crimec.xml
Code: Select all
<!-- Crime City (World) -->
<mamecheat version="1">
<cheat desc="no hit (test)">
<comment>sometimes punch at close range is repelled though no energy decrement</comment>
<script state="on">
<action>maincpu.mw@0D58E = 6066</action> <!-- object -->
<action>maincpu.mw@1243A = 6012</action> <!-- road (level 2-1) -->
<action>maincpu.mw@16E02 = 6018</action> <!-- P1 bullet -->
<action>maincpu.mw@16EA6 = 6018</action> <!-- P2 bullet -->
<action>maincpu.mw@17188 = 4E71</action> <!-- damage? -->
<action>maincpu.mw@2B76E = 0282</action> <!-- P1 punch? -->
<action>maincpu.mw@2B7C0 = 0286</action> <!-- P2 punch? -->
<!-- enemy -->
<action>maincpu.mq@16FA0 = 4EB900073D70671A</action>
<action>maincpu.mq@73D70 = 3E2DB06402470003</action>
<action>maincpu.mq@73D78 = 673847F900A023F8</action>
<action>maincpu.mq@73D80 = 082A000300116610</action>
<action>maincpu.mq@73D88 = 47F900A026F8082A</action>
<action>maincpu.mq@73D90 = 000700116602601A</action>
<action>maincpu.mq@73D98 = 3E2B002C0C470005</action>
<action>maincpu.mq@73DA0 = 67100C470006670A</action>
<action>maincpu.mq@73DA8 = 0C47001F67044247</action>
<action>maincpu.mq@73DB0 = 60064EB900016F10</action>
<action>maincpu.mq@73DB8 = 4A474E75FFFFFFFF</action>
<!--
73D70 | 3E2D B064 : move.w (-$4f9c,A5), D7
73D74 | 0247 0003 : andi.w #$3, D7
73D78 | 6738 : beq $73db2
73D7A | 47F9 00A0 23F8 : lea $a023f8.l, A3
73D80 | 082A 0003 0011 : btst #$3, ($11,A2)
73D86 | 6610 : bne $73d98
73D88 | 47F9 00A0 26F8 : lea $a026f8.l, A3
73D8E | 082A 0007 0011 : btst #$7, ($11,A2)
73D94 | 6602 : bne $73d98
73D96 | 601A : bra $73db2
73D98 | 3E2B 002C : move.w ($2c,A3), D7
73D9C | 0C47 0005 : cmpi.w #$5, D7
73DA0 | 6710 : beq $73db2
73DA2 | 0C47 0006 : cmpi.w #$6, D7
73DA6 | 670A : beq $73db2
73DA8 | 0C47 001F : cmpi.w #$1f, D7
73DAC | 6704 : beq $73db2
73DAE | 4247 : clr.w D7
73DB0 | 6006 : bra $73db8
73DB2 | 4EB9 0001 6F10 : jsr $16f10.l
73DB8 | 4A47 : tst.w D7
73DBA | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mw@0D58E = 6766 </action>
<action>maincpu.mw@1243A = 6612 </action>
<action>maincpu.mw@16E02 = 6718 </action>
<action>maincpu.mw@16EA6 = 6718 </action>
<action>maincpu.mw@17188 = 6602 </action>
<action>maincpu.mw@2B76E = 03D8 </action>
<action>maincpu.mw@2B7C0 = 03C6 </action>
<action>maincpu.mq@16FA0 = 4EBAFF6E4A47671A</action>
<action>maincpu.mq@73D70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@0D81C = 4EF900073DC0302D</action> <!-- normal scene -->
<action>maincpu.mq@0D84C = 4EF900073DC0005A</action> <!-- 3d scene -->
<action>maincpu.mq@73DC0 = 082D0004A2F16606</action>
<action>maincpu.mq@73DC8 = 08ED0004A2F32070</action>
<action>maincpu.mq@73DD0 = 00004ED0FFFFFFFF</action>
<!--
73DC0 | 082D 0004 A2F1 : btst #$4, (-$5d0f,A5)
73DC6 | 6606 : bne $73dce
73DC8 | 08ED 0004 A2F3 : bset #$4, (-$5d0d,A5)
73DCE | 2070 0000 : movea.l (A0,D0.w), A0
73DD2 | 4ED0 : jmp (A0)
-->
</script>
<script state="off">
<action>maincpu.mq@0D81C = 207000004ED0302D</action>
<action>maincpu.mq@0D84C = 207000004ED0005A</action>
<action>maincpu.mq@73DC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="action speed up (test)">
<comment>you can't throw a grenade</comment>
<script state="on">
<!-- main timer -->
<action>maincpu.md@1236E = 397C0001</action>
<!-- normal scene -->
<action>maincpu.mw@EE42 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@EF38 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@EFF8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F0B8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F1FE = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@F30C = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@F3DE = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F4B0 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F5DC = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@F6D2 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@F792 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F852 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F97E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@FA74 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@FB34 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@FBF4 = 0001</action> <!-- 3-way (jump) -->
<!-- level 6-1 -->
