value="0x1796">Gargos Stage Falling Music</item>
      <item value="0x1797">Gargos Stage Falling Death Music</item>
      <item value="0x1798">After Fight FMV/Name Entry/Statistics/Continue Music</item>
      <item value="0x1799">Sky Stage Music</item>
      <item value="0x179A">Sky Stage On Edge Music</item>
      <item value="0x179B">Sky Stage Match End Lighting</item>
      <item value="0x179C">Ending Credit Music Mix (Orchid, Maya, Combo)</item>
      <item value="0x179D">Ending Music (w/ Guitar) (Unused?)</item>
      <item value="0x179E">6 Chords Used in Killer Instinct 2 Intro/Ending (Unused by itself)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pw@88032380=param</action>
    </script>
    <script state="off">
      <action>maincpu.pw@88032380=1781</action>
    </script>
</cheat>
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

User avatar
Pugsy
Posts: 3201
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Contact:

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Pugsy » Sat Sep 22, 2012 4:58 pm

Thanks, added. Nice work again.

I take this is also a RAM cheat? Not duped for the clones (lack of time etc)
Pugsy

Servicing your cheating needs since 1985 ;-)

Grab the latest cheat collection:
MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
http://www.mediafire.com/file/39od7hvga ... at0200.zip (ZIP Archive 1894 KB)

User avatar
Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Mon Jan 21, 2013 10:36 am

