gulfstrm.xml
Code: Select all
<!-- Gulf Storm (set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1AE8 = EA</action> <!-- P1 background -->
<action>maincpu.mb@1EC7 = EA</action> <!-- P2 background -->
<action>maincpu.mb@2853 = 00</action> <!-- P1 bullet -->
<action>maincpu.mb@286C = 00</action> <!-- P2 bullet -->
<action>maincpu.mb@2960 = 40</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@1AE8 = 57</action>
<action>maincpu.mb@1EC7 = 57</action>
<action>maincpu.mb@2853 = 22</action>
<action>maincpu.mb@286C = 09</action>
<action>maincpu.mb@2960 = 05</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@37C7 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@37C7 = EC</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1AD3 = param</action> <!-- P1 -->
<action>maincpu.mb@1EAF = 80 + param</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@1AD3 = 03</action>
<action>maincpu.mb@1EAF = 83</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x04">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x0c">03 </item>
<item value="0x10">04 </item>
<item value="0x14">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@23D4 = 7C80 </action>
<action>maincpu.mw@2419 = 7C80 </action>
<action>maincpu.mq@7C80 = 30D6FE1238D2FE7C</action>
<action>maincpu.mq@7C88 = 0628013EA71A130E</action>
<action>maincpu.mq@7C90 = CD1B1244ED7C95F2</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFC9361C</action>
<!--
7C80 | 7C : ld a,h
7C81 | FE D2 : cp $D2
7C83 | 38 12 : jr c,$7C97
7C85 | FE D6 : cp $D6
7C87 | 30 0E : jr nc,$7C97
7C89 | 13 : inc de
7C8A | 1A : ld a,(de)
7C8B | A7 : and a
7C8C | 3E xx : ld a,$xx
7C8E | 28 06 : jr z,$7C96
7C90 | F2 95 7C : jp p,$7C95
7C93 | ED 44 : neg
7C95 | 12 : ld (de),a
7C96 | 1B : dec de
7C97 | CD 1C 36 : call $361C
7C9A | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7C8D = param</action>
</script>
<script state="off">
<action>maincpu.mw@23D4 = 361C </action>
<action>maincpu.mw@2419 = 361C </action>
<action>maincpu.mq@7C80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@3D0C = 7CA0 </action>
<action>maincpu.mq@7CA0 = 47B8F0033AC00021</action>
<action>maincpu.mq@7CA8 = FE350120FDFEF928</action>
<action>maincpu.mq@7CB0 = 0420FBFE340120FE</action>
<action>maincpu.mq@7CB8 = 0520F7FE0618F03E</action>
<action>maincpu.mq@7CC0 = 20EFFE787786103E</action>
<action>maincpu.mq@7CC8 = 0420DFFE05187E03</action>
<action>maincpu.mq@7CD0 = FFFFCD18F01032AF</action>
<!--
7CA0 | 21 00 C0 : ld hl,$C000 // sound code address
7CA3 | 3A 03 F0 : ld a,($F003) // read input
7CA6 | B8 : cp b
7CA7 | 47 : ld b,a
7CA8 | 28 F9 : jr z,$7CA3
7CAA | FE FD : cp $FD
7CAC | 20 01 : jr nz,$7CAF
7CAE | 35 : dec (hl) // decrease code -01
7CAF | FE FE : cp $FE
7CB1 | 20 01 : jr nz,$7CB4
7CB3 | 34 : inc (hl) // increase code +01
7CB4 | FE FB : cp $FB
7CB6 | 20 04 : jr nz,$7CBC
7CB8 | 3E F0 : ld a,$F0 // decrease code -10
7CBA | 18 06 : jr $7CC2
7CBC | FE F7 : cp $F7
7CBE | 20 05 : jr nz,$7CC5
7CC0 | 3E 10 : ld a,$10 // increase code +10
7CC2 | 86 : add a,(hl)
