This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Fri Dec 17, 2021 11:41 am
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@cd3c = 7efc1012</action>
<action>maincpu.mq@fc10 = 8c010027058c0128</action>
<action>maincpu.mq@fc18 = 260139a6848a407e</action>
<action>maincpu.mq@fc20 = cd40000000000000</action>
<!--
fc10 | 8c 01 00 : CMPX #$0100 // P1
fc13 | 27 05 : BEQ $FC1A
fc15 | 8c 01 28 : CMPX #$0128 // P2
fc18 | 26 01 : BNE $FC1B
fc1a | 39 : RTS
fc1b | a6 84 : LDA ,X
fc1d | 8a 40 : ORA #$40
fc1f | 7e cd 40 : JMP $CD40
-->
</script>
<script state="off">
<action>maincpu.md@cd3c = a6848a40</action>
<action>maincpu.mq@fc10 = 0000000000000000</action>
<action>maincpu.mq@fc18 = 0000000000000000</action>
<action>maincpu.mq@fc20 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@a2ff = 33</action> <!-- P1 -->
<action>maincpu.mb@a325 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@a2ff = 34</action>
<action>maincpu.mb@a325 = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@ab4f = 33</action> <!-- P1 -->
<action>maincpu.mb@ab76 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@ab4f = 34</action>
<action>maincpu.mb@ab76 = 34</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9c1b = 108e0000</action>
</script>
<script state="change">
<action>maincpu.mw@9c1d = param</action>
</script>
<script state="off">
<action>maincpu.md@9c1b = 4810aea6</action>
</script>
</cheat>
<cheat desc="max coin rate">
<script state="on">
<action>maincpu.mw@22226 = c610</action> <!-- ($6226) -->
</script>
<script state="off">
<action>maincpu.mw@22226 = e6c6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@815f = fc30</action>
<action>maincpu.mq@fc30 = d711f6380fc1ff26</action>
<action>maincpu.mq@fc38 = 03f6380bd11127f0</action>
<action>maincpu.mq@fc40 = c50426020a10c508</action>
<action>maincpu.mq@fc48 = 26020c10c5012604</action>
<action>maincpu.mq@fc50 = 96102006c5022605</action>
<action>maincpu.mq@fc58 = 8601b7381020d100</action>
<!--
fc30 | d7 11 : STB $11
fc32 | f6 38 0f : LDB $380F // read button input
fc35 | c1 ff : CMPB #$FF
fc37 | 26 03 : BNE $FC3C
fc39 | f6 38 0b : LDB $380B // read joystick input
fc3c | d1 11 : CMPB $11
fc3e | 27 f0 : BEQ $FC30
fc40 | c5 04 : BITB #$04
fc42 | 26 02 : BNE $FC46
fc44 | 0a 10 : DEC $10 // decrease code
fc46 | c5 08 : BITB #$08
fc48 | 26 02 : BNE $FC4C
fc4a | 0c 10 : INC $10 // increase code
fc4c | c5 01 : BITB #$01
fc4e | 26 04 : BNE $FC54
fc50 | 96 10 : LDA $10 // play sound
fc52 | 20 06 : BRA $FC5A
fc54 | c5 02 : BITB #$02
fc56 | 26 05 : BNE $FC5D
fc58 | 86 01 : LDA #$01 // stop sound
fc5a | b7 38 10 : STA $3810 // send sound code
fc5d | 20 d1 : BRA $FC30
-->
</script>
<script state="run">
<output format="----- makyou senshi sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@815f = 8453</action>
<action>maincpu.mq@fc30 = 0000000000000000</action>
<action>maincpu.mq@fc38 = 0000000000000000</action>
<action>maincpu.mq@fc40 = 0000000000000000</action>
<action>maincpu.mq@fc48 = 0000000000000000</action>
<action>maincpu.mq@fc50 = 0000000000000000</action>
<action>maincpu.mq@fc58 = 0000000000000000</action>
</script>
</cheat>
"max coin rate" is unique. All enemies drops $100.
I bother with random freeze/reset problem in test play. But I don't know the cause of that is due to cheat or emulation.
Some cheat codes for makyosen in official package based on 0.221 doesn't work because of different address between gondo/makyosen and gondou. For example, P1 life is $14b3 (gondo/makyosen) against $14db (gondou).
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Sat Jan 08, 2022 9:00 am
Converted codes from makyosen to gondo. But random freeze/reset problem happens in gondo too.