<action>maincpu.mw@1059E = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@10634 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@106D8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1077C = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1082E = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@108D4 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@10988 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10A3C = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10ADE = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@10B74 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@10C18 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10CBC = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10D5E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@10DF4 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@10E98 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@10F3C = 0001</action> <!-- 3-way (jump) -->
<!-- 3d scene in level 2-2 -->
<action>maincpu.mw@115D4 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@1169E = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@1173E = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@117DE = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@118EC = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@119C6 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@11A76 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11B26 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11C24 = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@11CEE = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@11D8E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11E2E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11F2C = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@11FF6 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@12096 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@1213A = 0001</action> <!-- 3-way (jump) -->
</script>
<script state="off">
<action>maincpu.md@1236E = 397000F8</action>
<action>maincpu.mw@0EE42 = 0003 </action>
<action>maincpu.mw@0EF38 = 0003 </action>
<action>maincpu.mw@0EFF8 = 0003 </action>
<action>maincpu.mw@0F0B8 = 0003 </action>
<action>maincpu.mw@0F1FE = 0003 </action>
<action>maincpu.mw@0F30C = 0003 </action>
<action>maincpu.mw@0F3DE = 0003 </action>
<action>maincpu.mw@0F4B0 = 0003 </action>
<action>maincpu.mw@0F5DC = 0003 </action>
<action>maincpu.mw@0F6D2 = 0003 </action>
<action>maincpu.mw@0F792 = 0003 </action>
<action>maincpu.mw@0F852 = 0003 </action>
<action>maincpu.mw@0F97E = 0003 </action>
<action>maincpu.mw@0FA74 = 0003 </action>
<action>maincpu.mw@0FB34 = 0003 </action>
<action>maincpu.mw@0FBF4 = 0003 </action>
<action>maincpu.mw@1059E = 0003 </action>
<action>maincpu.mw@10634 = 0003 </action>
<action>maincpu.mw@106D8 = 0003 </action>
<action>maincpu.mw@1077C = 0003 </action>
<action>maincpu.mw@1082E = 0003 </action>
<action>maincpu.mw@108D4 = 0003 </action>
<action>maincpu.mw@10988 = 0003 </action>
<action>maincpu.mw@10A3C = 0003 </action>
<action>maincpu.mw@10ADE = 0003 </action>
<action>maincpu.mw@10B74 = 0003 </action>
<action>maincpu.mw@10C18 = 0003 </action>
<action>maincpu.mw@10CBC = 0003 </action>
<action>maincpu.mw@10D5E = 0003 </action>
<action>maincpu.mw@10DF4 = 0003 </action>
<action>maincpu.mw@10E98 = 0003 </action>
<action>maincpu.mw@10F3C = 0003 </action>
<action>maincpu.mw@115D4 = 0003 </action>
<action>maincpu.mw@1169E = 0003 </action>
<action>maincpu.mw@1173E = 0003 </action>
<action>maincpu.mw@117DE = 0003 </action>
<action>maincpu.mw@118EC = 0003 </action>
<action>maincpu.mw@119C6 = 0003 </action>
<action>maincpu.mw@11A76 = 0003 </action>
<action>maincpu.mw@11B26 = 0003 </action>
<action>maincpu.mw@11C24 = 0003 </action>
<action>maincpu.mw@11CEE = 0003 </action>
<action>maincpu.mw@11D8E = 0003 </action>
<action>maincpu.mw@11E2E = 0003 </action>
<action>maincpu.mw@11F2C = 0003 </action>
<action>maincpu.mw@11FF6 = 0003 </action>
<action>maincpu.mw@12096 = 0003 </action>
<action>maincpu.mw@1213A = 0003 </action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0040">03 </item>
<item value="0x0020">04 </item>
<item value="0x0001">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@7D84 = param</action>
</script>
<script state="off">
<action>maincpu.mw@7D84 = 003B</action>
