rastanb.xml
Code: Select all
<!-- Rastan (World, earlier code base) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- attack -->
<action>maincpu.mb@44AFE = 60</action>
<!-- enemy, trap -->
<action>maincpu.mq@449B0 = 4EB90005E1D0673E</action>
<action>maincpu.mq@5E1D0 = 4A2C00036724102C</action>
<action>maincpu.mq@5E1D8 = 00050C0000156726</action>
<action>maincpu.mq@5E1E0 = 0C00001767200C00</action>
<action>maincpu.mq@5E1E8 = 001B671A0C00001C</action>
<action>maincpu.mq@5E1F0 = 67140C00001E670E</action>
<action>maincpu.mq@5E1F8 = 60080C2C000D0029</action>
<action>maincpu.mq@5E200 = 6404424060064EB9</action>
<action>maincpu.mq@5E208 = 000448CA4A404E75</action>
<!--
5E1D0 | 4A2C 0003 : tst.b ($3,A4)
5E1D4 | 6724 : beq $5e1fa
5E1D6 | 102C 0005 : move.b ($5,A4), D0 // check traps
5E1DA | 0C00 0015 : cmpi.b #$15, D0
5E1DE | 6726 : beq $5e206
5E1E0 | 0C00 0017 : cmpi.b #$17, D0
5E1E4 | 6720 : beq $5e206
5E1E6 | 0C00 001B : cmpi.b #$1b, D0
5E1EA | 671A : beq $5e206
5E1EC | 0C00 001C : cmpi.b #$1c, D0
5E1F0 | 6714 : beq $5e206
5E1F2 | 0C00 001E : cmpi.b #$1e, D0
5E1F6 | 670E : beq $5e206
5E1F8 | 6008 : bra $5e202
5E1FA | 0C2C 000D 0029 : cmpi.b #$d, ($29,A4) // check items
5E200 | 6404 : bcc $5e206
5E202 | 4240 : clr.w D0
5E204 | 6006 : bra $5e20c
5E206 | 4EB9 0004 48CA : jsr $448ca.l // call collision check
5E20C | 4A40 : tst.w D0
5E20E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@44AFE = 67 </action>
<action>maincpu.mq@449B0 = 6100FF184A40673E</action>
<action>maincpu.mq@5E1D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E200 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E208 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@51519 = FF</action>
</script>
<script state="off">
<action>maincpu.mb@51519 = 01</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@51C5F = 08 </action> <!-- fire sword -->
<action>maincpu.mq@51C1C = 4EB90005E2104E75</action> <!-- initialize attack timer -->
<action>maincpu.mq@51C74 = 4EB90005E21C322D</action> <!-- set attack timer -->
<action>maincpu.mq@5E210 = 506D110A3B7C0001</action>
<action>maincpu.mq@5E218 = 11084E753B6D1390</action>
<action>maincpu.mq@5E220 = 110A4E75FFFFFFFF</action>
<!--
5E210 | 506D 110A : addq.w #8, ($110a,A5) // initialize attack timer
5E214 | 3B7C 0001 1108 : move.w #$1, ($1108,A5)
5E21A | 4E75 : rts
5E21C | 3B6D 1390 110A : move.w ($1390,A5), ($110a,A5) // set attack timer
5E222 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@51C5F = B </action>
<action>maincpu.mq@51C1C = 3B7C000111084E75</action>
<action>maincpu.mq@51C74 = 52403B40110A322D</action>
<action>maincpu.mq@5E210 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E218 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E220 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mq@512BA = 4EB90005E2306634</action>
<action>maincpu.mq@51346 = 4EB90005E2446732</action>
<action>maincpu.mq@5E230 = 0C6D0011136E6604</action>
<action>maincpu.mq@5E238 = 426D10E80C6D0002</action>
<action>maincpu.mq@5E240 = 10E84E750C6D0011</action>
<action>maincpu.mq@5E248 = 136E660608ED0002</action>
<action>maincpu.mq@5E250 = 10CF0C6D000910E8</action>
<action>maincpu.mq@5E258 = 4E75FFFFFFFFFFFF</action>
<!--
5E230 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E236 | 6604 : bne $5e23c
5E238 | 426D 10E8 : clr.w ($10e8,A5)
5E23C | 0C6D 0002 10E8 : cmpi.w #$2, ($10e8,A5)
5E242 | 4E75 : rts
5E244 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E24A | 6606 : bne $5e252
5E24C | 08ED 0002 10CF : bset #$2, ($10cf,A5)
5E252 | 0C6D 0009 10E8 : cmpi.w #$9, ($10e8,A5)
5E258 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@512BA = 0C6D000210E86634</action>
<action>maincpu.mq@51346 = 0C6D000910E86732</action>
<action>maincpu.mq@5E230 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E238 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E258 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@3B022 = 4EF90005E2606706</action>