7CC3 | 77 : ld (hl),a
7CC4 | 78 : ld a,b
7CC5 | FE EF : cp $EF
7CC7 | 20 03 : jr nz,$7CCC
7CC9 | 7E : ld a,(hl) // play sound
7CCA | 18 05 : jr $7CD1
7CCC | FE DF : cp $DF
7CCE | 20 04 : jr nz,$7CD4
7CD0 | AF : xor a // stop sound
7CD1 | 32 10 F0 : ld ($F010),a // send sound code
7CD4 | 18 CD : jr $7CA3
-->
</script>
<script state="run">
<output format="----- gulf storm sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3D0C = 3D5E </action>
<action>maincpu.mq@7CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
gulfstrma.xml
Code: Select all
<!-- Gulf Storm (set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1B19 = 2768</action> <!-- P1 background -->
<action>maincpu.mw@1F2D = 2768</action> <!-- P2 background -->
<action>maincpu.mw@28D0 = 0038</action> <!-- P1 bullet -->
<action>maincpu.mw@28E9 = 0038</action> <!-- P2 bullet -->
<action>maincpu.mw@29DD = 4028</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@1B19 = 26D5</action>
<action>maincpu.mw@1F2D = 26D5</action>
<action>maincpu.mw@28D0 = 2238</action>
<action>maincpu.mw@28E9 = 0938</action>
<action>maincpu.mw@29DD = 0528</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3845 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@3845 = EC</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1AFE = param</action> <!-- P1 -->
<action>maincpu.mb@1F0F = 80 + param</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@1AFE = 03</action>
<action>maincpu.mb@1F0F = 83</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x04">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x0c">03 </item>
<item value="0x10">04 </item>
<item value="0x14">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@245E = 7C80 </action>
<action>maincpu.mw@24A3 = 7C80 </action>
<action>maincpu.mq@7C80 = 30D6FE1238D2FE7C</action>
<action>maincpu.mq@7C88 = 0628013EA71A130E</action>
<action>maincpu.mq@7C90 = CD1B1244ED7C95F2</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFC9369A</action>
<!--
7C80 | 7C : ld a,h
7C81 | FE D2 : cp $D2
7C83 | 38 12 : jr c,$7C97
7C85 | FE D6 : cp $D6
7C87 | 30 0E : jr nc,$7C97
7C89 | 13 : inc de
7C8A | 1A : ld a,(de)
7C8B | A7 : and a
7C8C | 3E xx : ld a,$xx
7C8E | 28 06 : jr z,$7C96
7C90 | F2 95 7C : jp p,$7C95
7C93 | ED 44 : neg
7C95 | 12 : ld (de),a
7C96 | 1B : dec de
7C97 | CD 9A 36 : call $369A
7C9A | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7C8D = param</action>
</script>
<script state="off">
<action>maincpu.mw@245E = 369A </action>
<action>maincpu.mw@24A3 = 369A </action>
<action>maincpu.mq@7C80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@3D8A = 7CA0 </action>
<action>maincpu.mq@7CA0 = 47B8F0033AC00021</action>
<action>maincpu.mq@7CA8 = FE350120FDFEF928</action>
<action>maincpu.mq@7CB0 = 0420FBFE340120FE</action>
<action>maincpu.mq@7CB8 = 0520F7FE0618F03E</action>
<action>maincpu.mq@7CC0 = 20EFFE787786103E</action>
<action>maincpu.mq@7CC8 = 0420DFFE05187E03</action>
<action>maincpu.mq@7CD0 = FFFFCD18F01032AF</action>
<!--
7CA0 | 21 00 C0 : ld hl,$C000 // sound code address
