[sf2ce] Change colors in selection screen

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fernanpower77
Posts: 63
Joined: Sat Dec 29, 2018 5:28 pm
Location: Brazil
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[sf2ce] Change colors in selection screen

Post by fernanpower77 » Sun Oct 13, 2019 11:31 pm

Good night Pugsy! I need your help! I would like a SF2CE ROM 21 XML code to assemble the color palettes on the character selection screen as we do for ROM 22 ... If you can help me I appreciate it very much! Fernando, Brazil

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mezdap
Posts: 34
Joined: Sun Feb 04, 2018 5:16 am

Re: [sf2ce] Change colors in selection screen

Post by mezdap » Sat Oct 26, 2019 4:03 pm

...
Last edited by mezdap on Fri Jul 10, 2020 3:15 am, edited 1 time in total.

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fernanpower77
Posts: 63
Joined: Sat Dec 29, 2018 5:28 pm
Location: Brazil
Contact:

Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Sat Oct 26, 2019 7:59 pm

Mezdap, thank you so much for this help, you are a blessed person! I will repay you with these codes! I set the Chun Li Bitmap colors and it looked like this:

Code: Select all

<cheat desc="Chun Li P1 Bitmap Colors">
    <script state="run">
      <action>maincpu.mq@1094A0=01110FEF0FCE0B69</action>
      <action>maincpu.mq@1094A8=0E8C0B690E9C0FCE</action>
    </script>
   </cheat>

<cheat desc="Chun Li Icon Colors">
    <script state="run">
      <action>maincpu.mq@10E4C0=01110FEF0FCE0B69</action>
      <action>maincpu.mq@10E4C8=0E8C0B690E9C0FCE</action>
    </script>
   </cheat>

Now this code is from the powers in Chun Li, each punch button triggers a power, being Hadouken, Yoga Flame and Tiger, see if it works in your ROM, preferably in the hack as Sheng Long ...

Code: Select all

<cheat desc="Chun Li Three Powers Hack">
    <script state="run">
      <action>maincpu.mw@0E5E44=196E</action>
      <action>maincpu.mw@0E5E46=0187</action>
      <action>maincpu.rw@41070=4EB9</action>
      <action>maincpu.rw@41072=000E</action>
      <action>maincpu.rw@41074=50D2</action>
      <action>maincpu.rw@41076=4E71</action>
       <action>maincpu.mw@0E5ED0=303C</action>
      <action>maincpu.mw@0E5ED2=0048</action>
      <action>maincpu.mw@0E5ED4=4EB8</action>
      <action>maincpu.mw@0E5ED6=6388</action>
      <action>maincpu.mw@0E5BAA=303C</action>
      <action>maincpu.mw@0E5BAC=0048</action>
      <action>maincpu.mw@0E5BAE=4EB8</action>
      <action>maincpu.mw@0E5BB0=6388</action>
      <action>maincpu.mw@0E5436=303C</action>
      <action>maincpu.mw@0E5438=0048</action>
      <action>maincpu.mw@0E543A=4EB8</action>
      <action>maincpu.mw@0E543C=6388</action>
      <action>maincpu.mw@044A12=0048</action>
      <action>maincpu.pb@FF98C9=01</action>
      <action>maincpu.pb@FF98CD=0F</action>
      <action>maincpu.pb@FF9389=01</action>
      <action>maincpu.pb@FF938D=0F</action>
      <action>maincpu.pb@FF9449=01</action>
      <action>maincpu.pb@FF944D=0F</action>
      <action>maincpu.pb@FF9509=01</action>
      <action>maincpu.pb@FF950D=0F</action>
      <action>maincpu.pb@FF95C9=01</action>
      <action>maincpu.pb@FF95CD=0F</action>
      <action>maincpu.pb@FF9689=01</action>
      <action>maincpu.pb@FF968D=0F</action>
      <action>maincpu.pb@FF9749=01</action>
      <action>maincpu.pb@FF974D=0F</action>
      <action>maincpu.pb@FF9809=01</action>
      <action>maincpu.pb@FF980D=0F</action>
      <action>maincpu.mq@0A443E=0FF60FE30FC20E90</action>
      <action>maincpu.mq@0A442C=0FF60FE30FC20E90</action>
      <action>maincpu.mq@0A4434=0D600C400A200900</action>
      <action>maincpu.mq@0A444A=0FF60FE30FC20E90</action>
      <action>maincpu.mq@0A4452=0D600C400A200900</action>
      <action condition="maincpu.pb@FF83E8!=FF AND maincpu.pb@FF86E8!=FF">maincpu.pb@FF82E2=00</action> <!-- allow KO slowdown -->
     </script>
    <script state="off">
      <action>maincpu.mw@0E5E44=197C</action>
      <action>maincpu.mw@0E5E46=0004</action>
      <action>maincpu.rw@41070=102E</action>
      <action>maincpu.rw@41072=0180</action>
      <action>maincpu.rw@41074=4EF8</action>
      <action>maincpu.rw@41076=3AFC</action>
      <action>maincpu.mw@0E5ED0=103C</action>
      <action>maincpu.mw@0E5ED2=0002</action>
      <action>maincpu.mw@0E5ED4=4EB8</action>
      <action>maincpu.mw@0E5ED6=6396</action>
      <action>maincpu.mw@0E5BAA=103C</action>
      <action>maincpu.mw@0E5BAC=0002</action>
      <action>maincpu.mw@0E5BAE=4EB8</action>
      <action>maincpu.mw@0E5BB0=6396</action>
      <action>maincpu.mw@0E5436=103C</action>
      <action>maincpu.mw@0E5438=0002</action>
      <action>maincpu.mw@0E543A=4EB8</action>
      <action>maincpu.mw@0E543C=6396</action>
      <action>maincpu.mw@044A12=0076</action>
    </script>
  </cheat>
Now comes the background extension code, and there is a limit to it ...

