vulgus.xml
Code: Select all
<!-- Vulgus (set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@4242 = C9</action>
</script>
<script state="off">
<action>maincpu.mb@4242 = C0</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@1BA6 = C010FE10E61ABBCD</action>
<!--
1D56 | CD BB 1A : call $1ABB
1D59 | E6 10 : and $10
1D5B | FE 10 : cp $10
-->
</script>
<script state="off">
<action>maincpu.mq@1BA6 = C003FE07E6E00C3A</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@19C2 = -param</action> <!-- down -->
<action>maincpu.mw@19C9 = -param</action> <!-- lower-left/right -->
<action>maincpu.mw@19CE = param</action> <!-- up -->
<action>maincpu.mw@19D5 = param</action> <!-- upper-left/right -->
<action>maincpu.mw@1A12 = -param</action> <!-- left -->
<action>maincpu.mw@1A34 = param</action> <!-- right -->
</script>
<script state="off">
<action>maincpu.mw@19C2 = FE80</action>
<action>maincpu.mw@19C9 = FF00</action>
<action>maincpu.mw@19CE = 0180</action>
<action>maincpu.mw@19D5 = 0100</action>
<action>maincpu.mw@1A12 = FF00</action>
<action>maincpu.mw@1A34 = 0100</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0500">02 </item>
<item value="0x0700">03 </item>
<item value="0x0900">04 </item>
<item value="0x0b00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1B46 = param</action>
<action>maincpu.mw@1C31 = param</action>
</script>
<script state="off">
<action>maincpu.mw@1B46 = 0500</action>
<action>maincpu.mw@1C31 = 0500</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@02C2 = FF6990C3 </action>
<action>maincpu.mq@6990 = 0021E00522020221</action>
<action>maincpu.mq@6998 = F92847B8C0013AE1</action>
<action>maincpu.mq@69A0 = 20FEFE350120FDFE</action>
<action>maincpu.mq@69A8 = F03E0420FBFE3401</action>
<action>maincpu.mq@69B0 = 103E0520F7FE0618</action>
<action>maincpu.mq@69B8 = 7E0320EFFE787786</action>
<action>maincpu.mq@69C0 = 303E0520DFFE0618</action>
<action>maincpu.mq@69C8 = FFFFFFCC18C80032</action>
<!--
6990 | 21 02 02 : ld hl,$0202
6993 | 22 05 E0 : ld ($E005),hl
6996 | 21 00 E1 : ld hl,$E100 // sound code address
6999 | 3A 01 C0 : ld a,($C001) // read input
699C | B8 : cp b
699D | 47 : ld b,a
699E | 28 F9 : jr z,$6999
69A0 | FE FD : cp $FD
69A2 | 20 01 : jr nz,$69A5
69A4 | 35 : dec (hl) // decrease code -01
69A5 | FE FE : cp $FE
69A7 | 20 01 : jr nz,$69AA
69A9 | 34 : inc (hl) // increase code +01
69AA | FE FB : cp $FB
69AC | 20 04 : jr nz,$69B2
69AE | 3E F0 : ld a,$F0 // decrease code -10
69B0 | 18 06 : jr $69B8
69B2 | FE F7 : cp $F7
69B4 | 20 05 : jr nz,$69BB
69B6 | 3E 10 : ld a,$10 // increase code +10
69B8 | 86 : add a,(hl)
69B9 | 77 : ld (hl),a
69BA | 78 : ld a,b
69BB | FE EF : cp $EF
69BD | 20 03 : jr nz,$69C2
69BF | 7E : ld a,(hl) // play sound
69C0 | 18 06 : jr $69C8
69C2 | FE DF : cp $DF
69C4 | 20 05 : jr nz,$69CB
69C6 | 3E 30 : ld a,$30 // stop sound
69C8 | 32 00 C8 : ld ($C800),a // send sound code
69CB | 18 CC : jr $6999
-->
<action>audiocpu.mb@0061 = 11 </action> <!-- change sound code 0x80 to 0x11 -->
<action>audiocpu.mw@0419 = 8418</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- vulgus sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E100</argument>
</output>
</script>
<script state="off">
<action> maincpu.md@02C2 = FF36573D </action>
<action> maincpu.mq@6990 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6998 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69A0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69A8 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69B0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69B8 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69C0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@69C8 = FFFFFFFFFFFFFFFF</action>
<action>audiocpu.mb@0061 = 80 </action>
<action>audiocpu.mw@0419 = 21FD </action>
</script>
</cheat>
</mamecheat>
vulgusa.xml
Code: Select all