kinst2.xml

Code: Select all

<cheat desc="Midway Manufactured Screen Modifier">
    <comment>Activate before screen loads.</comment>
    <parameter>
      <item value="0x00">Ending "Jago Point at Screen"</item>
      <item value="0x01">Ending "Fulgore Kill Orchid"</item>
      <item value="0x02">Ending "Orchid Wave at Screen"</item>
      <item value="0x03">Ending "Jago Hiding from Fulgore"</item>
      <item value="0x04">Ending "Fulgore by Campfire" (Unused)</item>
      <item value="0x05">Ending "Fulgore Destroyed"</item>
      <item value="0x06">Ending "Fulgore Mass Produce" </item>
      <item value="0x07">Ending "Jago vs Fulgore on Bridge"</item>
      <item value="0x08">Ending "TJ Combo Timeshift"</item>
      <item value="0x09">Ending "TJ Combo Open Gates"</item>
      <item value="0x0A">Ending "TJ Combo Rich \w Car/Mansion" (Unused)</item>
      <item value="0x0B">Ending "TJ Combo Gym"</item>
      <item value="0x0C">Ending "TJ Combo King" (Unused)</item>
      <item value="0x0D">Ending "TJ Combo Defeat Tusk"</item>
      <item value="0x0E">Ending "Gargos/Jago/Orchid"</item>
      <item value="0x0F">Ending "Jago Dead"</item>
      <item value="0x10">Ending "Jago/Orchid Kill Sabrewulf"</item>
      <item value="0x11">Ending "Jago/Orchid Side by Side"</item>
      <item value="0x12">Ending "Sabrewulf Kill Orchid"</item>
      <item value="0x13">Ending "Orchid In Shadows"</item>
      <item value="0x14">Ending "Jago Kill Fulgore"</item>
      <item value="0x15">Ending "Fulgore Hiding from Jago"</item>
      <item value="0x16">Ending "Jago Meditation"</item>
      <item value="0x17">Ending "Jago/Orchid Victory Side by Side"</item>
      <item value="0x18">Ending "Fulgore Kill Jago"</item>
      <item value="0x19">Ending "Jago/Orchid Kill Fulgore"</item>
      <item value="0x1A">Ending "Fugore Victory"</item>
      <item value="0x1B">Ending "Ultratech Burning"</item>
      <item value="0x1C">Ending "Glacius in Cave"</item>
      <item value="0x1D">Ending "Glacius on Cliff Lost Relatives"</item>
      <item value="0x1E">Ending "Sabrewulf Kill Glacius"</item>
      <item value="0x1F">Ending "Glacuis Guiding Relatives"</item>
      <item value="0x20">Ending "Sabrewulf/Glacius in Ship"</item>
      <item value="0x21">Ending "Glacius Flying Home"</item>
      <item value="0x22">Ending "Tusk Holding Maya"</item>
      <item value="0x23">Ending "Tusk on Ground"</item>
      <item value="0x24">Ending "Maya Waving to Tusk"</item>
      <item value="0x25">Ending "Tusk King"</item>
      <item value="0x26">Ending "Tusk vs Combo Coliseum"</item>
      <item value="0x27">Ending "Tusk Holding Sword in Coliseum"</item>
      <item value="0x28">Ending "Tusk Holding Sword" (Unused)</item>
      <item value="0x29">Ending "Spinal Holding Gold Skull" (Unused)</item>
      <item value="0x2A">Ending "Spinal on Ship Drinking"</item>
      <item value="0x2B">Ending "Spinal vs Kim Wu" (Unused)</item>
      <item value="0x2C">Ending "Spinal Raise Army" (Unused)</item>
      <item value="0x2D">Ending "Kim Wu Kill Spinal"</item>
      <item value="0x2E">Ending "Spinal Wander Desert"</item>
      <item value="0x2F">Ending "Kim Wu vs Spinal"</item>
      <item value="0x30">Ending "Kim Wu Looking at Village"</item>
      <item value="0x31">Ending "Kim Wu vs Spinal 2"</item>
      <item value="0x32">Ending "Spinal Kill Kim Wu"</item>
      <item value="0x33">Ending "Kim Wu Holding Spinal Head"</item>
      <item value="0x34">Ending "Kim Wu Punching Ground"</item>
      <item value="0x35">Ending "Sabrewulf vs Glacius"</item>
      <item value="0x36">Ending "Sabrewulf Timeshift"</item>
      <item value="0x37">Ending "Glacius Kill Sabrewulf" (Unused)</item>
      <item value="0x38">Ending "Sabrewulf looking at Moon"</item>
      <item value="0x39">Ending "Sabrewulf Cured in Glacius Ship" (Unused)</item>
      <item value="0x3A">Ending "Sabrewulf Pose with Moon Behind"</item>
      <item value="0x3B">Ending "Tusk Hugging Maya"</item>
      <item value="0x3C">Ending "Maya Returning Home"</item>
      <item value="0x3D">Ending "Tusk Hold Gargos Head" (Unused)</item>
      <item value="0x3E">Ending "Maya Queen"</item>
      <item value="0x3F">Ending "Maya Close Up" (Unused)</item>
      <item value="0x40">Ending "Tusk/Maya Side by Side"</item>
      <item value="0x41">"Midway Manufactured" Screen</item>
      <item value="0x42">"KI 2 Copyright" Screen</item>
      <item value="0x43">"KI 2 Animated Vilence Warning" Screen</item>
      <item value="0x44">"Winners Don't Use Drugs" Screen (Unused)</item>
      <item value="0x45">"No Gangs Great" Screen (Unused)</item>
      <item value="0x46">"Recycle it, Don't Trash It" Screen (Unused)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@88037D97=param</action>
    </script>
    <script state="off">
      <action>maincpu.pb@88037D97=41</action>
    </script>
</cheat>

<cheat desc="Player 1 In-Game Character Modifier">
    <comment>Not dependent on character select screen. Activate before match starts.</comment>
    <parameter>
      <item value="0x00">Fulgore</item>
      <item value="0x01">TJ Combo</item>
      <item value="0x02">Orchid</item>
      <item value="0x03">Jago</item>
      <item value="0x04">Glacius</item>
      <item value="0x05">Tusk</item>
      <item value="0x06">Spinal</item>
      <item value="0x07">Kim Wu</item>
      <item value="0x08">Sabrewulf</item>
      <item value="0x09">Maya</item>
      <item value="0x0A">Gargos</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@887FF15B=param</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FF15B=00</action>
    </script>
</cheat>