7CA3 | 3A 03 F0 : ld a,($F003) // read input
7CA6 | B8 : cp b
7CA7 | 47 : ld b,a
7CA8 | 28 F9 : jr z,$7CA3
7CAA | FE FD : cp $FD
7CAC | 20 01 : jr nz,$7CAF
7CAE | 35 : dec (hl) // decrease code -01
7CAF | FE FE : cp $FE
7CB1 | 20 01 : jr nz,$7CB4
7CB3 | 34 : inc (hl) // increase code +01
7CB4 | FE FB : cp $FB
7CB6 | 20 04 : jr nz,$7CBC
7CB8 | 3E F0 : ld a,$F0 // decrease code -10
7CBA | 18 06 : jr $7CC2
7CBC | FE F7 : cp $F7
7CBE | 20 05 : jr nz,$7CC5
7CC0 | 3E 10 : ld a,$10 // increase code +10
7CC2 | 86 : add a,(hl)
7CC3 | 77 : ld (hl),a
7CC4 | 78 : ld a,b
7CC5 | FE EF : cp $EF
7CC7 | 20 03 : jr nz,$7CCC
7CC9 | 7E : ld a,(hl) // play sound
7CCA | 18 05 : jr $7CD1
7CCC | FE DF : cp $DF
7CCE | 20 04 : jr nz,$7CD4
7CD0 | AF : xor a // stop sound
7CD1 | 32 10 F0 : ld ($F010),a // send sound code
7CD4 | 18 CD : jr $7CA3
-->
</script>
<script state="run">
<output format="----- gulf storm sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3D8A = 3DDC </action>
<action>maincpu.mq@7CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
gulfstrmb.xml
Code: Select all
<!-- Gulf Storm (set 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1B2F = 277E</action> <!-- P1 background -->
<action>maincpu.mw@1F43 = 277E</action> <!-- P2 background -->
<action>maincpu.mw@28E6 = 0038</action> <!-- P1 bullet -->
<action>maincpu.mw@28FF = 0038</action> <!-- P2 bullet -->
<action>maincpu.mw@29F3 = 4028</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@1B2F = 26EB</action>
<action>maincpu.mw@1F43 = 26EB</action>
<action>maincpu.mw@28E6 = 2238</action>
<action>maincpu.mw@28FF = 0938</action>
<action>maincpu.mw@29F3 = 0528</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@385B = 00</action>
</script>
<script state="off">
<action>maincpu.mb@385B = EC</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1B14 = param</action> <!-- P1 -->
<action>maincpu.mb@1F25 = 80 + param</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@1B14 = 03</action>
<action>maincpu.mb@1F25 = 83</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x04">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x0c">03 </item>
<item value="0x10">04 </item>
<item value="0x14">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@2474 = 7D80 </action>
<action>maincpu.mw@24B9 = 7D80 </action>
<action>maincpu.mq@7D80 = 30D6FE1238D2FE7C</action>
<action>maincpu.mq@7D88 = 0628013EA71A130E</action>
<action>maincpu.mq@7D90 = CD1B1244ED7D95F2</action>
<action>maincpu.mq@7D98 = FFFFFFFFFFC936B0</action>
<!--
7D80 | 7C : ld a,h
7D81 | FE D2 : cp $D2
7D83 | 38 12 : jr c,$7D97
7D85 | FE D6 : cp $D6
7D87 | 30 0E : jr nc,$7D97
7D89 | 13 : inc de
7D8A | 1A : ld a,(de)
7D8B | A7 : and a
7D8C | 3E xx : ld a,$xx
7D8E | 28 06 : jr z,$7D96
7D90 | F2 95 7D : jp p,$7D95
7D93 | ED 44 : neg
7D95 | 12 : ld (de),a
7D96 | 1B : dec de
7D97 | CD B0 36 : call $36B0
7D9A | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7D8D = param</action>
</script>
<script state="off">
<action>maincpu.mw@2474 = 36B0 </action>