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@b64c = 7efc1012</action>
<action>maincpu.mq@fc10 = 8c010027058c0128</action>
<action>maincpu.mq@fc18 = 260139a6848a407e</action>
<action>maincpu.mq@fc20 = b650000000000000</action>
<!--
fc10 | 8c 01 00 : CMPX #$0100 // P1
fc13 | 27 05 : BEQ $FC1A
fc15 | 8c 01 28 : CMPX #$0128 // P2
fc18 | 26 01 : BNE $FC1B
fc1a | 39 : RTS
fc1b | a6 84 : LDA ,X
fc1d | 8a 40 : ORA #$40
fc1f | 7e b6 50 : JMP $B650
-->
</script>
<script state="off">
<action>maincpu.md@b64c = a6848a40</action>
<action>maincpu.mq@fc10 = ffffffffffffffff</action>
<action>maincpu.mq@fc18 = ffffffffffffffff</action>
<action>maincpu.mq@fc20 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@d4a7 = 33</action> <!-- P1 -->
<action>maincpu.mb@d4cd = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@d4a7 = 34</action>
<action>maincpu.mb@d4cd = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@cc86 = 33</action> <!-- P1 -->
<action>maincpu.mb@ccad = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@cc86 = 34</action>
<action>maincpu.mb@ccad = 34</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@ddc9 = 108e0000</action>
</script>
<script state="change">
<action>maincpu.mw@ddcb = param</action>
</script>
<script state="off">
<action>maincpu.md@ddc9 = 4810aea6</action>
</script>
</cheat>
<cheat desc="max coin rate">
<script state="on">
<action>maincpu.mw@22226 = c610</action> <!-- ($6226) -->
</script>
<script state="off">
<action>maincpu.mw@22226 = e6c6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8160 = fc30</action>
<action>maincpu.mq@fc30 = d711f6380fc1ff26</action>
<action>maincpu.mq@fc38 = 03f6380bd11127f0</action>
<action>maincpu.mq@fc40 = c50426020a10c508</action>
<action>maincpu.mq@fc48 = 26020c10c5012604</action>
<action>maincpu.mq@fc50 = 96102006c5022605</action>
<action>maincpu.mq@fc58 = 8601b7381020d100</action>
<!--
fc30 | d7 11 : STB $11
fc32 | f6 38 0f : LDB $380F // read button input
fc35 | c1 ff : CMPB #$FF
fc37 | 26 03 : BNE $FC3C
fc39 | f6 38 0b : LDB $380B // read joystick input
fc3c | d1 11 : CMPB $11
fc3e | 27 f0 : BEQ $FC30
fc40 | c5 04 : BITB #$04
fc42 | 26 02 : BNE $FC46
fc44 | 0a 10 : DEC $10 // decrease code
fc46 | c5 08 : BITB #$08
fc48 | 26 02 : BNE $FC4C
fc4a | 0c 10 : INC $10 // increase code
fc4c | c5 01 : BITB #$01
fc4e | 26 04 : BNE $FC54
fc50 | 96 10 : LDA $10 // play sound
fc52 | 20 06 : BRA $FC5A
fc54 | c5 02 : BITB #$02
fc56 | 26 05 : BNE $FC5D
fc58 | 86 01 : LDA #$01 // stop sound
fc5a | b7 38 10 : STA $3810 // send sound code
fc5d | 20 d1 : BRA $FC30
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@8160 = 8454</action>
<action>maincpu.mq@fc30 = ffffffffffffffff</action>
<action>maincpu.mq@fc38 = ffffffffffffffff</action>
<action>maincpu.mq@fc40 = ffffffffffffffff</action>
<action>maincpu.mq@fc48 = ffffffffffffffff</action>
<action>maincpu.mq@fc50 = ffffffffffffffff</action>
<action>maincpu.mq@fc58 = ffffffffffffffff</action>
</script>
</cheat>
Current gondo.xml in official package based on 0.221 doesn't have any code. Only the following message is displayed.
This non-arcade system has been added during
the amalgamation of MESS into MAME. If there
is a softwarelist with games in, then cheats
may well appear when you load the game.
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Sat Jan 08, 2022 9:16 am
Converted codes from makyosen to gondou. But random reset/freeze problem happens in gondou too.