<action>maincpu.mq@5E260 = 41F90010C00043F9</action>
<action>maincpu.mq@5E268 = 0003F058103C00EF</action>
<action>maincpu.mq@5E270 = 4E9133C0003C0000</action>
<action>maincpu.mq@5E278 = 1401123900390001</action>
<action>maincpu.mq@5E280 = B40167EE0C0100FB</action>
<action>maincpu.mq@5E288 = 660253100C0100F7</action>
<action>maincpu.mq@5E290 = 660252100C0100FD</action>
<action>maincpu.mq@5E298 = 6604041000100C01</action>
<action>maincpu.mq@5E2A0 = 00FE660406100010</action>
<action>maincpu.mq@5E2A8 = 0C0100EF66041010</action>
<action>maincpu.mq@5E2B0 = 4E910C0100DF6604</action>
<action>maincpu.mq@5E2B8 = 42004E9160B4FFFF</action>
<!--
5E260 | 41F9 0010 C000 : lea $10c000.l, A0 // sound code address
5E266 | 43F9 0003 F058 : lea $3f058.l, A1 // sound latch routine address
5E26C | 103C 00EF : move.b #$ef, D0 // enable sound
5E270 | 4E91 : jsr (A1)
5E272 | 33C0 003C 0000 : move.w D0, $3c0000.l // watchdog
5E278 | 1401 : move.b D1, D2
5E27A | 1239 0039 0001 : move.b $390001.l, D1 // read input
5E280 | B401 : cmp.b D1, D2
5E282 | 67EE : beq $5e272
5E284 | 0C01 00FB : cmpi.b #-$5, D1
5E288 | 6602 : bne $5e28c
5E28A | 5310 : subq.b #1, (A0) // decrease code -01
5E28C | 0C01 00F7 : cmpi.b #-$9, D1
5E290 | 6602 : bne $5e294
5E292 | 5210 : addq.b #1, (A0) // increase coce +01
5E294 | 0C01 00FD : cmpi.b #-$3, D1
5E298 | 6604 : bne $5e29e
5E29A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
5E29E | 0C01 00FE : cmpi.b #-$2, D1
5E2A2 | 6604 : bne $5e2a8
5E2A4 | 0610 0010 : addi.b #$10, (A0) // increase code +10
5E2A8 | 0C01 00EF : cmpi.b #-$11, D1
5E2AC | 6604 : bne $5e2b2
5E2AE | 1010 : move.b (A0), D0 // play sound
5E2B0 | 4E91 : jsr (A1)
5E2B2 | 0C01 00DF : cmpi.b #-$21, D1
5E2B6 | 6604 : bne $5e2bc
5E2B8 | 4200 : clr.b D0 // stop sound
5E2BA | 4E91 : jsr (A1)
5E2BC | 60B4 : bra $5e272
-->
</script>
<script state="run">
<output format="----- rastan sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@10C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@3B022 = 082D000200196706</action>
<action>maincpu.mq@5E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E860 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E868 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
rastanub.xml
Code: Select all
<!-- Rastan (US, earlier code base) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- attack -->
<action>maincpu.mb@44AFE = 60</action>
<!-- enemy, trap -->
<action>maincpu.mq@449B0 = 4EB90005E1D0673E</action>
<action>maincpu.mq@5E1D0 = 4A2C00036724102C</action>
<action>maincpu.mq@5E1D8 = 00050C0000156726</action>
<action>maincpu.mq@5E1E0 = 0C00001767200C00</action>
<action>maincpu.mq@5E1E8 = 001B671A0C00001C</action>
<action>maincpu.mq@5E1F0 = 67140C00001E670E</action>
<action>maincpu.mq@5E1F8 = 60080C2C000D0029</action>
<action>maincpu.mq@5E200 = 6404424060064EB9</action>
<action>maincpu.mq@5E208 = 000448CA4A404E75</action>
<!--
5E1D0 | 4A2C 0003 : tst.b ($3,A4)
5E1D4 | 6724 : beq $5e1fa
5E1D6 | 102C 0005 : move.b ($5,A4), D0 // check traps
5E1DA | 0C00 0015 : cmpi.b #$15, D0
5E1DE | 6726 : beq $5e206
5E1E0 | 0C00 0017 : cmpi.b #$17, D0
5E1E4 | 6720 : beq $5e206
5E1E6 | 0C00 001B : cmpi.b #$1b, D0
5E1EA | 671A : beq $5e206
5E1EC | 0C00 001C : cmpi.b #$1c, D0
5E1F0 | 6714 : beq $5e206
5E1F2 | 0C00 001E : cmpi.b #$1e, D0
5E1F6 | 670E : beq $5e206
5E1F8 | 6008 : bra $5e202
5E1FA | 0C2C 000D 0029 : cmpi.b #$d, ($29,A4) // check items
5E200 | 6404 : bcc $5e206
5E202 | 4240 : clr.w D0
5E204 | 6006 : bra $5e20c
5E206 | 4EB9 0004 48CA : jsr $448ca.l // call collision check
5E20C | 4A40 : tst.w D0
5E20E | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@44AFE = 67 </action>
<action>maincpu.mq@449B0 = 6100FF184A40673E</action>
<action>maincpu.mq@5E1D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E1F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E200 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E208 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@51519 = FF</action>