Code: Select all

<cheat desc="Background Extension">
    <script state="run">
      <action>maincpu.pw@FF89C5=3C, maincpu.pw@FF89C4=3C</action>
    </script>
  </cheat>
This code has now been a dream come true, after a lot of work and I will make it available to you with joy! Bug-corrected background selection in bonus backgrounds and includes a song in the secret stage, but cannot reset in the secret stage addressed as the game will bugar, if the emulator needs to be restarted, it is addressed to Chun Li in this code to enable the secret backgrounds but you can change it as it is on maincpu.pb@FF894F=05 ...

Code: Select all

<cheat desc="Select Background"> <comment>Perfect Background in Bonus Stage</comment> 
    <parameter>
      <item value="0x00">Ryu (Japan)</item>
      <item value="0x01">E.Honda (Japan)</item>
      <item value="0x02">Blanka (Brazil)</item>
      <item value="0x03">Guile (U.S.A)</item>
      <item value="0x04">Ken (U.S.A)</item>
      <item value="0x05">Chun Li (China)</item>
      <item value="0x06">Zangief (U.S.S.R)</item>
      <item value="0x07">Dhalsim (India)</item>
      <item value="0x08">Dictator/M.Bison (Thailand)</item>
      <item value="0x09">Sagat (Thailand)</item>
      <item value="0x0A">Boxer/Balrog (U.S.A)</item>
      <item value="0x0B">Claw/Vega (Spain)</item>
      <item value="0x0C">Bonus Stage (car)</item>
      <item value="0x0D">Bonus Stage (barrels)</item>
      <item value="0x0E">Bonus Stage (drums)</item>
      <item value="0x0F">Claw 2 (Secret Stage)</item>
      <item value="0x0300">Stage Bonus (car)</item>
      <item value="0x0601">Stage Bonus (barrels)</item>
      <item value="0x0902">Stage Bonus (drums)</item>
    </parameter>
   <script state="on">
      <action>temp0=0240E8</action>
    </script>
   <script state="run">
      <action condition="param==0">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==1">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==2">maincpu.md@temp0=303C0000+58</action>
      <action condition="param==3">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==4">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==5">maincpu.md@temp0=303C0000+5A</action>
      <action condition="param==6">maincpu.md@temp0=303C0000+5B</action>
      <action condition="param==7">maincpu.md@temp0=303C0000+5C</action>
      <action condition="param==8">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==9">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==A">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==B">maincpu.md@temp0=303C0000+5D</action>
      <action condition="param==C">maincpu.md@temp0=303C0000+4F, maincpu.pb@FF8061=C0</action>
      <action condition="param==D">maincpu.md@temp0=303C0000+4F, maincpu.pb@FF8061=C0</action>
      <action condition="param==E">maincpu.md@temp0=303C0000+4F, maincpu.pb@FF8061=C0</action>
      <action condition="param==F">maincpu.mw@0063DC=82, maincpu.md@temp0=303C0000+4A, maincpu.pb@FF8061=C0</action>
      <action condition="param==300">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=300</action>
      <action condition="param==601">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=601</action>
      <action condition="param==902">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=902</action>