<cheat desc="Player 2 In-Game Character Modifier">
    <comment>Not dependent on character select screen. Activate before match starts.</comment>
    <parameter>
      <item value="0x00">Fulgore</item>
      <item value="0x01">TJ Combo</item>
      <item value="0x02">Orchid</item>
      <item value="0x03">Jago</item>
      <item value="0x04">Glacius</item>
      <item value="0x05">Tusk</item>
      <item value="0x06">Spinal</item>
      <item value="0x07">Kim Wu</item>
      <item value="0x08">Sabrewulf</item>
      <item value="0x09">Maya</item>
      <item value="0x0A">Gargos</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@887FF28B=param</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FF28B=00</action>
    </script>
</cheat>

<cheat desc="Profile Modifier">
    <comment>Does not include lead-in FMV.  Activate before profile loads.</comment>
    <parameter>
      <item value="0x00">Fulgore</item>
      <item value="0x01">TJ Combo</item>
      <item value="0x02">Orchid</item>
      <item value="0x03">Jago</item>
      <item value="0x04">Glacius</item>
      <item value="0x05">Tusk</item>
      <item value="0x06">Spinal</item>
      <item value="0x07">Kim Wu</item>
      <item value="0x08">Sabrewulf</item>
      <item value="0x09">Maya</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@887FF3D8=param</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FF3D8=00</action>
    </script>
</cheat>

<cheat desc="Profile\High Score Character Image Modifier"> 
    <comment>Activate before profile loads.</comment>
    <parameter>
      <item value="0x00">Fulgore</item>
      <item value="0x01">TJ Combo</item>
      <item value="0x02">Orchid</item>
      <item value="0x03">Jago</item>
      <item value="0x04">Glacius</item>
      <item value="0x05">Tusk</item>
      <item value="0x06">Spinal</item>
      <item value="0x07">Kim Wu</item>
      <item value="0x08">Sabrewulf</item>
      <item value="0x09">Maya</item>
      <item value="0x0A">Gargos (Full Shot Unused)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8803C53C=param</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C53D=param</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C53E=param</action> <!-- Orchid -->
      <action>maincpu.pb@8803C53F=param</action> <!-- Jago -->
      <action>maincpu.pb@8803C540=param</action> <!-- Glacius -->
      <action>maincpu.pb@8803C541=param</action> <!-- Tusk -->
      <action>maincpu.pb@8803C542=param</action> <!-- Spinal -->
      <action>maincpu.pb@8803C543=param</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C544=param</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C545=param</action> <!-- Maya -->
    </script>
    <script state="off">
      <action>maincpu.pb@8803C53C=00</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C53D=01</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C53E=02</action> <!-- Orchid -->
      <action>maincpu.pb@8803C53F=03</action> <!-- Jago -->
      <action>maincpu.pb@8803C540=04</action> <!-- Glacius -->
      <action>maincpu.pb@8803C541=05</action> <!-- Tusk -->
      <action>maincpu.pb@8803C542=06</action> <!-- Spinal -->
      <action>maincpu.pb@8803C543=07</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C544=08</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C545=09</action> <!-- Maya -->
    </script>
</cheat>  