</script>
<script state="off">
<action>maincpu.mb@51519 = 01</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@51C5F = 08 </action> <!-- fire sword -->
<action>maincpu.mq@51C1C = 4EB90005E2104E75</action> <!-- initialize attack timer -->
<action>maincpu.mq@51C74 = 4EB90005E21C322D</action> <!-- set attack timer -->
<action>maincpu.mq@5E210 = 506D110A3B7C0001</action>
<action>maincpu.mq@5E218 = 11084E753B6D1390</action>
<action>maincpu.mq@5E220 = 110A4E75FFFFFFFF</action>
<!--
5E210 | 506D 110A : addq.w #8, ($110a,A5) // initialize attack timer
5E214 | 3B7C 0001 1108 : move.w #$1, ($1108,A5)
5E21A | 4E75 : rts
5E21C | 3B6D 1390 110A : move.w ($1390,A5), ($110a,A5) // set attack timer
5E222 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@51C5F = B </action>
<action>maincpu.mq@51C1C = 3B7C000111084E75</action>
<action>maincpu.mq@51C74 = 52403B40110A322D</action>
<action>maincpu.mq@5E210 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E218 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E220 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mq@512BA = 4EB90005E2306634</action>
<action>maincpu.mq@51346 = 4EB90005E2446732</action>
<action>maincpu.mq@5E230 = 0C6D0011136E6604</action>
<action>maincpu.mq@5E238 = 426D10E80C6D0002</action>
<action>maincpu.mq@5E240 = 10E84E750C6D0011</action>
<action>maincpu.mq@5E248 = 136E660608ED0002</action>
<action>maincpu.mq@5E250 = 10CF0C6D000910E8</action>
<action>maincpu.mq@5E258 = 4E75FFFFFFFFFFFF</action>
<!--
5E230 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E236 | 6604 : bne $5e23c
5E238 | 426D 10E8 : clr.w ($10e8,A5)
5E23C | 0C6D 0002 10E8 : cmpi.w #$2, ($10e8,A5)
5E242 | 4E75 : rts
5E244 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E24A | 6606 : bne $5e252
5E24C | 08ED 0002 10CF : bset #$2, ($10cf,A5)
5E252 | 0C6D 0009 10E8 : cmpi.w #$9, ($10e8,A5)
5E258 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@512BA = 0C6D000210E86634</action>
<action>maincpu.mq@51346 = 0C6D000910E86732</action>
<action>maincpu.mq@5E230 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E238 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E240 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E248 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E250 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E258 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@3B022 = 4EF90005E2606706</action>
<action>maincpu.mq@5E260 = 41F90010C00043F9</action>
<action>maincpu.mq@5E268 = 0003F058103C00EF</action>
<action>maincpu.mq@5E270 = 4E9133C0003C0000</action>
<action>maincpu.mq@5E278 = 1401123900390001</action>
<action>maincpu.mq@5E280 = B40167EE0C0100FB</action>
<action>maincpu.mq@5E288 = 660253100C0100F7</action>
<action>maincpu.mq@5E290 = 660252100C0100FD</action>
<action>maincpu.mq@5E298 = 6604041000100C01</action>
<action>maincpu.mq@5E2A0 = 00FE660406100010</action>
<action>maincpu.mq@5E2A8 = 0C0100EF66041010</action>
<action>maincpu.mq@5E2B0 = 4E910C0100DF6604</action>
<action>maincpu.mq@5E2B8 = 42004E9160B4FFFF</action>
<!--
5E260 | 41F9 0010 C000 : lea $10c000.l, A0 // sound code address
5E266 | 43F9 0003 F058 : lea $3f058.l, A1 // sound latch routine address
5E26C | 103C 00EF : move.b #$ef, D0 // enable sound
5E270 | 4E91 : jsr (A1)
5E272 | 33C0 003C 0000 : move.w D0, $3c0000.l // watchdog
5E278 | 1401 : move.b D1, D2
5E27A | 1239 0039 0001 : move.b $390001.l, D1 // read input
5E280 | B401 : cmp.b D1, D2
5E282 | 67EE : beq $5e272
5E284 | 0C01 00FB : cmpi.b #-$5, D1
5E288 | 6602 : bne $5e28c
5E28A | 5310 : subq.b #1, (A0) // decrease code -01
5E28C | 0C01 00F7 : cmpi.b #-$9, D1
5E290 | 6602 : bne $5e294
5E292 | 5210 : addq.b #1, (A0) // increase coce +01
5E294 | 0C01 00FD : cmpi.b #-$3, D1
5E298 | 6604 : bne $5e29e
5E29A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
5E29E | 0C01 00FE : cmpi.b #-$2, D1