<!-- Vulgus (set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@43EB = C9</action>
</script>
<script state="off">
<action>maincpu.mb@43EB = C0</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@1D57 = C010FE10E61C6CCD</action>
<!--
1D56 | CD 6C 1C : call $1C6C
1D59 | E6 10 : and $10
1D5B | FE 10 : cp $10
-->
</script>
<script state="off">
<action>maincpu.mq@1D57 = C003FE07E6E00C3A</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1B73 = -param</action> <!-- down -->
<action>maincpu.mw@1B7A = -param</action> <!-- lower-left/right -->
<action>maincpu.mw@1B7F = param</action> <!-- up -->
<action>maincpu.mw@1B86 = param</action> <!-- upper-left/right -->
<action>maincpu.mw@1BC3 = -param</action> <!-- left -->
<action>maincpu.mw@1BE5 = param</action> <!-- right -->
</script>
<script state="off">
<action>maincpu.mw@1B73 = FE80</action>
<action>maincpu.mw@1B7A = FF00</action>
<action>maincpu.mw@1B7F = 0180</action>
<action>maincpu.mw@1B86 = 0100</action>
<action>maincpu.mw@1BC3 = FF00</action>
<action>maincpu.mw@1BE5 = 0100</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0500">02 </item>
<item value="0x0700">03 </item>
<item value="0x0900">04 </item>
<item value="0x0b00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1CF7 = param</action>
<action>maincpu.mw@1DE2 = param</action>
</script>
<script state="off">
<action>maincpu.mw@1CF7 = 0500</action>
<action>maincpu.mw@1DE2 = 0500</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@02C3 = FF6B40C3 </action>
<action>maincpu.mq@6B40 = 0021E00522020221</action>
<action>maincpu.mq@6B48 = F92847B8C0013AE1</action>
<action>maincpu.mq@6B50 = 20FEFE350120FDFE</action>
<action>maincpu.mq@6B58 = F03E0420FBFE3401</action>
<action>maincpu.mq@6B60 = 103E0520F7FE0618</action>
<action>maincpu.mq@6B68 = 7E0320EFFE787786</action>
<action>maincpu.mq@6B70 = 303E0520DFFE0618</action>
<action>maincpu.mq@6B78 = FFFFFFCC18C80032</action>
<!--
6B40 | 21 02 02 : ld hl,$0202
6B43 | 22 05 E0 : ld ($E005),hl
6B46 | 21 00 E1 : ld hl,$E100 // sound code address
6B49 | 3A 01 C0 : ld a,($C001) // read input
6B4C | B8 : cp b
6B4D | 47 : ld b,a
6B4E | 28 F9 : jr z,$6B49
6B50 | FE FD : cp $FD
6B52 | 20 01 : jr nz,$6B55
6B54 | 35 : dec (hl) // decrease code -01
6B55 | FE FE : cp $FE
6B57 | 20 01 : jr nz,$6B5A
6B59 | 34 : inc (hl) // increase code +01
6B5A | FE FB : cp $FB
6B5C | 20 04 : jr nz,$6B62
6B5E | 3E F0 : ld a,$F0 // decrease code -10
6B60 | 18 06 : jr $6B68
6B62 | FE F7 : cp $F7
6B64 | 20 05 : jr nz,$6B6B
6B66 | 3E 10 : ld a,$10 // increase code +10
6B68 | 86 : add a,(hl)
6B69 | 77 : ld (hl),a
6B6A | 78 : ld a,b
6B6B | FE EF : cp $EF
6B6D | 20 03 : jr nz,$6B72
6B6F | 7E : ld a,(hl) // play sound
6B70 | 18 06 : jr $6B78
6B72 | FE DF : cp $DF
6B74 | 20 05 : jr nz,$6B7B
6B76 | 3E 30 : ld a,$30 // stop sound
6B78 | 32 00 C8 : ld ($C800),a // send sound code
6B7B | 18 CC : jr $6B49
-->
<action>audiocpu.mb@0061 = 11 </action> <!-- change sound code 0x80 to 0x11 -->
<action>audiocpu.mw@0419 = 8418</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- vulgus sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E100</argument>
</output>
</script>
<script state="off">
<action> maincpu.md@02C3 = FF36573D </action>
<action> maincpu.mq@6B40 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B48 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B50 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B58 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B60 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B68 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B70 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B78 = FFFFFFFFFFFFFFFF</action>
<action>audiocpu.mb@0061 = 80 </action>
<action>audiocpu.mw@0419 = 21FD </action>
</script>
</cheat>
</mamecheat>
vulgusj.xml
Code: Select all