<action>maincpu.mw@24B9 = 36B0 </action>
<action>maincpu.mq@7D80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D98 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@3DA0 = 7DA0 </action>
<action>maincpu.mq@7DA0 = 47B8F0033AC00021</action>
<action>maincpu.mq@7DA8 = FE350120FDFEF928</action>
<action>maincpu.mq@7DB0 = 0420FBFE340120FE</action>
<action>maincpu.mq@7DB8 = 0520F7FE0618F03E</action>
<action>maincpu.mq@7DC0 = 20EFFE787786103E</action>
<action>maincpu.mq@7DC8 = 0420DFFE05187E03</action>
<action>maincpu.mq@7DD0 = FFFFCD18F01032AF</action>
<!--
7DA0 | 21 00 C0 : ld hl,$C000 // sound code address
7DA3 | 3A 03 F0 : ld a,($F003) // read input
7DA6 | B8 : cp b
7DA7 | 47 : ld b,a
7DA8 | 28 F9 : jr z,$7DA3
7DAA | FE FD : cp $FD
7DAC | 20 01 : jr nz,$7DAF
7DAE | 35 : dec (hl) // decrease code -01
7DAF | FE FE : cp $FE
7DB1 | 20 01 : jr nz,$7DB4
7DB3 | 34 : inc (hl) // increase code +01
7DB4 | FE FB : cp $FB
7DB6 | 20 04 : jr nz,$7DBC
7DB8 | 3E F0 : ld a,$F0 // decrease code -10
7DBA | 18 06 : jr $7DC2
7DBC | FE F7 : cp $F7
7DBE | 20 05 : jr nz,$7DC5
7DC0 | 3E 10 : ld a,$10 // increase code +10
7DC2 | 86 : add a,(hl)
7DC3 | 77 : ld (hl),a
7DC4 | 78 : ld a,b
7DC5 | FE EF : cp $EF
7DC7 | 20 03 : jr nz,$7DCC
7DC9 | 7E : ld a,(hl) // play sound
7DCA | 18 05 : jr $7DD1
7DCC | FE DF : cp $DF
7DCE | 20 04 : jr nz,$7DD4
7DD0 | AF : xor a // stop sound
7DD1 | 32 10 F0 : ld ($F010),a // send sound code
7DD4 | 18 CD : jr $7DA3
-->
</script>
<script state="run">
<output format="----- gulf storm sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3DA0 = 3DF2 </action>
<action>maincpu.mq@7DA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7DD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
gulfstrmm.xml
Code: Select all
<!-- Gulf Storm (Japan, Media Shoji license) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1B95 = E4</action> <!-- P1 background -->
<action>maincpu.mb@1FA9 = E4</action> <!-- P2 background -->
<action>maincpu.mb@294D = 00</action> <!-- P1 bullet -->
<action>maincpu.mb@2966 = 00</action> <!-- P2 bullet -->
<action>maincpu.mb@2A5A = 40</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@1B95 = 51</action>
<action>maincpu.mb@1FA9 = 51</action>
<action>maincpu.mb@294D = 22</action>
<action>maincpu.mb@2966 = 09</action>
<action>maincpu.mb@2A5A = 05</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@38C1 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@38C1 = EC</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1B7A = param</action> <!-- P1 -->
<action>maincpu.mb@1F8B = 80 + param</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@1AD3 = 03</action>
<action>maincpu.mb@1EAF = 83</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x04">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x0c">03 </item>
<item value="0x10">04 </item>
<item value="0x14">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@24DA = 7D80 </action>
<action>maincpu.mw@251F = 7D80 </action>
<action>maincpu.mq@7D80 = 30D6FE1238D2FE7C</action>
<action>maincpu.mq@7D88 = 0628013EA71A130E</action>