5E2A2 | 6604 : bne $5e2a8
5E2A4 | 0610 0010 : addi.b #$10, (A0) // increase code +10
5E2A8 | 0C01 00EF : cmpi.b #-$11, D1
5E2AC | 6604 : bne $5e2b2
5E2AE | 1010 : move.b (A0), D0 // play sound
5E2B0 | 4E91 : jsr (A1)
5E2B2 | 0C01 00DF : cmpi.b #-$21, D1
5E2B6 | 6604 : bne $5e2bc
5E2B8 | 4200 : clr.b D0 // stop sound
5E2BA | 4E91 : jsr (A1)
5E2BC | 60B4 : bra $5e272
-->
</script>
<script state="run">
<output format="----- rastan sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@10C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@3B022 = 082D000200196706</action>
<action>maincpu.mq@5E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E860 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E868 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
rastsagaa.xml
Code: Select all
<!-- Rastan Saga (Japan Rev 1, earlier code base) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- attack -->
<action>maincpu.mb@44B1E = 60</action>
<!-- enemy, trap -->
<action>maincpu.mq@449D0 = 4EB90005E670673E</action>
<action>maincpu.mq@5E670 = 4A2C00036724102C</action>
<action>maincpu.mq@5E678 = 00050C0000156726</action>
<action>maincpu.mq@5E680 = 0C00001767200C00</action>
<action>maincpu.mq@5E688 = 001B671A0C00001C</action>
<action>maincpu.mq@5E690 = 67140C00001E670E</action>
<action>maincpu.mq@5E698 = 60080C2C000D0029</action>
<action>maincpu.mq@5E6A0 = 6404424060064EB9</action>
<action>maincpu.mq@5E6A8 = 000448EA4A404E75</action>
<!--
5E670 | 4A2C 0003 : tst.b ($3,A4)
5E674 | 6724 : beq $5e69a
5E676 | 102C 0005 : move.b ($5,A4), D0 // check traps
5E67A | 0C00 0015 : cmpi.b #$15, D0
5E67E | 6726 : beq $5e6a6
5E680 | 0C00 0017 : cmpi.b #$17, D0
5E684 | 6720 : beq $5e6a6
5E686 | 0C00 001B : cmpi.b #$1b, D0
5E68A | 671A : beq $5e6a6
5E68C | 0C00 001C : cmpi.b #$1c, D0
5E690 | 6714 : beq $5e6a6
5E692 | 0C00 001E : cmpi.b #$1e, D0
5E696 | 670E : beq $5e6a6
5E698 | 6008 : bra $5e6a2
5E69A | 0C2C 000D 0029 : cmpi.b #$d, ($29,A4) // check items
5E6A0 | 6404 : bcc $5e6a6
5E6A2 | 4240 : clr.w D0
5E6A4 | 6006 : bra $5e6ac
5E6A6 | 4EB9 0004 48EA : jsr $448ea.l // call collision check
5E6AC | 4A40 : tst.w D0
5E6AE | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@44B1E = 67 </action>
<action>maincpu.mq@449D0 = 6100FF184A40673E</action>
<action>maincpu.mq@5E670 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E678 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E680 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E688 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E690 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E698 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@51539 = FF</action>
</script>
<script state="off">
<action>maincpu.mb@51539 = 01</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@51C7F = 08 </action> <!-- fire sword -->
<action>maincpu.mq@51C3C = 4EB90005E6B04E75</action> <!-- initialize attack timer -->
<action>maincpu.mq@51C94 = 4EB90005E6BC322D</action> <!-- set attack timer -->
<action>maincpu.mq@5E6B0 = 506D110A3B7C0001</action>
<action>maincpu.mq@5E6B8 = 11084E753B6D1390</action>
<action>maincpu.mq@5E6C0 = 110A4E75FFFFFFFF</action>
<!--
5E6B0 | 506D 110A : addq.w #8, ($110a,A5) // initialize attack timer
5E6B4 | 3B7C 0001 1108 : move.w #$1, ($1108,A5)
5E6BA | 4E75 : rts
5E6BC | 3B6D 1390 110A : move.w ($1390,A5), ($110a,A5) // set attack timer
5E6C2 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@51C7F = B </action>
<action>maincpu.mq@51C3C = 3B7C000111084E75</action>
<action>maincpu.mq@51C94 = 52403B40110A322D</action>
<action>maincpu.mq@5E6B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6C0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mq@512DA = 4EB90005E6D06634</action>
<action>maincpu.mq@51366 = 4EB90005E6E46732</action>
<action>maincpu.mq@5E6D0 = 0C6D0011136E6604</action>
<action>maincpu.mq@5E6D8 = 426D10E80C6D0002</action>
<action>maincpu.mq@5E6E0 = 10E84E750C6D0011</action>