<!-- Vulgus (Japan?) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@43EA = C9</action>
</script>
<script state="off">
<action>maincpu.mb@43EA = C0</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@1D56 = C010FE10E61C6BCD</action>
<!--
1D56 | CD 6B 1C : call $1C6B
1D59 | E6 10 : and $10
1D5B | FE 10 : cp $10
-->
</script>
<script state="off">
<action>maincpu.mq@1D56 = C003FE07E6E00C3A</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1B72 = -param</action> <!-- down -->
<action>maincpu.mw@1B79 = -param</action> <!-- lower-left/right -->
<action>maincpu.mw@1B7E = param</action> <!-- up -->
<action>maincpu.mw@1B85 = param</action> <!-- upper-left/right -->
<action>maincpu.mw@1BC2 = -param</action> <!-- left -->
<action>maincpu.mw@1BE4 = param</action> <!-- right -->
</script>
<script state="off">
<action>maincpu.mw@1B72 = FE80</action>
<action>maincpu.mw@1B79 = FF00</action>
<action>maincpu.mw@1B7E = 0180</action>
<action>maincpu.mw@1B85 = 0100</action>
<action>maincpu.mw@1BC2 = FF00</action>
<action>maincpu.mw@1BE4 = 0100</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0500">02 </item>
<item value="0x0700">03 </item>
<item value="0x0900">04 </item>
<item value="0x0b00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1CF6 = param</action>
<action>maincpu.mw@1DE1 = param</action>
</script>
<script state="off">
<action>maincpu.mw@1CF6 = 0500</action>
<action>maincpu.mw@1DE1 = 0500</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@02C2 = FF6B40C3 </action>
<action>maincpu.mq@6B40 = 0021E00522020221</action>
<action>maincpu.mq@6B48 = F92847B8C0013AE1</action>
<action>maincpu.mq@6B50 = 20FEFE350120FDFE</action>
<action>maincpu.mq@6B58 = F03E0420FBFE3401</action>
<action>maincpu.mq@6B60 = 103E0520F7FE0618</action>
<action>maincpu.mq@6B68 = 7E0320EFFE787786</action>
<action>maincpu.mq@6B70 = 303E0520DFFE0618</action>
<action>maincpu.mq@6B78 = FFFFFFCC18C80032</action>
<!--
6B40 | 21 02 02 : ld hl,$0202
6B43 | 22 05 E0 : ld ($E005),hl
6B46 | 21 00 E1 : ld hl,$E100 // sound code address
6B49 | 3A 01 C0 : ld a,($C001) // read input
6B4C | B8 : cp b
6B4D | 47 : ld b,a
6B4E | 28 F9 : jr z,$6B49
6B50 | FE FD : cp $FD
6B52 | 20 01 : jr nz,$6B55
6B54 | 35 : dec (hl) // decrease code -01
6B55 | FE FE : cp $FE
6B57 | 20 01 : jr nz,$6B5A
6B59 | 34 : inc (hl) // increase code +01
6B5A | FE FB : cp $FB
6B5C | 20 04 : jr nz,$6B62
6B5E | 3E F0 : ld a,$F0 // decrease code -10
6B60 | 18 06 : jr $6B68
6B62 | FE F7 : cp $F7
6B64 | 20 05 : jr nz,$6B6B
6B66 | 3E 10 : ld a,$10 // increase code +10
6B68 | 86 : add a,(hl)
6B69 | 77 : ld (hl),a
6B6A | 78 : ld a,b
6B6B | FE EF : cp $EF
6B6D | 20 03 : jr nz,$6B72
6B6F | 7E : ld a,(hl) // play sound
6B70 | 18 06 : jr $6B78
6B72 | FE DF : cp $DF
6B74 | 20 05 : jr nz,$6B7B
6B76 | 3E 30 : ld a,$30 // stop sound
6B78 | 32 00 C8 : ld ($C800),a // send sound code
6B7B | 18 CC : jr $6B49
-->
<action>audiocpu.mb@0061 = 11 </action> <!-- change sound code 0x80 to 0x11 -->
<action>audiocpu.mw@0419 = 8418</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- vulgus sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E100</argument>
</output>
</script>
<script state="off">
<action> maincpu.md@02C2 = FF36573D </action>
<action> maincpu.mq@6B40 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B48 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B50 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B58 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B60 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B68 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B70 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B78 = FFFFFFFFFFFFFFFF</action>
<action>audiocpu.mb@0061 = 80 </action>
<action>audiocpu.mw@0419 = 21FD </action>
</script>
</cheat>
</mamecheat>
mach9.xml
Code: Select all