</script>
</cheat>
<cheat desc="unlock round select mode">
<comment>reset the game (F3) to enter round select mode</comment>
<script state="on">
<action>maincpu.md@3EC4 = 600014AE</action>
</script>
<script state="off">
<action>maincpu.md@3EC4 = 67001386</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0199E = 4E75 </action> <!-- sound code routine stopper -->
<action>maincpu.md@00942 = 00073DE0 </action>
<action>maincpu.mq@73DE0 = 41F900A0010143E8</action>
<action>maincpu.mq@73DE8 = FFFF45F8197410BC</action>
<action>maincpu.mq@73DF0 = 00EF4E9242390020</action>
<action>maincpu.mq@73DF8 = 0000140112390020</action>
<action>maincpu.mq@73E00 = 0004B40167EE0C01</action>
<action>maincpu.mq@73E08 = 00FB660253110C01</action>
<action>maincpu.mq@73E10 = 00F7660252110C01</action>
<action>maincpu.mq@73E18 = 00FD660404110010</action>
<action>maincpu.mq@73E20 = 0C0100FE66040611</action>
<action>maincpu.mq@73E28 = 00100C0100EF6604</action>
<action>maincpu.mq@73E30 = 10914E920C0100DF</action>
<action>maincpu.mq@73E38 = 660442104E9260B4</action>
<!--
73DE0 | 41F9 00A0 0101 : lea $a00101.l, A0 // sound latch address
73DE6 | 43E8 FFFF : lea (-$1,A0), A1 // sound code address ($a00100)
73DEA | 45F8 1974 : lea $1974.w, A2
73DEE | 10BC 00EF : move.b #$ef, (A0) // enable sound
73DF2 | 4E92 : jsr (A2)
73DF4 | 4239 0020 0000 : clr.b $200000.l // watchdog
73DFA | 1401 : move.b D1, D2
73DFC | 1239 0020 0004 : move.b $200004.l, D1 // read input
73E02 | B401 : cmp.b D1, D2
73E04 | 67EE : beq $73df4
73E06 | 0C01 00FB : cmpi.b #-$5, D1
73E0A | 6602 : bne $73e0e
73E0C | 5311 : subq.b #1, (A1) // decrease code -01
73E0E | 0C01 00F7 : cmpi.b #-$9, D1
73E12 | 6602 : bne $73e16
73E14 | 5211 : addq.b #1, (A1) // increase code +01
73E16 | 0C01 00FD : cmpi.b #-$3, D1
73E1A | 6604 : bne $73e20
73E1C | 0411 0010 : subi.b #$10, (A1) // decrease code -10
73E20 | 0C01 00FE : cmpi.b #-$2, D1
73E24 | 6604 : bne $73e2a
73E26 | 0611 0010 : addi.b #$10, (A1) // increase code +10
73E2A | 0C01 00EF : cmpi.b #-$11, D1
73E2E | 6604 : bne $73e34
73E30 | 1091 : move.b (A1), (A0) // play sound
73E32 | 4E92 : jsr (A2)
73E34 | 0C01 00DF : cmpi.b #-$21, D1
73E38 | 6604 : bne $73e3e
73E3A | 4210 : clr.b (A0) // stop sound
73E3C | 4E92 : jsr (A2)
73E3E | 60B4 : bra $73df4
-->
</script>
<script state="run">
<output format="----- crime city sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@A00100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0199E = 43ED </action>
<action>maincpu.md@00942 = 000049B8 </action>
<action>maincpu.mq@73DE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@27BB = BC</action>
</script>
<script state="off">
<action>maincpu.mb@27BB = A4</action>
</script>
</cheat>
</mamecheat>
crimecu.xml
Code: Select all
<!-- Crime City (US) -->
<mamecheat version="1">
<cheat desc="no hit (test)">
<comment>sometimes punch at close range is repelled though no energy decrement</comment>
<script state="on">
<action>maincpu.mw@0D58E = 6066</action> <!-- object -->
<action>maincpu.mw@1243A = 6012</action> <!-- road (level 2-1) -->
<action>maincpu.mw@16E02 = 6018</action> <!-- P1 bullet -->
<action>maincpu.mw@16EA6 = 6018</action> <!-- P2 bullet -->
<action>maincpu.mw@17188 = 4E71</action> <!-- damage? -->
<action>maincpu.mw@2B76E = 0282</action> <!-- P1 punch? -->
<action>maincpu.mw@2B7C0 = 0286</action> <!-- P2 punch? -->
<!-- enemy -->
<action>maincpu.mq@16FA0 = 4EB900073D70671A</action>
<action>maincpu.mq@73D70 = 3E2DB06402470003</action>
<action>maincpu.mq@73D78 = 673847F900A023F8</action>
<action>maincpu.mq@73D80 = 082A000300116610</action>
<action>maincpu.mq@73D88 = 47F900A026F8082A</action>
<action>maincpu.mq@73D90 = 000700116602601A</action>
<action>maincpu.mq@73D98 = 3E2B002C0C470005</action>
<action>maincpu.mq@73DA0 = 67100C470006670A</action>
<action>maincpu.mq@73DA8 = 0C47001F67044247</action>
<action>maincpu.mq@73DB0 = 60064EB900016F10</action>
<action>maincpu.mq@73DB8 = 4A474E75FFFFFFFF</action>
<!--
73D70 | 3E2D B064 : move.w (-$4f9c,A5), D7
73D74 | 0247 0003 : andi.w #$3, D7
73D78 | 6738 : beq $73db2
73D7A | 47F9 00A0 23F8 : lea $a023f8.l, A3
73D80 | 082A 0003 0011 : btst #$3, ($11,A2)
73D86 | 6610 : bne $73d98
73D88 | 47F9 00A0 26F8 : lea $a026f8.l, A3
73D8E | 082A 0007 0011 : btst #$7, ($11,A2)