      <action>maincpu.pw@FFDD5E=param, maincpu.pw@FFDD60=param, maincpu.pw@FFDD62=param, maincpu.pw@FFDD64=param</action>
      <action>maincpu.pw@FFDD66=param, maincpu.pw@FFDD68=param, maincpu.pw@FFDD6A=param, maincpu.pw@FFDD6C=param</action>
      <action>maincpu.pw@FFDD6E=param, maincpu.pw@FFDD70=param, maincpu.pw@FFDD72=param, maincpu.pw@FFDD74=param</action>
      <action condition="maincpu.pb@FF83E8!=FF AND maincpu.pb@FF86E8!=FF">maincpu.pb@FF82E2=00</action> <!-- allow KO slowdown -->
      <action>maincpu.pb@FF0A62=99</action>
      <action>maincpu.pb@FF0A63=99</action>
      <action>maincpu.pb@FF8511=09</action>
      <action>maincpu.pb@FF8512=99</action>
      <action>maincpu.pb@FF8513=99</action>
      <action>maincpu.pb@FF8811=09</action>
      <action>maincpu.pb@FF8812=99</action>
      <action>maincpu.pb@FF8813=99</action>
      <action>maincpu.pb@FF8972=01</action>
      <action>maincpu.pb@FF894F=05</action>
      <action>maincpu.pb@FF82E3=00</action>
      <action condition="maincpu.rb@FF8AC2 == 0"> <!--prevent hang on bonus stages-->
        maincpu.pw@FF8ABE=9928 <!--round time-->
      </action>
      <action>maincpu.pw@FFDDA2=203C</action> <!--char select time-->
    </script>
    <script state="off">
      <action>maincpu.md@temp0=30300000</action>
    </script>
  </cheat>

There is a code in this that you can fight before the statement, but you can remove it if you want, it's in maincpu.pb@FF82E3=00 ... about Dhalsim I will search but there is a possibility to find out ...

That was my gratitude for the help and I hope it works in your ROM ... I would like you to help me figure out how to activate the victory poses during the fight without ending it, I can't but try to research, as you are experienced I believe I can achieve! God bless you and enjoy these codes! Looking for something, just let us know, let's keep in touch ... Fernando M. Hack, Brazil

mezdap
Posts: 34
Joined: Sun Feb 04, 2018 5:16 am

Re: [sf2ce] Change colors in selection screen

Post by mezdap » Sun Oct 27, 2019 4:51 pm

...
Last edited by mezdap on Fri Jul 10, 2020 3:16 am, edited 1 time in total.

User avatar
fernanpower77
Posts: 63
Joined: Sat Dec 29, 2018 5:28 pm
Location: Brazil
Contact:

Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Sun Oct 27, 2019 6:04 pm

Thank you so much friend Mezdap, I'm still learning but I can figure out some things. Give me MAME's address for me to post this Background trick ... I will try to pull the screen to the other side, I still can't ... this barrel trick is sensational, it was very cool, congratulations friend ... the Chun Li trick only works on hack roms, like Sheng Long for example ... I hope you find out how to select the victory pose during the fight, I'm looking forward to it .... I'll leave a Chun Li trick to you, where she performs the reverse Spinning Bird Kick ... if you have anything interesting post here please! God bless you and thank you for everything! Fernando M. Hack

Code: Select all

<cheat desc="Chun Li Reverse Spinning Bird Kick">
    <script state="run">
      <action>maincpu.rw@4149E=402E</action>
    </script>
    <script state="off">
      <action>maincpu.rw@4149E=4A2E</action>
    </script>
  </cheat>

User avatar
fernanpower77
Posts: 63
Joined: Sat Dec 29, 2018 5:28 pm
Location: Brazil
Contact:

Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Sun Oct 27, 2019 10:15 pm

Good night friend Mezdap! Follow the improved background codes with the tips you spoke with your barrel code, and one of them has no Stage Bonus ... I hope you can figure out how to activate victory poses during the fight .... God bless you ! Fernando M. Hack

Code: Select all

<cheat desc="Select Background"> <comment>Perfect Background in Bonus Stage</comment> 
    <parameter>
      <item value="0x00">Ryu (Japan)</item>
      <item value="0x01">E.Honda (Japan)</item>
      <item value="0x02">Blanka (Brazil)</item>
      <item value="0x03">Guile (U.S.A)</item>
      <item value="0x04">Ken (U.S.A)</item>
      <item value="0x05">Chun Li (China)</item>
      <item value="0x06">Zangief (U.S.S.R)</item>
      <item value="0x07">Dhalsim (India)</item>
      <item value="0x08">Dictator/M.Bison (Thailand)</item>
      <item value="0x09">Sagat (Thailand)</item>
      <item value="0x0A">Boxer/Balrog (U.S.A)</item>
      <item value="0x0B">Claw/Vega (Spain)</item>
      <item value="0x0C">Bonus Stage (car)</item>
      <item value="0x0D">Bonus Stage (barrels)</item>
      <item value="0x0E">Bonus Stage (drums)</item>
      <item value="0x0F">Claw 2 (Secret Stage)</item>
      <item value="0x0300">Stage Bonus (car)</item>
      <item value="0x0601">Stage Bonus (barrels)</item>
      <item value="0x0902">Stage Bonus (drums)</item>
    </parameter>
   <script state="on">
      <action>temp0=0240E8</action>
    </script>
   <script state="run">
      <action condition="param==0">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==1">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==2">maincpu.md@temp0=303C0000+58</action>
      <action condition="param==3">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==4">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==5">maincpu.md@temp0=303C0000+5A</action>
      <action condition="param==6">maincpu.md@temp0=303C0000+5B</action>
      <action condition="param==7">maincpu.md@temp0=303C0000+5C</action>
      <action condition="param==8">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==9">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==A">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==B">maincpu.md@temp0=303C0000+5D</action>
      <action condition="param==C">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3CE=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==D">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3D0=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==E">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3D2=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==F">maincpu.mw@0063DC=82, maincpu.mw@02E3D4=82, maincpu.md@temp0=303C0000+4A, maincpu.pb@FF8061=C0</action>
      <action condition="param==300">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=300</action>
      <action condition="param==601">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=601</action>
      <action condition="param==902">maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=902</action>
      <action>maincpu.pw@FFDD5E=param, maincpu.pw@FFDD60=param, maincpu.pw@FFDD62=param, maincpu.pw@FFDD64=param</action>
      <action>maincpu.pw@FFDD66=param, maincpu.pw@FFDD68=param, maincpu.pw@FFDD6A=param, maincpu.pw@FFDD6C=param</action>
      <action>maincpu.pw@FFDD6E=param, maincpu.pw@FFDD70=param, maincpu.pw@FFDD72=param, maincpu.pw@FFDD74=param</action>
      <action condition="maincpu.pb@FF83E8!=FF AND maincpu.pb@FF86E8!=FF">maincpu.pb@FF82E2=00</action> <!-- allow KO slowdown -->
      <action>maincpu.pb@FF0A62=99</action>
      <action>maincpu.pb@FF0A63=99</action>
      <action>maincpu.pb@FF8511=09</action>
      <action>maincpu.pb@FF8512=99</action>
      <action>maincpu.pb@FF8513=99</action>
      <action>maincpu.pb@FF8811=09</action>
      <action>maincpu.pb@FF8812=99</action>
      <action>maincpu.pb@FF8813=99</action>
      <action>maincpu.pb@FF8972=01</action>
      <action>maincpu.pb@FF82E3=00</action>
      <action>maincpu.mb@02B929=63</action>
      <action>maincpu.mb@02B92F=99</action>
      <action>maincpu.pb@FF853F=00</action>
    </script>
    <script state="off">
      <action>maincpu.mb@02B929=14</action>
      <action>maincpu.mb@02B92F=20</action>
      <action>maincpu.md@temp0=30300000</action>
    </script>
  </cheat>