<!-- Mach-9 (bootleg of Vulgus) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@4242 = C9</action>
</script>
<script state="off">
<action>maincpu.mb@4242 = C0</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mq@1BA6 = C010FE10E61ABBCD</action>
<!--
1D56 | CD BB 1A : call $1ABB
1D59 | E6 10 : and $10
1D5B | FE 10 : cp $10
-->
</script>
<script state="off">
<action>maincpu.mq@1BA6 = C003FE07E6E00C3A</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@19C2 = -param</action> <!-- down -->
<action>maincpu.mw@19C9 = -param</action> <!-- lower-left/right -->
<action>maincpu.mw@19CE = param</action> <!-- up -->
<action>maincpu.mw@19D5 = param</action> <!-- upper-left/right -->
<action>maincpu.mw@1A12 = -param</action> <!-- left -->
<action>maincpu.mw@1A34 = param</action> <!-- right -->
</script>
<script state="off">
<action>maincpu.mw@19C2 = FE80</action>
<action>maincpu.mw@19C9 = FF00</action>
<action>maincpu.mw@19CE = 0180</action>
<action>maincpu.mw@19D5 = 0100</action>
<action>maincpu.mw@1A12 = FF00</action>
<action>maincpu.mw@1A34 = 0100</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0100">01 (slow)</item>
<item value="0x0500">02 </item>
<item value="0x0700">03 </item>
<item value="0x0900">04 </item>
<item value="0x0b00">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mw@1B46 = param</action>
<action>maincpu.mw@1C31 = param</action>
</script>
<script state="off">
<action>maincpu.mw@1B46 = 0500</action>
<action>maincpu.mw@1C31 = 0500</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.md@02C2 = FF6B90C3 </action>
<action>maincpu.mq@6B90 = 0021E00522020221</action>
<action>maincpu.mq@6B98 = F92847B8C0013AE1</action>
<action>maincpu.mq@6BA0 = 20FEFE350120FDFE</action>
<action>maincpu.mq@6BA8 = F03E0420FBFE3401</action>
<action>maincpu.mq@6BB0 = 103E0520F7FE0618</action>
<action>maincpu.mq@6BB8 = 7E0320EFFE787786</action>
<action>maincpu.mq@6BC0 = 303E0520DFFE0618</action>
<action>maincpu.mq@6BC8 = FFFFFFCC18C80032</action>
<!--
6B90 | 21 02 02 : ld hl,$0202
6B93 | 22 05 E0 : ld ($E005),hl
6B96 | 21 00 E1 : ld hl,$E100 // sound code address
6B99 | 3A 01 C0 : ld a,($C001) // read input
6B9C | B8 : cp b
6B9D | 47 : ld b,a
6B9E | 28 F9 : jr z,$6B99
6BA0 | FE FD : cp $FD
6BA2 | 20 01 : jr nz,$6BA5
6BA4 | 35 : dec (hl) // decrease code -01
6BA5 | FE FE : cp $FE
6BA7 | 20 01 : jr nz,$6BAA
6BA9 | 34 : inc (hl) // increase code +01
6BAA | FE FB : cp $FB
6BAC | 20 04 : jr nz,$6BB2
6BAE | 3E F0 : ld a,$F0 // decrease code -10
6BB0 | 18 06 : jr $6BB8
6BB2 | FE F7 : cp $F7
6BB4 | 20 05 : jr nz,$6BBB
6BB6 | 3E 10 : ld a,$10 // increase code +10
6BB8 | 86 : add a,(hl)
6BB9 | 77 : ld (hl),a
6BBA | 78 : ld a,b
6BBB | FE EF : cp $EF
6BBD | 20 03 : jr nz,$6BC2
6BBF | 7E : ld a,(hl) // play sound
6BC0 | 18 06 : jr $6BC8
6BC2 | FE DF : cp $DF
6BC4 | 20 05 : jr nz,$6BCB
6BC6 | 3E 30 : ld a,$30 // stop sound
6BC8 | 32 00 C8 : ld ($C800),a // send sound code
6BCB | 18 CC : jr $6B99
-->
<action>audiocpu.mb@0061 = 11 </action> <!-- change sound code 0x80 to 0x11 -->
<action>audiocpu.mw@0419 = 8418</action> <!-- stop sfx and music at the same time -->
</script>
<script state="run">
<output format="----- mach-9 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E100</argument>
</output>
</script>
<script state="off">
<action> maincpu.md@02C2 = FF36573D </action>
<action> maincpu.mq@6B90 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6B98 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BA0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BA8 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BB0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BB8 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BC0 = FFFFFFFFFFFFFFFF</action>
<action> maincpu.mq@6BC8 = FFFFFFFFFFFFFFFF</action>
<action>audiocpu.mb@0061 = 80 </action>
<action>audiocpu.mw@0419 = 21FD </action>
</script>
</cheat>
</mamecheat>