<action>maincpu.mq@7D90 = CD1B1244ED7D95F2</action>
<action>maincpu.mq@7D98 = FFFFFFFFFFC93716</action>
<!--
7D80 | 7C : ld a,h
7D81 | FE D2 : cp $D2
7D83 | 38 12 : jr c,$7D97
7D85 | FE D6 : cp $D6
7D87 | 30 0E : jr nc,$7D97
7D89 | 13 : inc de
7D8A | 1A : ld a,(de)
7D8B | A7 : and a
7D8C | 3E xx : ld a,$xx
7D8E | 28 06 : jr z,$7D96
7D90 | F2 95 7D : jp p,$7D95
7D93 | ED 44 : neg
7D95 | 12 : ld (de),a
7D96 | 1B : dec de
7D97 | CD 16 37 : call $3716
7D9A | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7D8D = param</action>
</script>
<script state="off">
<action>maincpu.mw@23D4 = 3716 </action>
<action>maincpu.mw@2419 = 3716 </action>
<action>maincpu.mq@7D80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7D98 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@3E1B = 7DA0 </action>
<action>maincpu.mq@7DA0 = 47B8F0033AC00021</action>
<action>maincpu.mq@7DA8 = FE350120FDFEF928</action>
<action>maincpu.mq@7DB0 = 0420FBFE340120FE</action>
<action>maincpu.mq@7DB8 = 0520F7FE0618F03E</action>
<action>maincpu.mq@7DC0 = 20EFFE787786103E</action>
<action>maincpu.mq@7DC8 = 0420DFFE05187E03</action>
<action>maincpu.mq@7DD0 = FFFFCD18F01032AF</action>
<!--
7DA0 | 21 00 C0 : ld hl,$C000 // sound code address
7DA3 | 3A 03 F0 : ld a,($F003) // read input
7DA6 | B8 : cp b
7DA7 | 47 : ld b,a
7DA8 | 28 F9 : jr z,$7DA3
7DAA | FE FD : cp $FD
7DAC | 20 01 : jr nz,$7DAF
7DAE | 35 : dec (hl) // decrease code -01
7DAF | FE FE : cp $FE
7DB1 | 20 01 : jr nz,$7DB4
7DB3 | 34 : inc (hl) // increase code +01
7DB4 | FE FB : cp $FB
7DB6 | 20 04 : jr nz,$7DBC
7DB8 | 3E F0 : ld a,$F0 // decrease code -10
7DBA | 18 06 : jr $7DC2
7DBC | FE F7 : cp $F7
7DBE | 20 05 : jr nz,$7DC5
7DC0 | 3E 10 : ld a,$10 // increase code +10
7DC2 | 86 : add a,(hl)
7DC3 | 77 : ld (hl),a
7DC4 | 78 : ld a,b
7DC5 | FE EF : cp $EF
7DC7 | 20 03 : jr nz,$7DCC
7DC9 | 7E : ld a,(hl) // play sound
7DCA | 18 05 : jr $7DD1
7DCC | FE DF : cp $DF
7DCE | 20 04 : jr nz,$7DD4
7DD0 | AF : xor a // stop sound
7DD1 | 32 10 F0 : ld ($F010),a // send sound code
7DD4 | 18 CD : jr $7DA3
-->
</script>
<script state="run">
<output format="----- gulf storm sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3E1B = 3E6D </action>
<action>maincpu.mq@7CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
gulfstrmk.xml
Code: Select all
<!-- Gulf Storm (Korea) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1B19 = 2768</action> <!-- P1 background -->
<action>maincpu.mw@1F2D = 2768</action> <!-- P2 background -->
<action>maincpu.mw@28D0 = 0038</action> <!-- P1 bullet -->
<action>maincpu.mw@28E9 = 0038</action> <!-- P2 bullet -->
<action>maincpu.mw@29DD = 4028</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@1B19 = 26D5</action>
<action>maincpu.mw@1F2D = 26D5</action>
<action>maincpu.mw@28D0 = 2238</action>
<action>maincpu.mw@28E9 = 0938</action>
<action>maincpu.mw@29DD = 0528</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@3845 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@3845 = EC</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1AFE = param</action> <!-- P1 -->