<cheat desc="Profile FMV 1 Modifier"> 
    <comment>Activate before profile loads.</comment>
    <parameter>
      <item value="0x00">Tusk Turn Around</item>
      <item value="0x01">Tusk Jump with Sword at Screen</item>
      <item value="0x02">Orchid Cockpit</item>
      <item value="0x03">Orchid Helicopter Shooting</item>
      <item value="0x04">Kim Wu Weapons on Table</item>
      <item value="0x05">Kim Wu Holding Weapon/Kicking</item>
      <item value="0x06">Sabrewulf Castle Zoom</item>
      <item value="0x07">Sabrewulf Break Free of Table</item>
      <item value="0x08">Glacius Ship Zoom</item>
      <item value="0x09">Glacius on Ship</item>
      <item value="0x0A">Jago Closeup</item>
      <item value="0x0B">Jago Panoramic Zoom</item>
      <item value="0x0C">TJ Combo Running</item>
      <item value="0x0D">TJ Combo Hiding</item>
      <item value="0x0E">Maya Forest Zoom Through</item>
      <item value="0x0F">Fulgore Zoom In</item>
      <item value="0x10">Fulgore Break Bars</item>
      <item value="0x11">Maya Using Weapons</item>
      <item value="0x12">Spinal Ship Zoom</item>
      <item value="0x13">Spinal Swinging Sword</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8803C547=param</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C54E=param</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C555=param</action> <!-- Orchid -->
      <action>maincpu.pb@8803C55C=param</action> <!-- Jago -->
      <action>maincpu.pb@8803C563=param</action> <!-- Glacius -->
      <action>maincpu.pb@8803C56A=param</action> <!-- Tusk -->
      <action>maincpu.pb@8803C571=param</action> <!-- Spinal -->
      <action>maincpu.pb@8803C578=param</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C57F=param</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C586=param</action> <!-- Maya -->
    </script>
    <script state="off">
      <action>maincpu.pb@8803C547=0F</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C54E=0D</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C555=02</action> <!-- Orchid -->
      <action>maincpu.pb@8803C55C=0B</action> <!-- Jago -->
      <action>maincpu.pb@8803C563=08</action> <!-- Glacius -->
      <action>maincpu.pb@8803C56A=00</action> <!-- Tusk -->
      <action>maincpu.pb@8803C571=12</action> <!-- Spinal -->
      <action>maincpu.pb@8803C578=04</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C57F=06</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C586=0E</action> <!-- Maya -->
    </script>
</cheat>

<cheat desc="Profile FMV 2 Modifier"> 
    <comment>Activate before profile loads.</comment>
    <parameter>
      <item value="0x00">Tusk Turn Around</item>
      <item value="0x01">Tusk Jump with Sword at Screen</item>
      <item value="0x02">Orchid Cockpit</item>
      <item value="0x03">Orchid Helicopter Shooting</item>
      <item value="0x04">Kim Wu Weapons on Table</item>
      <item value="0x05">Kim Wu Holding Weapon/Kicking</item>
      <item value="0x06">Sabrewulf Castle Zoom</item>
      <item value="0x07">Sabrewulf Break Free of Table</item>
      <item value="0x08">Glacius Ship Zoom</item>
      <item value="0x09">Glacius on Ship</item>
      <item value="0x0A">Jago Closeup</item>
      <item value="0x0B">Jago Panoramic Zoom</item>
      <item value="0x0C">TJ Combo Running</item>
      <item value="0x0D">TJ Combo Hiding</item>
      <item value="0x0E">Maya Forest Zoom Through</item>
      <item value="0x0F">Fulgore Zoom In</item>
      <item value="0x10">Fulgore Break Bars</item>
      <item value="0x11">Maya Using Weapons</item>
      <item value="0x12">Spinal Ship Zoom</item>
      <item value="0x13">Spinal Swinging Sword</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@8803C549=param</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C550=param</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C557=param</action> <!-- Orchid -->
      <action>maincpu.pb@8803C55E=param</action> <!-- Jago -->
      <action>maincpu.pb@8803C565=param</action> <!-- Glacius -->
      <action>maincpu.pb@8803C56C=param</action> <!-- Tusk -->
      <action>maincpu.pb@8803C573=param</action> <!-- Spinal -->
      <action>maincpu.pb@8803C57A=param</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C581=param</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C588=param</action> <!-- Maya -->
    </script>
    <script state="off">
      <action>maincpu.pb@8803C549=10</action> <!-- Fulgore -->
      <action>maincpu.pb@8803C550=0C</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803C557=03</action> <!-- Orchid -->
      <action>maincpu.pb@8803C55E=0A</action> <!-- Jago -->
      <action>maincpu.pb@8803C565=09</action> <!-- Glacius -->
      <action>maincpu.pb@8803C56C=01</action> <!-- Tusk -->
      <action>maincpu.pb@8803C573=13</action> <!-- Spinal -->
      <action>maincpu.pb@8803C57A=05</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803C581=07</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803C588=11</action> <!-- Maya -->
    </script>
</cheat>