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@cf6a = 7efe9012</action>
<action>maincpu.mq@fe90 = 8c010027058c0128</action>
<action>maincpu.mq@fe98 = 260139a6848a407e</action>
<action>maincpu.mq@fea0 = cf6e000000000000</action>
<!--
fe90 | 8c 01 00 : CMPX #$0100 // P1
fe93 | 27 05 : BEQ $FE9A
fe95 | 8c 01 28 : CMPX #$0128 // P2
fe98 | 26 01 : BNE $FE9B
fe9a | 39 : RTS
fe9b | a6 84 : LDA ,X
fe9d | 8a 40 : ORA #$40
fe9f | 7e cf 6e : JMP $CF6E
-->
</script>
<script state="off">
<action>maincpu.md@cf6a = a6848a40</action>
<action>maincpu.mq@fe90 = ffffffffffffffff</action>
<action>maincpu.mq@fe98 = ffffffffffffffff</action>
<action>maincpu.mq@fea0 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@a539 = 33</action> <!-- P1 -->
<action>maincpu.mb@a55f = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@a539 = 34</action>
<action>maincpu.mb@a55f = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@ad89 = 33</action> <!-- P1 -->
<action>maincpu.mb@adb0 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@ad89 = 34</action>
<action>maincpu.mb@adb0 = 34</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9d7d = 108e0000</action>
</script>
<script state="change">
<action>maincpu.mw@9d7f = param</action>
</script>
<script state="off">
<action>maincpu.md@9d7d = 4810aea6</action>
</script>
</cheat>
<cheat desc="max coin rate">
<script state="on">
<action>maincpu.mw@22203 = c610</action> <!-- ($6203) -->
</script>
<script state="off">
<action>maincpu.mw@22203 = e6c6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8172 = feb0</action>
<action>maincpu.mq@feb0 = d711f6380fc1ff26</action>
<action>maincpu.mq@feb8 = 03f6380bd11127f0</action>
<action>maincpu.mq@fec0 = c50426020a10c508</action>
<action>maincpu.mq@fec8 = 26020c10c5012604</action>
<action>maincpu.mq@fed0 = 96102006c5022605</action>
<action>maincpu.mq@fed8 = 8601b7381020d1ff</action>
<!--
feb0 | d7 11 : STB $11
feb2 | f6 38 0f : LDB $380F // read button input
feb5 | c1 ff : CMPB #$FF
feb7 | 26 03 : BNE $FEBC
feb9 | f6 38 0b : LDB $380B // read joystick input
febc | d1 11 : CMPB $11
febe | 27 f0 : BEQ $FEB0
fec0 | c5 04 : BITB #$04
fec2 | 26 02 : BNE $FEC6
fec4 | 0a 10 : DEC $10 // decrease code
fec6 | c5 08 : BITB #$08
fec8 | 26 02 : BNE $FECC
feca | 0c 10 : INC $10 // increase code
fecc | c5 01 : BITB #$01
fece | 26 04 : BNE $FED4
fed0 | 96 10 : LDA $10 // play sound
fed2 | 20 06 : BRA $FEDA
fed4 | c5 02 : BITB #$02
fed6 | 26 05 : BNE $FEDD
fed8 | 86 01 : LDA #$01 // stop sound
feda | b7 38 10 : STA $3810 // send sound code
fedd | 20 d1 : BRA $FEB0
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@8172 = 8485</action>
<action>maincpu.mq@feb0 = ffffffffffffffff</action>
<action>maincpu.mq@feb8 = ffffffffffffffff</action>
<action>maincpu.mq@fec0 = ffffffffffffffff</action>
<action>maincpu.mq@fec8 = ffffffffffffffff</action>
<action>maincpu.mq@fed0 = ffffffffffffffff</action>
<action>maincpu.mq@fed8 = ffffffffffffffff</action>
</script>
</cheat>
gondou has different address from gondo/makyosen.
Code: Select all
gondo/makyosen gondou
P1 life $14b3 $14db
P2 life $14b8 $14e0
P1 gold $14af $14d7 (3-bytes)
P2 gold $14b4 $14dc (3-bytes)
Also addresses for main/sub-weapon and ammo ($14xx). But invincibility/armour/jet ($01xx) is the same.
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Wed Dec 28, 2022 11:38 pm
"sound test mode" : rewrite routine. add up/down key (code ±10).