<action>maincpu.mb@1F0F = 80 + param</action> <!-- P2 -->
</script>
<script state="off">
<action>maincpu.mb@1AFE = 03</action>
<action>maincpu.mb@1F0F = 83</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x04">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x0c">03 </item>
<item value="0x10">04 </item>
<item value="0x14">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@245E = 7C80 </action>
<action>maincpu.mw@24A3 = 7C80 </action>
<action>maincpu.mq@7C80 = 30D6FE1238D2FE7C</action>
<action>maincpu.mq@7C88 = 0628013EA71A130E</action>
<action>maincpu.mq@7C90 = CD1B1244ED7C95F2</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFC9369A</action>
<!--
7C80 | 7C : ld a,h
7C81 | FE D2 : cp $D2
7C83 | 38 12 : jr c,$7C97
7C85 | FE D6 : cp $D6
7C87 | 30 0E : jr nc,$7C97
7C89 | 13 : inc de
7C8A | 1A : ld a,(de)
7C8B | A7 : and a
7C8C | 3E xx : ld a,$xx
7C8E | 28 06 : jr z,$7C96
7C90 | F2 95 7C : jp p,$7C95
7C93 | ED 44 : neg
7C95 | 12 : ld (de),a
7C96 | 1B : dec de
7C97 | CD 9A 36 : call $369A
7C9A | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@7C8D = param</action>
</script>
<script state="off">
<action>maincpu.mw@245E = 369A </action>
<action>maincpu.mw@24A3 = 369A </action>
<action>maincpu.mq@7C80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C98 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@3D8A = 7CA0 </action>
<action>maincpu.mq@7CA0 = 47B8F0033AC00021</action>
<action>maincpu.mq@7CA8 = FE350120FDFEF928</action>
<action>maincpu.mq@7CB0 = 0420FBFE340120FE</action>
<action>maincpu.mq@7CB8 = 0520F7FE0618F03E</action>
<action>maincpu.mq@7CC0 = 20EFFE787786103E</action>
<action>maincpu.mq@7CC8 = 0420DFFE05187E03</action>
<action>maincpu.mq@7CD0 = FFFFCD18F01032AF</action>
<!--
7CA0 | 21 00 C0 : ld hl,$C000 // sound code address
7CA3 | 3A 03 F0 : ld a,($F003) // read input
7CA6 | B8 : cp b
7CA7 | 47 : ld b,a
7CA8 | 28 F9 : jr z,$7CA3
7CAA | FE FD : cp $FD
7CAC | 20 01 : jr nz,$7CAF
7CAE | 35 : dec (hl) // decrease code -01
7CAF | FE FE : cp $FE
7CB1 | 20 01 : jr nz,$7CB4
7CB3 | 34 : inc (hl) // increase code +01
7CB4 | FE FB : cp $FB
7CB6 | 20 04 : jr nz,$7CBC
7CB8 | 3E F0 : ld a,$F0 // decrease code -10
7CBA | 18 06 : jr $7CC2
7CBC | FE F7 : cp $F7
7CBE | 20 05 : jr nz,$7CC5
7CC0 | 3E 10 : ld a,$10 // increase code +10
7CC2 | 86 : add a,(hl)
7CC3 | 77 : ld (hl),a
7CC4 | 78 : ld a,b
7CC5 | FE EF : cp $EF
7CC7 | 20 03 : jr nz,$7CCC
7CC9 | 7E : ld a,(hl) // play sound
7CCA | 18 05 : jr $7CD1
7CCC | FE DF : cp $DF
7CCE | 20 04 : jr nz,$7CD4
7CD0 | AF : xor a // stop sound
7CD1 | 32 10 F0 : ld ($F010),a // send sound code
7CD4 | 18 CD : jr $7CA3
-->
</script>
<script state="run">
<output format="----- gulf storm sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@3D8A = 3DDC </action>
<action>maincpu.mq@7CA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CB8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7CD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>