<cheat desc="Select Background"> <comment>Perfect Background in Bonus Stage and Without Bonus Stage</comment> 
    <parameter>
      <item value="0x00">Ryu (Japan)</item>
      <item value="0x01">E.Honda (Japan)</item>
      <item value="0x02">Blanka (Brazil)</item>
      <item value="0x03">Guile (U.S.A)</item>
      <item value="0x04">Ken (U.S.A)</item>
      <item value="0x05">Chun Li (China)</item>
      <item value="0x06">Zangief (U.S.S.R)</item>
      <item value="0x07">Dhalsim (India)</item>
      <item value="0x08">Dictator/M.Bison (Thailand)</item>
      <item value="0x09">Sagat (Thailand)</item>
      <item value="0x0A">Boxer/Balrog (U.S.A)</item>
      <item value="0x0B">Claw/Vega (Spain)</item>
      <item value="0x0C">Bonus Stage (car)</item>
      <item value="0x0D">Bonus Stage (barrels)</item>
      <item value="0x0E">Bonus Stage (drums)</item>
      <item value="0x0F">Claw 2 (Secret Stage)</item>
    </parameter>
   <script state="on">
      <action>temp0=0240E8</action>
    </script>
   <script state="run">
      <action condition="param==0">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==1">maincpu.md@temp0=303C0000+57</action>
      <action condition="param==2">maincpu.md@temp0=303C0000+58</action>
      <action condition="param==3">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==4">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==5">maincpu.md@temp0=303C0000+5A</action>
      <action condition="param==6">maincpu.md@temp0=303C0000+5B</action>
      <action condition="param==7">maincpu.md@temp0=303C0000+5C</action>
      <action condition="param==8">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==9">maincpu.md@temp0=303C0000+5E</action>
      <action condition="param==A">maincpu.md@temp0=303C0000+59</action>
      <action condition="param==B">maincpu.md@temp0=303C0000+5D</action>
      <action condition="param==C">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3CE=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==D">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3D0=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==E">maincpu.md@temp0=303C0000+4F, maincpu.mw@02E3D2=0D, maincpu.pb@FF8061=C0</action>
      <action condition="param==F">maincpu.mw@0063DC=82, maincpu.mw@02E3D4=82, maincpu.md@temp0=303C0000+4A, maincpu.pb@FF8061=C0</action>
      <action>maincpu.pw@FFDD5E=param, maincpu.pw@FFDD60=param, maincpu.pw@FFDD62=param, maincpu.pw@FFDD64=param</action>
      <action>maincpu.pw@FFDD66=param, maincpu.pw@FFDD68=param, maincpu.pw@FFDD6A=param, maincpu.pw@FFDD6C=param</action>
      <action>maincpu.pw@FFDD6E=param, maincpu.pw@FFDD70=param, maincpu.pw@FFDD72=param, maincpu.pw@FFDD74=param</action>
      <action condition="maincpu.pb@FF83E8!=FF AND maincpu.pb@FF86E8!=FF">maincpu.pb@FF82E2=00</action> <!-- allow KO slowdown -->
      <action>maincpu.pw@FF89C1=param/100, maincpu.pw@FF89ED=param, maincpu.pw@FF89EF=param, maincpu.pw@FF89F1=param, maincpu.pw@FF89F3=param</action>
      <action>maincpu.pw@FF89C1=param/100, maincpu.pw@FF89F5=param, maincpu.pw@FF89F7=param, maincpu.pw@FF89F9=param, maincpu.pw@FF89FB=param</action>
      <action>maincpu.pw@FF89C1=param/100, maincpu.pw@FF89FD=param, maincpu.pw@FF89FF=param, maincpu.pw@FF8A01=param, maincpu.pw@FF8A03=param</action>
      <action>maincpu.pb@FF0A62=99</action>
      <action>maincpu.pb@FF0A63=99</action>
      <action>maincpu.pb@FF8511=09</action>
      <action>maincpu.pb@FF8512=99</action>
      <action>maincpu.pb@FF8513=99</action>
      <action>maincpu.pb@FF8811=09</action>
      <action>maincpu.pb@FF8812=99</action>
      <action>maincpu.pb@FF8813=99</action>
      <action>maincpu.pb@FF8972=01</action>
      <action>maincpu.pb@FF82E3=00</action>
      <action>maincpu.mb@02B929=63</action>
      <action>maincpu.mb@02B92F=99</action>
      <action>maincpu.pb@FF853F=00</action>
    </script>
    <script state="off">
      <action>maincpu.mb@02B929=14</action>
      <action>maincpu.mb@02B92F=20</action>
      <action>maincpu.md@temp0=30300000</action>
    </script>
  </cheat>