gondo.xml
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8160 = fc30</action>
<action>maincpu.mq@fc30 = 9711b6380f438403</action>
<action>maincpu.mq@fc38 = 484848489712b638</action>
<action>maincpu.mq@fc40 = 0b43840f9a129111</action>
<action>maincpu.mq@fc48 = 27e6d61081042601</action>
<action>maincpu.mq@fc50 = 5a810826015c8102</action>
<action>maincpu.mq@fc58 = 2602c01081012602</action>
<action>maincpu.mq@fc60 = cb10d71081102706</action>
<action>maincpu.mq@fc68 = 81202605c601f738</action>
<action>maincpu.mq@fc70 = 1020bd0000000000</action>
<!--
fc30 | 97 11 : STA $11
fc32 | b6 38 0f : LDA $380F // read button inputs
fc35 | 43 : COMA
fc36 | 84 03 : ANDA #$03
fc38 | 48 : ASLA
fc39 | 48 : ASLA
fc3a | 48 : ASLA
fc3b | 48 : ASLA
fc3c | 97 12 : STA $12
fc3e | b6 38 0b : LDA $380B // read joystick inputs
fc41 | 43 : COMA
fc42 | 84 0f : ANDA #$0F
fc44 | 9a 12 : ORA $12
fc46 | 91 11 : CMPA $11
fc48 | 27 e6 : BEQ $FC30
fc4a | d6 10 : LDB $10
fc4c | 81 04 : CMPA #$04
fc4e | 26 01 : BNE $FC51
fc50 | 5a : DECB // decrease code -01
fc51 | 81 08 : CMPA #$08
fc53 | 26 01 : BNE $FC56
fc55 | 5c : INCB // increase code +01
fc56 | 81 02 : CMPA #$02
fc58 | 26 02 : BNE $FC5C
fc5a | c0 10 : SUBB #$10 // decrease code -10
fc5c | 81 01 : CMPA #$01
fc5e | 26 02 : BNE $FC62
fc60 | cb 10 : ADDB #$10 // increase code +10
fc62 | d7 10 : STB $10
fc64 | 81 10 : CMPA #$10
fc66 | 27 06 : BEQ $FC6E
fc68 | 81 20 : CMPA #$20
fc6a | 26 05 : BNE $FC71
fc6c | c6 01 : LDB #$01 // stop sound
fc6e | f7 38 10 : STB $3810 // send sound code
fc71 | 20 bd : BRA $FC30
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@815f = 8453</action>
<action>maincpu.mq@fc30 = 0000000000000000</action>
<action>maincpu.mq@fc38 = 0000000000000000</action>
<action>maincpu.mq@fc40 = 0000000000000000</action>
<action>maincpu.mq@fc48 = 0000000000000000</action>
<action>maincpu.mq@fc50 = 0000000000000000</action>
<action>maincpu.mq@fc58 = 0000000000000000</action>
<action>maincpu.mq@fc60 = 0000000000000000</action>
<action>maincpu.mq@fc68 = 0000000000000000</action>
<action>maincpu.mq@fc70 = 0000000000000000</action>
</script>
</cheat>
gondou.xml
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8172 = feb0</action>
<action>maincpu.mq@feb0 = 9711b6380f438403</action>
<action>maincpu.mq@feb8 = 484848489712b638</action>
<action>maincpu.mq@fec0 = 0b43840f9a129111</action>
<action>maincpu.mq@fec8 = 27e6d61081042601</action>
<action>maincpu.mq@fed0 = 5a810826015c8102</action>
<action>maincpu.mq@fed8 = 2602c01081012602</action>
<action>maincpu.mq@fee0 = cb10d71081102706</action>
<action>maincpu.mq@fee8 = 81202605c601f738</action>
<action>maincpu.mq@fef0 = 1020bdffffffffff</action>
<!--
feb0 | 97 11 : STA $11
feb2 | b6 38 0f : LDA $380F // read button inputs
feb5 | 43 : COMA
feb6 | 84 03 : ANDA #$03
feb8 | 48 : ASLA
feb9 | 48 : ASLA
feba | 48 : ASLA
febb | 48 : ASLA
febc | 97 12 : STA $12
febe | b6 38 0b : LDA $380B // read joystick inputs
fec1 | 43 : COMA
fec2 | 84 0f : ANDA #$0F
fec4 | 9a 12 : ORA $12
fec6 | 91 11 : CMPA $11
fec8 | 27 e6 : BEQ $FEB0
feca | d6 10 : LDB $10
fecc | 81 04 : CMPA #$04
fece | 26 01 : BNE $FED1
fed0 | 5a : DECB // decrease code -01
fed1 | 81 08 : CMPA #$08
fed3 | 26 01 : BNE $FED6
fed5 | 5c : INCB // increase code +01
fed6 | 81 02 : CMPA #$02
fed8 | 26 02 : BNE $FEDC
feda | c0 10 : SUBB #$10 // decrease code -10
fedc | 81 01 : CMPA #$01
fede | 26 02 : BNE $FEE2
fee0 | cb 10 : ADDB #$10 // increase code +10
fee2 | d7 10 : STB $10
fee4 | 81 10 : CMPA #$10
fee6 | 27 06 : BEQ $FEEE
fee8 | 81 20 : CMPA #$20
feea | 26 05 : BNE $FC71
feec | c6 01 : LDB #$01 // stop sound