<action>maincpu.mq@5E6E8 = 136E660608ED0002</action>
<action>maincpu.mq@5E6F0 = 10CF0C6D000910E8</action>
<action>maincpu.mq@5E6F8 = 4E75FFFFFFFFFFFF</action>
<!--
5E6D0 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6D6 | 6604 : bne $5e6dc
5E6D8 | 426D 10E8 : clr.w ($10e8,A5)
5E6DC | 0C6D 0002 10E8 : cmpi.w #$2, ($10e8,A5)
5E6E2 | 4E75 : rts
5E6E4 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6EA | 6606 : bne $5e6f2
5E6EC | 08ED 0002 10CF : bset #$2, ($10cf,A5)
5E6F2 | 0C6D 0009 10E8 : cmpi.w #$9, ($10e8,A5)
5E6F8 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@512DA = 0C6D000210E86634</action>
<action>maincpu.mq@51366 = 0C6D000910E86732</action>
<action>maincpu.mq@5E6D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@3B03E = 4EF90005E7006706</action>
<action>maincpu.mq@5E700 = 41F90010C00043F9</action>
<action>maincpu.mq@5E708 = 0003F078103C00EF</action>
<action>maincpu.mq@5E710 = 4E9133C0003C0000</action>
<action>maincpu.mq@5E718 = 1401123900390001</action>
<action>maincpu.mq@5E720 = B40167EE0C0100FB</action>
<action>maincpu.mq@5E728 = 660253100C0100F7</action>
<action>maincpu.mq@5E730 = 660252100C0100FD</action>
<action>maincpu.mq@5E738 = 6604041000100C01</action>
<action>maincpu.mq@5E740 = 00FE660406100010</action>
<action>maincpu.mq@5E748 = 0C0100EF66041010</action>
<action>maincpu.mq@5E750 = 4E910C0100DF6604</action>
<action>maincpu.mq@5E758 = 42004E9160B4FFFF</action>
<!--
5E700 | 41F9 0010 C000 : lea $10c000.l, A0 // sound code address
5E706 | 43F9 0003 F078 : lea $3f078.l, A1 // sound latch routine address
5E70C | 103C 00EF : move.b #$ef, D0 // enable sound
5E710 | 4E91 : jsr (A1)
5E712 | 33C0 003C 0000 : move.w D0, $3c0000.l // watchdog
5E718 | 1401 : move.b D1, D2
5E71A | 1239 0039 0001 : move.b $390001.l, D1 // read input
5E720 | B401 : cmp.b D1, D2
5E722 | 67EE : beq $5e822
5E724 | 0C01 00FB : cmpi.b #-$5, D1
5E728 | 6602 : bne $5e83c
5E72A | 5310 : subq.b #1, (A0) // decrease code -01
5E72C | 0C01 00F7 : cmpi.b #-$9, D1
5E730 | 6602 : bne $5e844
5E732 | 5210 : addq.b #1, (A0) // increase coce +01
5E734 | 0C01 00FD : cmpi.b #-$3, D1
5E738 | 6604 : bne $5e84e
5E73A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
5E73E | 0C01 00FE : cmpi.b #-$2, D1
5E742 | 6604 : bne $5e858
5E744 | 0610 0010 : addi.b #$10, (A0) // increase code +10
5E748 | 0C01 00EF : cmpi.b #-$11, D1
5E74C | 6604 : bne $5e862
5E74E | 1010 : move.b (A0), D0 // play sound
5E750 | 4E91 : jsr (A1)
5E752 | 0C01 00DF : cmpi.b #-$21, D1
5E756 | 6604 : bne $5e86c
5E758 | 4200 : clr.b D0 // stop sound
5E75A | 4E91 : jsr (A1)
5E75C | 60B4 : bra $5e822
-->
</script>
<script state="run">
<output format="----- rastan saga sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@10C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@3B03E = 082D000200196706</action>
<action>maincpu.mq@5E700 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E708 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E718 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E758 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
rastsagaabl.xml
Code: Select all
<!-- Rastan Saga (bootleg, Japan Rev 1, earlier code base) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- attack -->
<action>maincpu.mb@44B1E = 60</action>
<!-- enemy, trap -->
<action>maincpu.mq@449D0 = 4EB90005E670673E</action>
<action>maincpu.mq@5E670 = 4A2C00036724102C</action>
<action>maincpu.mq@5E678 = 00050C0000156726</action>
<action>maincpu.mq@5E680 = 0C00001767200C00</action>
<action>maincpu.mq@5E688 = 001B671A0C00001C</action>
<action>maincpu.mq@5E690 = 67140C00001E670E</action>
<action>maincpu.mq@5E698 = 60080C2C000D0029</action>
<action>maincpu.mq@5E6A0 = 6404424060064EB9</action>
<action>maincpu.mq@5E6A8 = 000448EA4A404E75</action>
<!--
5E670 | 4A2C 0003 : tst.b ($3,A4)
5E674 | 6724 : beq $5e69a
5E676 | 102C 0005 : move.b ($5,A4), D0 // check traps
