[megadriv] Mega Man: The Wily Wars, Super Arm request

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Heihachi_73
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[megadriv] Mega Man: The Wily Wars, Super Arm request

Post by Heihachi_73 » Mon Jul 13, 2020 12:14 am

Just a couple of requests, as I wasn't able to figure any of them out.

Is it possible to implement the slide in Mega Man 1 and 2 without using the FFCA77 menu/game mode cheat?
Edit: Done now with a ROM cheat, see viewtopic.php?f=3&p=25703#p25703

Also wouldn't mind a way of having infinite Guts blocks (these are the removable walls in Mega Man 1) with the Super Arm, without having to find them in the very few stages that actually have them - it's possible to do this in the NES version (which results with garbled graphics on levels that don't have any Guts blocks), but in Wily Wars it softlocks when I poke any of the RAM addresses that change when Guts block has been thrown. A way to have Mega Man pick up a Guts block out of thin air would be the best use for this otherwise-useless weapon - this is sort of how it works in Mega Man Powered Up (new mode) when playing as Guts Man. Note that if Mega Man is holding a Guts block, he cannot climb ladders, so the ability to pick one up first would be a better option than than always having him carrying one.

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