feee | f7 38 10 : STB $3810 // send sound code
fef1 | 20 bd : BRA $FEB0
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@8172 = 8485</action>
<action>maincpu.mq@feb0 = ffffffffffffffff</action>
<action>maincpu.mq@feb8 = ffffffffffffffff</action>
<action>maincpu.mq@fec0 = ffffffffffffffff</action>
<action>maincpu.mq@fec8 = ffffffffffffffff</action>
<action>maincpu.mq@fed0 = ffffffffffffffff</action>
<action>maincpu.mq@fed8 = ffffffffffffffff</action>
<action>maincpu.mq@fee0 = ffffffffffffffff</action>
<action>maincpu.mq@fee8 = ffffffffffffffff</action>
<action>maincpu.mq@fef0 = ffffffffffffffff</action>
</script>
</cheat>
makyosen.xml
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@815f = fc30</action>
<action>maincpu.mq@fc30 = 9711b6380f438403</action>
<action>maincpu.mq@fc38 = 484848489712b638</action>
<action>maincpu.mq@fc40 = 0b43840f9a129111</action>
<action>maincpu.mq@fc48 = 27e6d61081042601</action>
<action>maincpu.mq@fc50 = 5a810826015c8102</action>
<action>maincpu.mq@fc58 = 2602c01081012602</action>
<action>maincpu.mq@fc60 = cb10d71081102706</action>
<action>maincpu.mq@fc68 = 81202605c601f738</action>
<action>maincpu.mq@fc70 = 1020bd0000000000</action>
<!--
fc30 | 97 11 : STA $11
fc32 | b6 38 0f : LDA $380F // read button inputs
fc35 | 43 : COMA
fc36 | 84 03 : ANDA #$03
fc38 | 48 : ASLA
fc39 | 48 : ASLA
fc3a | 48 : ASLA
fc3b | 48 : ASLA
fc3c | 97 12 : STA $12
fc3e | b6 38 0b : LDA $380B // read joystick inputs
fc41 | 43 : COMA
fc42 | 84 0f : ANDA #$0F
fc44 | 9a 12 : ORA $12
fc46 | 91 11 : CMPA $11
fc48 | 27 e6 : BEQ $FC30
fc4a | d6 10 : LDB $10
fc4c | 81 04 : CMPA #$04
fc4e | 26 01 : BNE $FC51
fc50 | 5a : DECB // decrease code -01
fc51 | 81 08 : CMPA #$08
fc53 | 26 01 : BNE $FC56
fc55 | 5c : INCB // increase code +01
fc56 | 81 02 : CMPA #$02
fc58 | 26 02 : BNE $FC5C
fc5a | c0 10 : SUBB #$10 // decrease code -10
fc5c | 81 01 : CMPA #$01
fc5e | 26 02 : BNE $FC62
fc60 | cb 10 : ADDB #$10 // increase code +10
fc62 | d7 10 : STB $10
fc64 | 81 10 : CMPA #$10
fc66 | 27 06 : BEQ $FC6E
fc68 | 81 20 : CMPA #$20
fc6a | 26 05 : BNE $FC71
fc6c | c6 01 : LDB #$01 // stop sound
fc6e | f7 38 10 : STB $3810 // send sound code
fc71 | 20 bd : BRA $FC30
-->
</script>
<script state="run">
<output format="----- makyou senshi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@815f = 8453</action>
<action>maincpu.mq@fc30 = 0000000000000000</action>
<action>maincpu.mq@fc38 = 0000000000000000</action>
<action>maincpu.mq@fc40 = 0000000000000000</action>
<action>maincpu.mq@fc48 = 0000000000000000</action>
<action>maincpu.mq@fc50 = 0000000000000000</action>
<action>maincpu.mq@fc58 = 0000000000000000</action>
<action>maincpu.mq@fc60 = 0000000000000000</action>
<action>maincpu.mq@fc68 = 0000000000000000</action>
<action>maincpu.mq@fc70 = 0000000000000000</action>
</script>
</cheat>
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Wed Mar 06, 2024 12:42 am
gondo.xml
Code: Select all
<!-- Gondomania (World) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@B64C = 7EFC1012 </action>
<action>maincpu.mq@FC10 = 8C010027058C0128</action>
<action>maincpu.mq@FC18 = 260139A6848A407E</action>
<action>maincpu.mq@FC20 = B65FFFFFFFFFFFFF</action>
<!--
FC10 | 8C 01 00 : CMPX #$0100 // P1
FC13 | 27 05 : BEQ $FC1A
FC15 | 8C 01 28 : CMPX #$0128 // P2
FC18 | 26 01 : BNE $FC1B
FC1A | 39 : RTS
FC1B | A6 84 : LDA ,X
FC1D | 8A 40 : ORA #$40
FC1F | 7E B6 50 : JMP $B650
-->
</script>
<script state="off">
<action>maincpu.md@B64C = A6848A40 </action>
<action>maincpu.mq@FC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC20 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@D4A7 = 33</action> <!-- P1 -->