5E67A | 0C00 0015 : cmpi.b #$15, D0
5E67E | 6726 : beq $5e6a6
5E680 | 0C00 0017 : cmpi.b #$17, D0
5E684 | 6720 : beq $5e6a6
5E686 | 0C00 001B : cmpi.b #$1b, D0
5E68A | 671A : beq $5e6a6
5E68C | 0C00 001C : cmpi.b #$1c, D0
5E690 | 6714 : beq $5e6a6
5E692 | 0C00 001E : cmpi.b #$1e, D0
5E696 | 670E : beq $5e6a6
5E698 | 6008 : bra $5e6a2
5E69A | 0C2C 000D 0029 : cmpi.b #$d, ($29,A4) // check items
5E6A0 | 6404 : bcc $5e6a6
5E6A2 | 4240 : clr.w D0
5E6A4 | 6006 : bra $5e6ac
5E6A6 | 4EB9 0004 48EA : jsr $448ea.l // call collision check
5E6AC | 4A40 : tst.w D0
5E6AE | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@44B1E = 67 </action>
<action>maincpu.mq@449D0 = 6100FF184A40673E</action>
<action>maincpu.mq@5E670 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E678 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E680 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E688 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E690 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E698 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@51539 = FF</action>
</script>
<script state="off">
<action>maincpu.mb@51539 = 01</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@51C7F = 08 </action> <!-- fire sword -->
<action>maincpu.mq@51C3C = 4EB90005E6B04E75</action> <!-- initialize attack timer -->
<action>maincpu.mq@51C94 = 4EB90005E6BC322D</action> <!-- set attack timer -->
<action>maincpu.mq@5E6B0 = 506D110A3B7C0001</action>
<action>maincpu.mq@5E6B8 = 11084E753B6D1390</action>
<action>maincpu.mq@5E6C0 = 110A4E75FFFFFFFF</action>
<!--
5E6B0 | 506D 110A : addq.w #8, ($110a,A5) // initialize attack timer
5E6B4 | 3B7C 0001 1108 : move.w #$1, ($1108,A5)
5E6BA | 4E75 : rts
5E6BC | 3B6D 1390 110A : move.w ($1390,A5), ($110a,A5) // set attack timer
5E6C2 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@51C7F = B </action>
<action>maincpu.mq@51C3C = 3B7C000111084E75</action>
<action>maincpu.mq@51C94 = 52403B40110A322D</action>
<action>maincpu.mq@5E6B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6C0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mq@512DA = 4EB90005E6D06634</action>
<action>maincpu.mq@51366 = 4EB90005E6E46732</action>
<action>maincpu.mq@5E6D0 = 0C6D0011136E6604</action>
<action>maincpu.mq@5E6D8 = 426D10E80C6D0002</action>
<action>maincpu.mq@5E6E0 = 10E84E750C6D0011</action>
<action>maincpu.mq@5E6E8 = 136E660608ED0002</action>
<action>maincpu.mq@5E6F0 = 10CF0C6D000910E8</action>
<action>maincpu.mq@5E6F8 = 4E75FFFFFFFFFFFF</action>
<!--
5E6D0 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6D6 | 6604 : bne $5e6dc
5E6D8 | 426D 10E8 : clr.w ($10e8,A5)
5E6DC | 0C6D 0002 10E8 : cmpi.w #$2, ($10e8,A5)
5E6E2 | 4E75 : rts
5E6E4 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6EA | 6606 : bne $5e6f2
5E6EC | 08ED 0002 10CF : bset #$2, ($10cf,A5)
5E6F2 | 0C6D 0009 10E8 : cmpi.w #$9, ($10e8,A5)
5E6F8 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@512DA = 0C6D000210E86634</action>
<action>maincpu.mq@51366 = 0C6D000910E86732</action>
<action>maincpu.mq@5E6D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@3B03E = 4EF90005E7006706</action>
<action>maincpu.mq@5E700 = 41F90010C00043F9</action>
<action>maincpu.mq@5E708 = 0003F078103C00EF</action>
<action>maincpu.mq@5E710 = 4E9133C0003C0000</action>
<action>maincpu.mq@5E718 = 1401123900390001</action>
<action>maincpu.mq@5E720 = B40167EE0C0100FB</action>
<action>maincpu.mq@5E728 = 660253100C0100F7</action>
<action>maincpu.mq@5E730 = 660252100C0100FD</action>
<action>maincpu.mq@5E738 = 6604041000100C01</action>
<action>maincpu.mq@5E740 = 00FE660406100010</action>
<action>maincpu.mq@5E748 = 0C0100EF66041010</action>
<action>maincpu.mq@5E750 = 4E910C0100DF6604</action>
<action>maincpu.mq@5E758 = 42004E9160B4FFFF</action>
<!--
5E700 | 41F9 0010 C000 : lea $10c000.l, A0 // sound code address
5E706 | 43F9 0003 F078 : lea $3f078.l, A1 // sound latch routine address