73D94 | 6602 : bne $73d98
73D96 | 601A : bra $73db2
73D98 | 3E2B 002C : move.w ($2c,A3), D7
73D9C | 0C47 0005 : cmpi.w #$5, D7
73DA0 | 6710 : beq $73db2
73DA2 | 0C47 0006 : cmpi.w #$6, D7
73DA6 | 670A : beq $73db2
73DA8 | 0C47 001F : cmpi.w #$1f, D7
73DAC | 6704 : beq $73db2
73DAE | 4247 : clr.w D7
73DB0 | 6006 : bra $73db8
73DB2 | 4EB9 0001 6F10 : jsr $16f10.l
73DB8 | 4A47 : tst.w D7
73DBA | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mw@0D58E = 6766 </action>
<action>maincpu.mw@1243A = 6612 </action>
<action>maincpu.mw@16E02 = 6718 </action>
<action>maincpu.mw@16EA6 = 6718 </action>
<action>maincpu.mw@17188 = 6602 </action>
<action>maincpu.mw@2B76E = 03D8 </action>
<action>maincpu.mw@2B7C0 = 03C6 </action>
<action>maincpu.mq@16FA0 = 4EBAFF6E4A47671A</action>
<action>maincpu.mq@73D70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@0D81C = 4EF900073DC0302D</action> <!-- normal scene -->
<action>maincpu.mq@0D84C = 4EF900073DC0005A</action> <!-- 3d scene -->
<action>maincpu.mq@73DC0 = 082D0004A2F16606</action>
<action>maincpu.mq@73DC8 = 08ED0004A2F32070</action>
<action>maincpu.mq@73DD0 = 00004ED0FFFFFFFF</action>
<!--
73DC0 | 082D 0004 A2F1 : btst #$4, (-$5d0f,A5)
73DC6 | 6606 : bne $73dce
73DC8 | 08ED 0004 A2F3 : bset #$4, (-$5d0d,A5)
73DCE | 2070 0000 : movea.l (A0,D0.w), A0
73DD2 | 4ED0 : jmp (A0)
-->
</script>
<script state="off">
<action>maincpu.mq@0D81C = 207000004ED0302D</action>
<action>maincpu.mq@0D84C = 207000004ED0005A</action>
<action>maincpu.mq@73DC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="action speed up (test)">
<comment>you can't throw a grenade</comment>
<script state="on">
<!-- main timer -->
<action>maincpu.md@1236E = 397C0001</action>
<!-- normal scene -->
<action>maincpu.mw@EE42 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@EF38 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@EFF8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F0B8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F1FE = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@F30C = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@F3DE = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F4B0 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F5DC = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@F6D2 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@F792 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F852 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F97E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@FA74 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@FB34 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@FBF4 = 0001</action> <!-- 3-way (jump) -->
<!-- level 6-1 -->
<action>maincpu.mw@1059E = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@10634 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@106D8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1077C = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1082E = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@108D4 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@10988 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10A3C = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10ADE = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@10B74 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@10C18 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10CBC = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10D5E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@10DF4 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@10E98 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@10F3C = 0001</action> <!-- 3-way (jump) -->
<!-- 3d scene in level 2-2 -->
<action>maincpu.mw@115D4 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@1169E = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@1173E = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@117DE = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@118EC = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@119C6 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@11A76 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11B26 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11C24 = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@11CEE = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@11D8E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11E2E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11F2C = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@11FF6 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@12096 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@1213A = 0001</action> <!-- 3-way (jump) -->