User avatar
fernanpower77
Posts: 63
Joined: Sat Dec 29, 2018 5:28 pm
Location: Brazil
Contact:

Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Thu Oct 31, 2019 1:48 am

Good night Mezdap! Could you figure out in SF2WW ROM where the country songs and announcement voices are located? I can't figure it out! Thank you and God bless you!

mezdap
Posts: 34
Joined: Sun Feb 04, 2018 5:16 am

Re: [sf2ce] Change colors in selection screen

Post by mezdap » Mon Nov 04, 2019 2:07 pm

...
Last edited by mezdap on Fri Jul 10, 2020 3:16 am, edited 1 time in total.

mezdap
Posts: 34
Joined: Sun Feb 04, 2018 5:16 am

Re: [sf2ce] Change colors in selection screen

Post by mezdap » Tue Nov 05, 2019 9:05 am

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Last edited by mezdap on Fri Jul 10, 2020 3:16 am, edited 2 times in total.

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fernanpower77
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Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Wed Nov 06, 2019 12:31 am

Good evening friend Mezdap, thank you so much for the post and for the precious tips! About codes 30300000 and 303C0000 were created by Pugsy to help me, I can't explain it accurately but they are for the Voice Announce parameter. I'm trying to find out on SF2WW how to put the songs on the secret screens, if you find out something please let me know! I made a joke with your Background code, where I created my fight sequence with only the secret screens! I'll be posting below and look forward to your feedback on it! Thanks again for everything and may God bless you! Fernando M. Hack

Code: Select all

<cheat desc="Bonus Stage Fight Backgrounds and Secret Stage"> <comment>Includes Select Character - Select Character P1 or P2 for the Bonus Stage Background and Secret Stage</comment>
    <parameter>
      <item value="0x00">Ryu</item>
      <item value="0x01">E. Honda</item>
      <item value="0x02">Blanka</item>
      <item value="0x03">Guile</item>
      <item value="0x04">Ken</item>
      <item value="0x05">Chun Li</item>
      <item value="0x06">Zangief</item>
      <item value="0x07">Dhalsim</item>
      <item value="0x08">M. Bison</item>
      <item value="0x09">Sagat</item>
      <item value="0x0A">Balrog</item>
      <item value="0x0B">Vega</item>
      </parameter> 
   <script state="on">
      <action>temp0=0240E8</action>
    </script>
   <script state="run">
      <action>maincpu.mw@0063DC=82, maincpu.mw@02E3D4=82, maincpu.mw@02E3CE=0D, maincpu.mw@02E3D0=0D, maincpu.mw@02E3D2=0D, maincpu.md@temp0=303C0000+4F, maincpu.pb@FF8061=C0, maincpu.pb@FF894F=param</action>
      <action>maincpu.pw@FFDD5E=0C, maincpu.pw@FFDD60=0D, maincpu.pw@FFDD62=0E, maincpu.pw@FFDD64=0F</action>
      <action>maincpu.pw@FFDD66=0C, maincpu.pw@FFDD68=0D, maincpu.pw@FFDD6A=0E, maincpu.pw@FFDD6C=0F</action>
      <action>maincpu.pw@FFDD6E=0C, maincpu.pw@FFDD70=0D, maincpu.pw@FFDD72=0E, maincpu.pw@FFDD74=0F</action>
      <action condition="maincpu.pb@FF83E8!=FF AND maincpu.pb@FF86E8!=FF">maincpu.pb@FF82E2=00</action> <!-- allow KO slowdown -->
      <action>maincpu.pb@FF0A62=99</action>
      <action>maincpu.pb@FF0A63=99</action>
      <action>maincpu.pb@FF8511=09</action>
      <action>maincpu.pb@FF8512=99</action>
      <action>maincpu.pb@FF8513=99</action>
      <action>maincpu.pb@FF8811=09</action>
      <action>maincpu.pb@FF8812=99</action>
      <action>maincpu.pb@FF8813=99</action>
      <action>maincpu.mb@02B929=63</action>
      <action>maincpu.mb@02B92F=99</action>
    </script>
    <script state="off">
      <action>maincpu.mb@02B929=14</action>
      <action>maincpu.mb@02B92F=20</action>
      <action>maincpu.md@temp0=30300000</action>
    </script>
  </cheat>