<action>maincpu.mb@D4CD = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@D4A7 = 34</action>
<action>maincpu.mb@D4CD = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@CC86 = 33</action> <!-- P1 -->
<action>maincpu.mb@CCAD = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@CC86 = 34</action>
<action>maincpu.mb@CCAD = 34</action>
</script>
</cheat>
<cheat desc="fire speed up (test)">
<comment>knife, axe and syuriken only</comment>
<script state="on">
<action>maincpu.mb@DB78 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@DB78 = 10</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@DDC9 = 108E</action>
</script>
<script state="change">
<action>maincpu.mw@DDCB = param</action>
</script>
<script state="off">
<action>maincpu.md@DDC9 = 4810AEA6</action>
</script>
</cheat>
<cheat desc="drop max coin (test)">
<comment>some bosses don't drop max coin</comment>
<script state="on">
<action>maincpu.mw@22226 = C610</action> <!-- ($6226) -->
</script>
<script state="off">
<action>maincpu.mw@22226 = E6C6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8160 = FC30 </action>
<action>maincpu.mq@FC30 = 9701B6380F438403</action>
<action>maincpu.mq@FC38 = 484848489702B638</action>
<action>maincpu.mq@FC40 = 0B43840F9A029101</action>
<action>maincpu.mq@FC48 = 27E6D60081042601</action>
<action>maincpu.mq@FC50 = 5A810826015C8102</action>
<action>maincpu.mq@FC58 = 2602C01081012602</action>
<action>maincpu.mq@FC60 = CB10D70081102706</action>
<action>maincpu.mq@FC68 = 81202605C601F738</action>
<action>maincpu.mq@FC70 = 1020BDFFFFFFFFFF</action>
<!--
FC30 | 97 01 : STA $01
FC32 | B6 38 0F : LDA $380F // read buttons
FC35 | 43 : COMA
FC36 | 84 03 : ANDA #$03
FC38 | 48 : ASLA
FC39 | 48 : ASLA
FC3A | 48 : ASLA
FC3B | 48 : ASLA
FC3C | 97 02 : STA $02
FC3E | B6 38 0B : LDA $380B // read other inputs
FC41 | 43 : COMA
FC42 | 84 0F : ANDA #$0F
FC44 | 9A 02 : ORA $02
FC46 | 91 01 : CMPA $01
FC48 | 27 E6 : BEQ $FC30
FC4A | D6 00 : LDB $00
FC4C | 81 04 : CMPA #$04
FC4E | 26 01 : BNE $FC51
FC50 | 5A : DECB // decrease code -01
FC51 | 81 08 : CMPA #$08
FC53 | 26 01 : BNE $FC56
FC55 | 5C : INCB // increase code +01
FC56 | 81 02 : CMPA #$02
FC58 | 26 02 : BNE $FC5C
FC5A | C0 10 : SUBB #$10 // decrease code -10
FC5C | 81 01 : CMPA #$01
FC5E | 26 02 : BNE $FC62
FC60 | CB 10 : ADDB #$10 // increase code +10
FC62 | D7 00 : STB $00
FC64 | 81 10 : CMPA #$10
FC66 | 27 06 : BEQ $FC6E // play sound
FC68 | 81 20 : CMPA #$20
FC6A | 26 05 : BNE $FC71
FC6C | C6 01 : LDB #$01 // stop sound
FC6E | F7 38 10 : STB $3810 // send sound code
FC71 | 20 BD : BRA $FC30
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@815F = 8453 </action>
<action>maincpu.mq@FC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FC70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
gondou.xml
Code: Select all
<!-- Gondomania (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@CF6A = 7EFE9012 </action>
<action>maincpu.mq@FE90 = 8C010027058C0128</action>
<action>maincpu.mq@FE98 = 260139A6848A407E</action>
<action>maincpu.mq@FEA0 = CF6EFFFFFFFFFFFF</action>
<!--
FE90 | 8C 01 00 : CMPX #$0100 // P1
FE93 | 27 05 : BEQ $FE9A
FE95 | 8C 01 28 : CMPX #$0128 // P2
FE98 | 26 01 : BNE $FE9B
FE9A | 39 : RTS
FE9B | A6 84 : LDA ,X
FE9D | 8A 40 : ORA #$40
FE9F | 7E CF 6E : JMP $CF6E
-->
</script>
<script state="off">
<action>maincpu.md@CF6A = A6848A40 </action>
<action>maincpu.mq@FE90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEA0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@A539 = 33</action> <!-- P1 -->