5E70C | 103C 00EF : move.b #$ef, D0 // enable sound
5E710 | 4E91 : jsr (A1)
5E712 | 33C0 003C 0000 : move.w D0, $3c0000.l // watchdog
5E718 | 1401 : move.b D1, D2
5E71A | 1239 0039 0001 : move.b $390001.l, D1 // read input
5E720 | B401 : cmp.b D1, D2
5E722 | 67EE : beq $5e822
5E724 | 0C01 00FB : cmpi.b #-$5, D1
5E728 | 6602 : bne $5e83c
5E72A | 5310 : subq.b #1, (A0) // decrease code -01
5E72C | 0C01 00F7 : cmpi.b #-$9, D1
5E730 | 6602 : bne $5e844
5E732 | 5210 : addq.b #1, (A0) // increase coce +01
5E734 | 0C01 00FD : cmpi.b #-$3, D1
5E738 | 6604 : bne $5e84e
5E73A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
5E73E | 0C01 00FE : cmpi.b #-$2, D1
5E742 | 6604 : bne $5e858
5E744 | 0610 0010 : addi.b #$10, (A0) // increase code +10
5E748 | 0C01 00EF : cmpi.b #-$11, D1
5E74C | 6604 : bne $5e862
5E74E | 1010 : move.b (A0), D0 // play sound
5E750 | 4E91 : jsr (A1)
5E752 | 0C01 00DF : cmpi.b #-$21, D1
5E756 | 6604 : bne $5e86c
5E758 | 4200 : clr.b D0 // stop sound
5E75A | 4E91 : jsr (A1)
5E75C | 60B4 : bra $5e822
-->
</script>
<script state="run">
<output format="----- rastan saga sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@10C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@3B03E = 082D000200196706</action>
<action>maincpu.mq@5E700 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E708 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E718 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E758 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
rastsagab.xml
Code: Select all
<!-- Rastan Saga (Japan, earlier code base) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- attack -->
<action>maincpu.mb@44B1E = 60</action>
<!-- enemy, trap -->
<action>maincpu.mq@449D0 = 4EB90005E670673E</action>
<action>maincpu.mq@5E670 = 4A2C00036724102C</action>
<action>maincpu.mq@5E678 = 00050C0000156726</action>
<action>maincpu.mq@5E680 = 0C00001767200C00</action>
<action>maincpu.mq@5E688 = 001B671A0C00001C</action>
<action>maincpu.mq@5E690 = 67140C00001E670E</action>
<action>maincpu.mq@5E698 = 60080C2C000D0029</action>
<action>maincpu.mq@5E6A0 = 6404424060064EB9</action>
<action>maincpu.mq@5E6A8 = 000448EA4A404E75</action>
<!--
5E670 | 4A2C 0003 : tst.b ($3,A4)
5E674 | 6724 : beq $5e69a
5E676 | 102C 0005 : move.b ($5,A4), D0 // check traps
5E67A | 0C00 0015 : cmpi.b #$15, D0
5E67E | 6726 : beq $5e6a6
5E680 | 0C00 0017 : cmpi.b #$17, D0
5E684 | 6720 : beq $5e6a6
5E686 | 0C00 001B : cmpi.b #$1b, D0
5E68A | 671A : beq $5e6a6
5E68C | 0C00 001C : cmpi.b #$1c, D0
5E690 | 6714 : beq $5e6a6
5E692 | 0C00 001E : cmpi.b #$1e, D0
5E696 | 670E : beq $5e6a6
5E698 | 6008 : bra $5e6a2
5E69A | 0C2C 000D 0029 : cmpi.b #$d, ($29,A4) // check items
5E6A0 | 6404 : bcc $5e6a6
5E6A2 | 4240 : clr.w D0
5E6A4 | 6006 : bra $5e6ac
5E6A6 | 4EB9 0004 48EA : jsr $448ea.l // call collision check
5E6AC | 4A40 : tst.w D0
5E6AE | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@44B1E = 67 </action>
<action>maincpu.mq@449D0 = 6100FF184A40673E</action>
<action>maincpu.mq@5E670 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E678 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E680 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E688 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E690 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E698 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6A8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@51539 = FF</action>
</script>
<script state="off">
<action>maincpu.mb@51539 = 01</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@51C7F = 08 </action> <!-- fire sword -->
<action>maincpu.mq@51C3C = 4EB90005E6B04E75</action> <!-- initialize attack timer -->
<action>maincpu.mq@51C94 = 4EB90005E6BC322D</action> <!-- set attack timer -->
<action>maincpu.mq@5E6B0 = 506D110A3B7C0001</action>
<action>maincpu.mq@5E6B8 = 11084E753B6D1390</action>
<action>maincpu.mq@5E6C0 = 110A4E75FFFFFFFF</action>