mezdap
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Re: [sf2ce] Change colors in selection screen

Post by mezdap » Sun Nov 10, 2019 1:00 pm

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Last edited by mezdap on Fri Jul 10, 2020 3:17 am, edited 1 time in total.

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fernanpower77
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Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Sun Nov 10, 2019 4:35 pm

Good afternoon friend, it was cool the changes you made, thank you for real! About the punctuation, it is just for modification and for personal use ... thanks for your help and I will check this article ... I found another cheat to activate the background animation at the end of the fight, it was interesting on the screen of E. Honda, I look forward to your feedback .... Fernando M. Hack

Code: Select all

<cheat desc="Animation Victory Background"> 
    <script state="run">
      <action>maincpu.pb@FF8AD1=01</action>
    </script>
  </cheat>

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fernanpower77
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Re: [sf2ce] Change colors in selection screen

Post by fernanpower77 » Fri Nov 15, 2019 11:58 pm

Good night friend Mezdap! I managed to find out in the "Background Extension" code how to enable extension on both sides, I'll be posting below! If you have any sf2ce code post here for us please! Thank you and God bless you! Fernando M. Hack

Code: Select all

<cheat desc="Background Extension"> <comment>Left and Right Extension</comment>
    <script state="run">
      <action>maincpu.pw@FF89C4=7C, maincpu.pw@FF89C5=7C</action>
    </script>
  </cheat>

mezdap
Posts: 34
Joined: Sun Feb 04, 2018 5:16 am

Re: [sf2ce] Change colors in selection screen

Post by mezdap » Sat Nov 16, 2019 1:26 pm

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Last edited by mezdap on Fri Jul 10, 2020 3:17 am, edited 1 time in total.

mezdap
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Re: [sf2ce] Change colors in selection screen

Post by mezdap » Sun May 17, 2020 4:04 am

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Last edited by mezdap on Fri Jul 10, 2020 3:17 am, edited 1 time in total.

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chunli_fm_hack
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Re: [sf2ce] Change colors in selection screen

Post by chunli_fm_hack » Sun May 17, 2020 12:32 pm

Good morning mate! Thanks for the post .... I will check here and anything I return .... God bless you!

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chunli_fm_hack
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Re: [sf2ce] Change colors in selection screen

Post by chunli_fm_hack » Sun May 17, 2020 1:22 pm

Good morning mate! This code is very interesting, where the selection of the country where you will fight is returned .... would you be able to convert to return to the fighter selection at each fight? I discovered a code where the end of the fight is altered, like pausing for example, following this same line of code, it was interesting ... if you find something I will return it .... God bless you!

Round Codes
maincpu.pw@FF800E=03 (00, 01 ,02)

mezdap
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Re: [sf2ce] Change colors in selection screen

Post by mezdap » Mon Jun 08, 2020 12:16 pm

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Last edited by mezdap on Fri Jul 10, 2020 3:17 am, edited 1 time in total.

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chunli_fm_hack
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Re: [sf2ce] Change colors in selection screen

Post by chunli_fm_hack » Tue Jun 09, 2020 12:21 am

Good night Mezdap! Thank you very much for this code, it was great, congratulations friend! The code I mentioned is for when to end a fight, to return to the selection of fighters again to change fighters, to then move on to the next fight .... there is a ROM in HBMAME that has this function, it is SF2CES29 ... thank you in advance and thanks again for the code .... God bless you!

mezdap
Posts: 34
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Re: [sf2ce] Change colors in selection screen

Post by mezdap » Tue Jun 09, 2020 10:47 am

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Last edited by mezdap on Fri Jul 10, 2020 3:18 am, edited 1 time in total.

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