<cheat desc="Show 'Vampire' Name for ? on Character Select\High Score Screen"> 
    <parameter>
      <item value="0x00">Fulgore</item>
      <item value="0x01">TJ Combo</item>
      <item value="0x02">Orchid</item>
      <item value="0x03">Jago</item>
      <item value="0x04">Glacius</item>
      <item value="0x05">Tusk</item>
      <item value="0x06">Spinal</item>
      <item value="0x07">Kim Wu</item>
      <item value="0x08">Sabrewulf</item>
      <item value="0x09">Maya</item>
      <item value="0x0A">Gargos</item>
    </parameter>
    <script state="run">
      <action condition="(param==0x00)">maincpu.pw@8803B4C8=B538</action> <!-- Fulgore -->
      <action condition="(param==0x01)">maincpu.pw@8803B4CC=B538</action> <!-- TJ Combo -->
      <action condition="(param==0x02)">maincpu.pb@8803B4D0=38</action> <!-- Orchid -->
      <action condition="(param==0x03)">maincpu.pb@8803B4D4=38</action> <!-- Jago -->
      <action condition="(param==0x04)">maincpu.pb@8803B4D8=38</action> <!-- Glacius -->
      <action condition="(param==0x05)">maincpu.pb@8803B4DC=38</action> <!-- Tusk -->
      <action condition="(param==0x06)">maincpu.pb@8803B4E0=38</action> <!-- Spinal -->
      <action condition="(param==0x07)">maincpu.pb@8803B4E4=38</action> <!-- Kim Wu -->
      <action condition="(param==0x08)">maincpu.pb@8803B4E8=38</action> <!-- Sabrewulf -->
      <action condition="(param==0x09)">maincpu.pb@8803B4EC=38</action> <!-- Maya -->
      <action condition="(param==0x0A)">maincpu.pb@8803B4F0=38</action> <!-- Gargos -->
      <!-- Else Clean Up Previously Written Values -->
      <action condition="(param!=0x00)">maincpu.pw@8803B4C8=B4F4</action> <!-- Fulgore -->
      <action condition="(param!=0x01)">maincpu.pw@8803B4CC=B4FC</action> <!-- TJ Combo -->
      <action condition="(param!=0x02)">maincpu.pb@8803B4D0=02</action> <!-- Orchid -->
      <action condition="(param!=0x03)">maincpu.pb@8803B4D4=09</action> <!-- Jago -->
      <action condition="(param!=0x04)">maincpu.pb@8803B4D8=0E</action> <!-- Glacius -->
      <action condition="(param!=0x05)">maincpu.pb@8803B4DC=16</action> <!-- Tusk -->
      <action condition="(param!=0x06)">maincpu.pb@8803B4E0=1B</action> <!-- Spinal -->
      <action condition="(param!=0x07)">maincpu.pb@8803B4E4=22</action> <!-- Kim Wu -->
      <action condition="(param!=0x08)">maincpu.pb@8803B4E8=29</action> <!-- Sabrewulf -->
      <action condition="(param!=0x09)">maincpu.pb@8803B4EC=33</action> <!-- Maya -->
      <action condition="(param!=0x0A)">maincpu.pb@8803B4F0=40</action> <!-- Gargos -->
    </script>
    <script state="off">
      <action>maincpu.pw@8803B4C8=B4F4</action> <!-- Fulgore -->
      <action>maincpu.pw@8803B4CC=B4FC</action> <!-- TJ Combo -->
      <action>maincpu.pb@8803B4D0=02</action> <!-- Orchid -->
      <action>maincpu.pb@8803B4D4=09</action> <!-- Jago -->
      <action>maincpu.pb@8803B4D8=0E</action> <!-- Glacius -->
      <action>maincpu.pb@8803B4DC=16</action> <!-- Tusk -->
      <action>maincpu.pb@8803B4E0=1B</action> <!-- Spinal -->
      <action>maincpu.pb@8803B4E4=22</action> <!-- Kim Wu -->
      <action>maincpu.pb@8803B4E8=29</action> <!-- Sabrewulf -->
      <action>maincpu.pb@8803B4EC=33</action> <!-- Maya -->
      <action>maincpu.pb@8803B4F0=40</action> <!-- Gargos -->
    </script>
</cheat>
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