</script>
<script state="off">
<action>maincpu.md@1236E = 397000F8</action>
<action>maincpu.mw@0EE42 = 0003 </action>
<action>maincpu.mw@0EF38 = 0003 </action>
<action>maincpu.mw@0EFF8 = 0003 </action>
<action>maincpu.mw@0F0B8 = 0003 </action>
<action>maincpu.mw@0F1FE = 0003 </action>
<action>maincpu.mw@0F30C = 0003 </action>
<action>maincpu.mw@0F3DE = 0003 </action>
<action>maincpu.mw@0F4B0 = 0003 </action>
<action>maincpu.mw@0F5DC = 0003 </action>
<action>maincpu.mw@0F6D2 = 0003 </action>
<action>maincpu.mw@0F792 = 0003 </action>
<action>maincpu.mw@0F852 = 0003 </action>
<action>maincpu.mw@0F97E = 0003 </action>
<action>maincpu.mw@0FA74 = 0003 </action>
<action>maincpu.mw@0FB34 = 0003 </action>
<action>maincpu.mw@0FBF4 = 0003 </action>
<action>maincpu.mw@1059E = 0003 </action>
<action>maincpu.mw@10634 = 0003 </action>
<action>maincpu.mw@106D8 = 0003 </action>
<action>maincpu.mw@1077C = 0003 </action>
<action>maincpu.mw@1082E = 0003 </action>
<action>maincpu.mw@108D4 = 0003 </action>
<action>maincpu.mw@10988 = 0003 </action>
<action>maincpu.mw@10A3C = 0003 </action>
<action>maincpu.mw@10ADE = 0003 </action>
<action>maincpu.mw@10B74 = 0003 </action>
<action>maincpu.mw@10C18 = 0003 </action>
<action>maincpu.mw@10CBC = 0003 </action>
<action>maincpu.mw@10D5E = 0003 </action>
<action>maincpu.mw@10DF4 = 0003 </action>
<action>maincpu.mw@10E98 = 0003 </action>
<action>maincpu.mw@10F3C = 0003 </action>
<action>maincpu.mw@115D4 = 0003 </action>
<action>maincpu.mw@1169E = 0003 </action>
<action>maincpu.mw@1173E = 0003 </action>
<action>maincpu.mw@117DE = 0003 </action>
<action>maincpu.mw@118EC = 0003 </action>
<action>maincpu.mw@119C6 = 0003 </action>
<action>maincpu.mw@11A76 = 0003 </action>
<action>maincpu.mw@11B26 = 0003 </action>
<action>maincpu.mw@11C24 = 0003 </action>
<action>maincpu.mw@11CEE = 0003 </action>
<action>maincpu.mw@11D8E = 0003 </action>
<action>maincpu.mw@11E2E = 0003 </action>
<action>maincpu.mw@11F2C = 0003 </action>
<action>maincpu.mw@11FF6 = 0003 </action>
<action>maincpu.mw@12096 = 0003 </action>
<action>maincpu.mw@1213A = 0003 </action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0040">03 </item>
<item value="0x0020">04 </item>
<item value="0x0001">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@7D84 = param</action>
</script>
<script state="off">
<action>maincpu.mw@7D84 = 003B</action>
</script>
</cheat>
<cheat desc="unlock round select mode">
<comment>reset the game (F3) to enter round select mode</comment>
<script state="on">
<action>maincpu.md@3EC4 = 600014AE</action>
</script>
<script state="off">
<action>maincpu.md@3EC4 = 67001386</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0199E = 4E75 </action> <!-- sound code routine stopper -->
<action>maincpu.md@00942 = 00073DE0 </action>
<action>maincpu.mq@73DE0 = 41F900A0010143E8</action>
<action>maincpu.mq@73DE8 = FFFF45F8197410BC</action>
<action>maincpu.mq@73DF0 = 00EF4E9242390020</action>
<action>maincpu.mq@73DF8 = 0000140112390020</action>
<action>maincpu.mq@73E00 = 0004B40167EE0C01</action>
<action>maincpu.mq@73E08 = 00FB660253110C01</action>
<action>maincpu.mq@73E10 = 00F7660252110C01</action>
<action>maincpu.mq@73E18 = 00FD660404110010</action>
<action>maincpu.mq@73E20 = 0C0100FE66040611</action>
<action>maincpu.mq@73E28 = 00100C0100EF6604</action>
<action>maincpu.mq@73E30 = 10914E920C0100DF</action>
<action>maincpu.mq@73E38 = 660442104E9260B4</action>
<!--
73DE0 | 41F9 00A0 0101 : lea $a00101.l, A0 // sound latch address
73DE6 | 43E8 FFFF : lea (-$1,A0), A1 // sound code address ($a00100)
73DEA | 45F8 1974 : lea $1974.w, A2
73DEE | 10BC 00EF : move.b #$ef, (A0) // enable sound
73DF2 | 4E92 : jsr (A2)
73DF4 | 4239 0020 0000 : clr.b $200000.l // watchdog
73DFA | 1401 : move.b D1, D2
73DFC | 1239 0020 0004 : move.b $200004.l, D1 // read input
73E02 | B401 : cmp.b D1, D2
73E04 | 67EE : beq $73df4
73E06 | 0C01 00FB : cmpi.b #-$5, D1