<action>maincpu.mb@A55F = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@A539 = 34</action>
<action>maincpu.mb@A55F = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@AD89 = 33</action> <!-- P1 -->
<action>maincpu.mb@ADB0 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@AD89 = 34</action>
<action>maincpu.mb@ADB0 = 34</action>
</script>
</cheat>
<cheat desc="fire speed up (test)">
<comment>knife, axe and syuriken only</comment>
<script state="on">
<action>maincpu.mb@AC0A = 00</action>
</script>
<script state="off">
<action>maincpu.mb@AC0A = 10</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@9D7D = 108E</action>
</script>
<script state="change">
<action>maincpu.mw@9D7F = param</action>
</script>
<script state="off">
<action>maincpu.md@9D7D = 4810AEA6</action>
</script>
</cheat>
<cheat desc="drop max coin (test)">
<comment>some bosses don't drop max coin</comment>
<script state="on">
<action>maincpu.mw@22203 = C610</action> <!-- ($6203) -->
</script>
<script state="off">
<action>maincpu.mw@22203 = E6C6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@8172 = FEB0 </action>
<action>maincpu.mq@FEB0 = 9701B6380F438403</action>
<action>maincpu.mq@FEB8 = 484848489702B638</action>
<action>maincpu.mq@FEC0 = 0B43840F9A029101</action>
<action>maincpu.mq@FEC8 = 27E6D60081042601</action>
<action>maincpu.mq@FED0 = 5A810826015C8102</action>
<action>maincpu.mq@FED8 = 2602C01081012602</action>
<action>maincpu.mq@FEE0 = CB10D70081102706</action>
<action>maincpu.mq@FEE8 = 81202605C601F738</action>
<action>maincpu.mq@FEF0 = 1020BDFFFFFFFFFF</action>
<!--
FEB0 | 97 01 : STA $01
FEB2 | B6 38 0F : LDA $380F // read buttons
FEB5 | 43 : COMA
FEB6 | 84 03 : ANDA #$03
FEB8 | 48 : ASLA
FEB9 | 48 : ASLA
FEBA | 48 : ASLA
FEBB | 48 : ASLA
FEBC | 97 02 : STA $02
FEBE | B6 38 0B : LDA $380B // read other inputs
FEC1 | 43 : COMA
FEC2 | 84 0F : ANDA #$0F
FEC4 | 9A 02 : ORA $02
FEC6 | 91 01 : CMPA $01
FEC8 | 27 E6 : BEQ $FEB0
FECA | D6 00 : LDB $00
FECC | 81 04 : CMPA #$04
FECE | 26 01 : BNE $FED1
FED0 | 5A : DECB // decrease code -01
FED1 | 81 08 : CMPA #$08
FED3 | 26 01 : BNE $FED6
FED5 | 5C : INCB // increase code +01
FED6 | 81 02 : CMPA #$02
FED8 | 26 02 : BNE $FEDC
FEDA | C0 10 : SUBB #$10 // decrease code -10
FEDC | 81 01 : CMPA #$01
FEDE | 26 02 : BNE $FEE2
FEE0 | CB 10 : ADDB #$10 // increase code +10
FEE2 | D7 00 : STB $00
FEE4 | 81 10 : CMPA #$10
FEE6 | 27 06 : BEQ $FEEE // play sound
FEE8 | 81 20 : CMPA #$20
FEEA | 26 05 : BNE $FEF1
FEEC | C6 01 : LDB #$01 // stop sound
FEEE | F7 38 10 : STB $3810 // send sound code
FEF1 | 20 BD : BRA $FEB0
-->
</script>
<script state="run">
<output format="----- gondomania sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@8172 = 8485 </action>
<action>maincpu.mq@FEB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FED0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FED8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
makyosen.xml
Code: Select all
<!-- Makyou Senshi (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@CD3C = 7EFC1012 </action>
<action>maincpu.mq@FC10 = 8C010027058C0128</action>
<action>maincpu.mq@FC18 = 260139A6848A407E</action>
<action>maincpu.mq@FC20 = CD40000000000000</action>
<!--
FC10 | 8C 01 00 : CMPX #$0100 // P1
FC13 | 27 05 : BEQ $FC1A
FC15 | 8C 01 28 : CMPX #$0128 // P2
FC18 | 26 01 : BNE $FC1B
FC1A | 39 : RTS
FC1B | A6 84 : LDA ,X
FC1D | 8A 40 : ORA #$40
FC1F | 7E CD 40 : JMP $CD40
-->
</script>
<script state="off">
<action>maincpu.md@CD3C = A6848A40 </action>
<action>maincpu.mq@FC10 = 0000000000000000</action>
<action>maincpu.mq@FC18 = 0000000000000000</action>