<!--
5E6B0 | 506D 110A : addq.w #8, ($110a,A5) // initialize attack timer
5E6B4 | 3B7C 0001 1108 : move.w #$1, ($1108,A5)
5E6BA | 4E75 : rts
5E6BC | 3B6D 1390 110A : move.w ($1390,A5), ($110a,A5) // set attack timer
5E6C2 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mb@51C7F = B </action>
<action>maincpu.mq@51C3C = 3B7C000111084E75</action>
<action>maincpu.mq@51C94 = 52403B40110A322D</action>
<action>maincpu.mq@5E6B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6C0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.mq@512DA = 4EB90005E6D06634</action>
<action>maincpu.mq@51366 = 4EB90005E6E46732</action>
<action>maincpu.mq@5E6D0 = 0C6D0011136E6604</action>
<action>maincpu.mq@5E6D8 = 426D10E80C6D0002</action>
<action>maincpu.mq@5E6E0 = 10E84E750C6D0011</action>
<action>maincpu.mq@5E6E8 = 136E660608ED0002</action>
<action>maincpu.mq@5E6F0 = 10CF0C6D000910E8</action>
<action>maincpu.mq@5E6F8 = 4E75FFFFFFFFFFFF</action>
<!--
5E6D0 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6D6 | 6604 : bne $5e6dc
5E6D8 | 426D 10E8 : clr.w ($10e8,A5)
5E6DC | 0C6D 0002 10E8 : cmpi.w #$2, ($10e8,A5)
5E6E2 | 4E75 : rts
5E6E4 | 0C6D 0011 136E : cmpi.w #$11, ($136e,A5)
5E6EA | 6606 : bne $5e6f2
5E6EC | 08ED 0002 10CF : bset #$2, ($10cf,A5)
5E6F2 | 0C6D 0009 10E8 : cmpi.w #$9, ($10e8,A5)
5E6F8 | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@512DA = 0C6D000210E86634</action>
<action>maincpu.mq@51366 = 0C6D000910E86732</action>
<action>maincpu.mq@5E6D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E6F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@3B03E = 4EF90005E7006706</action>
<action>maincpu.mq@5E700 = 41F90010C00043F9</action>
<action>maincpu.mq@5E708 = 0003F078103C00EF</action>
<action>maincpu.mq@5E710 = 4E9133C0003C0000</action>
<action>maincpu.mq@5E718 = 1401123900390001</action>
<action>maincpu.mq@5E720 = B40167EE0C0100FB</action>
<action>maincpu.mq@5E728 = 660253100C0100F7</action>
<action>maincpu.mq@5E730 = 660252100C0100FD</action>
<action>maincpu.mq@5E738 = 6604041000100C01</action>
<action>maincpu.mq@5E740 = 00FE660406100010</action>
<action>maincpu.mq@5E748 = 0C0100EF66041010</action>
<action>maincpu.mq@5E750 = 4E910C0100DF6604</action>
<action>maincpu.mq@5E758 = 42004E9160B4FFFF</action>
<!--
5E700 | 41F9 0010 C000 : lea $10c000.l, A0 // sound code address
5E706 | 43F9 0003 F078 : lea $3f078.l, A1 // sound latch routine address
5E70C | 103C 00EF : move.b #$ef, D0 // enable sound
5E710 | 4E91 : jsr (A1)
5E712 | 33C0 003C 0000 : move.w D0, $3c0000.l // watchdog
5E718 | 1401 : move.b D1, D2
5E71A | 1239 0039 0001 : move.b $390001.l, D1 // read input
5E720 | B401 : cmp.b D1, D2
5E722 | 67EE : beq $5e822
5E724 | 0C01 00FB : cmpi.b #-$5, D1
5E728 | 6602 : bne $5e83c
5E72A | 5310 : subq.b #1, (A0) // decrease code -01
5E72C | 0C01 00F7 : cmpi.b #-$9, D1
5E730 | 6602 : bne $5e844
5E732 | 5210 : addq.b #1, (A0) // increase coce +01
5E734 | 0C01 00FD : cmpi.b #-$3, D1
5E738 | 6604 : bne $5e84e
5E73A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
5E73E | 0C01 00FE : cmpi.b #-$2, D1
5E742 | 6604 : bne $5e858
5E744 | 0610 0010 : addi.b #$10, (A0) // increase code +10
5E748 | 0C01 00EF : cmpi.b #-$11, D1
5E74C | 6604 : bne $5e862
5E74E | 1010 : move.b (A0), D0 // play sound
5E750 | 4E91 : jsr (A1)
5E752 | 0C01 00DF : cmpi.b #-$21, D1
5E756 | 6604 : bne $5e86c
5E758 | 4200 : clr.b D0 // stop sound
5E75A | 4E91 : jsr (A1)
5E75C | 60B4 : bra $5e822
-->
</script>
<script state="run">
<output format="----- rastan saga sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@10C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@3B03E = 082D000200196706</action>
<action>maincpu.mq@5E700 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E708 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E718 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@5E758 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>