73E0A | 6602 : bne $73e0e
73E0C | 5311 : subq.b #1, (A1) // decrease code -01
73E0E | 0C01 00F7 : cmpi.b #-$9, D1
73E12 | 6602 : bne $73e16
73E14 | 5211 : addq.b #1, (A1) // increase code +01
73E16 | 0C01 00FD : cmpi.b #-$3, D1
73E1A | 6604 : bne $73e20
73E1C | 0411 0010 : subi.b #$10, (A1) // decrease code -10
73E20 | 0C01 00FE : cmpi.b #-$2, D1
73E24 | 6604 : bne $73e2a
73E26 | 0611 0010 : addi.b #$10, (A1) // increase code +10
73E2A | 0C01 00EF : cmpi.b #-$11, D1
73E2E | 6604 : bne $73e34
73E30 | 1091 : move.b (A1), (A0) // play sound
73E32 | 4E92 : jsr (A2)
73E34 | 0C01 00DF : cmpi.b #-$21, D1
73E38 | 6604 : bne $73e3e
73E3A | 4210 : clr.b (A0) // stop sound
73E3C | 4E92 : jsr (A2)
73E3E | 60B4 : bra $73df4
-->
</script>
<script state="run">
<output format="----- crime city sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@A00100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0199E = 43ED </action>
<action>maincpu.md@00942 = 000049B8 </action>
<action>maincpu.mq@73DE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@27BB = BC</action>
</script>
<script state="off">
<action>maincpu.mb@27BB = A4</action>
</script>
</cheat>
</mamecheat>
crimecj.xml
Code: Select all
<!-- Crime City (Japan) -->
<mamecheat version="1">
<cheat desc="no hit (test)">
<comment>sometimes punch at close range is repelled though no energy decrement</comment>
<script state="on">
<action>maincpu.mw@0D58E = 6066</action> <!-- object -->
<action>maincpu.mw@1243A = 6012</action> <!-- road (level 2-1) -->
<action>maincpu.mw@16E02 = 6018</action> <!-- P1 bullet -->
<action>maincpu.mw@16EA6 = 6018</action> <!-- P2 bullet -->
<action>maincpu.mw@17188 = 4E71</action> <!-- damage? -->
<action>maincpu.mw@2B76E = 0282</action> <!-- P1 punch? -->
<action>maincpu.mw@2B7C0 = 0286</action> <!-- P2 punch? -->
<!-- enemy -->
<action>maincpu.mq@16FA0 = 4EB900073D70671A</action>
<action>maincpu.mq@73D70 = 3E2DB06402470003</action>
<action>maincpu.mq@73D78 = 673847F900A023F8</action>
<action>maincpu.mq@73D80 = 082A000300116610</action>
<action>maincpu.mq@73D88 = 47F900A026F8082A</action>
<action>maincpu.mq@73D90 = 000700116602601A</action>
<action>maincpu.mq@73D98 = 3E2B002C0C470005</action>
<action>maincpu.mq@73DA0 = 67100C470006670A</action>
<action>maincpu.mq@73DA8 = 0C47001F67044247</action>
<action>maincpu.mq@73DB0 = 60064EB900016F10</action>
<action>maincpu.mq@73DB8 = 4A474E75FFFFFFFF</action>
<!--
73D70 | 3E2D B064 : move.w (-$4f9c,A5), D7
73D74 | 0247 0003 : andi.w #$3, D7
73D78 | 6738 : beq $73db2
73D7A | 47F9 00A0 23F8 : lea $a023f8.l, A3
73D80 | 082A 0003 0011 : btst #$3, ($11,A2)
73D86 | 6610 : bne $73d98
73D88 | 47F9 00A0 26F8 : lea $a026f8.l, A3
73D8E | 082A 0007 0011 : btst #$7, ($11,A2)
73D94 | 6602 : bne $73d98
73D96 | 601A : bra $73db2
73D98 | 3E2B 002C : move.w ($2c,A3), D7
73D9C | 0C47 0005 : cmpi.w #$5, D7
73DA0 | 6710 : beq $73db2
73DA2 | 0C47 0006 : cmpi.w #$6, D7
73DA6 | 670A : beq $73db2
73DA8 | 0C47 001F : cmpi.w #$1f, D7
73DAC | 6704 : beq $73db2
73DAE | 4247 : clr.w D7
73DB0 | 6006 : bra $73db8
73DB2 | 4EB9 0001 6F10 : jsr $16f10.l
73DB8 | 4A47 : tst.w D7
73DBA | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mw@0D58E = 6766 </action>
<action>maincpu.mw@1243A = 6612 </action>
<action>maincpu.mw@16E02 = 6718 </action>
<action>maincpu.mw@16EA6 = 6718 </action>
<action>maincpu.mw@17188 = 6602 </action>
<action>maincpu.mw@2B76E = 03D8 </action>
<action>maincpu.mw@2B7C0 = 03C6 </action>
<action>maincpu.mq@16FA0 = 4EBAFF6E4A47671A</action>
<action>maincpu.mq@73D70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73D98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@0D81C = 4EF900073DC0302D</action> <!-- normal scene -->
<action>maincpu.mq@0D84C = 4EF900073DC0005A</action> <!-- 3d scene -->
<action>maincpu.mq@73DC0 = 082D0004A2F16606</action>
<action>maincpu.mq@73DC8 = 08ED0004A2F32070</action>
<action>maincpu.mq@73DD0 = 00004ED0FFFFFFFF</action>
<!--
73DC0 | 082D 0004 A2F1 : btst #$4, (-$5d0f,A5)
73DC6 | 6606 : bne $73dce
73DC8 | 08ED 0004 A2F3 : bset #$4, (-$5d0d,A5)
73DCE | 2070 0000 : movea.l (A0,D0.w), A0
73DD2 | 4ED0 : jmp (A0)
-->
</script>
<script state="off">
<action>maincpu.mq@0D81C = 207000004ED0302D</action>
<action>maincpu.mq@0D84C = 207000004ED0005A</action>