<action>maincpu.mq@FC20 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="auto fire - main shot">
<script state="on">
<action>maincpu.mb@A2FF = 33</action> <!-- P1 -->
<action>maincpu.mb@A325 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@A2FF = 34</action>
<action>maincpu.mb@A325 = 34</action>
</script>
</cheat>
<cheat desc="auto fire - sub shot">
<script state="on">
<action>maincpu.mb@AB4F = 33</action> <!-- P1 -->
<action>maincpu.mb@AB76 = 33</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@AB4F = 34</action>
<action>maincpu.mb@AB76 = 34</action>
</script>
</cheat>
<cheat desc="fire speed up (test)">
<comment>knife, axe and syuriken only</comment>
<script state="on">
<action>maincpu.mb@A9D0 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@A9D0 = 10</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0200">02 </item>
<item value="0x0400">03 </item>
<item value="0x0600">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@9C1B = 108E</action>
</script>
<script state="change">
<action>maincpu.mw@9C1D = param</action>
</script>
<script state="off">
<action>maincpu.md@9C1B = 4810AEA6</action>
</script>
</cheat>
<cheat desc="drop max coin (test)">
<comment>some bosses don't drop max coin</comment>
<script state="on">
<action>maincpu.mw@22226 = C610</action> <!-- ($6226) -->
</script>
<script state="off">
<action>maincpu.mw@22226 = E6C6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@815F = FC30 </action>
<action>maincpu.mq@FC30 = 9701B6380F438403</action>
<action>maincpu.mq@FC38 = 484848489702B638</action>
<action>maincpu.mq@FC40 = 0B43840F9A029101</action>
<action>maincpu.mq@FC48 = 27E6D60081042601</action>
<action>maincpu.mq@FC50 = 5A810826015C8102</action>
<action>maincpu.mq@FC58 = 2602C01081012602</action>
<action>maincpu.mq@FC60 = CB10D70081102706</action>
<action>maincpu.mq@FC68 = 81202605C601F738</action>
<action>maincpu.mq@FC70 = 1020BD0000000000</action>
<!--
FC30 | 97 01 : STA $01
FC32 | B6 38 0F : LDA $380F // read buttons
FC35 | 43 : COMA
FC36 | 84 03 : ANDA #$03
FC38 | 48 : ASLA
FC39 | 48 : ASLA
FC3A | 48 : ASLA
FC3B | 48 : ASLA
FC3C | 97 02 : STA $02
FC3E | B6 38 0B : LDA $380B // read other inputs
FC41 | 43 : COMA
FC42 | 84 0F : ANDA #$0F
FC44 | 9A 02 : ORA $02
FC46 | 91 01 : CMPA $01
FC48 | 27 E6 : BEQ $FC30
FC4A | D6 00 : LDB $00
FC4C | 81 04 : CMPA #$04
FC4E | 26 01 : BNE $FC51
FC50 | 5A : DECB // decrease code -01
FC51 | 81 08 : CMPA #$08
FC53 | 26 01 : BNE $FC56
FC55 | 5C : INCB // increase code +01
FC56 | 81 02 : CMPA #$02
FC58 | 26 02 : BNE $FC5C
FC5A | C0 10 : SUBB #$10 // decrease code -10
FC5C | 81 01 : CMPA #$01
FC5E | 26 02 : BNE $FC62
FC60 | CB 10 : ADDB #$10 // increase code +10
FC62 | D7 00 : STB $00
FC64 | 81 10 : CMPA #$10
FC66 | 27 06 : BEQ $FC6E // play sound
FC68 | 81 20 : CMPA #$20
FC6A | 26 05 : BNE $FC71
FC6C | C6 01 : LDB #$01 // stop sound
FC6E | F7 38 10 : STB $3810 // send sound code
FC71 | 20 BD : BRA $FC30
-->
</script>
<script state="run">
<output format="----- makyou senshi sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@815F = 8453 </action>
<action>maincpu.mq@FC30 = 0000000000000000</action>
<action>maincpu.mq@FC38 = 0000000000000000</action>
<action>maincpu.mq@FC40 = 0000000000000000</action>
<action>maincpu.mq@FC48 = 0000000000000000</action>
<action>maincpu.mq@FC50 = 0000000000000000</action>
<action>maincpu.mq@FC58 = 0000000000000000</action>
<action>maincpu.mq@FC60 = 0000000000000000</action>
<action>maincpu.mq@FC68 = 0000000000000000</action>
<action>maincpu.mq@FC70 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>