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Pugsy
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Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Pugsy » Sat Jun 15, 2013 10:12 pm

Thanks, added
Pugsy

Servicing your cheating needs since 1985 ;-)

Grab the latest cheat collection:
MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
http://www.mediafire.com/file/39od7hvga ... at0200.zip (ZIP Archive 1894 KB)

Solstar
Posts: 50
Joined: Thu Aug 09, 2007 6:43 pm

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Solstar » Sat Aug 17, 2013 2:24 pm

still no way to assign a key for a ultra combo? :(

User avatar
Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Thu Oct 03, 2013 5:14 am

I made these codes to be able to rip sprites from the game easily, though for some reason there is still one more layer I have yet to disable which is still overlaying a very fine grid over the removed background elements that will have to be removed in your photo editor of choice. It may cause a tab bit of slowdown when enabled, but it's intended for sprite ripping only and not actual play.

kinst2.xml

Code: Select all

<cheat desc="Hide Kim Wu Dojo Stage">
    <comment>Only works on Dojo stage.  May cause a small bit of slowdown.</comment>
    <script state="run">
      <action>maincpu.pb@887FEB83=49</action>
      <action>maincpu.pb@887FEB09=01</action>
      <action>maincpu.pb@887FEB28=0F</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FEB83=43</action>
      <action>maincpu.pb@887FEB09=00</action>
      <action>maincpu.pb@887FEB28=00</action>
    </script>
</cheat>

<cheat desc="Hide Player 1 Shadow">
    <comment>Works on all stages.</comment>
    <script state="run">
      <action>maincpu.pb@887FC145=02</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FC145=00</action>
    </script>
</cheat>

<cheat desc="Hide Player 2 Shadow">
    <comment>Works on all stages.</comment>
    <script state="run">
      <action>maincpu.pb@887FC245=02</action>
    </script>
    <script state="off">
      <action>maincpu.pb@887FC245=00</action>
    </script>
</cheat>
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

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Pugsy
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Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Pugsy » Tue Dec 24, 2013 6:45 pm

Thanks, added
Pugsy

Servicing your cheating needs since 1985 ;-)

Grab the latest cheat collection:
MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
http://www.mediafire.com/file/39od7hvga ... at0200.zip (ZIP Archive 1894 KB)

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Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Tue Jan 28, 2014 7:01 am

kinst2.xml

Code: Select all

<cheat desc="Enable Finishers During Round">
  <comment>Enable before match or it will not work.</comment>
  <script state="run">
    <action>maincpu.pd@88009BB8=00000000</action>
    <action>maincpu.pd@88009BF0=00000000</action>
    <action>maincpu.pd@88009CA8=00000000</action>
    <action>maincpu.pd@88009CB0=00000000</action>
  </script>
  <script state="off">
    <action>maincpu.pd@88009BB8=95CC0054</action>
    <action>maincpu.pd@88009BF0=1580FF4A</action>
    <action>maincpu.pd@88009CA8=1180FF1C</action>
    <action>maincpu.pd@88009CB0=95CD0054</action>
  </script>
</cheat>
CLE, you said that this cheat format doesn't convert to the old mame format your using. If it is because the value is too long, do this:

Conversion Steps:

Code: Select all

1. Add 2 to the address since these games use Little Endian byte order (Example: 88009BB8 + 2 = 88009BBA).
2. Change the value to 2400 (Example: 88009BBA=2400).
3. Use the first 2 bytes of the off value for the conversion off value (Example: 88009BBA=95CC)
This Code Converted:

Code: Select all

<cheat desc="Enable Finishers During Round">
  <comment>Enable before match or it will not work.</comment>
  <script state="run">
    <action>maincpu.pw@88009BBA=2400</action>
    <action>maincpu.pw@88009BF2=2400</action>
    <action>maincpu.pw@88009CAA=2400</action>
    <action>maincpu.pw@88009CB2=2400</action>
  </script>
  <script state="off">
    <action>maincpu.pw@88009BBA=95CC</action>
    <action>maincpu.pw@88009BF2=1580</action>
    <action>maincpu.pw@88009CAA=1180</action>
    <action>maincpu.pw@88009CB2=95CD</action>
  </script>
</cheat>
This method writes what we call a "Short NOP" to cancel all 32 bits of the address' value with a 16 bit opcode. I don't use it all that much in MAME cheats as there is no value size limitation (unlike home consoles like the N64 & PSX where only 16 bits can be written at a time with the Gameshark). I do prefer the longer method; however, since it gives me the exact address to set breakpoints on (which is why I post them that way). You can use this method to convert that Killer Instinct 1.5d code as well. Let me know if it works for you.
Last edited by Abystus on Wed Jan 29, 2014 8:12 am, edited 2 times in total.
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

User avatar
CLE
Posts: 356
Joined: Sun Sep 09, 2007 9:06 pm
Location: Brazil

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by CLE » Tue Jan 28, 2014 12:43 pm

Very good!!!

Unfortunately don't work in classic format. But no problem, I play Killer Instinct games in new MAME emulator. Only for Mortal Kombat games I need cheats to convert in classic format.

Thanks!

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Pugsy
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Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Pugsy » Mon Apr 14, 2014 9:53 pm

Thanks, added
Pugsy

Servicing your cheating needs since 1985 ;-)

Grab the latest cheat collection:
MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
http://www.mediafire.com/file/39od7hvga ... at0200.zip (ZIP Archive 1894 KB)

User avatar
Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Sun Jan 07, 2018 11:05 pm

I finally got around to making cheats for the unused endings I unlocked quite a while back. Enjoy.

kinst2.xml

Code: Select all

  <cheat desc="Enable Unused Ending">
    <comment>Complete game with the these characters to see their unused endings.</comment>
    <parameter>
      <item value="0x00">Fulgore 1</item>
      <item value="0x01">TJ Combo 1</item>
      <item value="0x02">TJ Combo 2</item>
      <item value="0x03">Jago 1</item>
      <item value="0x04">Jago 2</item>
      <item value="0x05">Jago 3</item>
      <item value="0x06">Jago 4</item>
      <item value="0x07">Spinal 1</item>
      <item value="0x08">Spinal 2</item>
      <item value="0x09">Sabrewulf 1</item>
      <item value="0x0A">Sabrewulf 2</item>
      <item value="0x0B">Maya 1</item>
      <item value="0x0C">Maya 2</item>
    </parameter>

    <script state="run">
      <action condition="(param==0x00)">maincpu.pb@887F5740=01</action> <!-- Fulgore 1-->
      <action condition="(param==0x00)">maincpu.pb@887F5748=01</action> <!-- Fulgore 1-->
      <action condition="(param==0x00)">maincpu.pb@887F574D=01</action> <!-- Fulgore 1-->

      <action condition="(param==0x01)">maincpu.pb@887F5743=00</action> <!-- TJ Combo 1-->
      <action condition="(param==0x01)">maincpu.pb@887F574E=01</action> <!-- TJ Combo 1-->
      <action condition="(param==0x02)">maincpu.pb@887F5743=01</action> <!-- TJ Combo 2-->
      <action condition="(param==0x02)">maincpu.pb@887F574E=01</action> <!-- TJ Combo 2-->

      <action condition="(param==0x03)">maincpu.pb@887F5745=00</action> <!-- Jago 1-->
      <action condition="(param==0x03)">maincpu.pb@887F5748=00</action> <!-- Jago 1-->
      <action condition="(param==0x03)">maincpu.pb@887F574D=01</action> <!-- Jago 1-->
      <action condition="(param==0x04)">maincpu.pb@887F5745=01</action> <!-- Jago 2-->
      <action condition="(param==0x04)">maincpu.pb@887F5748=00</action> <!-- Jago 2-->
      <action condition="(param==0x04)">maincpu.pb@887F574D=01</action> <!-- Jago 2-->
      <action condition="(param==0x05)">maincpu.pb@887F5745=00</action> <!-- Jago 3-->
      <action condition="(param==0x05)">maincpu.pb@887F5748=01</action> <!-- Jago 3-->
      <action condition="(param==0x05)">maincpu.pb@887F574D=01</action> <!-- Jago 3-->
      <action condition="(param==0x06)">maincpu.pb@887F5745=01</action> <!-- Jago 4-->
      <action condition="(param==0x06)">maincpu.pb@887F5748=01</action> <!-- Jago 4-->
      <action condition="(param==0x06)">maincpu.pb@887F574D=01</action> <!-- Jago 4-->