<action>maincpu.mq@73DC0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DC8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="action speed up (test)">
<comment>you can't throw a grenade</comment>
<script state="on">
<!-- main timer -->
<action>maincpu.md@1236E = 397C0001</action>
<!-- normal scene -->
<action>maincpu.mw@EE42 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@EF38 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@EFF8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F0B8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@F1FE = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@F30C = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@F3DE = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F4B0 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@F5DC = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@F6D2 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@F792 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F852 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@F97E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@FA74 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@FB34 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@FBF4 = 0001</action> <!-- 3-way (jump) -->
<!-- level 6-1 -->
<action>maincpu.mw@1059E = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@10634 = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@106D8 = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1077C = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@1082E = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@108D4 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@10988 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10A3C = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@10ADE = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@10B74 = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@10C18 = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10CBC = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@10D5E = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@10DF4 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@10E98 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@10F3C = 0001</action> <!-- 3-way (jump) -->
<!-- 3d scene in level 2-2 -->
<action>maincpu.mw@115D4 = 0001</action> <!-- normal gun (stand) -->
<action>maincpu.mw@1169E = 0001</action> <!-- normal gun (crouch) -->
<action>maincpu.mw@1173E = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@117DE = 0001</action> <!-- normal gun (jump) -->
<action>maincpu.mw@118EC = 0001</action> <!-- machine gun (stand) -->
<action>maincpu.mw@119C6 = 0001</action> <!-- machine gun (crouch) -->
<action>maincpu.mw@11A76 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11B26 = 0001</action> <!-- machine gun (jump) -->
<action>maincpu.mw@11C24 = 0001</action> <!-- armour-piercing gun (stand) -->
<action>maincpu.mw@11CEE = 0001</action> <!-- armour-piercing gun (crouch) -->
<action>maincpu.mw@11D8E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11E2E = 0001</action> <!-- armour-piercing gun (jump) -->
<action>maincpu.mw@11F2C = 0001</action> <!-- 3-way (stand) -->
<action>maincpu.mw@11FF6 = 0001</action> <!-- 3-way (crouch) -->
<action>maincpu.mw@12096 = 0001</action> <!-- 3-way (jump) -->
<action>maincpu.mw@1213A = 0001</action> <!-- 3-way (jump) -->
</script>
<script state="off">
<action>maincpu.md@1236E = 397000F8</action>
<action>maincpu.mw@0EE42 = 0003 </action>
<action>maincpu.mw@0EF38 = 0003 </action>
<action>maincpu.mw@0EFF8 = 0003 </action>
<action>maincpu.mw@0F0B8 = 0003 </action>
<action>maincpu.mw@0F1FE = 0003 </action>
<action>maincpu.mw@0F30C = 0003 </action>
<action>maincpu.mw@0F3DE = 0003 </action>
<action>maincpu.mw@0F4B0 = 0003 </action>
<action>maincpu.mw@0F5DC = 0003 </action>
<action>maincpu.mw@0F6D2 = 0003 </action>
<action>maincpu.mw@0F792 = 0003 </action>
<action>maincpu.mw@0F852 = 0003 </action>
<action>maincpu.mw@0F97E = 0003 </action>
<action>maincpu.mw@0FA74 = 0003 </action>
<action>maincpu.mw@0FB34 = 0003 </action>
<action>maincpu.mw@0FBF4 = 0003 </action>
<action>maincpu.mw@1059E = 0003 </action>
<action>maincpu.mw@10634 = 0003 </action>
<action>maincpu.mw@106D8 = 0003 </action>
<action>maincpu.mw@1077C = 0003 </action>
<action>maincpu.mw@1082E = 0003 </action>
<action>maincpu.mw@108D4 = 0003 </action>
<action>maincpu.mw@10988 = 0003 </action>
<action>maincpu.mw@10A3C = 0003 </action>
<action>maincpu.mw@10ADE = 0003 </action>
<action>maincpu.mw@10B74 = 0003 </action>
<action>maincpu.mw@10C18 = 0003 </action>
<action>maincpu.mw@10CBC = 0003 </action>
<action>maincpu.mw@10D5E = 0003 </action>
<action>maincpu.mw@10DF4 = 0003 </action>
<action>maincpu.mw@10E98 = 0003 </action>
<action>maincpu.mw@10F3C = 0003 </action>
<action>maincpu.mw@115D4 = 0003 </action>
<action>maincpu.mw@1169E = 0003 </action>
<action>maincpu.mw@1173E = 0003 </action>
<action>maincpu.mw@117DE = 0003 </action>
<action>maincpu.mw@118EC = 0003 </action>
<action>maincpu.mw@119C6 = 0003 </action>
<action>maincpu.mw@11A76 = 0003 </action>
<action>maincpu.mw@11B26 = 0003 </action>
<action>maincpu.mw@11C24 = 0003 </action>
<action>maincpu.mw@11CEE = 0003 </action>
<action>maincpu.mw@11D8E = 0003 </action>
<action>maincpu.mw@11E2E = 0003 </action>
<action>maincpu.mw@11F2C = 0003 </action>
<action>maincpu.mw@11FF6 = 0003 </action>
<action>maincpu.mw@12096 = 0003 </action>
<action>maincpu.mw@1213A = 0003 </action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0040">03 </item>
<item value="0x0020">04 </item>
<item value="0x0001">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@7D84 = param</action>
</script>
<script state="off">
<action>maincpu.mw@7D84 = 003B</action>
</script>
</cheat>
<cheat desc="unlock round select mode">
<comment>reset the game (F3) to enter round select mode</comment>
<script state="on">
<action>maincpu.md@3EC4 = 600014AE</action>
</script>
<script state="off">
<action>maincpu.md@3EC4 = 67001386</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0199E = 4E75 </action> <!-- sound code routine stopper -->
<action>maincpu.md@00942 = 00073DE0 </action>
<action>maincpu.mq@73DE0 = 41F900A0010143E8</action>
<action>maincpu.mq@73DE8 = FFFF45F8197410BC</action>
<action>maincpu.mq@73DF0 = 00EF4E9242390020</action>
<action>maincpu.mq@73DF8 = 0000140112390020</action>
<action>maincpu.mq@73E00 = 0004B40167EE0C01</action>
<action>maincpu.mq@73E08 = 00FB660253110C01</action>
<action>maincpu.mq@73E10 = 00F7660252110C01</action>
<action>maincpu.mq@73E18 = 00FD660404110010</action>
<action>maincpu.mq@73E20 = 0C0100FE66040611</action>
<action>maincpu.mq@73E28 = 00100C0100EF6604</action>
<action>maincpu.mq@73E30 = 10914E920C0100DF</action>
<action>maincpu.mq@73E38 = 660442104E9260B4</action>
<!--
73DE0 | 41F9 00A0 0101 : lea $a00101.l, A0 // sound latch address
73DE6 | 43E8 FFFF : lea (-$1,A0), A1 // sound code address ($a00100)
73DEA | 45F8 1974 : lea $1974.w, A2
73DEE | 10BC 00EF : move.b #$ef, (A0) // enable sound
73DF2 | 4E92 : jsr (A2)
73DF4 | 4239 0020 0000 : clr.b $200000.l // watchdog
73DFA | 1401 : move.b D1, D2
73DFC | 1239 0020 0004 : move.b $200004.l, D1 // read input
73E02 | B401 : cmp.b D1, D2
73E04 | 67EE : beq $73df4
73E06 | 0C01 00FB : cmpi.b #-$5, D1
73E0A | 6602 : bne $73e0e
73E0C | 5311 : subq.b #1, (A1) // decrease code -01
73E0E | 0C01 00F7 : cmpi.b #-$9, D1
73E12 | 6602 : bne $73e16
73E14 | 5211 : addq.b #1, (A1) // increase code +01
73E16 | 0C01 00FD : cmpi.b #-$3, D1
73E1A | 6604 : bne $73e20
73E1C | 0411 0010 : subi.b #$10, (A1) // decrease code -10
73E20 | 0C01 00FE : cmpi.b #-$2, D1
73E24 | 6604 : bne $73e2a
73E26 | 0611 0010 : addi.b #$10, (A1) // increase code +10
73E2A | 0C01 00EF : cmpi.b #-$11, D1
73E2E | 6604 : bne $73e34
73E30 | 1091 : move.b (A1), (A0) // play sound
73E32 | 4E92 : jsr (A2)
73E34 | 0C01 00DF : cmpi.b #-$21, D1
73E38 | 6604 : bne $73e3e
73E3A | 4210 : clr.b (A0) // stop sound
73E3C | 4E92 : jsr (A2)
73E3E | 60B4 : bra $73df4
-->
</script>
<script state="run">
<output format="----- crime city sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@A00100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0199E = 43ED </action>
<action>maincpu.md@00942 = 000049B8 </action>
<action>maincpu.mq@73DE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73DF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@73E38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action>maincpu.mb@27BB = BC</action>
</script>
<script state="off">
<action>maincpu.mb@27BB = A4</action>
</script>
</cheat>
</mamecheat>