      <action condition="(param==0x07)">maincpu.pb@887F574F=01</action> <!-- Spinal 1-->
      <action condition="(param==0x07)">maincpu.pb@887F5746=00</action> <!-- Spinal 1-->
      <action condition="(param==0x08)">maincpu.pb@887F574F=01</action> <!-- Spinal 2-->
      <action condition="(param==0x08)">maincpu.pb@887F5746=01</action> <!-- Spinal 2-->

      <action condition="(param==0x09)">maincpu.pb@887F5744=00</action> <!-- Sabrewulf 1-->
      <action condition="(param==0x09)">maincpu.pb@887F5751=01</action> <!-- Sabrewulf 1-->
      <action condition="(param==0x0A)">maincpu.pb@887F5744=01</action> <!-- Sabrewulf 2-->
      <action condition="(param==0x0A)">maincpu.pb@887F5751=01</action> <!-- Sabrewulf 2-->

      <action condition="(param==0x0B)">maincpu.pb@887F5743=00</action> <!-- Maya 1-->
      <action condition="(param==0x0B)">maincpu.pb@887F5752=01</action> <!-- Maya 1-->
      <action condition="(param==0x0C)">maincpu.pb@887F5743=01</action> <!-- Maya 2-->
      <action condition="(param==0x0C)">maincpu.pb@887F5752=01</action> <!-- Maya 2-->
    </script>
  </cheat>
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

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Abystus
Posts: 325
Joined: Sun Jul 23, 2006 6:53 am

Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Abystus » Sun Feb 25, 2018 10:39 pm

kinst2.xml

Code: Select all

  <cheat desc="Stage Modifier">
    <parameter>
      <item value="0x00">Sabrewulf</item>
      <item value="0x01">Maya</item>
      <item value="0x03">Glacius</item>
      <item value="0x04">Orchid</item>
      <item value="0x05">Jago</item>
      <item value="0x06">Gargos</item>
      <item value="0x07">Combo</item>
      <item value="0x08">Kim Wu</item>
      <item value="0x09">Sky</item>
      <item value="0x0A">Dock</item>
      <item value="0x0B">Tusk</item>
      <item value="0x0C">Spinal</item>
      <item value="0x0F">Fulgore</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@887F5000=param</action>
      <action>maincpu.pd@8800072C=0E000044</action>
      <action>maincpu.pd@88000730=3C02887F</action>
      <action>maincpu.pd@88000110=24425000</action>
      <action>maincpu.pd@88000114=80420000</action>
      <action>maincpu.pd@88000118=3C01887F</action>
      <action>maincpu.pd@8800011C=0E0001CD</action>
      <action>maincpu.pd@88000120=A0225704</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8800072C=3C01887F</action>
      <action>maincpu.pd@88000730=A0225704</action>
    </script>
  </cheat>
Bored? Watch some of my hacks here. Wanna hack like me? Use Branch Finder. Looking for hidden menus, characters, etc... in your games? Use The Peeper.

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Pugsy
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Re: [kinst2] Killer Instinct 2 (v1.4)

Post by Pugsy » Sun May 06, 2018 5:58 pm

Thanks added.
Pugsy

Servicing your cheating needs since 1985 ;-)

Grab the latest cheat collection:
MAME 0.200 XML cheat collection 12 AUGUST 2018) from http://www.mamecheat.co.uk or direct from:-
http://www.mediafire.com/file/39od7hvga ... at0200.zip (ZIP Archive 1894 KB)

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